AnimatLab  2
Test
AnimatSim::Environment::Odor Class Reference

Odor. More...

#include <Odor.h>

+ Inheritance diagram for AnimatSim::Environment::Odor:
+ Collaboration diagram for AnimatSim::Environment::Odor:

Public Member Functions

 Odor (RigidBody *lpParent)
 Constructor. More...
 
virtual ~Odor ()
 Destructor. More...
 
virtual float CalculateOdorValue (OdorType *lpType, CStdFPoint &oSensorPos)
 Calculates the odor value for this Odorant for a given odor sensor somewhere in the environment. More...
 
virtual void Enabled (bool bEnabled)
 Enables the odor. More...
 
virtual bool Enabled ()
 Gets whether the odor is enabled or not. More...
 
virtual OdorTypeGetOdorType ()
 Gets a pointer to the odor type. More...
 
virtual void Load (CStdXml &oXml)
 
virtual float Quantity ()
 Gets the quantity that will be used when calculating the odor concentration. More...
 
virtual void Quantity (float fltVal)
 Sets the quantity that can be used when calculating the odor concentration. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetOdorType (std::string strType)
 Sets the odor type to emit for this odorant. More...
 
virtual bool UseFoodQuantity ()
 Tells whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value. More...
 
virtual void UseFoodQuantity (bool bVal)
 Sets whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Static Public Member Functions

static OdorCastToDerived (AnimatBase *lpBase)
 

Protected Attributes

bool m_bUseFoodQuantity
 
float m_fltQuantity
 The quantity used to calculate the odor value.
 
OdorTypem_lpOdorType
 Pointer to the type of odor the body part is emitting.
 
RigidBodym_lpParent
 Pointer to the parent RigidBody part that is emitting the odor.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Detailed Description

Odor.

Author
dcofer
Date
3/23/2011

Definition at line 19 of file Odor.h.

Constructor & Destructor Documentation

AnimatSim::Environment::Odor::Odor ( RigidBody lpParent)

Constructor.

Author
dcofer
Date
3/23/2011
Parameters
[in,out]lpParentIf non-null, the pointer to a parent.

Definition at line 49 of file Odor.cpp.

References AnimatSim::AnimatBase::m_bEnabled, m_bUseFoodQuantity, m_fltQuantity, m_lpOdorType, and m_lpParent.

AnimatSim::Environment::Odor::~Odor ( )
virtual

Destructor.

Author
dcofer
Date
3/23/2011

Definition at line 64 of file Odor.cpp.

References m_lpParent, and StdUtils::Std_TraceMsg().

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Member Function Documentation

float AnimatSim::Environment::Odor::CalculateOdorValue ( OdorType lpType,
CStdFPoint &  oSensorPos 
)
virtual

Calculates the odor value for this Odorant for a given odor sensor somewhere in the environment.

The odor value that a sensor detects is determined by how far away a givent odorant is from it, the diffusion constant, and the quantity of the odor present at the source. This equation describes the relationship. fltVal = (this->Quantity() * lpType->DiffusionConstant()) / (fltDist * fltDist);

Author
dcofer
Date
3/23/2011
Parameters
[in,out]lpTypePointer to the OdorType for which we are calculating the odor.
[in,out]oSensorPosThe position to the odor sensor.
Returns
The calculated odor value.

Definition at line 200 of file Odor.cpp.

References AnimatSim::Environment::OdorType::DiffusionConstant(), AnimatSim::Environment::MovableItem::GetCurrentPosition(), AnimatSim::AnimatBase::m_bEnabled, m_lpParent, Quantity(), and StdUtils::Std_CalculateDistance().

Referenced by AnimatSim::Environment::OdorType::CalculateOdorValue().

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void AnimatSim::Environment::Odor::Enabled ( bool  bVal)
virtual

Enables the odor.

Author
dcofer
Date
3/1/2011
Parameters
bValtrue to enable, false to disable.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 98 of file Odor.cpp.

References AnimatSim::AnimatBase::m_bEnabled.

bool AnimatSim::Environment::Odor::Enabled ( )
virtual

Gets whether the odor is enabled or not.

Author
dcofer
Date
3/1/2011
Returns
true if it enabled, false if not.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 85 of file Odor.cpp.

References AnimatSim::AnimatBase::m_bEnabled.

Referenced by SetData().

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OdorType * AnimatSim::Environment::Odor::GetOdorType ( )
virtual

Gets a pointer to the odor type.

Author
dcofer
Date
3/23/2011
Returns
Pointer to OdorType.

Definition at line 128 of file Odor.cpp.

References m_lpOdorType.

float AnimatSim::Environment::Odor::Quantity ( )
virtual

Gets the quantity that will be used when calculating the odor concentration.

If m_bUseFoodQuantity is True then this return FoodQuantity from the parent RigidBody, else it returns m_fltQuantity.

Author
dcofer
Date
3/23/2011
Returns
Current quantity.

Definition at line 157 of file Odor.cpp.

References AnimatSim::Environment::RigidBody::FoodQuantity(), m_bUseFoodQuantity, m_fltQuantity, and m_lpParent.

Referenced by CalculateOdorValue(), and SetData().

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void AnimatSim::Environment::Odor::Quantity ( float  fltVal)
virtual

Sets the quantity that can be used when calculating the odor concentration.

If m_bUseFoodQuantity is True then this value is not used.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.

Definition at line 140 of file Odor.cpp.

References m_fltQuantity, and StdUtils::Std_IsAboveMin().

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void AnimatSim::Environment::Odor::QueryProperties ( CStdPtrArray< TypeProperty > &  aryProperties)
virtual

Queries this object for a list of properties that can be changed using SetData.

The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.

Author
dcofer
Date
2/22/2011
Parameters
aryNamesArray list of the property names.
strTypesArray list of the type that is associated with the cooresponding name in the list.
Returns
Nothing.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 244 of file Odor.cpp.

References AnimatSim::AnimatBase::QueryProperties().

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bool AnimatSim::Environment::Odor::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 212 of file Odor.cpp.

References Enabled(), Quantity(), AnimatSim::AnimatBase::SetData(), StdUtils::Std_CheckString(), StdUtils::Std_ToBool(), and UseFoodQuantity().

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void AnimatSim::Environment::Odor::SetOdorType ( std::string  strType)
virtual

Sets the odor type to emit for this odorant.

This takes teh supplied odor type ID and finds that odor, and adds itself as a source.

Author
dcofer
Date
3/23/2011
Parameters
strTypeOdorType ID.

Definition at line 113 of file Odor.cpp.

References AnimatSim::Environment::OdorType::AddOdorSource(), AnimatSim::Simulator::FindOdorType(), m_lpOdorType, and AnimatSim::AnimatBase::m_lpSim.

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bool AnimatSim::Environment::Odor::UseFoodQuantity ( )
virtual

Tells whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value.

Author
dcofer
Date
3/23/2011
Returns
true if it uses RigidBody food quantity, false else.

Definition at line 173 of file Odor.cpp.

References m_bUseFoodQuantity.

Referenced by SetData().

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void AnimatSim::Environment::Odor::UseFoodQuantity ( bool  bVal)
virtual

Sets whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value.

Author
dcofer
Date
3/23/2011
Parameters
bValtrue if it uses RigidBody food quantity, false else.

Definition at line 183 of file Odor.cpp.

References m_bUseFoodQuantity.

Member Data Documentation

bool AnimatSim::Environment::Odor::m_bUseFoodQuantity
protected

If this is true then the food quantity of the parent RigidBody is used to calculate the odor strength instead of the m_fltQuantity of this odor object.

Definition at line 33 of file Odor.h.

Referenced by Odor(), Quantity(), and UseFoodQuantity().


The documentation for this class was generated from the following files: