AddBodiesMode() | AnimatSim::Simulator | virtual |
AddBodiesMode(bool bVal) | AnimatSim::Simulator | virtual |
AddFoodSource(RigidBody *lpFood) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::Simulator | virtual |
AddKeyFrame(std::string strType, long lStart, long lEnd) | AnimatSim::Simulator | virtual |
AddNeuralModuleFactory(std::string strModuleName, NeuralModule *lpModule) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
AddOdorType(OdorType *lpOdorType) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
AddOdorType(std::string strXml, bool bDoNotInit) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
AddOrganism(Organism *lpOrganism) | AnimatSim::Simulator | protectedvirtual |
AddOrganism(std::string strXml) | AnimatSim::Simulator | protectedvirtual |
AddScript(std::string strXml) | AnimatSim::Simulator | protectedvirtual |
AddStructure(Structure *lpStructure) | AnimatSim::Simulator | protectedvirtual |
AddStructure(std::string strXml) | AnimatSim::Simulator | protectedvirtual |
AddToExtractExtraData(BodyPart *lpPart) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
AddToObjectList(AnimatBase *lpItem) | AnimatSim::Simulator | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AfterStepSimulation() | AnimatSim::Simulator | protectedvirtual |
AlphaThreshold(float fltValue) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
AlphaThreshold() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
AngularCompliance(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::AngularCompliance() | AnimatSim::Simulator | virtual |
AngularDamping(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::AngularDamping() | AnimatSim::Simulator | virtual |
AngularKineticLoss(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::AngularKineticLoss() | AnimatSim::Simulator | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
AttachSourceAdapter(Structure *lpStructure, Adapter *lpAdapter) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
AttachTargetAdapter(Structure *lpStructure, Adapter *lpAdapter) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
AutoGenerateRandomSeed() | AnimatSim::Simulator | virtual |
AutoGenerateRandomSeed(bool bVal) | AnimatSim::Simulator | virtual |
BackgroundColor() | AnimatSim::Simulator | virtual |
BackgroundColor(CStdColor &aryColor) | AnimatSim::Simulator | virtual |
BackgroundColor(float *aryColor) | AnimatSim::Simulator | virtual |
BackgroundColor(std::string strXml) | AnimatSim::Simulator | virtual |
BlockSimulation() | AnimatSim::Simulator | virtual |
CalculateRemainingPlaybackTime() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
CalculateSnapshotByteSize() | AnimatSim::Simulator | protectedvirtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | inlinestatic |
CheckEndSimulationTime() | AnimatSim::Simulator | protectedvirtual |
CheckSimulationBlock() | AnimatSim::Simulator | protectedvirtual |
ConvertDenominatorDistanceUnits(std::string strUnits) | AnimatSim::Simulator | protected |
ConvertDisplayMassUnits(std::string strUnits) | AnimatSim::Simulator | protected |
ConvertDistanceUnits(std::string strUnits) | AnimatSim::Simulator | protected |
ConvertMassUnits(std::string strUnits) | AnimatSim::Simulator | protected |
ConvertSimulator(Simulator *lpSim) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | static |
ConvertTraceLevelToOSG() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
ConvertV1MeshFile(std::string strOriginalMeshFile, std::string strNewMeshFile, std::string strTexture) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
CreateAndInitializeSimulator(std::string strSimFile, bool bForceNoWindows=false) | AnimatSim::Simulator | static |
CreateConvexMeshFromOsg(osg::Node *osgNode) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
CreateObject(std::string strModule, std::string strClassName, std::string strType, bool bThrowError=true) | AnimatSim::Simulator | virtual |
CreateSimulationRecorder() | VortexAnimatSim::VsSimulator | protectedvirtual |
