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virtual void | AfterResetSimulation () |
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virtual void | CalculateForceVector (Attachment *lpPrim, Attachment *lpSec, float fltTension, CStdFPoint &oPrimPos, CStdFPoint &oSecPos, CStdFPoint &oPrimForce) |
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virtual void | CreateParts () |
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virtual void | DrawLine () |
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virtual void | Initialize () |
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virtual void | ResetSimulation () |
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virtual void | StepSimulation (float fltTension) |
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Public Member Functions inherited from VortexAnimatSim::Environment::VsRigidBody |
virtual void | BuildLocalMatrix () |
| Builds the local matrix. More...
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Vx::VxCollisionGeometry * | CollisionGeometry () |
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virtual void | CollisionGeometry (Vx::VxCollisionGeometry *vxGeometry) |
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virtual int | GetPartIndex (VxPart *vxP0, VxPart *vxP1) |
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Vx::VxNode | GraphicsNode () |
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virtual osg::Group * | ParentOSG () |
| Gets the parent osg node. More...
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Vx::VxPart * | Part () |
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virtual void | Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
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virtual void | Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
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virtual void | Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits) |
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virtual void | Physics_CollectData () |
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virtual void | Physics_CollectExtraData () |
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virtual void | Physics_DisableCollision (RigidBody *lpBody) |
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virtual void | Physics_EnableCollision (RigidBody *lpBody) |
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virtual void | Physics_FluidDataChanged () |
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virtual float * | Physics_GetDataPointer (const std::string &strDataType) |
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virtual float | Physics_GetDensity () |
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virtual float | Physics_GetMass () |
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virtual CStdFPoint | Physics_GetVelocityAtPoint (float x, float y, float z) |
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virtual bool | Physics_HasCollisionGeometry () |
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virtual bool | Physics_IsDefined () |
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virtual bool | Physics_IsGeometryDefined () |
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virtual void | Physics_ResetSimulation () |
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virtual void | Physics_Resize () |
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virtual void | Physics_ResizeSelectedReceptiveFieldVertex () |
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virtual void | Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos) |
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virtual void | Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz) |
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virtual void | Physics_SetColor () |
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virtual void | Physics_SetDensity (float fltVal) |
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virtual void | Physics_SetFreeze (bool bVal) |
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virtual void | Physics_SetMass (float fltVal) |
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virtual void | Physics_SetMaterialID (std::string strID) |
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virtual void | Physics_SetVelocityDamping (float fltLinear, float fltAngular) |
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virtual void | Physics_TextureChanged () |
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virtual void | Physics_UpdateMatrix () |
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virtual void | Physics_UpdateNode () |
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virtual void | Physics_WakeDynamics () |
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Vx::VxCollisionSensor * | Sensor () |
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virtual void | SetBody () |
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virtual void | SetupPhysics () |
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Public Member Functions inherited from VortexAnimatSim::Environment::VsBody |
| VsBody () |
| Default constructor. More...
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virtual | ~VsBody () |
| Destructor. More...
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virtual void | Physics_ChildBodyAdded (RigidBody *lpChild) |
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virtual void | Physics_ChildBodyRemoved (bool bHasStaticJoint) |
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virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor) |
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virtual void | Physics_ContactSensorRemoved () |
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virtual void | Physics_DeleteStickyLock () |
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virtual void | Physics_StepHydrodynamicSimulation () |
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virtual void | BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName) |
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virtual void | CreateItem () |
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virtual void | EndGripDrag () |
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virtual osg::Matrix | FinalMatrix () |
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virtual osg::MatrixTransform * | GetCameraMatrixTransform () |
| Gets the matrix transform used by the camera for the mouse spring. More...
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virtual osg::MatrixTransform * | GetMatrixTransform () |
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virtual CStdFPoint | GetOSGWorldCoords () |
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virtual osg::Matrix | GetOSGWorldMatrix (bool bUpdate=false) |
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virtual osg::Matrix | GetParentWorldMatrix () |
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virtual VsSimulator * | GetVsSimulator () |
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virtual osg::Matrix | GetWorldMatrix () |
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virtual osg::Matrix | LocalMatrix () |
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virtual osg::Group * | NodeGroup () |
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virtual void | Physics_AfterResetSimulation () |
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virtual bool | Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) |
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virtual BoundingBox | Physics_GetBoundingBox () |
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virtual float | Physics_GetBoundingRadius () |
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virtual std::string | Physics_GetLocalTransformMatrixString () |
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virtual std::string | Physics_ID () |
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virtual void | Physics_LoadLocalTransformMatrix (CStdXml &oXml) |
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virtual void | Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) |
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virtual void | Physics_PositionChanged () |
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virtual void | Physics_ResetGraphicsAndPhysics () |
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virtual void | Physics_ResizeDragHandler (float fltRadius) |
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virtual void | Physics_RotationChanged () |
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virtual void | Physics_SaveLocalTransformMatrix (CStdXml &oXml) |
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virtual void | Physics_Selected (bool bValue, bool bSelectMultiple) |
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virtual void | Physics_SetChild (MovableItem *lpParent) |
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virtual void | Physics_SetParent (MovableItem *lpParent) |
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virtual void | Physics_UpdateAbsolutePosition () |
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virtual osg::Group * | RootGroup () |
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virtual void | SetAlpha () |
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virtual void | SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) |
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virtual void | SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) |
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virtual void | SetVisible (bool bVisible) |
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virtual void | SetVisible (osg::Node *osgNode, bool bVisible) |
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virtual VsMovableItem * | VsParent () |
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virtual void | WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos) |
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virtual void | Physics_SetChild (MovableItem *lpChild)=0 |
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virtual void | Physics_SetParent (MovableItem *lpParent)=0 |
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Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody |
virtual void | Physics_ChildBodyAdded (RigidBody *lpChild)=0 |
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virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor)=0 |
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virtual void | Physics_DisableCollision (RigidBody *lpBody)=0 |
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virtual void | Physics_EnableCollision (RigidBody *lpBody)=0 |
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