AnimatLab
2
Test
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Public Member Functions | |
virtual bool | Changed () |
virtual void | Changed (bool bVal) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual Gain * | GetGain () |
Gets the poitner to the gain function. More... | |
virtual bool | IncludeInPartsCycle () |
virtual void | Initialize () |
Initializes this object. More... | |
virtual int | IOComponentID () |
virtual void | IOComponentID (int iID) |
virtual float | IOScaledValue () |
virtual void | IOScaledValue (float fltVal) |
virtual float | IOValue () |
virtual void | IOValue (float fltVal) |
virtual int | IOValueInt () |
virtual void | IOValueInt (int iVal) |
virtual bool | IsMotorControl () |
Returns true if this part interface is for controlling a motor. More... | |
virtual void | LinkedPartID (std::string strID) |
virtual std::string | LinkedPartID () |
virtual void | Load (CStdXml &oXml) |
virtual void | ParentIOControl (RobotIOControl *lpParent) |
virtual RobotIOControl * | ParentIOControl () |
virtual void | PropertyName (std::string strName) |
virtual std::string | PropertyName () |
virtual float | QuantizeServoPosition (float fltPos) |
If this is a servo controller interface then it will take a continuous positon and return back a valid quantized position for that servo. More... | |
virtual float | QuantizeServoVelocity (float fltVel) |
If this is a servo controller interface then it will take a continuous velocity and return back a valid quantized velocity for that servo. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetGain (Gain *lpGain) |
virtual void | SetupIO () |
This method is called after all connections to whatever control board have been made. It is meant to be used to setup connection information specific to this part. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. That is what this method is for. More... | |
virtual void | ShutdownIO () |
This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup. More... | |
virtual void | StepIO (int iPartIdx) |
This method is used to send/recieve the actual IO. This will often be in a seperate thread than the StepSimulation. StepSimulation gets/sets the values in the sim and gets it read for the thread that does the IO. Once that thread is ready to send/receive it uses that value to perform the operation. More... | |
virtual float | StepIODuration () |
Gets the time duration required to perform one step of the IO for this part. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static RobotPartInterface * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual void | AddGain (std::string strXml) |
Creates and adds a gain object. More... | |
Protected Attributes | |
bool | m_bChanged |
True when the value changes. | |
float | m_fltIOScaledValue |
float | m_fltIOValue |
float | m_fltStepIODuration |
int | m_iIOComponentID |
int | m_iIOValue |
This stores the temporary IO value to be used later in IO calculations. | |
Gain * | m_lpGain |
Pointer to the Gain that will be used to convert the source value into the target value. | |
RobotInterface * | m_lpParentInterface |
RobotIOControl * | m_lpParentIOControl |
BodyPart * | m_lpPart |
float * | m_lpProperty |
std::string | m_strPartID |
std::string | m_strPropertyName |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Definition at line 8 of file RobotPartInterface.h.
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Creates and adds a gain object.
strXml | The xml data packet for loading the gain. |
Definition at line 219 of file RobotPartInterface.cpp.
References StdUtils::CStdXml::Deserialize(), StdUtils::CStdXml::FindChildElement(), StdUtils::CStdXml::FindElement(), AnimatSim::Gains::LoadGain(), and AnimatSim::AnimatBase::m_lpSim.
Referenced by SetData().
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Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, and HybridInterfaceSim::Robotics::HiM110Actuator.
Definition at line 231 of file RobotPartInterface.cpp.
References m_fltIOScaledValue, m_fltIOValue, AnimatSim::AnimatBase::m_strName, and StdUtils::Std_CheckString().
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Gets the poitner to the gain function.
Definition at line 187 of file RobotPartInterface.cpp.
References m_lpGain.
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, HybridInterfaceSim::Robotics::HiM110Actuator, and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPrismaticServo.
Definition at line 347 of file RobotPartInterface.cpp.
References AnimatSim::Simulator::FindByID(), AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsBlank().
Referenced by AnimatSim::Robotics::RobotIOControl::AddPartInterface(), and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo::Initialize().
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Returns true if this part interface is for controlling a motor.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPrismaticServo, and HybridInterfaceSim::Robotics::HiM110Actuator.
Definition at line 143 of file RobotPartInterface.cpp.
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If this is a servo controller interface then it will take a continuous positon and return back a valid quantized position for that servo.
Servos have discreet positions they can obtain based on the bit resolution of the goal position. So they can only be set to move to those positions. If we are trying to sync the sim to match this behavior then we need to only move the sim to these positions as well. You will need to override this method in your actual motor control part interface and implement for your motor model.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo.
Definition at line 157 of file RobotPartInterface.cpp.
Referenced by AnimatSim::Environment::MotorizedJoint::SetPosition().
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If this is a servo controller interface then it will take a continuous velocity and return back a valid quantized velocity for that servo.
Servos have discreet velocity they can obtain based on the bit resolution of the goal velocity. So they can only be set to move at those velocity. If we are trying to sync the sim to match this behavior then we need to only move the sim to these velociies as well. You will need to override this method in your actual motor control part interface and implement for your motor model.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo.
Definition at line 174 of file RobotPartInterface.cpp.
Referenced by AnimatSim::Environment::MotorizedJoint::SetVelocity().
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 291 of file RobotPartInterface.cpp.
References AnimatSim::AnimatBase::QueryProperties().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, and HybridInterfaceSim::Robotics::HiM110Actuator.
Definition at line 371 of file RobotPartInterface.cpp.
References m_bChanged, m_fltIOScaledValue, m_fltIOValue, m_iIOValue, and AnimatSim::AnimatBase::ResetSimulation().
Referenced by HybridInterfaceSim::Robotics::HiM110Actuator::ResetSimulation(), and RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo::ResetSimulation().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, and HybridInterfaceSim::Robotics::HiM110Actuator.
Definition at line 247 of file RobotPartInterface.cpp.
References AddGain(), AnimatSim::AnimatBase::Enabled(), AnimatSim::AnimatBase::SetData(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().
Referenced by RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo::SetData().
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This method is called after all connections to whatever control board have been made. It is meant to be used to setup connection information specific to this part. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. That is what this method is for.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, HybridInterfaceSim::Robotics::HiM110Actuator, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPrismaticServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogOutput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalOutput, and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput.
Definition at line 318 of file RobotPartInterface.cpp.
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This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, and HybridInterfaceSim::Robotics::HiM110Actuator.
Definition at line 343 of file RobotPartInterface.cpp.
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This method is used to send/recieve the actual IO. This will often be in a seperate thread than the StepSimulation. StepSimulation gets/sets the values in the sim and gets it read for the thread that does the IO. Once that thread is ready to send/receive it uses that value to perform the operation.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDynamixelServo, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSBServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo, HybridInterfaceSim::Robotics::HiM110Actuator, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPrismaticServo, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogOutput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalOutput, and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput.
Definition at line 331 of file RobotPartInterface.cpp.
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Gets the time duration required to perform one step of the IO for this part.
Definition at line 209 of file RobotPartInterface.cpp.
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This is a generic variable that keeps track of the data that was sent/received AFTER it has been scled using the gain function.
Definition at line 36 of file RobotPartInterface.h.
Referenced by GetDataPointer(), ResetSimulation(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput::StepSimulation(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput::StepSimulation(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalOutput::StepSimulation(), and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput::StepSimulation().
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This is a generic variable that keeps track of the data that will be sent/recieved. If it is a digital value then you will need to cast it appropriately.
Definition at line 29 of file RobotPartInterface.h.
Referenced by GetDataPointer(), ResetSimulation(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput::StepSimulation(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput::StepSimulation(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput::StepSimulation(), and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo::StepSimulation().
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This is a generic ID value to be used for this part. This will be the servo ID for a servo, or the pin number for a digital ouput. Its meaning depends on the part type.
Definition at line 25 of file RobotPartInterface.h.
Referenced by RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo::SetGoalPosition_FP(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalOutput::SetupIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput::SetupIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput::SetupIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput::SetupIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataHingeServo::SetupIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataAnalogInput::StepIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataPWMOutput::StepIO(), RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalInput::StepIO(), and RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataDigitalOutput::StepIO().