CreateSimulator(std::string strAnimatModule, std::string strSimulationFile, bool bForceNoWindows=false) | AnimatSim::Simulator | static |
CreateSimulator(std::string strSimFile, bool bForceNoWindows=false) | AnimatSim::Simulator | static |
CreateSimulator(std::string strAnimatModule, CStdXml &oXml) | AnimatSim::Simulator | static |
CreateSimulator(std::string strAnimatModule, std::string strProjectPath, std::string strExecutablePath) | AnimatSim::Simulator | static |
CreateSimulator(int argc, const char **argv) | AnimatSim::Simulator | static |
CreatTriangleMeshFromOsg(osg::Node *osgNode) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
CurrentRealTimeForStep_n() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
CurrentRealTimeForStep_s() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
DenominatorDistanceUnits() | AnimatSim::Simulator | virtual |
DesiredFrameRate() | AnimatSim::Simulator | virtual |
DesiredFrameRate(int iVal) | AnimatSim::Simulator | virtual |
DesiredFrameStep() | AnimatSim::Simulator | virtual |
DisableCollision(RigidBody *lpBody) | AnimatSim::Simulator | virtual |
DisableCollisions(Structure *lpStruct, CStdPtrArray< CollisionPair > &m_aryCollisionList) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
DisableVideoPlayback() | AnimatSim::Simulator | virtual |
DisplayMassUnits() | AnimatSim::Simulator | virtual |
DistanceUnits(std::string strUnits) | AnimatSim::Simulator | virtual |
DistanceUnits() | AnimatSim::Simulator | virtual |
EnableCollision(RigidBody *lpBody) | AnimatSim::Simulator | virtual |
EnableCollisions(Structure *lpStruct, CStdPtrArray< CollisionPair > &m_aryCollisionList) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
Enabled(bool bVal) | AnimatSim::AnimatBase | virtual |
Enabled() | AnimatSim::AnimatBase | virtual |
EnableSimRecording() | AnimatSim::Simulator | virtual |
EnableSimRecording(bool bVal) | AnimatSim::Simulator | virtual |
EnableVideoPlayback(std::string strKeyFrameID) | AnimatSim::Simulator | virtual |
EndSimTime() | AnimatSim::Simulator | virtual |
EndSimTime(float fltVal) | AnimatSim::Simulator | virtual |
EndSimTimeSlice() | AnimatSim::Simulator | virtual |
EndSimTimeSlice(long lVal) | AnimatSim::Simulator | virtual |
ExecutablePath() | AnimatSim::Simulator | virtual |
ExecutablePath(std::string strPath) | AnimatSim::Simulator | virtual |
FindAdapterListIndex(CStdArray< Adapter * > aryAdapters, std::string strID, bool bThrowError=true) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
FindByID(std::string strID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
FindClosestFoodSources(CStdFPoint &oMouthPos, float fltMinRadius, CStdArray< RigidBody * > &arySources, CStdArray< float > &aryDistances) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
FindExtraDataIndex(BodyPart *lpPart) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
FindFoodSourceIndex(RigidBody *lpFood) | AnimatSim::Simulator | protectedvirtual |
FindJoint(std::string strStructureID, std::string strJointID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
FindNeuralModuleFactory(std::string strModuleName, bool bThrowError=false) | AnimatSim::Simulator | virtual |
FindOdorType(std::string strOdorID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
FindOrganism(std::string strOrganismID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
FindRigidBody(std::string strStructureID, std::string strBodyID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
FindStructure(std::string strStructureID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
FindStructureFromAll(std::string strStructureID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
ForceFastMoving() | AnimatSim::Simulator | virtual |
ForceFastMoving(bool bVal) | AnimatSim::Simulator | virtual |
ForceNoWindows() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
ForceNoWindows(bool bVal) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
Frame() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | |
GenerateAutoSeed() | AnimatSim::Simulator | protectedvirtual |
GenerateCollisionMeshFile(std::string strOriginalMeshFile, std::string strCollisionMeshFile, float fltScaleX, float fltScaleY, float fltScaleZ) | VortexAnimatSim::VsSimulator | virtual |
GetDataChartMgr() | AnimatSim::Simulator | virtual |
GetDataPointer(const std::string &strDataType) | VortexAnimatSim::VsSimulator | virtual |
GetExternalStimuliMgr() | AnimatSim::Simulator | virtual |
GetLightMgr() | AnimatSim::Simulator | virtual |
GetMaterialID(std::string strID) | VortexAnimatSim::VsSimulator | virtual |
GetMaterialMgr() | AnimatSim::Simulator | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetPositionAndRotationFromD3DMatrix(float(&aryTransform)[4][4], CStdFPoint &vPos, CStdFPoint &vRot) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
GetSimulationRecorder() | AnimatSim::Simulator | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
GetTimerTick() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
GetWindowMgr() | AnimatSim::Simulator | virtual |
Gravity(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::Gravity() | AnimatSim::Simulator | virtual |
HandleCriticalError(std::string strError) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
HandleNonCriticalError(std::string strError) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
IncrementPhysicsBodyCount() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
InDrag() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | inlinevirtual |
InDrag(bool bVal) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | inlinevirtual |
Initialize(int argc, const char **argv) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::Initialize() | AnimatSim::Simulator | virtual |
Initialized() | AnimatSim::Simulator | virtual |
Initialized(bool bVal) | AnimatSim::Simulator | virtual |
InitializeRandomNumbers() | AnimatSim::Simulator | protectedvirtual |
InitializeStructures() | AnimatSim::Simulator | protectedvirtual |
InitializeVortex(int argc, const char **argv) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
InitializeVortexViewer(int argc, const char **argv) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
InSimulation() | AnimatSim::Simulator | virtual |
InverseDistanceUnits() | AnimatSim::Simulator | virtual |
InverseMassUnits() | AnimatSim::Simulator | virtual |
IsPhysicsAdapter(Adapter *lpAdapter) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
IsPhysicsBeingUpdated() | AnimatSim::Simulator | virtual |
IsResetting() | AnimatSim::Simulator | virtual |
Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
LinearCompliance(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::LinearCompliance() | AnimatSim::Simulator | virtual |
LinearDamping(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::LinearDamping() | AnimatSim::Simulator | virtual |
LinearKineticLoss(float fltVal, bool bUseScaling=true) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::LinearKineticLoss() | AnimatSim::Simulator | virtual |
Load(std::string strFileName="") | AnimatSim::Simulator | virtual |
Load(CStdXml &oXml) | AnimatSim::Simulator | virtual |
LoadAnimatModuleName(std::string strFile, std::string &strAnimatModule) | AnimatSim::Simulator | protectedstatic |
LoadAnimatModuleName(CStdXml &oXml, std::string &strAnimatModule) | AnimatSim::Simulator | protectedstatic |
LoadClassFactory(std::string strModuleName, bool bThrowError=true) | AnimatSim::Simulator | static |
LoadEnvironment(CStdXml &oXml) | AnimatSim::Simulator | protectedvirtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::Simulator | virtual |
LoadOdorType(CStdXml &oXml) | AnimatSim::Simulator | protected |
LoadOrganism(CStdXml &oXml) | AnimatSim::Simulator | protected |
LoadScript(CStdXml &oXml) | AnimatSim::Simulator | protectedvirtual |
LoadStructure(CStdXml &oXml) | AnimatSim::Simulator | protected |
m_aryAllStructures | AnimatSim::Simulator | protected |
m_aryExtraDataParts | AnimatSim::Simulator | protected |
m_aryFoodSources | AnimatSim::Simulator | protected |
m_aryNeuralModuleFactories | AnimatSim::Simulator | protected |
m_aryObjectList | AnimatSim::Simulator | protected |
m_aryOdorTypes | AnimatSim::Simulator | protected |
m_aryOrganisms | AnimatSim::Simulator | protected |
m_arySourcePhysicsAdapters | AnimatSim::Simulator | protected |
m_aryStructures | AnimatSim::Simulator | protected |
m_aryTargetPhysicsAdapters | AnimatSim::Simulator | protected |
m_bAddBodiesMode | AnimatSim::Simulator | protected |
m_bAutoGenerateRandomSeed | AnimatSim::Simulator | protected |
m_bBlockSimulation | AnimatSim::Simulator | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bEnableSimRecording | AnimatSim::Simulator | protected |
m_bForceFastMoving | AnimatSim::Simulator | protected |
m_bForceNoWindows | AnimatSim::Simulator | protected |
m_bForceSimulationStop | AnimatSim::Simulator | protected |
m_bInDrag | AnimatSim::Simulator | protected |
m_bInitialized | AnimatSim::Simulator | protected |
m_bIsResetting | AnimatSim::Simulator | protected |
m_bManualStepSimulation | AnimatSim::Simulator | protected |
m_bPaused | AnimatSim::Simulator | protected |
m_bRecordVideo | AnimatSim::Simulator | protected |
m_bRobotAdpaterSynch | AnimatSim::Simulator | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_bSetEndSim | AnimatSim::Simulator | protected |
m_bShuttingDown | AnimatSim::Simulator | protected |
m_bSimBlockConfirm | AnimatSim::Simulator | protected |
m_bSimRunning | AnimatSim::Simulator | protected |
m_bSimulateHydrodynamics | AnimatSim::Simulator | protected |
m_bSteppingSim | AnimatSim::Simulator | protected |
m_bStopSimulation | AnimatSim::Simulator | protected |
m_dblTime (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protected |
m_dblTimeStep (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protected |
m_dblTotalStepTime (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_dblTotalVortexStepTime (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_fltActualFrameRate | AnimatSim::Simulator | protected |
m_fltAlphaThreshold | AnimatSim::Simulator | protected |
m_fltAngularCompliance | AnimatSim::Simulator | protected |
m_fltAngularDamping | AnimatSim::Simulator | protected |
m_fltAngularKineticLoss | AnimatSim::Simulator | protected |
m_fltDataChartStepTime | AnimatSim::Simulator | protected |
m_fltDenominatorDistanceUnits | AnimatSim::Simulator | protected |
m_fltDesiredFrameStep | AnimatSim::Simulator | protected |
m_fltDisplayMassUnits | AnimatSim::Simulator | protected |
m_fltDistanceUnits | AnimatSim::Simulator | protected |
m_fltEndSimTime | AnimatSim::Simulator | protected |
m_fltExternalStimuliStepTime | AnimatSim::Simulator | protected |
m_fltGravity | AnimatSim::Simulator | protected |
m_fltInverseDistanceUnits | AnimatSim::Simulator | protected |
m_fltInverseMassUnits | AnimatSim::Simulator | protected |
m_fltLinearCompliance | AnimatSim::Simulator | protected |
m_fltLinearDamping | AnimatSim::Simulator | protected |
m_fltLinearKineticLoss | AnimatSim::Simulator | protected |
m_fltMassUnits | AnimatSim::Simulator | protected |
m_fltMouseSpringDampingForceMagnitude | AnimatSim::Simulator | protected |
m_fltMouseSpringForceMagnitude | AnimatSim::Simulator | protected |
m_fltMouseSpringLengthMagnitude | AnimatSim::Simulator | protected |
m_fltMouseSpringStiffness | AnimatSim::Simulator | protected |
m_fltPhysicsStepTime | AnimatSim::Simulator | protected |
m_fltPhysicsSubstepTime | AnimatSim::Simulator | protected |
m_fltPhysicsTimeStep | AnimatSim::Simulator | protected |
m_fltPlaybackAdditionRealTimeToStep | AnimatSim::Simulator | protected |
m_fltPresetPlaybackTimeStep | AnimatSim::Simulator | protected |
m_fltPrevPhysicsStepTime | AnimatSim::Simulator | protected |
m_fltPrevTotalRealTimeForStep | AnimatSim::Simulator | protected |
m_fltRealTime | AnimatSim::Simulator | protected |
m_fltRecFieldSelRadius | AnimatSim::Simulator | protected |
m_fltRemainingStepTime | AnimatSim::Simulator | protected |
m_fltSimRecorderStepTime | AnimatSim::Simulator | protected |
m_fltSimulationRealTimeToStep | AnimatSim::Simulator | protected |
m_fltStabilityScale | AnimatSim::Simulator | protected |
m_fltTime | AnimatSim::Simulator | protected |
m_fltTimeStep | AnimatSim::Simulator | protected |
m_fltTotalMicroSleepCount | AnimatSim::Simulator | protected |
m_fltTotalMicroSleepTime | AnimatSim::Simulator | protected |
m_fltTotalMicroWaitCount | AnimatSim::Simulator | protected |
m_fltTotalMicroWaitTime | AnimatSim::Simulator | protected |
m_fltTotalNeuralStepTime | AnimatSim::Simulator | protected |
m_fltTotalRealTimeForStep | AnimatSim::Simulator | protected |
m_fltTotalRealTimeForStepSmooth | AnimatSim::Simulator | protected |
m_fltVideoEndTime | AnimatSim::Simulator | protected |
m_fltVideoPlaybackFrameTime | AnimatSim::Simulator | protected |
m_fltVideoRecordFrameTime | AnimatSim::Simulator | protected |
m_fltVideoStartTime | AnimatSim::Simulator | protected |
m_ftlMouseSpringDamping | AnimatSim::Simulator | protected |
m_grpScene (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_iDesiredFrameRate | AnimatSim::Simulator | protected |
m_iExtraDataCount | AnimatSim::Simulator | protected |
m_iManualRandomSeed | AnimatSim::Simulator | protected |
m_iPhysicsBodyCount | AnimatSim::Simulator | protected |
m_iPhysicsStepCount | AnimatSim::Simulator | protected |
m_iPhysicsStepInterval | AnimatSim::Simulator | protected |
m_iPhysicsSubsteps | AnimatSim::Simulator | protected |
m_iPlaybackControlMode | AnimatSim::Simulator | protected |
m_iSelectionMode | AnimatSim::Simulator | protected |
m_iTargetAdapterCount | AnimatSim::Simulator | protected |
m_iVideoLoops | AnimatSim::Simulator | protected |
m_iVideoStep | AnimatSim::Simulator | protected |
m_iVideoStepSize | AnimatSim::Simulator | protected |
m_lEndSimTimeSlice | AnimatSim::Simulator | protected |
m_lLastTickTaken | AnimatSim::Simulator | protected |
m_lpAnimatClassFactory | AnimatSim::Simulator | protected |
m_lPhysicsSliceCount | AnimatSim::Simulator | protected |
m_lpIOThread | AnimatSim::Simulator | protected |
m_lpMeshMgr (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpNeuralThread | AnimatSim::Simulator | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpPhysicsThread | AnimatSim::Simulator | protected |
m_lpScript (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protected |
m_lpSelOrganism | AnimatSim::Simulator | protected |
m_lpSelStructure | AnimatSim::Simulator | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpSimCallback | AnimatSim::Simulator | protected |
m_lpSimRecorder | AnimatSim::Simulator | protected |
m_lpSimStopPoint | AnimatSim::Simulator | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_lpVideoPlayback | AnimatSim::Simulator | protected |
m_lpVideoRecorder | AnimatSim::Simulator | protected |
m_lpWinMgr | AnimatSim::Simulator | protected |
m_lSnapshotByteSize | AnimatSim::Simulator | protected |
m_lStartSimTick | AnimatSim::Simulator | protected |
m_lStepSimEndTick | AnimatSim::Simulator | protected |
m_lStepStartTick | AnimatSim::Simulator | protected |
m_lStepTimeCount (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_lStepVortexTimeCount (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_lTimeSlice | AnimatSim::Simulator | protected |
m_lVideoEndSlice | AnimatSim::Simulator | protected |
m_lVideoFrame | AnimatSim::Simulator | protected |
m_lVideoFrameStartTick | AnimatSim::Simulator | protected |
m_lVideoSliceCount | AnimatSim::Simulator | protected |
m_lVideoStartSlice | AnimatSim::Simulator | protected |
m_oDataChartMgr | AnimatSim::Simulator | protected |
m_oExternalStimuliMgr | AnimatSim::Simulator | protected |
m_oLightMgr | AnimatSim::Simulator | protected |
m_oMaterialMgr | AnimatSim::Simulator | protected |
m_oOrganismIterator | AnimatSim::Simulator | protected |
m_osgAlphafunc (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_osgCmdMgr (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_oStructureIterator | AnimatSim::Simulator | protected |
m_Spline (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_strExecutablePath | AnimatSim::Simulator | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strProjectPath | AnimatSim::Simulator | protected |
m_strSimulationFile | AnimatSim::Simulator | protected |
m_strType | AnimatSim::AnimatBase | protected |
m_strVideoFilename | AnimatSim::Simulator | protected |
m_uUniverse (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_vBackgroundColor | AnimatSim::Simulator | protected |
m_vsIntersect (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_vsWinMgr (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
m_vxFrame (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
ManualRandomSeed() | AnimatSim::Simulator | virtual |
ManualRandomSeed(int iSeed) | AnimatSim::Simulator | virtual |
ManualStepSimulation() | AnimatSim::Simulator | virtual |
ManualStepSimulation(bool bVal) | AnimatSim::Simulator | virtual |
MassUnits(std::string strUnits) | AnimatSim::Simulator | virtual |
MassUnits() | AnimatSim::Simulator | virtual |
MeshMgr() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | inline |
MicroSleep(unsigned int iMicroTime) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
MicroWait(unsigned int iMicroTime) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
Millisecond() | AnimatSim::Simulator | virtual |
MillisecondToSlice(long lMillisecond) | AnimatSim::Simulator | virtual |
MinTimeStep() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
MouseSpringDamping() | AnimatSim::Simulator | virtual |
MouseSpringDamping(float fltVal, bool bUseScaling=true) | AnimatSim::Simulator | virtual |
MouseSpringDampingForceMagnitude() | AnimatSim::Simulator | virtual |
MouseSpringDampingForceMagnitude(float fltVal, bool bUseScaling=true) | AnimatSim::Simulator | virtual |
MouseSpringForceMagnitude() | AnimatSim::Simulator | virtual |
MouseSpringForceMagnitude(float fltVal, bool bUseScaling=true) | AnimatSim::Simulator | virtual |
MouseSpringLengthMagnitude() | AnimatSim::Simulator | virtual |
MouseSpringLengthMagnitude(float fltVal, bool bUseScaling=true) | AnimatSim::Simulator | virtual |
MouseSpringStiffness() | AnimatSim::Simulator | virtual |
MouseSpringStiffness(float fltVal, bool bUseScaling=true) | AnimatSim::Simulator | virtual |
MoveKeyFrame(std::string strID, long lStart, long lEnd) | AnimatSim::Simulator | virtual |
MoveSimulationToKeyFrame(std::string strKeyFrameID) | AnimatSim::Simulator | virtual |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
NotifyRigidBodyAdded(std::string strID) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
NotifyRigidBodyRemoved(std::string strID) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
NotifyTimeStepModified() | AnimatSim::Simulator | protectedvirtual |
ObjectList() | AnimatSim::Simulator | virtual |
OsgCmdMgr() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | inline |
OSGRoot() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | inline |
Paused() | AnimatSim::Simulator | virtual |
Paused(bool bVal) | AnimatSim::Simulator | virtual |
PauseSimulation() | VortexAnimatSim::VsSimulator | virtual |
PhysicsSliceCount() | AnimatSim::Simulator | virtual |
PhysicsSliceCount(long lVal) | AnimatSim::Simulator | virtual |
PhysicsStepCount() | AnimatSim::Simulator | virtual |
PhysicsStepInterval() | AnimatSim::Simulator | virtual |
PhysicsStepInterval(short iVal) | AnimatSim::Simulator | virtual |
PhysicsSubsteps(int iVal) | AnimatSim::Simulator | virtual |
PhysicsSubsteps() | AnimatSim::Simulator | virtual |
PhysicsSubstepTime() | AnimatSim::Simulator | virtual |
PhysicsTimeStep(float fltVal) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::PhysicsTimeStep() | AnimatSim::Simulator | virtual |
PlaybackControlMode() | AnimatSim::Simulator | virtual |
PlaybackControlMode(int iMode) | AnimatSim::Simulator | virtual |
PresetPlaybackTimeStep() | AnimatSim::Simulator | virtual |
PresetPlaybackTimeStep(float fltTimeStep) | AnimatSim::Simulator | virtual |
ProcessSimulationStep() | AnimatSim::Simulator | protectedvirtual |
ProjectPath() | AnimatSim::Simulator | virtual |
ProjectPath(std::string strPath) | AnimatSim::Simulator | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Simulator | virtual |
RealTime() | AnimatSim::Simulator | virtual |
RecFieldSelRadius() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
RecFieldSelRadius(float fltValue, bool bUseScaling=true, bool bUpdateAllBodies=true) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
RecordAddedPlaybackTime() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
RecordSimulationStepTimer() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
RecordSimulationTotalStepTimer() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
RecordVideoFrame() | AnimatSim::Simulator | protectedvirtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RemainingVideoFrameTime() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
RemoveFoodSource(RigidBody *lpFood) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
RemoveFromExtractExtraData(BodyPart *lpPart) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
RemoveFromObjectList(AnimatBase *lpItem) | AnimatSim::Simulator | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::Simulator | virtual |
RemoveKeyFrame(std::string strID) | AnimatSim::Simulator | virtual |
RemoveOdorType(std::string strID, bool bThrowError=true) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
RemoveOrganism(std::string strID, bool bThrowError=true) | AnimatSim::Simulator | protectedvirtual |
RemoveScript(std::string strID, bool bThrowError=true) | AnimatSim::Simulator | protectedvirtual |
RemoveSourceAdapter(Structure *lpStructure, Adapter *lpAdapter) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
RemoveStructure(std::string strID, bool bThrowError=true) | AnimatSim::Simulator | protectedvirtual |
RemoveTargetAdapter(Structure *lpStructure, Adapter *lpAdapter) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
Reset() | VortexAnimatSim::VsSimulator | virtual |
ResetSimulation() | VortexAnimatSim::VsSimulator | virtual |
ResetSimulationTimingParams() | AnimatSim::Simulator | protectedvirtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RobotAdpaterSynch() | AnimatSim::Simulator | virtual |
RobotAdpaterSynch(bool bVal) | AnimatSim::Simulator | virtual |
RunSimulation() | AnimatSim::Simulator | virtual |
Save(std::string strFile) | VortexAnimatSim::VsSimulator | virtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::Simulator | virtual |
SaveVideo(std::string strPath) | AnimatSim::Simulator | virtual |
Script(ScriptProcessor *lpScript) (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
Script() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
Selected() | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::Simulator | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetEndSimTime() | AnimatSim::Simulator | virtual |
SetEndSimTime(bool bVal) | AnimatSim::Simulator | virtual |
SetSimulationStabilityParams() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protected |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
ShutdownSimulation() | VortexAnimatSim::VsSimulator | virtual |
ShuttingDown() | AnimatSim::Simulator | virtual |
SimCallBack(ISimGUICallback *lpCallback) | AnimatSim::Simulator | virtual |
SimCallback() | AnimatSim::Simulator | virtual |
SimPausing() | AnimatSim::Simulator | protectedvirtual |
SimRunning() | AnimatSim::Simulator | virtual |
SimStarting() | AnimatSim::Simulator | protectedvirtual |
SimStopping() | AnimatSim::Simulator | protectedvirtual |
Simulate() | AnimatSim::Simulator | virtual |
SimulateBegin() | AnimatSim::Simulator | protectedvirtual |
SimulateEnd() | VortexAnimatSim::VsSimulator | protectedvirtual |
SimulateHydrodynamics() | AnimatSim::Simulator | virtual |
SimulateHydrodynamics(bool bVal) | AnimatSim::Simulator | virtual |
SimulationBlockConfirm() | AnimatSim::Simulator | virtual |
SimulationFile() | AnimatSim::Simulator | virtual |
