AnimatLab  2
Test
AnimatSim::ActivatedItem Class Referenceabstract

Base class for all activated items. More...

#include <ActivatedItem.h>

+ Inheritance diagram for AnimatSim::ActivatedItem:
+ Collaboration diagram for AnimatSim::ActivatedItem:

Public Member Functions

 ActivatedItem ()
 Default constructor. More...
 
virtual ~ActivatedItem ()
 Destructor. More...
 
virtual void Activate ()
 Activates this item. More...
 
virtual bool AlwaysActive ()
 Gets whether this item is always active. More...
 
virtual void AlwaysActive (bool bVal)
 Sets whether this item is always active. More...
 
virtual void Deactivate ()
 Deactivates this item. More...
 
virtual bool Enabled ()
 Gets whether the item is enabled or not. More...
 
virtual void Enabled (bool bVal)
 Enables the item. More...
 
virtual long EndSlice ()
 Gets the end time slice for deactivation. More...
 
virtual void EndSlice (long lVal, bool bReInit=true)
 
virtual float EndTime ()
 Gets the end simulation time for deactivation. More...
 
virtual void EndTime (float fltVal, bool bReInit=true)
 
virtual void Initialize ()
 Initializes this object. More...
 
bool IsActivated ()
 Query if this object is activated. More...
 
bool IsInitialized ()
 Query if this object is initialized. More...
 
virtual void Load (CStdXml &oXml)
 
virtual bool LoadedTime ()
 Gets whether time was loaded or time slices. More...
 
virtual void LoadedTime (bool bVal)
 Sets whether time was loaded. More...
 
bool NeedToActivate ()
 Determines if this item needs to be activated. More...
 
bool NeedToDeactivate ()
 Determines if this item needs to be deactivated. More...
 
virtual bool NeedToStep ()
 Tells if this item needs to call StepSimulation or not. More...
 
virtual bool operator< (ActivatedItem *lpItem)=0
 Less-than comparison operator. More...
 
virtual bool Overlaps (ActivatedItem *lpItem)
 Query if this object overlaps the time period for another ActivatedItem. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual long StartSlice ()
 Returns the starts slice for activation. More...
 
virtual void StartSlice (long lVal, bool bReInit=true)
 
virtual float StartTime ()
 Gets the simulation start time for activation. More...
 
virtual void StartTime (float fltVal, bool bReInit=true)
 
virtual int StepInterval ()
 Gets the step interval. More...
 
virtual void StepInterval (int iVal)
 Sets the step interval. More...
 
virtual int StepIntervalCount ()
 Gets the step interval count. More...
 
virtual void StepIntervalCount (int iVal)
 Step interval count. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static ActivatedItemCastToDerived (AnimatBase *lpBase)
 

Protected Member Functions

virtual void SetSliceData ()
 

Protected Attributes

bool m_bAlwaysActive
 Determines whether this item is always active during simulation.
 
bool m_bInitialized
 true if item has been initialized
 
bool m_bIsActivated
 true if item has been activated
 
bool m_bLoadedTime
 
float m_fltEndTime
 
float m_fltStartTime
 
int m_iStepInterval
 
int m_iStepIntervalCount
 Keeps track of how many time steps have occured since it was zeroed again.
 
long m_lEndSlice
 The time slice where this item is deactived.
 
long m_lStartSlice
 The time slice where this item becomes active.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Base class for all activated items.

Activated items are types of objects that are activated and deactivated at specific points in time. Examples of these types of objects are DataChart's and ExternalStimulus. They have a start time and end time defined for them. When the simulation reaches the start time then it activates the item and when the sim reaches the end time it is deactivated. It is also possible to set it so that it is always active during the entire simulation. This base class and the ActivatedItemMgr take care of most of the details to allow this functionality to work.

Author
dcofer
Date
3/1/2011

Definition at line 27 of file ActivatedItem.h.

Constructor & Destructor Documentation

AnimatSim::ActivatedItem::ActivatedItem ( )
AnimatSim::ActivatedItem::~ActivatedItem ( )
virtual

Destructor.

Author
dcofer
Date
3/1/2011

Definition at line 70 of file ActivatedItem.cpp.

Member Function Documentation

bool AnimatSim::ActivatedItem::AlwaysActive ( )
virtual

Gets whether this item is always active.

Author
dcofer
Date
3/1/2011
Returns
true if always active, false if not.

Definition at line 337 of file ActivatedItem.cpp.

References m_bAlwaysActive.

Referenced by AnimatSim::ExternalStimuli::CurrentStimulus::AlwaysActive(), SetData(), and AnimatSim::Charting::DataChart::SetStartEndTime().

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void AnimatSim::ActivatedItem::AlwaysActive ( bool  bVal)
virtual

Sets whether this item is always active.

Author
dcofer
Date
3/1/2011
Parameters
bValtrue if always active.

Reimplemented in AnimatSim::ExternalStimuli::CurrentStimulus.

Definition at line 350 of file ActivatedItem.cpp.

References m_bAlwaysActive.

void AnimatSim::ActivatedItem::Deactivate ( )
virtual
bool AnimatSim::ActivatedItem::Enabled ( )
virtual

Gets whether the item is enabled or not.

Author
dcofer
Date
3/1/2011
Returns
true if it enabled, false if not.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 85 of file ActivatedItem.cpp.

References AnimatSim::AnimatBase::m_bEnabled.

Referenced by SetData(), and AnimatSim::ActivatedItemMgr::StepSimulation().

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void AnimatSim::ActivatedItem::Enabled ( bool  bVal)
virtual

Enables the item.

Author
dcofer
Date
3/1/2011
Parameters
bValtrue to enable, false to disable.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 98 of file ActivatedItem.cpp.

References Activate(), Deactivate(), IsActivated(), AnimatSim::AnimatBase::m_bEnabled, AnimatSim::AnimatBase::m_lpSim, NeedToActivate(), AnimatSim::Simulator::Paused(), and AnimatSim::Simulator::TimeSlice().

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long AnimatSim::ActivatedItem::EndSlice ( )
virtual

Gets the end time slice for deactivation.

Author
dcofer
Date
3/1/2011
Returns
End time slice for deactivation.

Definition at line 180 of file ActivatedItem.cpp.

References m_lEndSlice.

Referenced by AnimatSim::Recording::SimulationRecorder::Add(), AnimatSim::Simulator::MoveKeyFrame(), and Overlaps().

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float AnimatSim::ActivatedItem::EndTime ( )
virtual

Gets the end simulation time for deactivation.

Author
dcofer
Date
3/1/2011
Returns
the end simulation time for deactivation..

Definition at line 246 of file ActivatedItem.cpp.

References m_fltEndTime.

Referenced by AnimatSim::Charting::DataChart::ReInitialize(), SetData(), and AnimatSim::Charting::DataChart::SetData().

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void AnimatSim::ActivatedItem::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in AnimatSim::Charting::DataChart, AnimatSim::ExternalStimuli::CurrentStimulus, AnimatSim::ExternalStimuli::ForceStimulus, VortexAnimatSim::ExternalStimuli::VsForceStimulus, AnimatSim::ExternalStimuli::InverseMuscleCurrent, AnimatSim::ExternalStimuli::PropertyControlStimulus, AnimatSim::ExternalStimuli::MotorStimulus, AnimatSim::ExternalStimuli::VoltageClamp, VortexAnimatSim::ExternalStimuli::VsMotorVelocityStimulus, AnimatSim::ExternalStimuli::ExternalInputStimulus, AnimatSim::Charting::FileChart, AnimatSim::Charting::MemoryChart, AnimatSim::ExternalStimuli::EnablerStimulus, and AnimatSim::Charting::ArrayChart.

Definition at line 475 of file ActivatedItem.cpp.

References AnimatSim::AnimatBase::Initialize(), and m_bInitialized.

Referenced by AnimatSim::Recording::SimulationRecorder::Add(), AnimatSim::ExternalStimuli::ExternalStimuliMgr::AddStimulus(), AnimatSim::Charting::ArrayChart::Initialize(), AnimatSim::ExternalStimuli::EnablerStimulus::Initialize(), AnimatSim::ExternalStimuli::ExternalInputStimulus::Initialize(), AnimatSim::ExternalStimuli::MotorStimulus::Initialize(), AnimatSim::ExternalStimuli::VoltageClamp::Initialize(), AnimatSim::ExternalStimuli::PropertyControlStimulus::Initialize(), AnimatSim::ExternalStimuli::InverseMuscleCurrent::Initialize(), AnimatSim::ExternalStimuli::ForceStimulus::Initialize(), AnimatSim::ExternalStimuli::CurrentStimulus::Initialize(), AnimatSim::Charting::DataChart::Initialize(), and ReInitialize().

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bool AnimatSim::ActivatedItem::IsActivated ( )

Query if this object is activated.

Author
dcofer
Date
3/1/2011
Returns
true if activated, false if not.

Definition at line 363 of file ActivatedItem.cpp.

References m_bIsActivated.

Referenced by Enabled(), AnimatSim::ActivatedItemMgr::Remove(), and AnimatSim::ActivatedItemMgr::StepSimulation().

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bool AnimatSim::ActivatedItem::IsInitialized ( )

Query if this object is initialized.

Author
dcofer
Date
3/1/2011
Returns
true if initialized, false if not.

Definition at line 375 of file ActivatedItem.cpp.

References m_bInitialized.

bool AnimatSim::ActivatedItem::LoadedTime ( )
virtual

Gets whether time was loaded or time slices.

Author
dcofer
Date
3/1/2011
Returns
true if time loaded, false if timeslices loaded.

Definition at line 121 of file ActivatedItem.cpp.

References m_bLoadedTime.

void AnimatSim::ActivatedItem::LoadedTime ( bool  bVal)
virtual

Sets whether time was loaded.

Author
dcofer
Date
3/1/2011
Parameters
bValtrue if time loaded.

Definition at line 134 of file ActivatedItem.cpp.

References m_bLoadedTime.

bool AnimatSim::ActivatedItem::NeedToActivate ( )

Determines if this item needs to be activated.

Author
dcofer
Date
3/1/2011
Returns
true if the item is enabled and it is always active or if the current simulation time is within the start and end times.

Definition at line 389 of file ActivatedItem.cpp.

References m_bAlwaysActive, AnimatSim::AnimatBase::m_bEnabled, m_bIsActivated, m_lEndSlice, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::TimeSlice().

Referenced by Enabled(), and AnimatSim::ActivatedItemMgr::StepSimulation().

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bool AnimatSim::ActivatedItem::NeedToDeactivate ( )

Determines if this item needs to be deactivated.

Author
dcofer
Date
3/1/2011
Returns
true if the item is not enabled or it is not always active and the current simulation time is outside of the start and end times.

Definition at line 408 of file ActivatedItem.cpp.

References m_bAlwaysActive, AnimatSim::AnimatBase::m_bEnabled, m_bIsActivated, m_lEndSlice, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::TimeSlice().

Referenced by AnimatSim::ActivatedItemMgr::StepSimulation().

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bool AnimatSim::ActivatedItem::NeedToStep ( )
virtual

Tells if this item needs to call StepSimulation or not.

Author
dcofer
Date
3/1/2011
Returns
If StepInterval is less than 1 then it always returns true. Otherwise, it returns true if the StepIntervalCount is equal to the StepInterval.

Definition at line 524 of file ActivatedItem.cpp.

References m_iStepInterval, and m_iStepIntervalCount.

Referenced by AnimatSim::ActivatedItemMgr::StepSimulation().

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bool AnimatSim::ActivatedItem::operator< ( ActivatedItem lpItem)
pure virtual

Less-than comparison operator.

This is a pure virtual definition of this method. It must be defined in the derived class.

Author
dcofer
Date
3/1/2011
Parameters
[in,out]lpItemThe pointer to an item to compare with.
Returns
true if the first parameter is less than the second.

Implemented in AnimatSim::Charting::DataChart, AnimatSim::ExternalStimuli::ExternalStimulus, and AnimatSim::Recording::KeyFrame.

bool AnimatSim::ActivatedItem::Overlaps ( ActivatedItem lpItem)
virtual

Query if this object overlaps the time period for another ActivatedItem.

Author
dcofer
Date
3/1/2011
Parameters
[in,out]lpItemPointer to the item to test against.
Returns
true if it overlaps, false if not.

Definition at line 463 of file ActivatedItem.cpp.

References EndSlice(), and StartSlice().

Referenced by AnimatSim::Recording::SimulationRecorder::Add().

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void AnimatSim::ActivatedItem::ReInitialize ( )
virtual

Re-initialize this object.

Some objects like data charts need to be re-initialized some times. An example of when that would be needed is when the simulation is re-started.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in AnimatSim::Charting::DataChart, and AnimatSim::Charting::ArrayChart.

Definition at line 499 of file ActivatedItem.cpp.

References Initialize(), and m_bInitialized.

Referenced by TimeStepModified().

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bool AnimatSim::ActivatedItem::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in AnimatSim::ExternalStimuli::CurrentStimulus, AnimatSim::Charting::DataChart, AnimatSim::ExternalStimuli::ForceStimulus, VortexAnimatSim::ExternalStimuli::VsForceStimulus, AnimatSim::ExternalStimuli::PropertyControlStimulus, AnimatSim::ExternalStimuli::InverseMuscleCurrent, AnimatSim::ExternalStimuli::MotorStimulus, AnimatSim::ExternalStimuli::VoltageClamp, VortexAnimatSim::ExternalStimuli::VsMotorVelocityStimulus, AnimatSim::ExternalStimuli::ExternalInputStimulus, AnimatSim::ExternalStimuli::EnablerStimulus, and AnimatSim::ExternalStimuli::ExternalStimulus.

Definition at line 540 of file ActivatedItem.cpp.

References AlwaysActive(), Enabled(), EndTime(), AnimatSim::AnimatBase::SetData(), StartTime(), StdUtils::Std_CheckString(), StdUtils::Std_ToBool(), and StepInterval().

Referenced by AnimatSim::ExternalStimuli::ExternalStimulus::SetData(), and AnimatSim::Charting::DataChart::SetData().

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long AnimatSim::ActivatedItem::StartSlice ( )
virtual

Returns the starts slice for activation.

Author
dcofer
Date
3/1/2011
Returns
Start time slice for activation.

Definition at line 147 of file ActivatedItem.cpp.

References m_lStartSlice.

Referenced by AnimatSim::Recording::SimulationRecorder::Add(), AnimatSim::Simulator::MoveKeyFrame(), and Overlaps().

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float AnimatSim::ActivatedItem::StartTime ( )
virtual

Gets the simulation start time for activation.

Author
dcofer
Date
3/1/2011
Returns
Time for activation.

Definition at line 213 of file ActivatedItem.cpp.

References m_fltStartTime.

Referenced by AnimatSim::Charting::DataChart::ReInitialize(), SetData(), and AnimatSim::Charting::DataChart::SetData().

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int AnimatSim::ActivatedItem::StepInterval ( )
virtual

Gets the step interval.

Author
dcofer
Date
3/1/2011
Returns
Step Interval value.

Definition at line 279 of file ActivatedItem.cpp.

References m_iStepInterval.

Referenced by SetData().

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void AnimatSim::ActivatedItem::StepInterval ( int  iVal)
virtual

Sets the step interval.

Author
dcofer
Date
3/1/2011
Parameters
iValThe step interval value.

Definition at line 292 of file ActivatedItem.cpp.

References m_iStepInterval, and StdUtils::Std_IsAboveMin().

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int AnimatSim::ActivatedItem::StepIntervalCount ( )
virtual

Gets the step interval count.

Keeps track of how many iterations till we reach the StepInterval and call StepSimulation again.

Author
dcofer
Date
3/1/2011
Returns
Step interval count.

Definition at line 311 of file ActivatedItem.cpp.

References m_iStepIntervalCount.

void AnimatSim::ActivatedItem::StepIntervalCount ( int  iVal)
virtual

Step interval count.

Author
dcofer
Date
3/1/2011
Parameters
iValThe step interval count value.

Definition at line 324 of file ActivatedItem.cpp.

References m_iStepIntervalCount.

void AnimatSim::ActivatedItem::TimeStepModified ( )
virtual

Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed.

Author
dcofer
Date
1/28/2012

Reimplemented from AnimatSim::AnimatBase.

Definition at line 507 of file ActivatedItem.cpp.

References ReInitialize().

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Member Data Documentation

bool AnimatSim::ActivatedItem::m_bLoadedTime
protected

Keeps track of whether we loaded in time values or time slices. This is used during the initialization procedures.

Definition at line 33 of file ActivatedItem.h.

Referenced by ActivatedItem(), and LoadedTime().

float AnimatSim::ActivatedItem::m_fltEndTime
protected

The actual simulation time where this item becomes deactivated. This is used to calculate the EndSlice.

Definition at line 47 of file ActivatedItem.h.

Referenced by ActivatedItem(), EndTime(), AnimatSim::ExternalStimuli::InverseMuscleCurrent::Initialize(), and AnimatSim::Charting::DataChart::ReInitialize().

int AnimatSim::ActivatedItem::m_iStepInterval
protected

Tells how many timesteps should elapse before it call StepSimulation again. This is used in cases where we do not want the item to be run every simulation time step, but instead of X steps. StepIntervalCount keeps track of how many steps until the interval is met.

Definition at line 53 of file ActivatedItem.h.

Referenced by ActivatedItem(), AnimatSim::ExternalStimuli::InverseMuscleCurrent::Initialize(), NeedToStep(), and StepInterval().


The documentation for this class was generated from the following files: