AnimatLab
2
Test
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External stimulus base class. More...
#include <ExternalStimulus.h>
Public Member Functions | |
ExternalStimulus () | |
Default constructor. More... | |
virtual | ~ExternalStimulus () |
Destructor. More... | |
virtual bool | operator< (ActivatedItem *lpItem) |
Less-than comparison operator. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from AnimatSim::ActivatedItem | |
ActivatedItem () | |
Default constructor. More... | |
virtual | ~ActivatedItem () |
Destructor. More... | |
virtual void | Activate () |
Activates this item. More... | |
virtual bool | AlwaysActive () |
Gets whether this item is always active. More... | |
virtual void | AlwaysActive (bool bVal) |
Sets whether this item is always active. More... | |
virtual void | Deactivate () |
Deactivates this item. More... | |
virtual bool | Enabled () |
Gets whether the item is enabled or not. More... | |
virtual void | Enabled (bool bVal) |
Enables the item. More... | |
virtual long | EndSlice () |
Gets the end time slice for deactivation. More... | |
virtual void | EndSlice (long lVal, bool bReInit=true) |
virtual float | EndTime () |
Gets the end simulation time for deactivation. More... | |
virtual void | EndTime (float fltVal, bool bReInit=true) |
virtual void | Initialize () |
Initializes this object. More... | |
bool | IsActivated () |
Query if this object is activated. More... | |
bool | IsInitialized () |
Query if this object is initialized. More... | |
virtual void | Load (CStdXml &oXml) |
virtual bool | LoadedTime () |
Gets whether time was loaded or time slices. More... | |
virtual void | LoadedTime (bool bVal) |
Sets whether time was loaded. More... | |
bool | NeedToActivate () |
Determines if this item needs to be activated. More... | |
bool | NeedToDeactivate () |
Determines if this item needs to be deactivated. More... | |
virtual bool | NeedToStep () |
Tells if this item needs to call StepSimulation or not. More... | |
virtual bool | Overlaps (ActivatedItem *lpItem) |
Query if this object overlaps the time period for another ActivatedItem. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual long | StartSlice () |
Returns the starts slice for activation. More... | |
virtual void | StartSlice (long lVal, bool bReInit=true) |
virtual float | StartTime () |
Gets the simulation start time for activation. More... | |
virtual void | StartTime (float fltVal, bool bReInit=true) |
virtual int | StepInterval () |
Gets the step interval. More... | |
virtual void | StepInterval (int iVal) |
Sets the step interval. More... | |
virtual int | StepIntervalCount () |
Gets the step interval count. More... | |
virtual void | StepIntervalCount (int iVal) |
Step interval count. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static ExternalStimulus * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::ActivatedItem | |
static ActivatedItem * | CastToDerived (AnimatBase *lpBase) |
Additional Inherited Members | |
Protected Member Functions inherited from AnimatSim::ActivatedItem | |
virtual void | SetSliceData () |
Protected Attributes inherited from AnimatSim::ActivatedItem | |
bool | m_bAlwaysActive |
Determines whether this item is always active during simulation. | |
bool | m_bInitialized |
true if item has been initialized | |
bool | m_bIsActivated |
true if item has been activated | |
bool | m_bLoadedTime |
float | m_fltEndTime |
float | m_fltStartTime |
int | m_iStepInterval |
int | m_iStepIntervalCount |
Keeps track of how many time steps have occured since it was zeroed again. | |
long | m_lEndSlice |
The time slice where this item is deactived. | |
long | m_lStartSlice |
The time slice where this item becomes active. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
External stimulus base class.
This is the base class for all stimulus types. If you want to create a new stimulus it needs to be derived from this base class.
Definition at line 28 of file ExternalStimulus.h.
ExternalStimulus::ExternalStimulus | ( | ) |
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Less-than comparison operator.
This is a pure virtual definition of this method. It must be defined in the derived class.
[in,out] | lpItem | The pointer to an item to compare with. |
Implements AnimatSim::ActivatedItem.
Definition at line 97 of file ExternalStimulus.cpp.
References AnimatSim::ActivatedItem::m_lEndSlice, and AnimatSim::ActivatedItem::m_lStartSlice.
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::ExternalStimuli::CurrentStimulus, AnimatSim::ExternalStimuli::ForceStimulus, AnimatSim::ExternalStimuli::PropertyControlStimulus, AnimatSim::ExternalStimuli::InverseMuscleCurrent, AnimatSim::ExternalStimuli::MotorStimulus, AnimatSim::ExternalStimuli::VoltageClamp, AnimatSim::ExternalStimuli::ExternalInputStimulus, and AnimatSim::ExternalStimuli::EnablerStimulus.
Definition at line 90 of file ExternalStimulus.cpp.
References AnimatSim::AnimatBase::QueryProperties().
Referenced by AnimatSim::ExternalStimuli::EnablerStimulus::QueryProperties(), AnimatSim::ExternalStimuli::ExternalInputStimulus::QueryProperties(), AnimatSim::ExternalStimuli::VoltageClamp::QueryProperties(), AnimatSim::ExternalStimuli::MotorStimulus::QueryProperties(), AnimatSim::ExternalStimuli::InverseMuscleCurrent::QueryProperties(), AnimatSim::ExternalStimuli::PropertyControlStimulus::QueryProperties(), AnimatSim::ExternalStimuli::ForceStimulus::QueryProperties(), and AnimatSim::ExternalStimuli::CurrentStimulus::QueryProperties().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::ActivatedItem.
Reimplemented in AnimatSim::ExternalStimuli::CurrentStimulus, AnimatSim::ExternalStimuli::ForceStimulus, VortexAnimatSim::ExternalStimuli::VsForceStimulus, AnimatSim::ExternalStimuli::PropertyControlStimulus, AnimatSim::ExternalStimuli::InverseMuscleCurrent, AnimatSim::ExternalStimuli::MotorStimulus, AnimatSim::ExternalStimuli::VoltageClamp, VortexAnimatSim::ExternalStimuli::VsMotorVelocityStimulus, AnimatSim::ExternalStimuli::ExternalInputStimulus, and AnimatSim::ExternalStimuli::EnablerStimulus.
Definition at line 68 of file ExternalStimulus.cpp.
References AnimatSim::Simulator::GetExternalStimuliMgr(), AnimatSim::AnimatBase::m_lpSim, AnimatSim::ActivatedItemMgr::ReInitialize(), AnimatSim::ActivatedItem::SetData(), and StdUtils::Std_CheckString().
Referenced by AnimatSim::ExternalStimuli::EnablerStimulus::SetData(), AnimatSim::ExternalStimuli::ExternalInputStimulus::SetData(), AnimatSim::ExternalStimuli::VoltageClamp::SetData(), AnimatSim::ExternalStimuli::MotorStimulus::SetData(), AnimatSim::ExternalStimuli::InverseMuscleCurrent::SetData(), AnimatSim::ExternalStimuli::PropertyControlStimulus::SetData(), AnimatSim::ExternalStimuli::ForceStimulus::SetData(), and AnimatSim::ExternalStimuli::CurrentStimulus::SetData().