SimulationFile(std::string strFile) | AnimatSim::Simulator | virtual |
Simulator() | AnimatSim::Simulator | |
SliceToMillisecond(long lSlice) | AnimatSim::Simulator | virtual |
SnapshotByteSize() | AnimatSim::Simulator | virtual |
SnapshotStopFrame() | VortexAnimatSim::VsSimulator | protectedvirtual |
StabilityScale(float fltVal) | VortexAnimatSim::VsSimulator | virtual |
AnimatSim::Simulator::StabilityScale() | AnimatSim::Simulator | virtual |
StartSimTick() | AnimatSim::Simulator | virtual |
StartSimulation() | VortexAnimatSim::VsSimulator | virtual |
StartSimulationStepTimer() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StartVideoFrameTimer() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StartVideoPlayback() | AnimatSim::Simulator | virtual |
Step() | AnimatSim::Simulator | protectedvirtual |
StepDataCharts() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StepExternalStimuli() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StepNeuralEngine() | AnimatSim::Simulator | protectedvirtual |
StepPhysicsEngine() | AnimatSim::Simulator | protectedvirtual |
StepPlaybackControl() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StepSimEndTick() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
StepSimRecorder() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StepSimulation() | VortexAnimatSim::VsSimulator | protectedvirtual |
StepStartTick() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | virtual |
StepVideoFrame() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
StepVideoPlayback(int iFrameCount=1) | AnimatSim::Simulator | virtual |
Stopped() | AnimatSim::Simulator | virtual |
StopSimulation() | VortexAnimatSim::VsSimulator | virtual |
StopVideoPlayback() | AnimatSim::Simulator | virtual |
Time() | AnimatSim::Simulator | virtual |
TimeBetweenVideoFrames() (defined in AnimatSim::Simulator) | AnimatSim::Simulator | protectedvirtual |
TimerDiff_m(unsigned long long lStart, unsigned long long lEnd) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
TimerDiff_n(unsigned long long lStart, unsigned long long lEnd) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
TimerDiff_s(unsigned long long lStart, unsigned long long lEnd) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
TimerDiff_u(unsigned long long lStart, unsigned long long lEnd) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
TimeSlice() | AnimatSim::Simulator | virtual |
TimeSlice(long lVal) | AnimatSim::Simulator | virtual |
TimeStep() | AnimatSim::Simulator | virtual |
TimeStepModified() | AnimatSim::AnimatBase | virtual |
ToggleSimulation() | VortexAnimatSim::VsSimulator | virtual |
TrackBody() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
UnblockSimulation() | AnimatSim::Simulator | virtual |
Universe() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | |
UpdateSimulationWindows() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | protectedvirtual |
VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
VideoLoops() | AnimatSim::Simulator | virtual |
VideoLoops(int iVal) | AnimatSim::Simulator | virtual |
VideoPlayback() | AnimatSim::Simulator | virtual |
VideoPlayback(KeyFrame *lpFrame) | AnimatSim::Simulator | virtual |
VideoRecorder() | AnimatSim::Simulator | virtual |
VideoRecorder(KeyFrame *lpFrame) | AnimatSim::Simulator | virtual |
VideoSliceCount() | AnimatSim::Simulator | virtual |
VideoSliceCount(long lVal) | AnimatSim::Simulator | virtual |
VisualSelectionMode() | AnimatSim::Simulator | virtual |
VisualSelectionMode(int iVal) | AnimatSim::Simulator | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
VsSimulator() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | |
WaitForSimulationBlock(long lTimeout=6000) | AnimatSim::Simulator | virtual |
WriteToConsole(std::string strMessage) (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~Simulator() | AnimatSim::Simulator | virtual |
~VsSimulator() (defined in VortexAnimatSim::VsSimulator) | VortexAnimatSim::VsSimulator | virtual |