AnimatLab
2
Test
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Public Member Functions | |
virtual void | AlphaThreshold (float fltValue) |
virtual void | AngularCompliance (float fltVal, bool bUseScaling=true) |
Sets the angular compliance of the simulation. More... | |
virtual void | AngularDamping (float fltVal, bool bUseScaling=true) |
Sets the angular damping of the simulation. More... | |
virtual void | AngularKineticLoss (float fltVal, bool bUseScaling=true) |
Sets the angular kinetic loss of the simulation. More... | |
virtual void | ConvertV1MeshFile (std::string strOriginalMeshFile, std::string strNewMeshFile, std::string strTexture) |
virtual Vx::VxConvexMesh * | CreateConvexMeshFromOsg (osg::Node *osgNode) |
virtual Vx::VxTriangleMesh * | CreatTriangleMeshFromOsg (osg::Node *osgNode) |
Vx::VxFrame * | Frame () |
virtual void | GenerateCollisionMeshFile (std::string strOriginalMeshFile, std::string strCollisionMeshFile, float fltScaleX, float fltScaleY, float fltScaleZ) |
Generates a collision mesh file. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual int | GetMaterialID (std::string strID) |
Gets a material identifier from the physics engine for the specified unique ID. More... | |
virtual void | GetPositionAndRotationFromD3DMatrix (float(&aryTransform)[4][4], CStdFPoint &vPos, CStdFPoint &vRot) |
virtual unsigned long long | GetTimerTick () |
virtual void | Gravity (float fltVal, bool bUseScaling=true) |
Sets the Gravity value. More... | |
virtual void | Initialize (int argc, const char **argv) |
Initializes this object. More... | |
virtual void | LinearCompliance (float fltVal, bool bUseScaling=true) |
Sets the linear compliance of the simulation. More... | |
virtual void | LinearDamping (float fltVal, bool bUseScaling=true) |
Sets the linear damping of the simulation. More... | |
virtual void | LinearKineticLoss (float fltVal, bool bUseScaling=true) |
Sets the linear kinetic loss of the simulation. More... | |
VsMeshMgr * | MeshMgr () |
virtual void | MicroSleep (unsigned int iMicroTime) |
osgManipulator::CommandManager * | OsgCmdMgr () |
osg::Group * | OSGRoot () |
virtual bool | PauseSimulation () |
Pauses the simulation. More... | |
virtual void | PhysicsTimeStep (float fltVal) |
Sets the integration time step for the physics engine. More... | |
virtual void | Reset () |
Resets all objects of the simulation to their unloaded state. More... | |
virtual void | ResetSimulation () |
Resets the the simulation to its orginal settings at time 0. More... | |
virtual void | Save (std::string strFile) |
Saves the simulation file. More... | |
virtual void | ShutdownSimulation () |
Shuts down the simulation. More... | |
virtual void | StabilityScale (float fltVal) |
Sets the linear scaling factor that controls the simulation stability parameters. More... | |
virtual bool | StartSimulation () |
Starts the simulation. More... | |
virtual void | StopSimulation () |
Stops the simulation and resets it. More... | |
virtual double | TimerDiff_m (unsigned long long lStart, unsigned long long lEnd) |
virtual double | TimerDiff_n (unsigned long long lStart, unsigned long long lEnd) |
virtual double | TimerDiff_s (unsigned long long lStart, unsigned long long lEnd) |
virtual double | TimerDiff_u (unsigned long long lStart, unsigned long long lEnd) |
virtual void | ToggleSimulation () |
Toggles the simulation between running and paused. More... | |
VsRigidBody * | TrackBody () |
Vx::VxUniverse * | Universe () |
virtual void | WriteToConsole (std::string strMessage) |
Public Member Functions inherited from AnimatSim::Simulator | |
Simulator () | |
Default constructor. More... | |
virtual | ~Simulator () |
Destructor. More... | |
virtual bool | AddBodiesMode () |
Gets the Adds bodies mode. More... | |
virtual void | AddBodiesMode (bool bVal) |
Sets the AddBodies mode. More... | |
virtual void | AddFoodSource (RigidBody *lpFood) |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual std::string | AddKeyFrame (std::string strType, long lStart, long lEnd) |
Adds a key frame. More... | |
virtual void | AddNeuralModuleFactory (std::string strModuleName, NeuralModule *lpModule) |
virtual void | AddToExtractExtraData (BodyPart *lpPart) |
virtual void | AddToObjectList (AnimatBase *lpItem) |
Adds an object to the list of all simulation objects. More... | |
virtual float | AlphaThreshold () |
virtual float | AngularCompliance () |
Gets the angular compliance of the simulation. More... | |
virtual float | AngularDamping () |
Gets the angular damping of the simulation. More... | |
virtual float | AngularKineticLoss () |
Gets the angular kinetic loss of teh simulation. More... | |
virtual void | AttachSourceAdapter (Structure *lpStructure, Adapter *lpAdapter) |
virtual void | AttachTargetAdapter (Structure *lpStructure, Adapter *lpAdapter) |
virtual bool | AutoGenerateRandomSeed () |
Gets whether to automatically generate a random seed. More... | |
virtual void | AutoGenerateRandomSeed (bool bVal) |
Sets whether to automatically generate random seed. More... | |
virtual CStdColor * | BackgroundColor () |
Gets the background color. More... | |
virtual void | BackgroundColor (CStdColor &aryColor) |
Sets the background color. More... | |
virtual void | BackgroundColor (float *aryColor) |
Sets the background color. More... | |
virtual void | BackgroundColor (std::string strXml) |
Loads the background color from an XML data packet. More... | |
virtual void | BlockSimulation () |
Blocks the simulation from stepping. More... | |
virtual CStdSerialize * | CreateObject (std::string strModule, std::string strClassName, std::string strType, bool bThrowError=true) |
Creates an object using a class factory. More... | |
virtual float | DenominatorDistanceUnits () |
Gets the denominator distance units. More... | |
virtual int | DesiredFrameRate () |
Gets the frame rate used for the simulation windows in cylces per second. More... | |
virtual void | DesiredFrameRate (int iVal) |
