AnimatLab
2
Test
|
Contact sensor for detecting receptive field contacts. More...
#include <ContactSensor.h>
Public Member Functions | |
ContactSensor () | |
Default constructor. More... | |
virtual | ~ContactSensor () |
Destructor. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
void | ClearCurrents () |
Clears the currents of ReceptiveFields. More... | |
Gain * | CurrentGain () |
Gets the Gain that calculates the current to apply to associated neurons using the modulated force of contact. More... | |
Gain * | FieldGain () |
Gets the field Gain that modulates the contact force based on its distance from the center of the receptive field. More... | |
int | FindClosestReceptiveField (float fltX, float fltY, float fltZ) |
Searches for the first closest receptive field. More... | |
bool | FindReceptiveField (float fltX, float fltY, float fltZ, int &iIndex) |
Searches for the first receptive field at the specified location. More... | |
void | FinishedAddingVertices () |
Called when we are finished adding vertices. This is used for debugging purposes. More... | |
ReceptiveField * | GetReceptiveField (int iIndex) |
Gets a receptive field based on its index in the array. More... | |
virtual void | Load (CStdXml &oXml) |
void | ProcessContact (StdVector3 vPos, float fltForceMagnitude) |
Process a contact for all ReceptiveFields. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static ContactSensor * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual void | AddReceptiveField (std::string strXml) |
void | DumpVertices (CStdPtrArray< ReceptiveField > &aryFields) |
Dumps the vertices to console. More... | |
bool | FindReceptiveField (CStdPtrArray< ReceptiveField > &aryFields, float fltX, float fltY, float fltZ, int &iIndex) |
Searches for the first receptive field that is closes to the specified location. More... | |
virtual int | FindReceptiveFieldListPos (std::string strID, bool bThrowError=true) |
void | LoadReceptiveField (CStdXml &oXml) |
Loads a receptive field. More... | |
virtual void | RemoveReceptiveField (std::string strID, bool bThrowError=true) |
Protected Attributes | |
CStdPtrArray< ReceptiveField > | m_aryFields |
The array of ReceptiveField objects. | |
float | m_fltMaxForce |
The maximum force force that we can use when calculating the current. | |
Gain * | m_lpCurrentGain |
The Gain that calculates the amount of current to apply to any associated neurons based on the modulated force value. | |
Gain * | m_lpFieldGain |
The Gain function that modulates the force of contact based on the distance from the center of the ReceptiveField. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Contact sensor for detecting receptive field contacts.
Receptive fields can be defined over the surface of the body, and each one can be associated with one or more neurons. ContactSensor is used by the RigidBody part to manage the receptive fields and contacts. It contains the list of all receptive fields for that body part, and the other knowledge needed to convert a contact into a current within a neuron.
Definition at line 25 of file ContactSensor.h.
AnimatSim::Environment::ContactSensor::ContactSensor | ( | ) |
Default constructor.
Definition at line 49 of file ContactSensor.cpp.
References m_fltMaxForce, m_lpCurrentGain, and m_lpFieldGain.
|
virtual |
Destructor.
Definition at line 62 of file ContactSensor.cpp.
References m_aryFields, m_lpCurrentGain, m_lpFieldGain, and StdUtils::Std_TraceMsg().
|
virtual |
Adds a new object to this parent.
Generic method to add a new child item to this parent by specifying a string item type descriptor and an xml packet that can be used to load in the new object. The GUI uses this method to create new items that were added with the user interface. The item type lets the method determine what type of item is being created, like synapse, neuron, body part, etc.. It then gets the modulename, classname, and type from the xml and calls CreateObject to create the appropriate type of object. Then it passes in the xml packet to the new objects load method and does any needed initialization and adds it to the parent.
strItemType | String descriptor of the type of item that is being created. |
strXml | XML packet that is used to create and load the new item. |
bThrowError | If true then throw an error if there is a problem, otherwise return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 323 of file ContactSensor.cpp.
References StdUtils::Std_CheckString().
void AnimatSim::Environment::ContactSensor::ClearCurrents | ( | ) |
Clears the currents of ReceptiveFields.
Definition at line 279 of file ContactSensor.cpp.
References m_aryFields.
Gain * AnimatSim::Environment::ContactSensor::CurrentGain | ( | ) |
Gets the Gain that calculates the current to apply to associated neurons using the modulated force of contact.
Definition at line 97 of file ContactSensor.cpp.
References m_lpCurrentGain.
|
protected |
Dumps the vertices to console.
[in,out] | aryFields | The array of ReceptiveFields. |
Definition at line 230 of file ContactSensor.cpp.
References StdUtils::Std_TraceMsg().
Gain * AnimatSim::Environment::ContactSensor::FieldGain | ( | ) |
Gets the field Gain that modulates the contact force based on its distance from the center of the receptive field.
Definition at line 87 of file ContactSensor.cpp.
References m_lpFieldGain.
int AnimatSim::Environment::ContactSensor::FindClosestReceptiveField | ( | float | fltX, |
float | fltY, | ||
float | fltZ | ||
) |
Searches for the first closest receptive field.
fltX | The x coordinate. |
fltY | The y coordinate. |
fltZ | The z coordinate. |
Definition at line 168 of file ContactSensor.cpp.
References m_aryFields, and AnimatSim::Environment::ReceptiveField::m_vVertex.
|
protected |
Searches for the first receptive field that is closes to the specified location.
[in,out] | aryFields | The array of ReceptiveFields to search. |
fltX | The x coordinate. | |
fltY | The y coordinate. | |
fltZ | The z coordinate. | |
[in,out] | iIndex | Zero-based index of the found ReceptiveField. |
Definition at line 130 of file ContactSensor.cpp.
Referenced by FindReceptiveField().
bool AnimatSim::Environment::ContactSensor::FindReceptiveField | ( | float | fltX, |
float | fltY, | ||
float | fltZ, | ||
int & | iIndex | ||
) |
Searches for the first receptive field at the specified location.
fltX | The x coordinate. | |
fltY | The y coordinate. | |
fltZ | The z coordinate. | |
[in,out] | iIndex | Zero-based index of the found receptive field. |
Definition at line 206 of file ContactSensor.cpp.
References FindReceptiveField(), and m_aryFields.
void AnimatSim::Environment::ContactSensor::FinishedAddingVertices | ( | ) |
Called when we are finished adding vertices. This is used for debugging purposes.
Definition at line 217 of file ContactSensor.cpp.
ReceptiveField * AnimatSim::Environment::ContactSensor::GetReceptiveField | ( | int | iIndex | ) |
Gets a receptive field based on its index in the array.
iIndex | Zero-based index of the ReceptiveField array. |
Exception | is thrown if index is out of bounds. |
Definition at line 110 of file ContactSensor.cpp.
References m_aryFields, and StdUtils::Std_InValidRange().
|
protected |
Loads a receptive field.
[in,out] | oXml | The xml packet to load. |
Definition at line 416 of file ContactSensor.cpp.
References m_aryFields, AnimatSim::AnimatBase::m_lpSim, AnimatSim::AnimatBase::m_lpStructure, and AnimatSim::AnimatBase::SetSystemPointers().
void AnimatSim::Environment::ContactSensor::ProcessContact | ( | StdVector3 | vPos, |
float | fltForceMagnitude | ||
) |
Process a contact for all ReceptiveFields.
Process contact of the ContactSensor detects the collisions and calculates the amount of current that needs to be added to a given receptive field. It is the contact adapter that actually
vPos | The position of the contact in global cooridnates. |
fltForceMagnitude | The force magnitude. |
Definition at line 299 of file ContactSensor.cpp.
References AnimatSim::Gains::Gain::CalculateGain(), AnimatSim::Simulator::DistanceUnits(), m_aryFields, AnimatSim::Environment::ReceptiveField::m_fltCurrent, m_lpCurrentGain, m_lpFieldGain, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Environment::ReceptiveField::m_vVertex.
|
virtual |
Removes a child item from this parent.
This is a generic method that is used to delete a child object from this parent. The GUI uses this method to remove objects from the simulation that have been deleted in the UI. The item type lets the method determine what type of item is being deleted, like synapse, neuron, body part, etc.. The ID is then used to delete that specific item.
strItemType | String descriptor of the type of item that is being created. |
strID | Unique ID of the item that will be removed. |
bThrowError | If true then throw an error if there is a problem, otherwise return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 340 of file ContactSensor.cpp.
References StdUtils::Std_CheckString().