AnimatLab
2
Test
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#include <Odor.h>
Public Member Functions | |
Odor (RigidBody *lpParent) | |
Constructor. More... | |
virtual | ~Odor () |
Destructor. More... | |
virtual float | CalculateOdorValue (OdorType *lpType, CStdFPoint &oSensorPos) |
Calculates the odor value for this Odorant for a given odor sensor somewhere in the environment. More... | |
virtual void | Enabled (bool bEnabled) |
Enables the odor. More... | |
virtual bool | Enabled () |
Gets whether the odor is enabled or not. More... | |
virtual OdorType * | GetOdorType () |
Gets a pointer to the odor type. More... | |
virtual void | Load (CStdXml &oXml) |
virtual float | Quantity () |
Gets the quantity that will be used when calculating the odor concentration. More... | |
virtual void | Quantity (float fltVal) |
Sets the quantity that can be used when calculating the odor concentration. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetOdorType (std::string strType) |
Sets the odor type to emit for this odorant. More... | |
virtual bool | UseFoodQuantity () |
Tells whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value. More... | |
virtual void | UseFoodQuantity (bool bVal) |
Sets whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static Odor * | CastToDerived (AnimatBase *lpBase) |
Protected Attributes | |
bool | m_bUseFoodQuantity |
float | m_fltQuantity |
The quantity used to calculate the odor value. | |
OdorType * | m_lpOdorType |
Pointer to the type of odor the body part is emitting. | |
RigidBody * | m_lpParent |
Pointer to the parent RigidBody part that is emitting the odor. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
AnimatSim::Environment::Odor::Odor | ( | RigidBody * | lpParent | ) |
Constructor.
[in,out] | lpParent | If non-null, the pointer to a parent. |
Definition at line 49 of file Odor.cpp.
References AnimatSim::AnimatBase::m_bEnabled, m_bUseFoodQuantity, m_fltQuantity, m_lpOdorType, and m_lpParent.
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Destructor.
Definition at line 64 of file Odor.cpp.
References m_lpParent, and StdUtils::Std_TraceMsg().
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Calculates the odor value for this Odorant for a given odor sensor somewhere in the environment.
The odor value that a sensor detects is determined by how far away a givent odorant is from it, the diffusion constant, and the quantity of the odor present at the source. This equation describes the relationship. fltVal = (this->Quantity() * lpType->DiffusionConstant()) / (fltDist * fltDist);
[in,out] | lpType | Pointer to the OdorType for which we are calculating the odor. |
[in,out] | oSensorPos | The position to the odor sensor. |
Definition at line 200 of file Odor.cpp.
References AnimatSim::Environment::OdorType::DiffusionConstant(), AnimatSim::Environment::MovableItem::GetCurrentPosition(), AnimatSim::AnimatBase::m_bEnabled, m_lpParent, Quantity(), and StdUtils::Std_CalculateDistance().
Referenced by AnimatSim::Environment::OdorType::CalculateOdorValue().
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Enables the odor.
bVal | true to enable, false to disable. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 98 of file Odor.cpp.
References AnimatSim::AnimatBase::m_bEnabled.
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Gets whether the odor is enabled or not.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 85 of file Odor.cpp.
References AnimatSim::AnimatBase::m_bEnabled.
Referenced by SetData().
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Gets a pointer to the odor type.
Definition at line 128 of file Odor.cpp.
References m_lpOdorType.
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Gets the quantity that will be used when calculating the odor concentration.
If m_bUseFoodQuantity is True then this return FoodQuantity from the parent RigidBody, else it returns m_fltQuantity.
Definition at line 157 of file Odor.cpp.
References AnimatSim::Environment::RigidBody::FoodQuantity(), m_bUseFoodQuantity, m_fltQuantity, and m_lpParent.
Referenced by CalculateOdorValue(), and SetData().
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Sets the quantity that can be used when calculating the odor concentration.
If m_bUseFoodQuantity is True then this value is not used.
fltVal | The new value. |
Definition at line 140 of file Odor.cpp.
References m_fltQuantity, and StdUtils::Std_IsAboveMin().
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 244 of file Odor.cpp.
References AnimatSim::AnimatBase::QueryProperties().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 212 of file Odor.cpp.
References Enabled(), Quantity(), AnimatSim::AnimatBase::SetData(), StdUtils::Std_CheckString(), StdUtils::Std_ToBool(), and UseFoodQuantity().
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Sets the odor type to emit for this odorant.
This takes teh supplied odor type ID and finds that odor, and adds itself as a source.
strType | OdorType ID. |
Definition at line 113 of file Odor.cpp.
References AnimatSim::Environment::OdorType::AddOdorSource(), AnimatSim::Simulator::FindOdorType(), m_lpOdorType, and AnimatSim::AnimatBase::m_lpSim.
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Tells whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value.
Definition at line 173 of file Odor.cpp.
References m_bUseFoodQuantity.
Referenced by SetData().
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Sets whether we should use the FoodQuantity of the parent RigidBody when calculating the odor value.
bVal | true if it uses RigidBody food quantity, false else. |
Definition at line 183 of file Odor.cpp.
References m_bUseFoodQuantity.
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If this is true then the food quantity of the parent RigidBody is used to calculate the odor strength instead of the m_fltQuantity of this odor object.
Definition at line 33 of file Odor.h.
Referenced by Odor(), Quantity(), and UseFoodQuantity().