AnimatLab
2
Test
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A common class for all joint data specific to vortex. More...
#include <VsJoint.h>
Public Member Functions | |
virtual void | BuildLocalMatrix () |
virtual void | BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName) |
virtual osg::Group * | ChildOSG () |
virtual Vx::VxConstraint * | Constraint () |
virtual Vx::VxConstraint::CoordinateID | CoordinateID () |
virtual void | Initialize () |
virtual osg::Group * | ParentOSG () |
virtual void | Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
virtual void | Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
virtual void | Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits) |
virtual bool | Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) |
virtual void | Physics_CollectData () |
virtual void | Physics_DisableCollision (RigidBody *lpBody) |
virtual void | Physics_EnableCollision (RigidBody *lpBody) |
virtual float | Physics_GetDensity () |
virtual float | Physics_GetMass () |
virtual CStdFPoint | Physics_GetVelocityAtPoint (float x, float y, float z) |
virtual void | Physics_PositionChanged () |
virtual void | Physics_QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual void | Physics_ResetSimulation () |
virtual void | Physics_Resize () |
virtual void | Physics_RotationChanged () |
virtual void | Physics_SetChild (MovableItem *lpChild) |
virtual bool | Physics_SetData (const std::string &strDataType, const std::string &strValue) |
virtual void | Physics_SetParent (MovableItem *lpParent) |
virtual void | Physics_UpdateMatrix () |
virtual void | SetAlpha () |
virtual void | SetBody () |
Public Member Functions inherited from VortexAnimatSim::Environment::VsBody | |
VsBody () | |
Default constructor. More... | |
virtual | ~VsBody () |
Destructor. More... | |
virtual void | Physics_ChildBodyAdded (RigidBody *lpChild) |
virtual void | Physics_ChildBodyRemoved (bool bHasStaticJoint) |
virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor) |
virtual void | Physics_ContactSensorRemoved () |
virtual void | Physics_DeleteStickyLock () |
virtual void | Physics_FluidDataChanged () |
virtual bool | Physics_HasCollisionGeometry () |
virtual bool | Physics_IsDefined () |
virtual bool | Physics_IsGeometryDefined () |
virtual void | Physics_ResizeSelectedReceptiveFieldVertex () |
virtual void | Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz) |
virtual void | Physics_SetDensity (float fltVal) |
virtual void | Physics_SetFreeze (bool bVal) |
virtual void | Physics_SetMass (float fltVal) |
virtual void | Physics_SetMaterialID (std::string strID) |
virtual void | Physics_SetVelocityDamping (float fltLinear, float fltAngular) |
virtual void | Physics_StepHydrodynamicSimulation () |
virtual void | Physics_UpdateNode () |
virtual void | Physics_WakeDynamics () |
Public Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem | |
virtual void | CreateItem () |
virtual void | EndGripDrag () |
virtual osg::Matrix | FinalMatrix () |
virtual osg::MatrixTransform * | GetCameraMatrixTransform () |
Gets the matrix transform used by the camera for the mouse spring. More... | |
virtual osg::MatrixTransform * | GetMatrixTransform () |
virtual CStdFPoint | GetOSGWorldCoords () |
virtual osg::Matrix | GetOSGWorldMatrix (bool bUpdate=false) |
virtual osg::Matrix | GetParentWorldMatrix () |
virtual VsSimulator * | GetVsSimulator () |
virtual osg::Matrix | GetWorldMatrix () |
virtual osg::Matrix | LocalMatrix () |
virtual osg::Group * | NodeGroup () |
virtual void | Physics_AfterResetSimulation () |
virtual void | Physics_CollectExtraData () |
virtual BoundingBox | Physics_GetBoundingBox () |
virtual float | Physics_GetBoundingRadius () |
virtual float * | Physics_GetDataPointer (const std::string &strDataType) |
virtual std::string | Physics_GetLocalTransformMatrixString () |
virtual std::string | Physics_ID () |
virtual void | Physics_LoadLocalTransformMatrix (CStdXml &oXml) |
virtual void | Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) |
virtual void | Physics_ResetGraphicsAndPhysics () |
virtual void | Physics_ResizeDragHandler (float fltRadius) |
virtual void | Physics_SaveLocalTransformMatrix (CStdXml &oXml) |
virtual void | Physics_Selected (bool bValue, bool bSelectMultiple) |
virtual void | Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos) |
virtual void | Physics_SetColor () |
virtual void | Physics_TextureChanged () |
virtual void | Physics_UpdateAbsolutePosition () |
virtual osg::Group * | RootGroup () |
virtual void | SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) |
virtual void | SetCulling () |
virtual void | SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) |
virtual void | SetTexture (std::string strTexture) |
virtual void | SetVisible (bool bVisible) |
virtual void | SetVisible (osg::Node *osgNode, bool bVisible) |
virtual VsMovableItem * | VsParent () |
virtual void | WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos) |
Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem | |
virtual void | Physics_SetChild (MovableItem *lpChild)=0 |
virtual void | Physics_SetParent (MovableItem *lpParent)=0 |
Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody | |
virtual void | Physics_ChildBodyAdded (RigidBody *lpChild)=0 |
virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor)=0 |
virtual void | Physics_DisableCollision (RigidBody *lpBody)=0 |
virtual void | Physics_EnableCollision (RigidBody *lpBody)=0 |
Protected Member Functions | |
virtual void | ChildOffsetMatrix (osg::Matrix osgMT) |
virtual void | CreateJointGraphics () |
Creates the default ball graphics. More... | |
virtual void | DeleteGraphics () |
virtual void | DeleteJointGraphics () |
virtual float | GetCurrentVxJointPos () |
virtual void | LocalMatrix (osg::Matrix osgLocalMT) |
virtual VxVector3 | NormalizeAxis (CStdFPoint vLocalRot) |
virtual void | ResetDraggerOnResize () |
virtual void | SetThisPointers () |
virtual void | SetupGraphics () |
Sets up the graphics for the joint. More... | |
virtual void | SetupPhysics () |
void | UpdatePosition () |
virtual void | UpdatePositionAndRotationFromMatrix () |
Protected Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem | |
virtual void | AttachedPartMovedOrRotated (std::string strID) |
virtual void | CreateDragger (std::string strName) |
virtual void | CreateGeometry () |
virtual void | CreateGraphicsGeometry () |
virtual void | CreatePhysicsGeometry () |
virtual void | CreateSelectedGraphics (std::string strName) |
virtual void | CreateSelectedVertex (std::string strName) |
virtual void | DeletePhysics ()=0 |
virtual void | DeleteSelectedVertex () |
virtual void | GeometryRotationMatrix (osg::Matrix osgGeometryMT) |
virtual void | HideSelectedVertex () |
virtual void | ResizePhysicsGeometry () |
virtual void | ShowSelectedVertex () |
virtual void | UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT) |
virtual void | UpdateWorldMatrix () |
Protected Attributes | |
Vx::VxConstraint::CoordinateID | m_iCoordID |
Joint * | m_lpThisJoint |
VsRigidBody * | m_lpVsChild |
VsRigidBody * | m_lpVsParent |
osg::Matrix | m_osgChildOffsetMatrix |
osg::ref_ptr< osg::MatrixTransform > | m_osgChildOffsetMT |
osg::ref_ptr< osg::Geometry > | m_osgDefaultBall |
The osg default ball geometry. | |
osg::ref_ptr< osg::Material > | m_osgDefaultBallMat |
The osg default ball material. | |
osg::ref_ptr< osg::MatrixTransform > | m_osgDefaultBallMT |
The osg default ball matrix transform. | |
osg::ref_ptr< osg::StateSet > | m_osgDefaultBallSS |
The osg default ball state set. | |
osg::ref_ptr< osg::MatrixTransform > | m_osgJointMT |
The osg joint matrix transform. | |
Vx::VxConstraint * | m_vxJoint |
Protected Attributes inherited from VortexAnimatSim::Environment::VsBody | |
Vx::VxEntity::EntityControlTypeEnum | m_eControlType |
BodyPart * | m_lpThisBP |
Protected Attributes inherited from VortexAnimatSim::Environment::VsMovableItem | |
bool | m_bCullBackfaces |
osg::StateAttribute::GLMode | m_eTextureMode |
float | m_fltNullReport |
This is used to report back 0 from GetDataPointer for items that are not supported in vortex. | |
VsMovableItem * | m_lpParentVsMI |
AnimatBase * | m_lpThisAB |
MovableItem * | m_lpThisMI |
VsMovableItem * | m_lpThisVsMI |
osg::ref_ptr< osg::CullFace > | m_osgCull |
osg::ref_ptr< VsDragger > | m_osgDragger |
osg::Matrix | m_osgFinalMatrix |
osg::ref_ptr< osg::Geometry > | m_osgGeometry |
osg::ref_ptr< osg::MatrixTransform > | m_osgGeometryRotationMT |
osg::Matrix | m_osgLocalMatrix |
osg::ref_ptr< osg::Material > | m_osgMaterial |
osg::ref_ptr< osgManipulator::Selection > | m_osgMT |
osg::ref_ptr< osg::Node > | m_osgNode |
osg::ref_ptr< osg::Group > | m_osgNodeGroup |
osg::ref_ptr< osg::Group > | m_osgParent |
osg::ref_ptr< osg::Group > | m_osgRoot |
osg::ref_ptr< osg::Group > | m_osgSelectedGroup |
osg::ref_ptr< osg::MatrixTransform > | m_osgSelVertexMT |
osg::ref_ptr< osg::Geode > | m_osgSelVertexNode |
osg::ref_ptr< osg::StateSet > | m_osgStateSet |
osg::ref_ptr< osg::Texture2D > | m_osgTexture |
osg::Matrix | m_osgWorldMatrix |
A common class for all joint data specific to vortex.
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protectedvirtual |
Creates the default ball graphics.
Reimplemented in VortexAnimatSim::Environment::Joints::VsHinge, and VortexAnimatSim::Environment::Joints::VsPrismatic.
Definition at line 203 of file VsJoint.cpp.
References VortexAnimatSim::Environment::CreateSphereGeometry(), m_osgDefaultBall, m_osgDefaultBallMat, m_osgDefaultBallMT, m_osgDefaultBallSS, and m_osgJointMT.
Referenced by SetupGraphics().
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protectedvirtual |
Sets up the graphics for the joint.
This base joint class sets up a default ball graphics object. A few of the joint classes do not have any special graphics associated with them, so simply knowing where the joint is located is enough, and a ball to define that position is sufficient. This base code creates that graphics so that each derived class does not have to. If a joint does need special graphics then just override this function and define it yourself, but do not call this base method.
Reimplemented from VortexAnimatSim::Environment::VsMovableItem.
Reimplemented in VortexAnimatSim::Environment::Joints::VsHinge, VortexAnimatSim::Environment::Joints::VsPrismatic, and VortexAnimatSim::Environment::Joints::VsDistanceJoint.
Definition at line 248 of file VsJoint.cpp.
References CreateJointGraphics(), and m_osgJointMT.
Referenced by VortexAnimatSim::Environment::Joints::VsUniversal::CreateJoint(), VortexAnimatSim::Environment::Joints::VsRPRO::CreateJoint(), and VortexAnimatSim::Environment::Joints::VsBallSocket::CreateJoint().