AnimatLab
2
Test
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#include <Gain.h>
Public Member Functions | |
Gain () | |
Default constructor. More... | |
virtual | ~Gain () |
Destructor. More... | |
virtual float | CalculateGain (float fltInput)=0 |
Calculates the gain. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Load (CStdXml &oXml) |
float | LowerLimit () |
Gets the lower limit. More... | |
void | LowerLimit (float fltVal) |
Sets the Lower limit. More... | |
float | LowerOutput () |
Gets the lower output. More... | |
void | LowerOutput (float fltVal) |
Sets the Lower output. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
float | UpperLimit () |
Gets the upper limit. More... | |
void | UpperLimit (float fltVal) |
Sets the Upper limit. More... | |
float | UpperOutput () |
Gets the upper output. More... | |
void | UpperOutput (float fltVal) |
Sets the Upper output. More... | |
bool | UseLimits () |
Tells whether limits should be used. More... | |
void | UseLimits (bool bVal) |
Sets if limits should be used. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static Gain * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
float | CalculateLimitOutput (float fltInput) |
Calculates the output when the input is outside of the limit ranges. More... | |
bool | InLimits (float fltInput) |
Tells whether the input value is within the defined limit ranges. More... | |
Protected Attributes | |
bool | m_bUseLimits |
Determines whether or not the gain uses upper and lower limits during its calculations. | |
float | m_fltLowerLimit |
The lower limit value that is checked if UseLimits is true. | |
float | m_fltLowerOutput |
The lower limit output that is used if UseLimits is true and the input is below the lower limit. | |
float | m_fltUpperLimit |
The upper limit value that is checked if UseLimits is true. | |
float | m_fltUpperOutput |
The upper limit output that is used if UseLimits is true and the input is above the upper limit. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
The Gain base class.
Gains are objects that convert one numeric value into a different value by applying it to a function. For speed purposes, we do not want to use parsed functions within the simulation. To get around this you can define different gain functions that implement specific equations that are then compiled. The user can specify parameters for the function that are then evaluated at runtime. This is the base class for all of these types of objects. Just derive your new gain from this class for it to be usable in the system.
AnimatSim::Gains::Gain::Gain | ( | ) |
Default constructor.
Definition at line 54 of file Gain.cpp.
References m_bUseLimits, m_fltLowerLimit, m_fltLowerOutput, m_fltUpperLimit, and m_fltUpperOutput.
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virtual |
Destructor.
Definition at line 69 of file Gain.cpp.
References StdUtils::Std_TraceMsg().
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pure virtual |
Calculates the gain.
This evaluates the gain function to convert the input value into an output value. This is the method that you must override in your derived class. It is where you place the new gain functionality.
fltInput | The flt input. |
Implemented in AnimatSim::Gains::LengthTensionGain, IntegrateFireSim::Gains::IonChannelSigmoid, AnimatSim::Gains::BellGain, AnimatSim::Gains::PolynomialGain, AnimatSim::Gains::SigmoidGain, and AnimatSim::Gains::EquationGain.
Referenced by IntegrateFireSim::IonChannel::CalculateCurrent(), FiringRateSim::Neurons::RandomNeuron::HighCurrentOn(), FiringRateSim::Neurons::RandomNeuron::LowCurrentOn(), FiringRateSim::Synapses::ModulateNeuronPropSynapse::Process(), AnimatSim::Environment::ContactSensor::ProcessContact(), AnimatSim::Adapters::PropertyControlAdapter::StepSimulation(), and AnimatSim::Adapters::Adapter::StepSimulation().
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inlineprotected |
Calculates the output when the input is outside of the limit ranges.
fltInput | The input value. |
Definition at line 81 of file Gain.h.
Referenced by AnimatSim::Gains::EquationGain::CalculateGain(), AnimatSim::Gains::SigmoidGain::CalculateGain(), AnimatSim::Gains::PolynomialGain::CalculateGain(), AnimatSim::Gains::BellGain::CalculateGain(), and IntegrateFireSim::Gains::IonChannelSigmoid::CalculateGain().
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inlineprotected |
Tells whether the input value is within the defined limit ranges.
fltInput | The input value. |
Definition at line 63 of file Gain.h.
Referenced by AnimatSim::Gains::EquationGain::CalculateGain(), AnimatSim::Gains::SigmoidGain::CalculateGain(), AnimatSim::Gains::PolynomialGain::CalculateGain(), AnimatSim::Gains::BellGain::CalculateGain(), and IntegrateFireSim::Gains::IonChannelSigmoid::CalculateGain().
float AnimatSim::Gains::Gain::LowerLimit | ( | ) |
Gets the lower limit.
Definition at line 107 of file Gain.cpp.
References m_fltLowerLimit.
Referenced by SetData().
void AnimatSim::Gains::Gain::LowerLimit | ( | float | fltVal | ) |
Sets the Lower limit.
fltVal | The new value. |
Definition at line 117 of file Gain.cpp.
References m_fltLowerLimit, m_fltUpperLimit, and StdUtils::Std_IsAboveMin().
float AnimatSim::Gains::Gain::LowerOutput | ( | ) |
Gets the lower output.
Definition at line 155 of file Gain.cpp.
References m_fltLowerOutput.
Referenced by SetData().
void AnimatSim::Gains::Gain::LowerOutput | ( | float | fltVal | ) |
Sets the Lower output.
fltVal | The new value. |
Definition at line 165 of file Gain.cpp.
References m_fltLowerOutput.
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virtual |
Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Gains::LengthTensionGain, AnimatSim::Gains::BellGain, AnimatSim::Gains::PolynomialGain, AnimatSim::Gains::SigmoidGain, and AnimatSim::Gains::EquationGain.
Definition at line 232 of file Gain.cpp.
References AnimatSim::AnimatBase::QueryProperties().
Referenced by AnimatSim::Gains::EquationGain::QueryProperties(), AnimatSim::Gains::SigmoidGain::QueryProperties(), AnimatSim::Gains::PolynomialGain::QueryProperties(), AnimatSim::Gains::BellGain::QueryProperties(), and AnimatSim::Gains::LengthTensionGain::QueryProperties().
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virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Gains::LengthTensionGain, AnimatSim::Gains::BellGain, AnimatSim::Gains::PolynomialGain, AnimatSim::Gains::SigmoidGain, IntegrateFireSim::Gains::IonChannelSigmoid, and AnimatSim::Gains::EquationGain.
Definition at line 190 of file Gain.cpp.
References LowerLimit(), LowerOutput(), AnimatSim::AnimatBase::SetData(), StdUtils::Std_ToBool(), UpperLimit(), UpperOutput(), and UseLimits().
Referenced by AnimatSim::Gains::EquationGain::SetData(), AnimatSim::Gains::SigmoidGain::SetData(), AnimatSim::Gains::PolynomialGain::SetData(), AnimatSim::Gains::BellGain::SetData(), and AnimatSim::Gains::LengthTensionGain::SetData().
float AnimatSim::Gains::Gain::UpperLimit | ( | ) |
Gets the upper limit.
Definition at line 131 of file Gain.cpp.
References m_fltUpperLimit.
Referenced by SetData().
void AnimatSim::Gains::Gain::UpperLimit | ( | float | fltVal | ) |
Sets the Upper limit.
fltVal | The new value. |
Definition at line 141 of file Gain.cpp.
References m_fltLowerLimit, m_fltUpperLimit, and StdUtils::Std_IsAboveMin().
float AnimatSim::Gains::Gain::UpperOutput | ( | ) |
Gets the upper output.
Definition at line 175 of file Gain.cpp.
References m_fltUpperOutput.
Referenced by SetData().
void AnimatSim::Gains::Gain::UpperOutput | ( | float | fltVal | ) |
Sets the Upper output.
fltVal | The new value. |
Definition at line 251 of file Gain.cpp.
References m_fltUpperOutput.
bool AnimatSim::Gains::Gain::UseLimits | ( | ) |
Tells whether limits should be used.
Definition at line 87 of file Gain.cpp.
References m_bUseLimits.
Referenced by SetData().
void AnimatSim::Gains::Gain::UseLimits | ( | bool | bVal | ) |
Sets if limits should be used.
bVal | true to use limits. |
Definition at line 97 of file Gain.cpp.
References m_bUseLimits.