AnimatLab
2
Test
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Bell gain class. More...
#include <BellGain.h>
Public Member Functions | |
BellGain () | |
Default constructor. More... | |
virtual | ~BellGain () |
Destructor. More... | |
float | A () |
Gets A parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
void | A (float fltVal) |
Sets A parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
float | B () |
Gets B parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
void | B (float fltVal) |
Sets B parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
float | C () |
Gets C parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
void | C (float fltVal) |
Sets C parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
virtual float | CalculateGain (float fltInput) |
Calculates the gain. More... | |
virtual CStdSerialize * | Clone () |
virtual void | Copy (CStdSerialize *lpSource) |
float | D () |
Sets D parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
void | D (float fltVal) |
Sets D parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D. More... | |
virtual void | Load (CStdXml &oXml) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from AnimatSim::Gains::Gain | |
Gain () | |
Default constructor. More... | |
virtual | ~Gain () |
Destructor. More... | |
float | LowerLimit () |
Gets the lower limit. More... | |
void | LowerLimit (float fltVal) |
Sets the Lower limit. More... | |
float | LowerOutput () |
Gets the lower output. More... | |
void | LowerOutput (float fltVal) |
Sets the Lower output. More... | |
float | UpperLimit () |
Gets the upper limit. More... | |
void | UpperLimit (float fltVal) |
Sets the Upper limit. More... | |
float | UpperOutput () |
Gets the upper output. More... | |
void | UpperOutput (float fltVal) |
Sets the Upper output. More... | |
bool | UseLimits () |
Tells whether limits should be used. More... | |
void | UseLimits (bool bVal) |
Sets if limits should be used. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static BellGain * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::Gains::Gain | |
static Gain * | CastToDerived (AnimatBase *lpBase) |
Protected Attributes | |
float | m_fltA |
The A parameter of the gain. | |
float | m_fltB |
The B parameter of the gain. | |
float | m_fltC |
The C parameter of the gain. | |
float | m_fltD |
The D parameter of the gain. | |
Protected Attributes inherited from AnimatSim::Gains::Gain | |
bool | m_bUseLimits |
Determines whether or not the gain uses upper and lower limits during its calculations. | |
float | m_fltLowerLimit |
The lower limit value that is checked if UseLimits is true. | |
float | m_fltLowerOutput |
The lower limit output that is used if UseLimits is true and the input is below the lower limit. | |
float | m_fltUpperLimit |
The upper limit value that is checked if UseLimits is true. | |
float | m_fltUpperOutput |
The upper limit output that is used if UseLimits is true and the input is above the upper limit. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Protected Member Functions inherited from AnimatSim::Gains::Gain | |
float | CalculateLimitOutput (float fltInput) |
Calculates the output when the input is outside of the limit ranges. More... | |
bool | InLimits (float fltInput) |
Tells whether the input value is within the defined limit ranges. More... | |
Bell gain class.
This gain calculates a bell shaped distribution curve. Out = B*e^(-C*(In-A)^2)+D
Definition at line 21 of file BellGain.h.
AnimatSim::Gains::BellGain::BellGain | ( | ) |
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virtual |
Destructor.
Definition at line 39 of file BellGain.cpp.
References StdUtils::Std_TraceMsg().
float AnimatSim::Gains::BellGain::A | ( | ) |
Gets A parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
Definition at line 57 of file BellGain.cpp.
References m_fltA.
Referenced by SetData().
void AnimatSim::Gains::BellGain::A | ( | float | fltVal | ) |
Sets A parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
fltVal | The new value. |
Definition at line 67 of file BellGain.cpp.
References m_fltA.
float AnimatSim::Gains::BellGain::B | ( | ) |
Gets B parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
Definition at line 77 of file BellGain.cpp.
References m_fltB.
Referenced by SetData().
void AnimatSim::Gains::BellGain::B | ( | float | fltVal | ) |
Sets B parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
fltVal | The new value. |
Definition at line 87 of file BellGain.cpp.
References m_fltB.
float AnimatSim::Gains::BellGain::C | ( | ) |
Gets C parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
Definition at line 97 of file BellGain.cpp.
References m_fltC.
Referenced by SetData().
void AnimatSim::Gains::BellGain::C | ( | float | fltVal | ) |
Sets C parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
fltVal | The new value. |
Definition at line 107 of file BellGain.cpp.
References m_fltC.
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virtual |
Calculates the gain.
This evaluates the gain function to convert the input value into an output value. This is the method that you must override in your derived class. It is where you place the new gain functionality.
fltInput | The flt input. |
Implements AnimatSim::Gains::Gain.
Definition at line 148 of file BellGain.cpp.
References AnimatSim::Gains::Gain::CalculateLimitOutput(), AnimatSim::Gains::Gain::InLimits(), m_fltA, m_fltB, m_fltC, and m_fltD.
float AnimatSim::Gains::BellGain::D | ( | ) |
Sets D parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
Definition at line 117 of file BellGain.cpp.
References m_fltD.
Referenced by SetData().
void AnimatSim::Gains::BellGain::D | ( | float | fltVal | ) |
Sets D parameter of bell eqation: Out = B*e^(-C*(In-A)^2)+D.
fltVal | The new value. |
Definition at line 127 of file BellGain.cpp.
References m_fltD.
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virtual |
Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::Gains::Gain.
Definition at line 203 of file BellGain.cpp.
References AnimatSim::Gains::Gain::QueryProperties().
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virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::Gains::Gain.
Definition at line 167 of file BellGain.cpp.
References A(), B(), C(), D(), and AnimatSim::Gains::Gain::SetData().