Sets the frame rate in cycles per second. More... | |
virtual float | DesiredFrameStep () |
Gets the frame step time. More... | |
virtual void | DisableCollision (RigidBody *lpBody) |
Disables collision between the past-in body and all rigid bodies of the simulator. More... | |
virtual void | DisableCollisions (Structure *lpStruct, CStdPtrArray< CollisionPair > &m_aryCollisionList) |
virtual void | DisableVideoPlayback () |
Disables the video playback. More... | |
virtual float | DisplayMassUnits () |
Gets the density mass units. More... | |
virtual void | DistanceUnits (std::string strUnits) |
Sets the distance units. More... | |
virtual float | DistanceUnits () |
Gets the distance units used in the simulation. More... | |
virtual void | EnableCollision (RigidBody *lpBody) |
Enables collision between the past-in body and all rigid bodies of the simulator. More... | |
virtual void | EnableCollisions (Structure *lpStruct, CStdPtrArray< CollisionPair > &m_aryCollisionList) |
virtual bool | EnableSimRecording () |
Tells whehter simulation recording is enabled. More... | |
virtual void | EnableSimRecording (bool bVal) |
Sets whether simulation recording is Enabled. More... | |
virtual void | EnableVideoPlayback (std::string strKeyFrameID) |
Enables the video playback. More... | |
virtual float | EndSimTime () |
Gets the time at which to automatically end the simulation. More... | |
virtual void | EndSimTime (float fltVal) |
Sets the time at which to automatically end the simulation. More... | |
virtual long | EndSimTimeSlice () |
Gets the time slice at which to automatically end the simulation. More... | |
virtual void | EndSimTimeSlice (long lVal) |
Sets the time slice at which to automatically end the simulation. More... | |
virtual std::string | ExecutablePath () |
Gets the directory path to the executable. More... | |
virtual void | ExecutablePath (std::string strPath) |
Sets the Executable path. More... | |
virtual AnimatBase * | FindByID (std::string strID, bool bThrowError=true) |
Searches for the object with the specified ID. More... | |
virtual void | FindClosestFoodSources (CStdFPoint &oMouthPos, float fltMinRadius, CStdArray< RigidBody * > &arySources, CStdArray< float > &aryDistances) |
virtual Joint * | FindJoint (std::string strStructureID, std::string strJointID, bool bThrowError=true) |
Finds a joint with the specified ID in the specified structure. More... | |
virtual IStdClassFactory * | FindNeuralModuleFactory (std::string strModuleName, bool bThrowError=false) |
Searches for the first neural module factory with the matching name. More... | |
virtual OdorType * | FindOdorType (std::string strOdorID, bool bThrowError=true) |
Searches for the first odor type with the specified ID. More... | |
virtual Organism * | FindOrganism (std::string strOrganismID, bool bThrowError=true) |
Searches for the first organism with the specified ID. More... | |
virtual RigidBody * | FindRigidBody (std::string strStructureID, std::string strBodyID, bool bThrowError=true) |
Finds a rigid body with the specified ID in the specified structure. More... | |
virtual Structure * | FindStructure (std::string strStructureID, bool bThrowError=true) |
Searches for the first structure with the specified ID. More... | |
virtual Structure * | FindStructureFromAll (std::string strStructureID, bool bThrowError=true) |
Searches for the first structure with the specified ID. More... | |
virtual bool | ForceFastMoving () |
Gets whether we have set the simulation to force fast moving calculations. More... | |
virtual void | ForceFastMoving (bool bVal) |
Set simulation to Force fast moving caculations. More... | |
virtual bool | ForceNoWindows () |
virtual void | ForceNoWindows (bool bVal) |
virtual DataChartMgr * | GetDataChartMgr () |
Gets the data chart manager. More... | |
virtual ExternalStimuliMgr * | GetExternalStimuliMgr () |
Gets the external stimuli manager. More... | |
virtual LightManager * | GetLightMgr () |
Gets the light manager. More... | |
virtual Materials * | GetMaterialMgr () |
Gets the material manager. More... | |
virtual SimulationRecorder * | GetSimulationRecorder () |
Gets the simulation recorder. More... | |
virtual SimulationWindowMgr * | GetWindowMgr () |
Gets the window manager. More... | |
virtual float | Gravity () |
Gets the gravity value. More... | |
virtual void | IncrementPhysicsBodyCount () |
virtual bool | InDrag () |
virtual void | InDrag (bool bVal) |
virtual void | Initialize () |
Initializes this object with no argc/argv params. More... | |
virtual bool | Initialized () |
Tells if the simulation has been initialized or not. More... | |
virtual void | Initialized (bool bVal) |
Sets whether the simulation has been Initialized. More... | |
virtual bool | InSimulation () |
Used to determine if we are running in a simulation, or in a real control mode. More... | |
virtual float | InverseDistanceUnits () |
Gets the inverse distance units. More... | |
virtual float | InverseMassUnits () |
Gets the inverse mass units. More... | |
virtual bool | IsPhysicsAdapter (Adapter *lpAdapter) |
virtual bool | IsPhysicsBeingUpdated () |
Query if this object is physics being updated on this time slice. More... | |
virtual bool | IsResetting () |
Returns true if the simulation is in the process of resetting. False otherwise. More... | |
virtual float | LinearCompliance () |
Gets the linear compliance of the simulation. More... | |
virtual float | LinearDamping () |
Gets the linear damping of the simulation. More... | |
virtual float | LinearKineticLoss () |
Gets the linear kinetic loss of the simulation. More... | |
virtual void | Load (std::string strFileName="") |
Loads the simulation from an xml configuration file. More... | |
virtual void | Load (CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual int | ManualRandomSeed () |
Gets the manual random seed value. More... | |
virtual void | ManualRandomSeed (int iSeed) |
Sets the manual random seed value. More... | |
virtual bool | ManualStepSimulation () |
Gets whether the simulation is being stepped manually by the user. More... | |
virtual void | ManualStepSimulation (bool bVal) |
Sets whether the simulation is being stepped manually by the user. More... | |
virtual void | MassUnits (std::string strUnits) |
Sets the mass units. More... | |
virtual float | MassUnits () |
Gets the mass units. More... | |
virtual void | MicroWait (unsigned int iMicroTime) |
virtual long | Millisecond () |
Gets the current simulation time in millisecond. More... | |
virtual long | MillisecondToSlice (long lMillisecond) |
Calculates the number of time slices from a supplied number of milliseconds. More... | |
virtual float | MinTimeStep () |
virtual float | MouseSpringDamping () |
Gets the mouse spring damping. More... | |
virtual void | MouseSpringDamping (float fltVal, bool bUseScaling=true) |
Sets the mouse spring damping. More... | |
virtual float | MouseSpringDampingForceMagnitude () |
Gets the magnitude of the mouse spring damping force applied at each time step. More... | |
virtual void | MouseSpringDampingForceMagnitude (float fltVal, bool bUseScaling=true) |
Sets the mouse spring damping force that was used in the current timestep. This is for reporting purposes only. More... | |
virtual float | MouseSpringForceMagnitude () |
Gets the magnitude of the mouse spring force applied at each time step. More... | |
virtual void | MouseSpringForceMagnitude (float fltVal, bool bUseScaling=true) |
Sets the mouse spring force that was used in the current timestep. This is for reporting purposes only. More... | |
virtual float | MouseSpringLengthMagnitude () |
Gets the magnitude of the mouse spring length at each time step. More... | |
virtual void | MouseSpringLengthMagnitude (float fltVal, bool bUseScaling=true) |
Sets the mouse spring length that was used in the current timestep. This is for reporting purposes only. More... | |
virtual float | MouseSpringStiffness () |
Gets the mouse spring stiffness. More... | |
virtual void | MouseSpringStiffness (float fltVal, bool bUseScaling=true) |
Sets the mouse spring stiffness. More... | |
virtual std::string | MoveKeyFrame (std::string strID, long lStart, long lEnd) |
Move key frame. More... | |
virtual void | MoveSimulationToKeyFrame (std::string strKeyFrameID) |
Move simulation to key frame. More... | |
virtual void | NotifyRigidBodyAdded (std::string strID) |
virtual void | NotifyRigidBodyRemoved (std::string strID) |
virtual CStdMap< std::string, AnimatBase * > * | ObjectList () |
Gets the list of pointers to all objects in the simulation. More... | |
virtual bool | Paused () |
Gets whether the Simulation is paused. More... | |
virtual void | Paused (bool bVal) |
Sets the Paused flag. More... | |
virtual long | PhysicsSliceCount () |
Gets the physics time slice count. More... | |
virtual void | PhysicsSliceCount (long lVal) |
Sets the physics time slice count. More... | |
virtual long | PhysicsStepCount () |
Gets the physics step count. More... | |
virtual short | PhysicsStepInterval () |
Gets the physics step interval. More... | |
virtual void | PhysicsStepInterval (short iVal) |
Sets the physics step interval. More... | |
virtual void | PhysicsSubsteps (int iVal) |
This is used only for the bullet physics engine. It allows the user to specify how many substeps should be made for the physics time step specified. This allows you to keep the overall physics time step you wanted but subdivide it more finely if that is required. However, The larger this number the slower your simulation will run. More... | |
virtual int | PhysicsSubsteps () |
Gets the physics substeps. More... | |
virtual float | PhysicsSubstepTime () |
Gets the physics substep time. More... | |
virtual float | PhysicsTimeStep () |
Gets the integration time step for the physics engine. More... | |
virtual int | PlaybackControlMode () |
Gets the playback control mode. More... | |
virtual void | PlaybackControlMode (int iMode) |
Sets the playback control mode. More... | |
virtual float | PresetPlaybackTimeStep () |
Gets the preset playback time step. More... | |
virtual void | PresetPlaybackTimeStep (float fltTimeStep) |
Sets the preset playback time step in milliseconds. More... | |
virtual std::string | ProjectPath () |
Gets the project path. More... | |
virtual void | ProjectPath (std::string strPath) |
Sets the project path. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual float | RealTime () |
Returns the real time since the simulation was started. More... | |
virtual float | RecFieldSelRadius () |
virtual void | RecFieldSelRadius (float fltValue, bool bUseScaling=true, bool bUpdateAllBodies=true) |
virtual void | RemoveFoodSource (RigidBody *lpFood) |
virtual void | RemoveFromExtractExtraData (BodyPart *lpPart) |
virtual void | RemoveFromObjectList (AnimatBase *lpItem) |
Removes an object from the list of all simulation objects. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | RemoveKeyFrame (std::string strID) |
Removes the key frame described by strID. More... | |
virtual void | RemoveSourceAdapter (Structure *lpStructure, Adapter *lpAdapter) |
virtual void | RemoveTargetAdapter (Structure *lpStructure, Adapter *lpAdapter) |
virtual bool | RobotAdpaterSynch () |
Gets whether we need to synch the physics adapters in a simulation to the robot physics time step. More... | |
virtual void | RobotAdpaterSynch (bool bVal) |
Sets whether we need to synch the physics adapters in a simulation to the robot physics time step. More... | |
virtual void | RunSimulation () |
Runs the simulation. More... | |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual void | SaveVideo (std::string strPath) |
Saves a video. More... | |
virtual void | Script (ScriptProcessor *lpScript) |
virtual ScriptProcessor * | Script () |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetEndSimTime () |
Gets whether to use the set simulation end time. More... | |
virtual void | SetEndSimTime (bool bVal) |
Sets whether to use the simulation end time. More... | |
virtual bool | ShuttingDown () |
Tells whether the simulation is shutting down or not. More... | |
virtual ISimGUICallback * | SimCallback () |
Calback object from the simulation. More... | |
virtual void | SimCallBack (ISimGUICallback *lpCallback) |
Sets the calback object from the simulation. More... | |
virtual bool | SimRunning () |
Gets whether the simulation is running. More... | |
virtual void | Simulate () |
Simulates the system. More... | |
virtual bool | SimulateHydrodynamics () |
Gets whether the simulation uses hydrodynamics. More... | |
virtual void | SimulateHydrodynamics (bool bVal) |
Sets whether the simulation uses hydrodynamics. More... | |
virtual bool | SimulationBlockConfirm () |
Confirms that the simulation has been blocked. More... | |
virtual std::string | SimulationFile () |
Gets the simulation filename. More... | |
virtual void | SimulationFile (std::string strFile) |
Sets the simulation filename. More... | |
virtual long | SliceToMillisecond (long lSlice) |
Calculates the number of milliseconds from a supplied number of time slices. More... | |
virtual long | SnapshotByteSize () |
Gets the snapshot byte size. More... | |
virtual float | StabilityScale () |
Sets the linear scaling factor that controls the simulation stability parameters. More... | |
virtual unsigned long long | StartSimTick () |
The time slice tick at which the simulation start. More... | |
virtual void | StartVideoPlayback () |
Starts a video playback. More... | |
virtual unsigned long long | StepSimEndTick () |
virtual unsigned long long | StepStartTick () |
virtual void | StepVideoPlayback (int iFrameCount=1) |
Step video playback. More... | |
virtual bool | Stopped () |
Tells if the simulation has been stopped. More... | |
virtual void | StopVideoPlayback () |
Stop video playback. More... | |
virtual float | Time () |
Gets the current simulation time in seconds. More... | |
virtual long | TimeSlice () |
Gets the current time slice. More... | |
virtual void | TimeSlice (long lVal) |
Sets the current time slice. More... | |
virtual float | TimeStep () |
Gets the smallest integration time step used within the simulation. More... | |
virtual void | UnblockSimulation () |
Unblock simulation. More... | |
virtual int | VideoLoops () |
Gets the video loops. More... | |
virtual void | VideoLoops (int iVal) |
Sets the video loops. More... | |
virtual KeyFrame * | VideoPlayback () |
Gets the video playback frame. More... | |
virtual void | VideoPlayback (KeyFrame *lpFrame) |
Sets the video playback frame. More... | |
virtual KeyFrame * | VideoRecorder () |
Gets the video recorder. More... | |
virtual void | VideoRecorder (KeyFrame *lpFrame) |
Sets the video recorder. More... | |
virtual long | VideoSliceCount () |
Gets the video slice count. More... | |
virtual void | VideoSliceCount (long lVal) |
Sets the video slice count. More... | |
virtual int | VisualSelectionMode () |
Gets the visual selection mode. More... | |
virtual void | VisualSelectionMode (int iVal) |
Sets the visual selection mode. More... | |
virtual bool | WaitForSimulationBlock (long lTimeout=6000) |
Wait for simulation block. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static VsSimulator * | ConvertSimulator (Simulator *lpSim) |
Static Public Member Functions inherited from AnimatSim::Simulator | |
static Simulator * | CastToDerived (AnimatBase *lpBase) |
static Simulator * | CreateAndInitializeSimulator (std::string strSimFile, bool bForceNoWindows=false) |
Creates a simulator from a specified file and initializes it. More... | |
static Simulator * | CreateSimulator (std::string strAnimatModule, std::string strSimulationFile, bool bForceNoWindows=false) |
Creates a simulator from a simulator file. More... | |
static Simulator * | CreateSimulator (std::string strSimFile, bool bForceNoWindows=false) |
Creates a simulator from a specified file. More... | |
static Simulator * | CreateSimulator (std::string strAnimatModule, CStdXml &oXml) |
Creates a simulator from an xml packet. More... | |
static Simulator * | CreateSimulator (std::string strAnimatModule, std::string strProjectPath, std::string strExecutablePath) |
Creates a simulator from passed in settings.. More... | |
static Simulator * | CreateSimulator (int argc, const char **argv) |
Creates a simulator from the command line. More... | |
static IStdClassFactory * | LoadClassFactory (std::string strModuleName, bool bThrowError=true) |
Loads the class factory specified in the DLL module name. More... | |
Protected Member Functions | |
osg::NotifySeverity | ConvertTraceLevelToOSG () |
virtual AnimatSim::Recording::SimulationRecorder * | CreateSimulationRecorder () |
Creates the simulation recorder. More... | |
void | InitializeVortex (int argc, const char **argv) |
void | InitializeVortexViewer (int argc, const char **argv) |
void | SetSimulationStabilityParams () |
virtual void | SimulateEnd () |
Called at the end of the Simulate method. More... | |
virtual void | SnapshotStopFrame () |
Takes a snapshot of the current frame. More... | |
virtual void | StepSimulation () |
Steps the entire simulation forward by one physics integration time step. More... | |
virtual void | UpdateSimulationWindows () |
Protected Member Functions inherited from AnimatSim::Simulator | |
virtual void | AddOdorType (OdorType *lpOdorType) |
virtual void | AddOdorType (std::string strXml, bool bDoNotInit) |
virtual void | AddOrganism (Organism *lpOrganism) |
Adds a new organism to the list of structures for this simulation. More... | |
virtual void | AddOrganism (std::string strXml) |
Adds an organism defined by an xml data packet. More... | |
virtual void | AddScript (std::string strXml) |
Creates and adds a scripting object to this structure. More... | |
virtual void | AddStructure (Structure *lpStructure) |
Adds a new "static" structure to the list of structures for this simulation. More... | |
virtual void | AddStructure (std::string strXml) |
