AnimatLab
2
Test
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This stimulus enables or disables a joint or body part for a specified period of time. More...
#include <PropertyControlStimulus.h>
Public Member Functions | |
PropertyControlStimulus () | |
Default constructor. More... | |
virtual | ~PropertyControlStimulus () |
Destructor. More... | |
virtual void | Activate () |
Activates this item. More... | |
virtual void | Deactivate () |
Deactivates this item. More... | |
std::string | Equation () |
void | Equation (std::string strVal) |
Sets the velocity equation used to control the motor speed over time. More... | |
virtual void | FinalValue (float fltVal) |
Sets the final value used to set this property when the simulation ends. More... | |
virtual float | FinalValue () |
Gets the final value used to set this property when the simulation ends. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | InitialValue (float fltVal) |
Sets the initial value used to set this property when the simulation starts. More... | |
virtual float | InitialValue () |
Gets vthe initial value used to set this property when the simulation starts. More... | |
virtual void | Load (CStdXml &oXml) |
virtual void | PropertyName (std::string strPropName) |
Sets the name of the property that this adapter will be setting. More... | |
virtual std::string | PropertyName () |
Gets the name of the property that this adapter will be setting. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetThreshold (float fltThreshold) |
Sets the threshold used for setting the value on the target object. More... | |
virtual float | SetThreshold () |
Gets the threshold value used for determining when to set the value on the target object. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual std::string | TargetID () |
Gets the GUID ID of the target node that will be enabled. More... | |
virtual void | TargetID (std::string strID) |
Sets the GUID ID of the target node to enable. More... | |
virtual AnimatBase * | TargetObject () |
Gets the target object. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
Public Member Functions inherited from AnimatSim::ExternalStimuli::ExternalStimulus | |
ExternalStimulus () | |
Default constructor. More... | |
virtual | ~ExternalStimulus () |
Destructor. More... | |
virtual bool | operator< (ActivatedItem *lpItem) |
Less-than comparison operator. More... | |
Public Member Functions inherited from AnimatSim::ActivatedItem | |
ActivatedItem () | |
Default constructor. More... | |
virtual | ~ActivatedItem () |
Destructor. More... | |
virtual bool | AlwaysActive () |
Gets whether this item is always active. More... | |
virtual void | AlwaysActive (bool bVal) |
Sets whether this item is always active. More... | |
virtual bool | Enabled () |
Gets whether the item is enabled or not. More... | |
virtual void | Enabled (bool bVal) |
Enables the item. More... | |
virtual long | EndSlice () |
Gets the end time slice for deactivation. More... | |
virtual void | EndSlice (long lVal, bool bReInit=true) |
virtual float | EndTime () |
Gets the end simulation time for deactivation. More... | |
virtual void | EndTime (float fltVal, bool bReInit=true) |
bool | IsActivated () |
Query if this object is activated. More... | |
bool | IsInitialized () |
Query if this object is initialized. More... | |
virtual bool | LoadedTime () |
Gets whether time was loaded or time slices. More... | |
virtual void | LoadedTime (bool bVal) |
Sets whether time was loaded. More... | |
bool | NeedToActivate () |
Determines if this item needs to be activated. More... | |
bool | NeedToDeactivate () |
Determines if this item needs to be deactivated. More... | |
virtual bool | NeedToStep () |
Tells if this item needs to call StepSimulation or not. More... | |
virtual bool | Overlaps (ActivatedItem *lpItem) |
Query if this object overlaps the time period for another ActivatedItem. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual long | StartSlice () |
Returns the starts slice for activation. More... | |
virtual void | StartSlice (long lVal, bool bReInit=true) |
virtual float | StartTime () |
Gets the simulation start time for activation. More... | |
virtual void | StartTime (float fltVal, bool bReInit=true) |
virtual int | StepInterval () |
Gets the step interval. More... | |
virtual void | StepInterval (int iVal) |
Sets the step interval. More... | |
virtual int | StepIntervalCount () |
Gets the step interval count. More... | |
virtual void | StepIntervalCount (int iVal) |
Step interval count. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static PropertyControlStimulus * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::ExternalStimuli::ExternalStimulus | |
static ExternalStimulus * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::ActivatedItem | |
static ActivatedItem * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual void | SetPropertyValue (float fltVal) |
Protected Member Functions inherited from AnimatSim::ActivatedItem | |
virtual void | SetSliceData () |
Protected Attributes | |
AnimatPropertyType | m_ePropertyType |
float | m_fltFinalValue |
float | m_fltInitialValue |
float | m_fltPreviousSetVal |
float | m_fltSetThreshold |
CStdPostFixEval * | m_lpEval |
AnimatBase * | m_lpTargetObject |
Pointer to the target node. | |
std::string | m_strEquation |
std::string | m_strPropertyName |
std::string | m_strTargetID |
GUID ID of the target node to enable. | |
Protected Attributes inherited from AnimatSim::ActivatedItem | |
bool | m_bAlwaysActive |
Determines whether this item is always active during simulation. | |
bool | m_bInitialized |
true if item has been initialized | |
bool | m_bIsActivated |
true if item has been activated | |
bool | m_bLoadedTime |
float | m_fltEndTime |
float | m_fltStartTime |
int | m_iStepInterval |
int | m_iStepIntervalCount |
Keeps track of how many time steps have occured since it was zeroed again. | |
long | m_lEndSlice |
The time slice where this item is deactived. | |
long | m_lStartSlice |
The time slice where this item becomes active. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
This stimulus enables or disables a joint or body part for a specified period of time.
Definition at line 19 of file PropertyControlStimulus.h.
AnimatSim::ExternalStimuli::PropertyControlStimulus::PropertyControlStimulus | ( | ) |
Default constructor.
Definition at line 54 of file PropertyControlStimulus.cpp.
References m_lpTargetObject.
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Destructor.
Definition at line 70 of file PropertyControlStimulus.cpp.
References m_lpTargetObject, and StdUtils::Std_TraceMsg().
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Activates this item.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 286 of file PropertyControlStimulus.cpp.
References AnimatSim::ActivatedItem::Activate(), AnimatSim::AnimatBase::m_bEnabled, m_lpTargetObject, and AnimatSim::AnimatBase::SetData().
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Deactivates this item.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 353 of file PropertyControlStimulus.cpp.
References AnimatSim::ActivatedItem::Deactivate(), AnimatSim::AnimatBase::m_bEnabled, m_lpTargetObject, and AnimatSim::AnimatBase::SetData().
void AnimatSim::ExternalStimuli::PropertyControlStimulus::Equation | ( | std::string | strVal | ) |
Sets the velocity equation used to control the motor speed over time.
strVal | The post-fix velocity equation string. |
Definition at line 126 of file PropertyControlStimulus.cpp.
References StdUtils::CStdPostFixEval::AddVariable(), and StdUtils::CStdPostFixEval::Equation().
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Sets the final value used to set this property when the simulation ends.
Definition at line 247 of file PropertyControlStimulus.cpp.
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Gets the final value used to set this property when the simulation ends.
Definition at line 260 of file PropertyControlStimulus.cpp.
Referenced by SetData().
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::ActivatedItem.
Definition at line 273 of file PropertyControlStimulus.cpp.
References AnimatSim::Simulator::FindByID(), AnimatSim::ActivatedItem::Initialize(), AnimatSim::AnimatBase::m_lpSim, m_lpTargetObject, m_strTargetID, and PropertyName().
Referenced by TargetID().
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Sets the initial value used to set this property when the simulation starts.
Definition at line 222 of file PropertyControlStimulus.cpp.
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Gets vthe initial value used to set this property when the simulation starts.
Definition at line 236 of file PropertyControlStimulus.cpp.
Referenced by SetData().
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Sets the name of the property that this adapter will be setting.
Definition at line 148 of file PropertyControlStimulus.cpp.
References AnimatSim::AnimatBase::HasProperty(), m_lpTargetObject, AnimatSim::AnimatBase::m_strID, StdUtils::Std_IsBlank(), and StdUtils::Std_Trim().
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Gets the name of the property that this adapter will be setting.
Definition at line 181 of file PropertyControlStimulus.cpp.
Referenced by Initialize(), and SetData().
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::ExternalStimuli::ExternalStimulus.
Definition at line 415 of file PropertyControlStimulus.cpp.
References AnimatSim::ExternalStimuli::ExternalStimulus::QueryProperties().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::ExternalStimuli::ExternalStimulus.
Definition at line 365 of file PropertyControlStimulus.cpp.
References FinalValue(), InitialValue(), PropertyName(), AnimatSim::ExternalStimuli::ExternalStimulus::SetData(), SetThreshold(), StdUtils::Std_CheckString(), and TargetID().
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Sets the threshold used for setting the value on the target object.
If the absolute value of the current value - the last value when set is exceeded then this will trigger the adapter to set the value again.
Definition at line 195 of file PropertyControlStimulus.cpp.
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Gets the threshold value used for determining when to set the value on the target object.
Definition at line 211 of file PropertyControlStimulus.cpp.
Referenced by SetData().
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Step the simulation for this object.
This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 326 of file PropertyControlStimulus.cpp.
References AnimatSim::AnimatBase::m_bEnabled, AnimatSim::ActivatedItem::m_fltStartTime, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::PhysicsStepCount(), AnimatSim::Simulator::PhysicsStepInterval(), StdUtils::CStdPostFixEval::SetVariable(), StdUtils::CStdPostFixEval::Solve(), and AnimatSim::Simulator::Time().
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Gets the GUID ID of the target node that will be enabled.
Definition at line 93 of file PropertyControlStimulus.cpp.
References m_strTargetID.
Referenced by SetData().
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Sets the GUID ID of the target node to enable.
strID | GUID ID. |
Definition at line 103 of file PropertyControlStimulus.cpp.
References Initialize(), AnimatSim::ActivatedItem::m_bInitialized, m_strTargetID, and StdUtils::Std_IsBlank().
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Gets the target object.
Definition at line 271 of file PropertyControlStimulus.cpp.
References m_lpTargetObject.
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returns the string type name of this object.
Gets the string type description of this object. This is basically just another type of tag that can be applied by the developer of a class to differentiate it. An example of where this is used is in the synaptic types class. I use it to specify the synapse type as gated, modulatory, etc.. They still have different classes, but this gives a string description of that type. It is not mandatory and can be used how the class developer requires.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 83 of file PropertyControlStimulus.cpp.