AnimatLab  2
Test
AnimatSim::Robotics::RobotPartInterface Class Reference
+ Inheritance diagram for AnimatSim::Robotics::RobotPartInterface:
+ Collaboration diagram for AnimatSim::Robotics::RobotPartInterface:

Public Member Functions

virtual bool Changed ()
 
virtual void Changed (bool bVal)
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual GainGetGain ()
 Gets the poitner to the gain function. More...
 
virtual bool IncludeInPartsCycle ()
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual int IOComponentID ()
 
virtual void IOComponentID (int iID)
 
virtual float IOScaledValue ()
 
virtual void IOScaledValue (float fltVal)
 
virtual float IOValue ()
 
virtual void IOValue (float fltVal)
 
virtual int IOValueInt ()
 
virtual void IOValueInt (int iVal)
 
virtual bool IsMotorControl ()
 Returns true if this part interface is for controlling a motor. More...
 
virtual void LinkedPartID (std::string strID)
 
virtual std::string LinkedPartID ()
 
virtual void Load (CStdXml &oXml)
 
virtual void ParentIOControl (RobotIOControl *lpParent)
 
virtual RobotIOControlParentIOControl ()
 
virtual void PropertyName (std::string strName)
 
virtual std::string PropertyName ()
 
virtual float QuantizeServoPosition (float fltPos)
 If this is a servo controller interface then it will take a continuous positon and return back a valid quantized position for that servo. More...
 
virtual float QuantizeServoVelocity (float fltVel)
 If this is a servo controller interface then it will take a continuous velocity and return back a valid quantized velocity for that servo. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetGain (Gain *lpGain)
 
virtual void SetupIO ()
 This method is called after all connections to whatever control board have been made. It is meant to be used to setup connection information specific to this part. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. That is what this method is for. More...
 
virtual void ShutdownIO ()
 This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup. More...
 
virtual void StepIO (int iPartIdx)
 This method is used to send/recieve the actual IO. This will often be in a seperate thread than the StepSimulation. StepSimulation gets/sets the values in the sim and gets it read for the thread that does the IO. Once that thread is ready to send/receive it uses that value to perform the operation. More...
 
virtual float StepIODuration ()
 Gets the time duration required to perform one step of the IO for this part. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static RobotPartInterfaceCastToDerived (AnimatBase *lpBase)
 

Protected Member Functions

virtual void AddGain (std::string strXml)
 Creates and adds a gain object. More...
 

Protected Attributes

bool m_bChanged
 True when the value changes.
 
float m_fltIOScaledValue
 
float m_fltIOValue
 
float m_fltStepIODuration
 
int m_iIOComponentID
 
int m_iIOValue
 This stores the temporary IO value to be used later in IO calculations.
 
Gain * m_lpGain
 Pointer to the Gain that will be used to convert the source value into the target value.
 
RobotInterfacem_lpParentInterface
 
RobotIOControlm_lpParentIOControl
 
BodyPart * m_lpPart
 
float * m_lpProperty
 
std::string m_strPartID
 
std::string m_strPropertyName
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Definition at line 8 of file RobotPartInterface.h.

Member Function Documentation

void AnimatSim::Robotics::RobotPartInterface::AddGain ( std::string  strXml)
protectedvirtual

Creates and adds a gain object.

Author
dcofer
Date
3/2/2011
Parameters
strXmlThe xml data packet for loading the gain.

Definition at line 219 of file RobotPartInterface.cpp.

References StdUtils::CStdXml::Deserialize(), StdUtils::CStdXml::FindChildElement(), StdUtils::CStdXml::FindElement(), AnimatSim::Gains::LoadGain(), and AnimatSim::AnimatBase::m_lpSim.

Referenced by SetData().

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float * AnimatSim::Robotics::RobotPartInterface::GetDataPointer ( const std::string &  strDataType)
virtual

Returns a float pointer to a data item of interest in this object.

This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypename of the data item for which we are looking.
Returns
float pointer of the data item. If not found then it throws an exception.
Exceptions
IfDataType is not found.

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, and HybridInterfaceSim::Robotics::HiM110Actuator.

Definition at line 231 of file RobotPartInterface.cpp.

References m_fltIOScaledValue, m_fltIOValue, AnimatSim::AnimatBase::m_strName, and StdUtils::Std_CheckString().

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Gain * AnimatSim::Robotics::RobotPartInterface::GetGain ( )
virtual

Gets the poitner to the gain function.

Author
dcofer
Date
3/18/2011
Returns
Pointer to the gain.

Definition at line 187 of file RobotPartInterface.cpp.

References m_lpGain.

void AnimatSim::Robotics::RobotPartInterface::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, HybridInterfaceSim::Robotics::HiM110Actuator, and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPrismaticServo.

Definition at line 347 of file RobotPartInterface.cpp.

References AnimatSim::Simulator::FindByID(), AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsBlank().

Referenced by AnimatSim::Robotics::RobotIOControl::AddPartInterface(), and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo::Initialize().

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bool AnimatSim::Robotics::RobotPartInterface::IsMotorControl ( )
virtual
float AnimatSim::Robotics::RobotPartInterface::QuantizeServoPosition ( float  fltPos)
virtual

If this is a servo controller interface then it will take a continuous positon and return back a valid quantized position for that servo.

Servos have discreet positions they can obtain based on the bit resolution of the goal position. So they can only be set to move to those positions. If we are trying to sync the sim to match this behavior then we need to only move the sim to these positions as well. You will need to override this method in your actual motor control part interface and implement for your motor model.

Author
dcofer
Date
6/19/2014
Returns
Quantized position.

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo.

Definition at line 157 of file RobotPartInterface.cpp.

Referenced by AnimatSim::Environment::MotorizedJoint::SetPosition().

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float AnimatSim::Robotics::RobotPartInterface::QuantizeServoVelocity ( float  fltVel)
virtual

If this is a servo controller interface then it will take a continuous velocity and return back a valid quantized velocity for that servo.

Servos have discreet velocity they can obtain based on the bit resolution of the goal velocity. So they can only be set to move at those velocity. If we are trying to sync the sim to match this behavior then we need to only move the sim to these velociies as well. You will need to override this method in your actual motor control part interface and implement for your motor model.

Author
dcofer
Date
6/19/2014
Returns
Quantized velocity.

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo.

Definition at line 174 of file RobotPartInterface.cpp.

Referenced by AnimatSim::Environment::MotorizedJoint::SetVelocity().

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void AnimatSim::Robotics::RobotPartInterface::QueryProperties ( CStdPtrArray< TypeProperty > &  aryProperties)
virtual

Queries this object for a list of properties that can be changed using SetData.

The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.

Author
dcofer
Date
2/22/2011
Parameters
aryNamesArray list of the property names.
strTypesArray list of the type that is associated with the cooresponding name in the list.
Returns
Nothing.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 291 of file RobotPartInterface.cpp.

References AnimatSim::AnimatBase::QueryProperties().

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void AnimatSim::Robotics::RobotPartInterface::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, and HybridInterfaceSim::Robotics::HiM110Actuator.

Definition at line 371 of file RobotPartInterface.cpp.

References m_bChanged, m_fltIOScaledValue, m_fltIOValue, m_iIOValue, and AnimatSim::AnimatBase::ResetSimulation().

Referenced by HybridInterfaceSim::Robotics::HiM110Actuator::ResetSimulation(), and RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo::ResetSimulation().

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bool AnimatSim::Robotics::RobotPartInterface::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, and HybridInterfaceSim::Robotics::HiM110Actuator.

Definition at line 247 of file RobotPartInterface.cpp.

References AddGain(), AnimatSim::AnimatBase::Enabled(), AnimatSim::AnimatBase::SetData(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().

Referenced by RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo::SetData().

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void AnimatSim::Robotics::RobotPartInterface::SetupIO ( )
virtual

This method is called after all connections to whatever control board have been made. It is meant to be used to setup connection information specific to this part. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. That is what this method is for.

Author
dcofer
Date
5/1/2014

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, HybridInterfaceSim::Robotics::HiM110Actuator, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPrismaticServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogOutput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalOutput, and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput.

Definition at line 318 of file RobotPartInterface.cpp.

void AnimatSim::Robotics::RobotPartInterface::ShutdownIO ( )
virtual

This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup.

Author
dcofer
Date
5/12/2014

Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, and HybridInterfaceSim::Robotics::HiM110Actuator.

Definition at line 343 of file RobotPartInterface.cpp.

float AnimatSim::Robotics::RobotPartInterface::StepIODuration ( )
virtual

Gets the time duration required to perform one step of the IO for this part.

Author
dcofer
Date
5/7/2014
Returns
Step duration.

Definition at line 209 of file RobotPartInterface.cpp.

Member Data Documentation

float AnimatSim::Robotics::RobotPartInterface::m_fltIOValue
protected

The documentation for this class was generated from the following files: