AnimatLab  2
VortexAnimatSim::Environment::VsBody Class Referenceabstract

Vortex base body class. More...

#include <VsBody.h>

+ Inheritance diagram for VortexAnimatSim::Environment::VsBody:
+ Collaboration diagram for VortexAnimatSim::Environment::VsBody:

Public Member Functions

 VsBody ()
 Default constructor. More...
virtual ~VsBody ()
 Destructor. More...
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)
virtual void Physics_ChildBodyRemoved (bool bHasStaticJoint)
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)
virtual void Physics_ContactSensorRemoved ()
virtual void Physics_DeleteStickyLock ()
virtual void Physics_FluidDataChanged ()
virtual bool Physics_HasCollisionGeometry ()
virtual bool Physics_IsDefined ()
virtual bool Physics_IsGeometryDefined ()
virtual void Physics_ResizeSelectedReceptiveFieldVertex ()
virtual void Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz)
virtual void Physics_SetDensity (float fltVal)
virtual void Physics_SetFreeze (bool bVal)
virtual void Physics_SetMass (float fltVal)
virtual void Physics_SetMaterialID (std::string strID)
virtual void Physics_SetVelocityDamping (float fltLinear, float fltAngular)
virtual void Physics_StepHydrodynamicSimulation ()
virtual void Physics_UpdateNode ()
virtual void Physics_WakeDynamics ()
virtual void SetBody ()=0
- Public Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void BuildLocalMatrix ()
virtual void BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName)
virtual void CreateItem ()
virtual void EndGripDrag ()
virtual osg::Matrix FinalMatrix ()
virtual osg::MatrixTransform * GetCameraMatrixTransform ()
 Gets the matrix transform used by the camera for the mouse spring. More...
virtual osg::MatrixTransform * GetMatrixTransform ()
virtual CStdFPoint GetOSGWorldCoords ()
virtual osg::Matrix GetOSGWorldMatrix (bool bUpdate=false)
virtual osg::Matrix GetParentWorldMatrix ()
virtual VsSimulatorGetVsSimulator ()
virtual osg::Matrix GetWorldMatrix ()
virtual osg::Matrix LocalMatrix ()
virtual osg::Group * NodeGroup ()
virtual osg::Group * ParentOSG ()=0
virtual void Physics_AfterResetSimulation ()
virtual bool Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
virtual void Physics_CollectData ()
virtual void Physics_CollectExtraData ()
virtual BoundingBox Physics_GetBoundingBox ()
virtual float Physics_GetBoundingRadius ()
virtual float * Physics_GetDataPointer (const std::string &strDataType)
virtual std::string Physics_GetLocalTransformMatrixString ()
virtual std::string Physics_ID ()
virtual void Physics_LoadLocalTransformMatrix (CStdXml &oXml)
virtual void Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
virtual void Physics_PositionChanged ()
virtual void Physics_ResetGraphicsAndPhysics ()
virtual void Physics_ResetSimulation ()
virtual void Physics_ResizeDragHandler (float fltRadius)
virtual void Physics_RotationChanged ()
virtual void Physics_SaveLocalTransformMatrix (CStdXml &oXml)
virtual void Physics_Selected (bool bValue, bool bSelectMultiple)
virtual void Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos)
virtual void Physics_SetChild (MovableItem *lpParent)
virtual void Physics_SetColor ()
virtual void Physics_SetParent (MovableItem *lpParent)
virtual void Physics_TextureChanged ()
virtual void Physics_UpdateAbsolutePosition ()
virtual void Physics_UpdateMatrix ()
virtual osg::Group * RootGroup ()
virtual void SetAlpha ()
virtual void SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess)
virtual void SetCulling ()
virtual void SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha)
virtual void SetTexture (std::string strTexture)
virtual void SetVisible (bool bVisible)
virtual void SetVisible (osg::Node *osgNode, bool bVisible)
virtual VsMovableItemVsParent ()
virtual void WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos)
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem
virtual void Physics_Resize ()=0
virtual void Physics_SetChild (MovableItem *lpChild)=0
virtual void Physics_SetParent (MovableItem *lpParent)=0
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody
virtual void Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0
virtual void Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0
virtual void Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0
virtual void Physics_ChildBodyAdded (RigidBody *lpChild)=0
virtual void Physics_ContactSensorAdded (ContactSensor *lpSensor)=0
virtual void Physics_DisableCollision (RigidBody *lpBody)=0
virtual void Physics_EnableCollision (RigidBody *lpBody)=0
virtual float Physics_GetDensity ()=0
virtual float Physics_GetMass ()=0
virtual CStdFPoint Physics_GetVelocityAtPoint (float x, float y, float z)=0

Protected Member Functions

virtual void SetThisPointers ()
- Protected Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void AttachedPartMovedOrRotated (std::string strID)
virtual void CreateDragger (std::string strName)
virtual void CreateGeometry ()
virtual void CreateGraphicsGeometry ()
virtual void CreatePhysicsGeometry ()
virtual void CreateSelectedGraphics (std::string strName)
virtual void CreateSelectedVertex (std::string strName)
virtual void DeleteGraphics ()
virtual void DeletePhysics ()=0
virtual void DeleteSelectedVertex ()
virtual void GeometryRotationMatrix (osg::Matrix osgGeometryMT)
virtual void HideSelectedVertex ()
virtual void LocalMatrix (osg::Matrix osgLocalMT)
virtual void ResizePhysicsGeometry ()
virtual void SetupGraphics ()
virtual void SetupPhysics ()=0
virtual void ShowSelectedVertex ()
virtual void UpdatePositionAndRotationFromMatrix ()
virtual void UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT)
virtual void UpdateWorldMatrix ()

Protected Attributes

Vx::VxEntity::EntityControlTypeEnum m_eControlType
BodyPart * m_lpThisBP
- Protected Attributes inherited from VortexAnimatSim::Environment::VsMovableItem
bool m_bCullBackfaces
osg::StateAttribute::GLMode m_eTextureMode
float m_fltNullReport
 This is used to report back 0 from GetDataPointer for items that are not supported in vortex.
AnimatBase * m_lpThisAB
MovableItem * m_lpThisMI
osg::ref_ptr< osg::CullFace > m_osgCull
osg::ref_ptr< VsDragger > m_osgDragger
osg::Matrix m_osgFinalMatrix
osg::ref_ptr< osg::Geometry > m_osgGeometry
osg::ref_ptr< osg::MatrixTransform > m_osgGeometryRotationMT
osg::Matrix m_osgLocalMatrix
osg::ref_ptr< osg::Material > m_osgMaterial
osg::ref_ptr< osgManipulator::Selection > m_osgMT
osg::ref_ptr< osg::Node > m_osgNode
osg::ref_ptr< osg::Group > m_osgNodeGroup
osg::ref_ptr< osg::Group > m_osgParent
osg::ref_ptr< osg::Group > m_osgRoot
osg::ref_ptr< osg::Group > m_osgSelectedGroup
osg::ref_ptr< osg::MatrixTransform > m_osgSelVertexMT
osg::ref_ptr< osg::Geode > m_osgSelVertexNode
osg::ref_ptr< osg::StateSet > m_osgStateSet
osg::ref_ptr< osg::Texture2D > m_osgTexture
osg::Matrix m_osgWorldMatrix

Detailed Description

Vortex base body class.

This is a base, secondary derived class for all body part objects within animatlab. It is derived from VsMovableItem, which contains all of the base OSG graphics manipulation code. It is also derived from IPhysicsBody, which has the methods specifically required by the body part classes.


Definition at line 19 of file VsBody.h.

Constructor & Destructor Documentation

VortexAnimatSim::Environment::VsBody::VsBody ( )

Default constructor.


Definition at line 32 of file VsBody.cpp.

VortexAnimatSim::Environment::VsBody::~VsBody ( )



Definition at line 43 of file VsBody.cpp.

The documentation for this class was generated from the following files: