AnimatLab  2
Test
AnimatSim::Recording::SimulationRecorder Class Reference

Records the simulation keyframes and videos. More...

#include <SimulationRecorder.h>

+ Inheritance diagram for AnimatSim::Recording::SimulationRecorder:
+ Collaboration diagram for AnimatSim::Recording::SimulationRecorder:

Public Member Functions

 SimulationRecorder ()
 Default constructor. More...
 
virtual ~SimulationRecorder ()
 Destructor. More...
 
virtual void Add (ActivatedItem *lpItem)
 Adds a new ActivatedItem to be managed. More...
 
virtual KeyFrameAdd (std::string strType, long lStart, long lEnd)
 Adds a new keyframe type. More...
 
virtual void Load (CStdXml &oXml)
 
- Public Member Functions inherited from AnimatSim::ActivatedItemMgr
 ActivatedItemMgr ()
 Default constructor. More...
 
virtual ~ActivatedItemMgr ()
 Destructor. More...
 
virtual ActivatedItemFind (std::string strID, int &iIndex, bool bThrowError)
 Searches for an item with the specified ID and sets its index in the array. More...
 
virtual ActivatedItemFind (std::string strID, bool bThrowError=true)
 Searches for an item with the specified ID. More...
 
virtual int FindListPos (std::string strID, bool bThrowError=true)
 Searches for the item with the specified ID and returns its position in the m_aryItems array. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual void Remove (std::string strID, bool bThrowError=true)
 Removes the item with the specified ID. More...
 
virtual void Reset ()
 Resets this manager. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static SimulationRecorderCastToDerived (AnimatBase *lpBase)
 
- Static Public Member Functions inherited from AnimatSim::ActivatedItemMgr
static ActivatedItemMgrCastToDerived (AnimatBase *lpBase)
 

Protected Member Functions

KeyFrameLoadKeyFrame (CStdXml &oXml)
 Loads a new key frame. More...
 

Protected Attributes

CStdArray< KeyFrame * > m_arySingleFrames
 Array of key frames.
 
CStdArray< KeyFrame * > m_aryVideoFrames
 Array of video keyframes.
 
- Protected Attributes inherited from AnimatSim::ActivatedItemMgr
CStdArray< ActivatedItem * > m_aryItems
 
CStdPtrMap< std::string, ActivatedItemm_aryItemsMap
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Records the simulation keyframes and videos.

Author
dcofer
Date
3/24/2011

Definition at line 26 of file SimulationRecorder.h.

Constructor & Destructor Documentation

AnimatSim::Recording::SimulationRecorder::SimulationRecorder ( )

Default constructor.

Author
dcofer
Date
3/24/2011

Definition at line 52 of file SimulationRecorder.cpp.

AnimatSim::Recording::SimulationRecorder::~SimulationRecorder ( )
virtual

Destructor.

Author
dcofer
Date
3/24/2011

Definition at line 61 of file SimulationRecorder.cpp.

Member Function Documentation

void AnimatSim::Recording::SimulationRecorder::Add ( ActivatedItem lpItem)
virtual

Adds a new ActivatedItem to be managed.

Author
dcofer
Date
3/1/2011
Parameters
[in,out]lpItemThe pointer to the item to add.

Reimplemented from AnimatSim::ActivatedItemMgr.

Definition at line 65 of file SimulationRecorder.cpp.

References AnimatSim::ActivatedItemMgr::Add(), AnimatSim::AnimatBase::ID(), AnimatSim::ActivatedItemMgr::m_aryItems, and AnimatSim::ActivatedItem::Overlaps().

Referenced by Add(), AnimatSim::Simulator::AddKeyFrame(), LoadKeyFrame(), and AnimatSim::Simulator::MoveKeyFrame().

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KeyFrame * AnimatSim::Recording::SimulationRecorder::Add ( std::string  strType,
long  lStart,
long  lEnd 
)
virtual

Adds a new keyframe type.

Author
dcofer
Date
3/24/2011
Parameters
strTypethe keyframe Type to add.
lStartThe start time of the keyframe.
lEndThe end time of the keyframe.
Returns
Pointer to the new keyframe.

Definition at line 94 of file SimulationRecorder.cpp.

References Add(), AnimatSim::Simulator::CreateObject(), AnimatSim::ActivatedItem::EndSlice(), AnimatSim::Recording::KeyFrame::GenerateID(), AnimatSim::ActivatedItem::Initialize(), AnimatSim::AnimatBase::m_lpSim, and AnimatSim::ActivatedItem::StartSlice().

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KeyFrame * AnimatSim::Recording::SimulationRecorder::LoadKeyFrame ( CStdXml oXml)
protected

Loads a new key frame.

Author
dcofer
Date
3/24/2011
Parameters
[in,out]oXmlThe xml of the keyframe to load.
Returns
Pointer to the new keyframe.

Definition at line 159 of file SimulationRecorder.cpp.

References Add(), AnimatSim::Simulator::CreateObject(), StdUtils::CStdXml::GetChildString(), StdUtils::CStdXml::IntoElem(), AnimatSim::AnimatBase::m_lpSim, StdUtils::CStdXml::OutOfElem(), and AnimatSim::AnimatBase::SetSystemPointers().

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The documentation for this class was generated from the following files: