1 #ifndef __ANIMAT_INCLUDES_H__
2 #define __ANIMAT_INCLUDES_H__
4 #define ANIMAT_PORT __declspec( dllexport )
9 #include "AnimatConstants.h"
10 #include "AnimatUtils.h"
66 namespace ExternalStimuli
99 #endif // __ANIMAT_INCLUDES_H__
The base class for all of the joint type of objects.
Base manager class for ActivatedItem's.
Nervous system for an organism.
This class is derived from the ActivatedItemMgr and it handles all of the external stimuli...
Simulates the entire environment.
Root namespace for the base simulation library for AnimatLab.
Contains all of the classes that are used to generate external stimuli to body parts, joints, or neural items.
Contains all of the different body parts that can be used in a structure.
Records the simulation keyframes and videos.
A BallSocket type of joint.
Base class for all activated items.
A ground plane type of rigid body.
Namespace for the adapter objects.
A "static" structure in the simulation.
Specifies a point on a rigid body where a muscle is to be attached.
Contains all of the different joint types that can be used to connect body parts. ...
Contains the different gain type classes that can be used.
This namespace contains all of the objects that are related to the physical part of the virtual 3-D w...
External stimulus base class.
A dynamic organism that is controlled by a neural network.
Base class for body parts and neural network nodes.
Contains objects related to neural networks.
A Linear movement type of joint.
Namespace for objects related to collecting the data for charts.
A Prismatic type of joint.
The base class for all of the basic rigid body type of objects.
Contains classes related to recording the simulation parameters at a specific time frame so it can be...