Adds an structure defined by an xml data packet. More... | |
virtual void | AfterStepSimulation () |
Method called for the base Simulator object to run code after the physics engine has been fully stepped. This is primarily being used to collect extra data if needed after the physics engine has been run. If you are building your own physics engine you will need to remember to call this after you have stepped it. More... | |
virtual double | CalculateRemainingPlaybackTime () |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | CheckEndSimulationTime () |
Checks the simulation end time. More... | |
virtual bool | CheckSimulationBlock () |
Checks whether or not a simulation block has been requested. More... | |
float | ConvertDenominatorDistanceUnits (std::string strUnits) |
Convert the string ID of the distance units to a conversion factor for the denominator of the distance units. More... | |
float | ConvertDisplayMassUnits (std::string strUnits) |
Convert the string ID of the display units to a conversion factor. More... | |
float | ConvertDistanceUnits (std::string strUnits) |
Convert the string ID of the distance units to a conversion factor. More... | |
float | ConvertMassUnits (std::string strUnits) |
Convert the string ID of the mass units to a conversion factor. More... | |
virtual double | CurrentRealTimeForStep_n () |
virtual double | CurrentRealTimeForStep_s () |
virtual int | FindAdapterListIndex (CStdArray< Adapter * > aryAdapters, std::string strID, bool bThrowError=true) |
virtual int | FindExtraDataIndex (BodyPart *lpPart) |
virtual int | FindFoodSourceIndex (RigidBody *lpFood) |
Searches for the index of the food source. More... | |
virtual void | GenerateAutoSeed () |
Generates an automatic seed value based on the current time. More... | |
virtual void | HandleCriticalError (std::string strError) |
virtual void | HandleNonCriticalError (std::string strError) |
virtual void | InitializeRandomNumbers () |
Initializes the random number generation system. More... | |
virtual void | InitializeStructures () |
Initializes all of the structures of this simulation. More... | |
virtual void | LoadEnvironment (CStdXml &oXml) |
Loads all structures from from the configuration file for this simulation. More... | |
OdorType * | LoadOdorType (CStdXml &oXml) |
Loads an odor type. More... | |
Organism * | LoadOrganism (CStdXml &oXml) |
Loads an organism. More... | |
virtual ScriptProcessor * | LoadScript (CStdXml &oXml) |
Loads the script. More... | |
Structure * | LoadStructure (CStdXml &oXml) |
Loads a structure. More... | |
virtual void | NotifyTimeStepModified () |
Notifies the objects that time step has been modified. More... | |
virtual void | ProcessSimulationStep () |
Process the an entire step of the simulation. This includes the simulation portion, video and calculating timing. More... | |
virtual void | RecordAddedPlaybackTime () |
virtual void | RecordSimulationStepTimer () |
virtual void | RecordSimulationTotalStepTimer () |
virtual void | RecordVideoFrame () |
Record video frame. More... | |
virtual double | RemainingVideoFrameTime () |
virtual void | RemoveOdorType (std::string strID, bool bThrowError=true) |
virtual void | RemoveOrganism (std::string strID, bool bThrowError=true) |
Removes an organism by its ID. More... | |
virtual void | RemoveScript (std::string strID, bool bThrowError=true) |
Removes the script based on ID. More... | |
virtual void | RemoveStructure (std::string strID, bool bThrowError=true) |
Removes a structure by its ID. More... | |
virtual void | ResetSimulationTimingParams () |
Resets the variables that are used to keep track of the time that each component of the time step takes to execute. More... | |
virtual void | SimPausing () |
Simulation pausing event. More... | |
virtual void | SimStarting () |
Simulation starting event. More... | |
virtual void | SimStopping () |
Simulation stopping event. More... | |
virtual void | SimulateBegin () |
Called at the beginning of the Simulate method. More... | |
virtual void | StartSimulationStepTimer () |
virtual void | StartVideoFrameTimer () |
virtual void | Step () |
Steps the simulation forward by one time slice. More... | |
virtual void | StepDataCharts () |
virtual void | StepExternalStimuli () |
virtual void | StepNeuralEngine () |
Step the neural engine of each organism. More... | |
virtual void | StepPhysicsEngine () |
Calls StepPhysicsEngine of all structures. More... | |
virtual void | StepPlaybackControl () |
virtual void | StepSimRecorder () |
virtual void | StepVideoFrame () |
virtual double | TimeBetweenVideoFrames () |
Protected Attributes | |
double | m_dblTotalStepTime |
double | m_dblTotalVortexStepTime |
osg::ref_ptr< osg::Group > | m_grpScene |
VsMeshMgr * | m_lpMeshMgr |
long | m_lStepTimeCount |
long | m_lStepVortexTimeCount |
osg::AlphaFunc * | m_osgAlphafunc |
osg::ref_ptr< osgManipulator::CommandManager > | m_osgCmdMgr |
osg::ref_ptr< osg::Node > | m_Spline |
VxUniverse * | m_uUniverse |
VsIntersectionEvent | m_vsIntersect |
VsSimulationWindowMgr * | m_vsWinMgr |
VxFrame * | m_vxFrame |
Protected Attributes inherited from AnimatSim::Simulator | |
CStdMap< std::string, Structure * > | m_aryAllStructures |
CStdArray< BodyPart * > | m_aryExtraDataParts |
CStdArray< RigidBody * > | m_aryFoodSources |
An Array of RigidBody parts that also act as food sources within the environment. | |
CStdMap< std::string, IStdClassFactory * > | m_aryNeuralModuleFactories |
CStdMap< std::string, AnimatBase * > | m_aryObjectList |
A list of all animatbase objects in the simulation. | |
CStdPtrMap< std::string, OdorType > | m_aryOdorTypes |
CStdPtrMap< std::string, Organism > | m_aryOrganisms |
CStdArray< Adapter * > | m_arySourcePhysicsAdapters |
Array of source physics adapters. | |
CStdPtrMap< std::string, Structure > | m_aryStructures |
CStdArray< Adapter * > | m_aryTargetPhysicsAdapters |
Array of target physics adapters. | |
bool | m_bAddBodiesMode |
true if the AddBodies mode is enabled within the GUI. | |
bool | m_bAutoGenerateRandomSeed |
bool | m_bBlockSimulation |
true to block simulation. See WaitForBlock for more info. | |
bool | m_bEnableSimRecording |
true to enable simulation recording | |
bool | m_bForceFastMoving |
true if we need to set the physics system to force handling of fast moving objects. | |
bool | m_bForceNoWindows |
If this is set to true then no graphical simulation windows will be created regardless of what the config files says. | |
bool | m_bForceSimulationStop |
Set to true to stop the simulation. This is a more forceful way of stopping the sim. | |
bool | m_bInDrag |
Tells if we are in the middle of a mouse drag operation to move or rotate a part. | |
bool | m_bInitialized |
true if the simulation has been initialized. | |
bool | m_bIsResetting |
True if we are in the process of resetting the simulation. False otherwise. | |
bool | m_bManualStepSimulation |
If true then the user is manually stepping the simulation. | |
bool | m_bPaused |
true if the simulation is paused. | |
bool | m_bRecordVideo |
true to record video | |
bool | m_bRobotAdpaterSynch |
bool | m_bSetEndSim |
true if we the user has manually set the simulation end time. | |
bool | m_bShuttingDown |
True if the simulation is shutting down. This is used by other objects in their destructor to know whether to do certain operations or not. | |
bool | m_bSimBlockConfirm |
true to confirm that a simulation block is in place. | |
bool | m_bSimRunning |
true if the simulation is running | |
bool | m_bSimulateHydrodynamics |
bool | m_bSteppingSim |
true if stepping of simulation has begun. This is set to true once the Simulate methods has been called. | |
bool | m_bStopSimulation |
Set to true to stop the simulation. | |
double | m_dblTime |
double | m_dblTimeStep |
double | m_dblTotalStepTime |
This is a temp variable for measuring sim time for a set period for each simulation. | |
float | m_fltActualFrameRate |
The frame rate for the current frame. | |
float | m_fltAlphaThreshold |
The threshold value to use when setting the AlphaFunc for the entire scene. | |
float | m_fltAngularCompliance |
The angular compliance of the simulation environment. | |
float | m_fltAngularDamping |
The angular damping of the simulation environment. | |
float | m_fltAngularKineticLoss |
The angular kinetic loss of the simulation environment. | |
float | m_fltDataChartStepTime |
time to process data charts for this step. | |
float | m_fltDenominatorDistanceUnits |
float | m_fltDesiredFrameStep |
The desired time value duration of the video frame step. | |
float | m_fltDisplayMassUnits |
Tells how many kilograms/m^3 each unit of density is worth within the simulation environment. | |
float | m_fltDistanceUnits |
Tells how many meters each unit of distance is worth within the simulation environment. | |
float | m_fltEndSimTime |
The time when the simulation should end. | |
float | m_fltExternalStimuliStepTime |
Time to process external stimuli for this step. | |
float | m_fltGravity |
The acceleration of gravity to use in the simulation. | |
float | m_fltInverseDistanceUnits |
The inverse of the distance units. | |
float | m_fltInverseMassUnits |
The inverse of the mass units. | |
float | m_fltLinearCompliance |
The linear compliance of the simulation environment. | |
float | m_fltLinearDamping |
The linear damping of the simulation environment. | |
float | m_fltLinearKineticLoss |
The linear kinetic loss of the simulation environment. | |
float | m_fltMassUnits |
Tells how many kilograms each unit of mass is worth within the simulation environment. | |
float | m_fltMouseSpringDampingForceMagnitude |
The magnitude of the damping component of the force being applied by the mosue spring at each step. | |
float | m_fltMouseSpringForceMagnitude |
The magnitude of the force being applied by the mosue spring at each step. | |
float | m_fltMouseSpringLengthMagnitude |
The magnitude of the length of the mouse spring at each step. | |
float | m_fltMouseSpringStiffness |
The stiffness of the user mouse spring. | |
float | m_fltPhysicsStepTime |
This is the time pers step for the physics engine. | |
float | m_fltPhysicsSubstepTime |
float | m_fltPhysicsTimeStep |
The time increment for each time slice of the physics simulation. | |
float | m_fltPlaybackAdditionRealTimeToStep |
float | m_fltPresetPlaybackTimeStep |
float | m_fltPrevPhysicsStepTime |
float | m_fltPrevTotalRealTimeForStep |
Previous total time for the step. Used for exponential smoothing algorithm. | |
float | m_fltRealTime |
This keeps track of the real time from the begginning of the simulation. | |
float | m_fltRecFieldSelRadius |
float | m_fltRemainingStepTime |
float | m_fltSimRecorderStepTime |
Time to process simulation recorder for this step. | |
float | m_fltSimulationRealTimeToStep |
float | m_fltStabilityScale |
A linear scaling factor for setting the simulation parameters. | |
float | m_fltTime |
The current simulation time. | |
float | m_fltTimeStep |
This is the minimum integration time step taken for all neural modules and the physics engine. | |
float | m_fltTotalMicroSleepCount |
Total number of times we called microsleep during playback pause calculations. | |
float | m_fltTotalMicroSleepTime |
Total time we were in microsleep during playback pause calculations;. | |
float | m_fltTotalMicroWaitCount |
Total number of loop iterations for microwait during playback pause calculations. | |
float | m_fltTotalMicroWaitTime |
Total time we were in microwait during playback pause calculations;. | |
float | m_fltTotalNeuralStepTime |
Total time for processing of all neural items for this step. | |
float | m_fltTotalRealTimeForStep |
This is the total time it takes to complete one physics time step. | |
float | m_fltTotalRealTimeForStepSmooth |
Current value of the exponential smoothing algorith for real time step. | |
float | m_fltVideoEndTime |
Time of the video end. | |
float | m_fltVideoPlaybackFrameTime |
Time of the video playback frame. | |
float | m_fltVideoRecordFrameTime |
Time of the video record frame. | |
float | m_fltVideoStartTime |
Time of the video start. | |
float | m_ftlMouseSpringDamping |
The damping of the user mouse spring. | |
int | m_iDesiredFrameRate |
Desired frame rate of the simulation video. | |
int | m_iExtraDataCount |
Number of parts that require extra data to be collected. | |
int | m_iManualRandomSeed |
int | m_iPhysicsBodyCount |
int | m_iPhysicsStepCount |
short | m_iPhysicsStepInterval |
int | m_iPhysicsSubsteps |
int | m_iPlaybackControlMode |
Determines the mode used for playback control. See the accessor method for more details. | |
int | m_iSelectionMode |
This is the currect visual selection mode used within the GUI. | |
int | m_iTargetAdapterCount |
Number of target adapters. | |
int | m_iVideoLoops |
Zero-based index of the video loops. | |
int | m_iVideoStep |
Zero-based index of the video step. | |
int | m_iVideoStepSize |
Size of the i video step. | |
float | m_lEndSimTimeSlice |
The time slice when the simulation should end. | |
unsigned long long | m_lLastTickTaken |
This is the last tick taken by a GetTickCount. It is used in debugging. | |
IStdClassFactory * | m_lpAnimatClassFactory |
long | m_lPhysicsSliceCount |
The number of slices that the physics engine has been updated. | |
ThreadProcessor * | m_lpIOThread |
The pointer to an i/o thread processor. | |
ThreadProcessor * | m_lpNeuralThread |
The pointer to a neural thread processor. | |
ThreadProcessor * | m_lpPhysicsThread |
The pointer to the physics thread processor. | |
ScriptProcessor * | m_lpScript |
Organism * | m_lpSelOrganism |
The pointer to a selected organism. | |
Structure * | m_lpSelStructure |
The pointer to a selected structure. | |
ISimGUICallback * | m_lpSimCallback |
SimulationRecorder * | m_lpSimRecorder |
The pointer to a simulation recorder. | |
KeyFrame * | m_lpSimStopPoint |
The pointer to a simulation stop point. | |
KeyFrame * | m_lpVideoPlayback |
The pointer to a video playback. | |
KeyFrame * | m_lpVideoRecorder |
The pointer to a video recorder. | |
SimulationWindowMgr * | m_lpWinMgr |
Manager for SimulationWindows. | |
long | m_lSnapshotByteSize |
Size of a memory snapshot in bytes. | |
unsigned long long | m_lStartSimTick |
The tick count for when the simulation first begins running. | |
unsigned long long | m_lStepSimEndTick |
The tick count for when the simulation procressing of the step ends. | |
unsigned long long | m_lStepStartTick |
This is the tick count that is taken when a step is started. | |
long | m_lStepTimeCount |
This is a temp variable for measuring sim time for a set period for each simulation. | |
long | m_lTimeSlice |
The current time slice. This a long value. | |
long | m_lVideoEndSlice |
The video end slice. | |
long | m_lVideoFrame |
The video frame. | |
unsigned long long | m_lVideoFrameStartTick |
The tick when a new video frame time starts. | |
long | m_lVideoSliceCount |
Current video slice time slice. | |
long | m_lVideoStartSlice |
The video start slice. | |
DataChartMgr | m_oDataChartMgr |
Manager for data charts. | |
ExternalStimuliMgr | m_oExternalStimuliMgr |
Manager for external stimuli. | |
LightManager | m_oLightMgr |
Manager for the light objects. | |
Materials | m_oMaterialMgr |
Manager for Materials. | |
CStdMap< std::string, Organism * >::iterator | m_oOrganismIterator |
An organism iterator. | |
CStdMap< std::string, Structure * >::iterator | m_oStructureIterator |
A structure iterator. | |
std::string | m_strExecutablePath |
The directory path where the executable is located. | |
std::string | m_strProjectPath |
The directory path where the simulation configuration files are located. | |
std::string | m_strSimulationFile |
The name of the Animat Simulation (ASIM) file. | |
std::string | m_strVideoFilename |
Filename of the video file. | |
CStdColor | m_vBackgroundColor |
The background color to use when drawing the environment. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Protected Member Functions inherited from AnimatSim::Simulator | |
static void | LoadAnimatModuleName (std::string strFile, std::string &strAnimatModule) |
Loads an animat module name. More... | |
static void | LoadAnimatModuleName (CStdXml &oXml, std::string &strAnimatModule) |
Loads an animat module name. More... | |
Definition at line 20 of file VsSimulator.h.
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virtual |
Sets the angular compliance of the simulation.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Reimplemented from AnimatSim::Simulator.
Definition at line 104 of file VsSimulator.cpp.
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virtual |
Sets the angular damping of the simulation.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Reimplemented from AnimatSim::Simulator.
Definition at line 116 of file VsSimulator.cpp.
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virtual |
Sets the angular kinetic loss of the simulation.
fltVal | The new value. |
Reimplemented from AnimatSim::Simulator.
Definition at line 128 of file VsSimulator.cpp.
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protectedvirtual |
Creates the simulation recorder.
Implements AnimatSim::Simulator.
Definition at line 170 of file VsSimulator.cpp.
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virtual |
Generates a collision mesh file.
When we want to use a collision mesh then we need to create a new .osg file using the mesh created by the physics engine instead of the graphics one. The UI will call this method when the user sets a new mesh file or type so we can create the new file. It will load the graphics file, convert it usign the physics engine, and then save it back out. When loading the convex mesh we will use this new file instead of the original one.
strOriginalMeshFile | The original mesh file. |
strCollisionMeshFile | The new collision mesh file. |
Implements AnimatSim::Simulator.
Definition at line 411 of file VsSimulator.cpp.
References AnimatSim::Simulator::ProjectPath().
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virtual |
Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from AnimatSim::Simulator.
Definition at line 651 of file VsSimulator.cpp.
References StdUtils::Std_CheckString().
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virtual |
Gets a material identifier from the physics engine for the specified unique ID.
This method must be implemented within the derived class for the physics engine.
strID | Identifier for the material. |
Reimplemented from AnimatSim::Simulator.
Definition at line 153 of file VsSimulator.cpp.
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virtual |
Sets the Gravity value.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Reimplemented from AnimatSim::Simulator.
Definition at line 145 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_fltGravity.
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virtual |
Initializes this object.
This is a pure virtual method that must be implemented in the simulator application. It is where a lot of the nitty gritty details are done with initializing and setting up the physics engine so that it can run. It is also where we initialize each structure to tell them to create their parts and joints.
argc | The argc parameter from the command line. |
argv | The argv parameter from the command line. |
Implements AnimatSim::Simulator.
Definition at line 539 of file VsSimulator.cpp.
References AnimatSim::Simulator::InitializeStructures(), AnimatSim::Simulator::m_bInitialized, AnimatSim::Simulator::m_lpSimRecorder, AnimatSim::Simulator::m_oDataChartMgr, AnimatSim::Simulator::m_oExternalStimuliMgr, and VortexAnimatSim::Visualization::VsSimulationWindowMgr::Realize().
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virtual |
Sets the linear compliance of the simulation.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Reimplemented from AnimatSim::Simulator.
Definition at line 98 of file VsSimulator.cpp.
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virtual |
Sets the linear damping of the simulation.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Reimplemented from AnimatSim::Simulator.
Definition at line 110 of file VsSimulator.cpp.
|
virtual |
Sets the linear kinetic loss of the simulation.
fltVal | The new value. |
Reimplemented from AnimatSim::Simulator.
Definition at line 122 of file VsSimulator.cpp.
|
virtual |
Pauses the simulation.
Implements AnimatSim::Simulator.
Definition at line 634 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_bPaused, and AnimatSim::Simulator::SimPausing().
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virtual |
Sets the integration time step for the physics engine.
fltVal | The new value. |
Reimplemented from AnimatSim::Simulator.
Definition at line 134 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_fltPhysicsTimeStep.
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virtual |
Resets all objects of the simulation to their unloaded state.
Use this function to completely reset a simulation to its initial default settings. This will destroy all organisms and strcutres defined within the simulation
Reimplemented from AnimatSim::Simulator.
Definition at line 176 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_lpAnimatClassFactory.
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virtual |
Resets the the simulation to its orginal settings at time 0.
Reimplemented from AnimatSim::Simulator.
Definition at line 197 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_bSimRunning.
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virtual |
Saves the simulation file.
strFilename | The std::string to save. |
Reimplemented from AnimatSim::Simulator.
Definition at line 693 of file VsSimulator.cpp.
|
virtual |
Shuts down the simulation.
Implements AnimatSim::Simulator.
Definition at line 628 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_bForceSimulationStop, and AnimatSim::Simulator::SimStopping().
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protectedvirtual |
Called at the end of the Simulate method.
Reimplemented from AnimatSim::Simulator.
Definition at line 622 of file VsSimulator.cpp.
|
protectedvirtual |
Takes a snapshot of the current frame.
Implements AnimatSim::Simulator.
Definition at line 668 of file VsSimulator.cpp.
References AnimatSim::Simulator::CreateObject(), AnimatSim::Simulator::m_lpSimStopPoint, and AnimatSim::Simulator::m_lTimeSlice.
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virtual |
Sets the linear scaling factor that controls the simulation stability parameters.
fltVal | Scale factor. |
Reimplemented from AnimatSim::Simulator.
Definition at line 92 of file VsSimulator.cpp.
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virtual |
Starts the simulation.
Implements AnimatSim::Simulator.
Definition at line 641 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_bPaused, AnimatSim::Simulator::m_bSimRunning, AnimatSim::Simulator::m_lStartSimTick, and AnimatSim::Simulator::SimStarting().
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protectedvirtual |
Steps the entire simulation forward by one physics integration time step.
This method steps the entire simulation forward by one physics time step. Remember that there are typically multiple neural steps for a given physcis step, so this will step the simulation as a whole several times for a given physics time step. It goes through and calls StepSimulation for every structure/organism object, which in turn calls StepSimulation for each rigid body and joint of each of those objects. So you need to be VERY careful to keep all code within the StepSimulation methods short, sweet, and very fast. They are in the main processing loop and even a small increase in the amount of processing time that occurrs within this loop will lead to major impacts on the ultimate performance of the system.
Reimplemented from AnimatSim::Simulator.
Definition at line 555 of file VsSimulator.cpp.
References AnimatSim::Simulator::AfterStepSimulation(), AnimatSim::Simulator::m_bPaused, AnimatSim::Simulator::m_fltPhysicsStepTime, AnimatSim::Simulator::m_lTimeSlice, and AnimatSim::Simulator::Time().
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virtual |
Stops the simulation and resets it.
Implements AnimatSim::Simulator.
Definition at line 219 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_bPaused, AnimatSim::Simulator::m_bSimRunning, AnimatSim::Simulator::SimStopping(), and ToggleSimulation().
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virtual |
Toggles the simulation between running and paused.
Implements AnimatSim::Simulator.
Definition at line 209 of file VsSimulator.cpp.
References AnimatSim::Simulator::m_bPaused, AnimatSim::Simulator::SimPausing(), and AnimatSim::Simulator::SimStarting().
Referenced by StopSimulation().