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| Torus () |
| Default constructor. More...
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virtual | ~Torus () |
| Destructor. More...
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virtual float | InsideRadius () |
| Gets the inside radius. More...
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virtual void | InsideRadius (float fltVal, bool bUseScaling=true) |
| Inside radius. More...
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virtual void | Load (CStdXml &oXml) |
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virtual float | OutsideRadius () |
| Gets the outside radius. More...
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virtual void | OutsideRadius (float fltVal, bool bUseScaling=true) |
| Sets the outside radius. More...
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virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
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virtual void | Rings (int iVal) |
| Sets the number of rings used to draw the Torus. More...
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virtual int | Rings () |
| Gets the number of rings used to draw the Torus. More...
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virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
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virtual int | Sides () |
| Gets the number of sides used to draw the Torus. More...
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virtual void | Sides (int iVal) |
| Sets the number of sides used to draw the Torus. More...
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Public Member Functions inherited from AnimatSim::Environment::RigidBody |
| RigidBody () |
| Default constructor. More...
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virtual | ~RigidBody () |
| Destructor. More...
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virtual void | AddExternalNodeInput (int iTargetDataType, float fltInput) |
| Adds an external node input. More...
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virtual void | AddForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
| Adds a world-coordinate based force vector to this body at a specified local body position. More...
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virtual void | AddForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
| Adds a world-coordinate based force vector to this body at a specified world-coordinate body position. More...
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virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
| Adds a new object to this parent. More...
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virtual void | AddSurfaceContact (RigidBody *lpContactedSurface) |
| Increments the surface contact count when this part collides with something in the virtual world. More...
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virtual void | AddTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits) |
| Adds a torque to this body about its center. More...
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virtual void | AfterResetSimulation () |
| Called after a simulation reset for some objects. More...
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virtual CStdFPoint | AngularDrag () |
| Gets the angular drag coefficients for the three axises for the body. More...
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virtual void | AngularDrag (CStdFPoint &oPoint) |
| Sets the angular drag coefficients for the three axises for the body. More...
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virtual void | AngularDrag (float fltX, float fltY, float fltZ) |
| Sets the angular drag coefficients for the three axises for the body. More...
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virtual void | AngularDrag (std::string strXml) |
| Sets the angular drag coefficients for the three axises for the body. This method is primarily used by the GUI to reset the local position using an xml data packet. More...
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virtual float | AngularVelocityDamping () |
| Gets the angular velocity damping. More...
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virtual void | AngularVelocityDamping (float fltVal, bool bUseScaling=true) |
| Sets the angular velocity damping. More...
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virtual CStdFPoint | BuoyancyCenter () |
| Gets the relative position to the center of the buoyancy in the body. More...
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virtual void | BuoyancyCenter (CStdFPoint &oPoint, bool bUseScaling=true) |
| Sets the relative position to the center of the buoyancy in the body. More...
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virtual void | BuoyancyCenter (float fltX, float fltY, float fltZ, bool bUseScaling=true) |
| Sets the relative position to the center of the buoyancy in the body. More...
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virtual void | BuoyancyCenter (std::string strXml, bool bUseScaling=true) |
| Sets tthe relative position to the center of the buoyancy in the body. This method is primarily used by the GUI to reset the local position using an xml data packet. More...
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virtual float | BuoyancyScale () |
| Gets the scale used to calculate the buoyancy value. More...
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virtual void | BuoyancyScale (float fltVal) |
| Sets the scale used to calculate the buoyancy value. More...
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virtual CStdFPoint | CenterOfMass () |
| Gets the user specified center of mass. More...
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virtual void | CenterOfMass (CStdFPoint &vPoint, bool bUseScaling=true) |
| Sets the user specified center of mass for this part. (m_vCenterOfMass). If COM is (0,0,0) then it is not used. More...
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virtual void | CenterOfMass (float fltX, float fltY, float fltZ, bool bUseScaling=true) |
| Sets the center of mass position. (m_vCenterOfMass). If COM is (0,0,0) then it is not used. More...
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virtual void | CenterOfMass (std::string strXml, bool bUseScaling=true) |
| Sets the center of mass position for the body. (m_vCenterOfMass). This method is primarily used by the GUI to reset the local position using an xml data packet. If COM is (0,0,0) then it is not used. More...
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virtual CStdFPoint | CenterOfMassWithStaticChildren () |
| Gets the center of mass of this part with any static children added. More...
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virtual CStdPtrArray< RigidBody > * | ChildParts () |
| Gets the array of child parts. More...
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virtual void | CreateChildJoints () |
| Loops through all the child parts of this rigid body and call CreateJoints. More...
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virtual void | CreateChildParts () |
| Loops through all the child parts of this rigid body and call CreateParts. More...
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virtual void | CreateJoints () |
| Allows the rigid body to create its joints using the chosen physics engine. More...
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virtual void | CreateParts () |
| Allows the rigid body to create its parts using the chosen physics engine. More...
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virtual float | Density () |
| Gets the uniform density. More...
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virtual void | Density (float fltVal, bool bUseScaling=true) |
| Sets the uniform density of this part. More...
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virtual void | DisableCollision (RigidBody *lpBody) |
| Disables collision between the past-in object and this object. More...
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virtual bool | DisplayDebugCollisionGraphic () |
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virtual void | DisplayDebugCollisionGraphic (bool bVal) |
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virtual void | Eat (float fltBiteSize, long lTimeSlice) |
| This item is eating the specified amount of food. More...
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virtual void | EnableCollision (RigidBody *lpBody) |
| Enables collision between the past-in object and this object. More...
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virtual bool | EnableFluids () |
| Query if this object has fluid interactions turned on. More...
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virtual void | EnableFluids (bool bVal) |
| Sets whether this object has fluid interactions turned on. More...
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virtual bool | FindCollisionExclusionBody (RigidBody *lpBody, bool bThrowError=true) |
| Searches the exclusion collision list to see if the specified part is already present. More...
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virtual float | FoodEaten () |
| Gets the amount of food eaten. More...
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virtual void | FoodEaten (float fltVal) |
| Sets the amount of food eaten. More...
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virtual float | FoodEnergyContent () |
| Gets the food energy content. More...
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virtual void | FoodEnergyContent (float fltVal) |
| Sets the food energy content. More...
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virtual float | FoodQuantity () |
| Gets the food quantity. More...
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virtual void | FoodQuantity (float fltVal) |
| Sets the Food quantity. More...
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virtual float | FoodReplenishRate () |
| Gets the food replenish rate. More...
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virtual void | FoodReplenishRate (float fltVal) |
| Sets the food replenish rate. More...
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virtual bool | Freeze () |
| Tells if this part is frozen or not. More...
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virtual void | Freeze (bool bVal) |
| Freezes. More...
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virtual ContactSensor * | GetContactSensor () |
| Gets the receptive field contact sensor. More...
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virtual float * | GetDataPointer (const std::string &strDataType) |
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virtual float | GetDensity () |
| Gets the density of this part. More...
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virtual std::unordered_set< RigidBody * > * | GetExclusionCollisionSet () |
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virtual float | GetMass () |
| Gets the mass of this part. More...
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virtual float | GetMassValueWithStaticChildren () |
| Gets the mass of this part and all static children. More...
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virtual int | GetTargetDataTypeIndex (const std::string &strDataType) |
| Used to convert a string target data type into an integer index. More...
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virtual CStdFPoint | GetVelocityAtPoint (float x, float y, float z) |
| Gets a velocity of this body at specified point in the body. More...
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virtual float | GetVolume () |
| Gets the volume of this part. More...
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virtual bool | HasCollisionGeometry () |
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virtual bool | HasStaticChildren () |
| Query if this rigid body has any static children. More...
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virtual bool | HasStaticJoint () |
| Query if this object has a static joint. More...
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virtual bool | IsCollisionObject () |
| Query if this object is collision object. More...
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virtual void | IsCollisionObject (bool bVal) |
| Sets whether this part is a collision object. More...
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virtual bool | IsContactSensor () |
| Query if this object is contact sensor. More...
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virtual void | IsContactSensor (bool bVal) |
| Sets whether this is a contact sensor. More...
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virtual bool | IsFoodSource () |
| Query if this object is food source. More...
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virtual void | IsFoodSource (bool bVal) |
| Sets if this is a food source. More...
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virtual bool | IsRoot () |
| Query if this is the root rigid body of the structure or not. More...
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virtual bool | IsStickyPart () |
| Query if this object acts as a sticky part. This only applies to contact sensors. If it is set to true and StickOn is true then when this part touches something else it will create a locked joint between those two parts. When StickOn goes to false then that joint will be removed. This allows the contact sensor to act as a kind of sticky pick up pad. More...
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virtual void | IsStickyPart (bool bVal) |
| Sets whether this part is a sticky part or not. More...
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virtual Joint * | JointToParent () |
| Gets the joint to parent. More...
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virtual void | JointToParent (Joint *lpValue) |
| Sets the joint to parent. More...
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virtual void | Kill (bool bState=true) |
| Kills. More...
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virtual CStdFPoint | LinearDrag () |
| Gets the linear drag coefficients for the three axises for the body. More...
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virtual void | LinearDrag (CStdFPoint &oPoint) |
| Sets the linear drag coefficients for the three axises for the body. More...
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virtual void | LinearDrag (float fltX, float fltY, float fltZ) |
| Sets the linear drag coefficients for the three axises for the body. More...
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virtual void | LinearDrag (std::string strXml) |
| Sets the linear drag coefficients for the three axises for the body. This method is primarily used by the GUI to reset the local position using an xml data packet. More...
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virtual float | LinearVelocityDamping () |
| Gets the linear velocity damping for this body part. More...
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virtual void | LinearVelocityDamping (float fltVal, bool bUseScaling=true) |
| Sets the Linear velocity damping. More...
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virtual float | Magnus () |
| Gets the Magnus coefficient for the body. More...
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virtual void | Magnus (float fltVal) |
| Sets the Magnus coefficient for the body. More...
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virtual float | Mass () |
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virtual void | Mass (float fltVal, bool bUseScaling=true) |
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virtual float | MassWithChildren () |
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virtual std::string | MaterialID () |
| Gets the material ID for this part. More...
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virtual void | MaterialID (std::string strID) |
| Sets the Material ID for this part. More...
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virtual float | MaxFoodQuantity () |
| Gets the maximum food quantity. More...
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virtual void | MaxFoodQuantity (float fltVal) |
| Sets the maximum Food quantity. More...
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virtual float | MaxHydroForce () |
| Gets the maximum linear hydrodynamic force that can be applied to this part. More...
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virtual void | MaxHydroForce (float fltVal, bool bUseScaling=true) |
| Sets the maximum linear hydrodynamic force that can be applied to this part. More...
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virtual float | MaxHydroTorque () |
| Gets the maximum angular hydrodynamic torque that can be applied to this part. More...
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virtual void | MaxHydroTorque (float fltVal, bool bUseScaling=true) |
| Sets the maximum angular hydrodynamic torque that can be applied to this part. More...
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virtual RigidBody * | ParentWithCollisionGeometry () |
| Gets a parent that has collision geometry. More...
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virtual CStdFPoint | Position () |
| Gets the local position. (m_oPosition) More...
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virtual void | Position (CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) |
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virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
| Removes a child item from this parent. More...
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virtual void | RemoveSurfaceContact (RigidBody *lpContactedSurface) |
| Decrements the surface contact count when this part stops colliding with something in the virtual world. More...
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virtual void | ResetSimulation () |
| Resets the simulation back to time 0. More...
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virtual void | SetSurfaceContactCount (int iCount) |
| Direclty sets the surface contact count for when this part is contacting another rigid body part. More...
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virtual void | SimPausing () |
| Called just before the simulation pauses. More...
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virtual float | StaticChildrenMass () |
| Gets the mass of all static children. More...
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virtual void | StepSimulation () |
| Step the simulation for this object. More...
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virtual RigidBody * | StickyChild () |
| Gets the child body part we are stuck to for a sticky part. More...
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virtual void | StickyChild (RigidBody *lpChild) |
| Sets the child part that we are stuck to if this is a sticky part. More...
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virtual float | StickyOn () |
| Query if this stickyness is turned on or not. This only applies to contact sensors that also have IsStickyPart true. More...
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virtual void | StickyOn (float fltVal) |
| Sets whether this part has sticky on or not. More...
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virtual float | SurfaceContactCount () |
| Gets the surface contact count. More...
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virtual void | UpdateChildPhysicsPosFromGraphics () |
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virtual void | UpdatePhysicsPosFromGraphics () |
| Updates the physics position from graphics. More...
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virtual int | VisualSelectionType () |
| Gets the visual selection type for this part. More...
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virtual float | Volume () |
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virtual void | Volume (float fltVal, bool bUseScaling=true) |
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Public Member Functions inherited from AnimatSim::Environment::BodyPart |
| BodyPart (void) |
| Default constructor. More...
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virtual | ~BodyPart (void) |
| Destructor. More...
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virtual void | AddBodyClicked (float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ) |
| Called when the user clicks on this object while the AddBody mode is active. More...
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virtual void | AddRobotPartInterface (RobotPartInterface *lpPart) |
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virtual int | FindRobotPartListIndex (std::string strID, bool bThrowError=true) |
| Finds the index of a robot part attached to this body part with the matching ID. More...
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virtual CStdArray< RobotPartInterface * > * | GetRobotPartInterfaces () |
| Gets a pointer to the roboto part interface associated with this body part. More...
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virtual void | Initialize () |
| Initializes this object. More...
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virtual bool | NeedsRobotSynch () |
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virtual IPhysicsBody * | PhysicsBody () |
| Gets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
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virtual void | PhysicsBody (IPhysicsBody *lpBody) |
| Sets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
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virtual void | RemoveRobotPartInterface (RobotPartInterface *lpPart) |
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virtual void | Resize () |
| Called when this object has been resized. More...
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virtual void | Selected (bool bValue, bool bSelectMultiple) |
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virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
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virtual float | SynchUpdateInterval () |
| This is how often we need to update this particular adapter. More...
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virtual void | SynchUpdateInterval (float fltVal) |
| Determines how often we need to update this particular adapter. More...
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virtual bool | SynchWithRobot () |
| Gets whether the m_bRobotAdpaterSynch flag applies to this adapter. More...
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virtual void | SynchWithRobot (bool bVal) |
| Determines whether the m_bRobotAdpaterSynch flag applies to this adapter. More...
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virtual void | TimeStepModified () |
| If the time step is modified then we need to recalculate the length of the delay buffer. More...
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virtual void | UpdateExtraData () |
| UpdateData is called during this body parts sim update call, and before any of its child updates because those children may need import information like this parts position. However, there are a number of pieces of information that are not critical to the part itself, but that a user may have asked for. I do not want to collect that info for every part if it is not needed. So instead, if a user asks for it then this part is added to a list on the simulation. After all parts have been updated for a simulation step then we loop through the list of just the necessary parts and call UpdateExtraData to collect this additional data. It is important that this be done after all parts have stepped becasue some of this data will only be correct at the end. An example of this is force applied to a part. Forces can be added by any child parts, so it is only at the end that these values are valid. More...
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virtual void | VisualSelectionModeChanged (int iNewMode) |
| Called when the visual selection mode changed in GUI. More...
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virtual void | WakeDynamics () |
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| Node () |
| Default constructor. More...
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virtual | ~Node () |
| Destructor. More...
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virtual void | Copy (CStdSerialize *lpSource) |
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virtual bool | Enabled () |
| Tells whether this node is enabled. More...
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virtual void | Enabled (bool bValue) |
| Enables the node. More...
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virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
| Sets the system pointers. More...
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virtual void | VerifySystemPointers () |
| Verify that system pointers have been set correctly. More...
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| AnimatBase () |
| Constructs an AnimatBase object. More...
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virtual | ~AnimatBase () |
| Destroys the AnimatBase object.. More...
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virtual long | CalculateSnapshotByteSize () |
| Calculates the snapshot byte size. More...
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virtual NeuralModule * | GetNeuralModule () |
| Gets the neural module. More...
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virtual Node * | GetNode () |
| Gets the node. More...
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virtual Simulator * | GetSimulator () |
| Gets the simulator pointer. More...
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virtual Structure * | GetStructure () |
| Gets the structure for this node. More...
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virtual bool | HasProperty (const std::string &strName) |
| Queries this object if it has a property with the given name. More...
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virtual std::string | ID () |
| Gets the unique GUID ID of this object. More...
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virtual void | ID (std::string strValue) |
| Sets the unique GUID ID of the object. More...
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virtual void | Load (StdUtils::CStdXml &oXml) |
| Loads the item using an XML data packet. More...
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virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| Loads a key frame snapshot. More...
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virtual std::string | Name () |
| Gets the name of this object. More...
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virtual void | Name (std::string strValue) |
| Sets the name of the object. Blank is acceptable. More...
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virtual AnimatPropertyType | PropertyType (const std::string &strName) |
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virtual void | ReInitialize () |
| Re-initialize this object. More...
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virtual void | Reset () |
| Resets this object. More...
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virtual void | RigidBodyAdded (std::string strID) |
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virtual void | RigidBodyRemoved (std::string strID) |
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virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
| Saves a key frame snapshot. More...
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virtual bool | Selected () |
| Tells if this items is selected or not. More...
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virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More...
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virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
| Set a variable based on a string data type name. More...
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virtual void | SimStarting () |
| Called just before the simulation starts. More...
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virtual void | SimStopping () |
| Called just before the simulation stops. More...
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virtual std::string | Type () |
| returns the string type name of this object. More...
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virtual void | Type (std::string strValue) |
| Sets the class type for this object. More...
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| MovableItem (void) |
| Default constructor. More...
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virtual | ~MovableItem (void) |
| Destructor. More...
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virtual CStdFPoint | AbsolutePosition () |
| Gets the absolute position of this body part. More...
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virtual void | AbsolutePosition (CStdFPoint &oPoint) |
| Sets the absolute position of this body part. (m_oAbsPosition) More...
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virtual void | AbsolutePosition (float fltX, float fltY, float fltZ) |
| Sets the absolute position of this body part. (m_oAbsPosition) More...
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virtual bool | AllowMouseManipulation () |
| Tells if a given part can be manipulated using the mouse and draggers. More...
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virtual bool | AllowRotateDragX () |
| Gets whether this body part can be rotated along the x-axis by the user with the drag handlers. More...
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virtual bool | AllowRotateDragY () |
| Gets whether this body part can be rotated along the y-axis by the user with the drag handlers. More...
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virtual bool | AllowRotateDragZ () |
| Gets whether this body part can be rotated along the z-axis by the user with the drag handlers. More...
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virtual bool | AllowTranslateDragX () |
| Gets whether this body part can be translated along the x-axis by the user with the drag handlers. More...
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virtual bool | AllowTranslateDragY () |
| Gets whether this body part can be translated along the y-axis by the user with the drag handlers. More...
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virtual bool | AllowTranslateDragZ () |
| Gets whether this body part can be translated along the z-axis by the user with the drag handlers. More...
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virtual float | Alpha () |
| Gets the current alpha. More...
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virtual void | Alpha (float fltAlpha) |
| Sets the current alpha. More...
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virtual CStdColor * | Ambient () |
| Gets the ambient color value. More...
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virtual void | Ambient (CStdColor &aryColor) |
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virtual void | Ambient (float *aryColor) |
| Sets the Ambient color. More...
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virtual void | Ambient (std::string strXml) |
| Loads the Ambient color from an XML data packet. More...
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virtual bool | CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) |
| Calculates the local position values for matrix transform for the part to be in a specific world position. More...
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virtual IMovableItemCallback * | Callback () |
| Gets the callback interface pointer. This is an interface pointer to a callback class that allows us to notify the GUI of events that occur within the simulation. More...
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virtual void | Callback (IMovableItemCallback *lpCallback) |
| Sets the callback interface pointer. This is an interface pointer to a callback class that allows us to notify the GUI of events that occur within the simulation. More...
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virtual float | CollisionsAlpha () |
| Gets the collisions alpha. More...
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virtual void | CollisionsAlpha (float fltVal) |
| Sets the collisions alpha. More...
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virtual CStdColor * | Diffuse () |
| Gets the diffuse color. More...
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virtual void | Diffuse (CStdColor &aryColor) |
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virtual void | Diffuse (float *aryColor) |
| Sets the Diffuse color. More...
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virtual void | Diffuse (std::string strXml) |
| Loads the Diffuse color from an XML data packet. More...
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virtual BoundingBox | GetBoundingBox () |
| Gets the bounding box for this part. More...
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virtual float | GetBoundingRadius () |
| Gets the bounding radius of this part. More...
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virtual CStdFPoint | GetCurrentPosition () |
| Gets the current position of this part. More...
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virtual float | GraphicsAlpha () |
| Gets the graphics alpha. More...
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virtual void | GraphicsAlpha (float fltVal) |
| Sets the graphics alpha. More...
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virtual bool | IsSelected () |
| Query if this object is selected. More...
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virtual bool | IsVisible () |
| Query if this object is visible. More...
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virtual void | IsVisible (bool bVal) |
| Sets whether this part is visible or not. More...
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virtual float | JointsAlpha () |
| Gets the joints alpha. More...
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virtual void | JointsAlpha (float fltVal) |
| Sets the joints alpha. More...
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virtual std::string | LocalTransformationMatrixString () |
| Returns a string representation of the transformation matrix of this object. This is primarily used to save off the transform matrix into the project file. More...
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virtual void | OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) |
| Orients a new part based on where the parent was clicked and the normal of the surface face. More...
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RigidBody * | Parent () |
| Gets the parent RigidBody of this part. More...
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void | Parent (RigidBody *lpValue) |
| Sets the parent RigidBody of this part. More...
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virtual IPhysicsMovableItem * | PhysicsMovableItem () |
| Gets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
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virtual void | PhysicsMovableItem (IPhysicsMovableItem *lpBase) |
| Sets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
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virtual void | Position (float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) |
| Sets the local position. (m_oPosition) More...
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virtual void | Position (std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) |
| Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet. More...
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virtual float | ReceptiveFieldsAlpha () |
| Gets the receptive fields alpha. More...
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virtual void | ReceptiveFieldsAlpha (float fltVal) |
| Sets the receptive fields alpha. More...
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virtual CStdFPoint | ReportPosition () |
| Gets the reported local position. (m_oReportPosition). More...
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virtual void | ReportPosition (CStdFPoint &oPoint) |
| Sets the reported local position. (m_oReportPosition). More...
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virtual void | ReportPosition (float fltX, float fltY, float fltZ) |
| Sets the reported local position. (m_oReportPosition). More...
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virtual CStdFPoint | ReportRotation () |
| Gets the reported rotation of this part. (m_oReportRotation) More...
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virtual void | ReportRotation (CStdFPoint &oPoint) |
| Sets the reported rotation of this part. (m_oReportRotation) More...
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virtual void | ReportRotation (float fltX, float fltY, float fltZ) |
| Sets the reported rotation of this part. (m_oReportRotation) More...
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virtual CStdFPoint | ReportWorldPosition () |
| Gets the reported world position. (m_oReportWorldPosition) More...
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virtual void | ReportWorldPosition (CStdFPoint &oPoint) |
| Sets the reported world position (m_oReportWorldPosition) More...
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virtual void | ReportWorldPosition (float fltX, float fltY, float fltZ) |
| Sets the reported world position (m_oReportWorldPosition) More...
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virtual CStdFPoint | Rotation () |
| Gets the rotation of this body in radians. More...
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virtual void | Rotation (CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true) |
| Sets the rotation of this body in radians. (m_oRotation) More...
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virtual void | Rotation (float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true) |
| Sets the rotation of this body in radians. (m_oRotation) More...
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virtual void | Rotation (std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true) |
| Sets the rotation of this body in radians. (m_oRotation). This method is primarily used by the GUI to reset the rotation using an xml data packet. More...
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virtual CStdFPoint | SelectedVertex () |
| Gets the relative position of the selected vertex. (m_vSelectedVertex) More...
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virtual void | SelectedVertex (CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true) |
| Sets the relative position of the selected vertex. (m_vSelectedVertex) More...
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virtual void | SelectedVertex (float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true) |
| Sets the relative position of the selected vertex. (m_vSelectedVertex) More...
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virtual void | SetBoundingBox (int iIdx, float fltVal) |
| Sets one dimension of the bounding box. This does nothing for all parts except a mesh. More...
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virtual float | Shininess () |
| Gets the shininess. More...
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virtual void | Shininess (float fltVal) |
| Sets the shininess value. More...
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virtual float | SimulationAlpha () |
| Gets the simulation alpha. More...
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virtual void | SimulationAlpha (float fltVal) |
| Sets the simulation alpha. More...
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virtual CStdColor * | Specular () |
| Gets the specular color. More...
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virtual void | Specular (CStdColor &aryColor) |
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virtual void | Specular (float *aryColor) |
| Sets the Specular color. More...
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virtual void | Specular (std::string strXml) |
| Loads the Specular color from an XML data packet. More...
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virtual std::string | Texture () |
| Gets the texture filename. More...
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virtual void | Texture (std::string strValue) |
| Sets the Texture filename. More...
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virtual CStdFPoint | UpdateAbsolutePosition () |
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virtual void | UserDefinedDraggerRadius (float fltRadius) |
| User defined dragger radius. More...
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virtual float | UserDefinedDraggerRadius () |
| Gets the user defined dragger radius. More...
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