AnimatLab
2
Test
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Odor type that can be emitted from a RigidBody and sensed by an OdorSensor. More...
#include <OdorType.h>
Public Member Functions | |
OdorType () | |
Default constructor. More... | |
virtual | ~OdorType () |
Destructor. More... | |
virtual void | AddOdorSource (Odor *lpOdor) |
Adds an odor source to the list of odors that are emitting this type of odor. More... | |
virtual float | CalculateOdorValue (CStdFPoint &oSensorPos) |
Calculates the odor value for this OdorType for a given sensor location. More... | |
virtual float | DiffusionConstant () |
Gets the diffusion constant. More... | |
virtual void | DiffusionConstant (float fltVal, bool bUseScaling=true) |
Sets the diffusion constant. More... | |
virtual Odor * | FindOdorSource (std::string strOdorID, bool bThrowError=true) |
Finds the odor source with the specified GUID ID. More... | |
virtual void | Load (CStdXml &oXml) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
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AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static OdorType * | CastToDerived (AnimatBase *lpBase) |
Protected Attributes | |
CStdMap< std::string, Odor * > | m_aryOdorSources |
The array of odor sources of this type within the environment. | |
float | m_fltDiffusionConstant |
The diffusion constant that defines how fast odors of this type move through the environment. | |
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bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Odor type that can be emitted from a RigidBody and sensed by an OdorSensor.
OdorTypes can be defined for the entire simulation. A RigidBody can then emit one or more different OdorTypes. An OdorSensor can detect only a single OdorType, but you could have multiple sensors that work together. The OdorType has a diffusion constant that defines how fast the odors of that type will move from their source to a destination. Each OdorType keeps a list of all Odor source objects in the environment.
Definition at line 27 of file OdorType.h.
AnimatSim::Environment::OdorType::OdorType | ( | ) |
Default constructor.
Definition at line 47 of file OdorType.cpp.
References m_fltDiffusionConstant.
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Destructor.
Definition at line 58 of file OdorType.cpp.
References m_aryOdorSources, and StdUtils::Std_TraceMsg().
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Adds an odor source to the list of odors that are emitting this type of odor.
[in,out] | lpOdor | Pointer to an odor emitting this OdorType. |
Definition at line 131 of file OdorType.cpp.
References FindOdorSource(), AnimatSim::AnimatBase::ID(), and m_aryOdorSources.
Referenced by AnimatSim::Environment::Odor::SetOdorType().
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Calculates the odor value for this OdorType for a given sensor location.
This loops through all of the odors that are emitting this OdorType and calculates the odor strength for each one based on its distance from the specified sensor. This is the total odor strength for the sensor.
[in,out] | oSensorPos | The sensor position. |
Definition at line 153 of file OdorType.cpp.
References AnimatSim::Environment::Odor::CalculateOdorValue(), and m_aryOdorSources.
Referenced by AnimatSim::Environment::Bodies::OdorSensor::StepSimulation().
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Gets the diffusion constant.
Definition at line 77 of file OdorType.cpp.
References m_fltDiffusionConstant.
Referenced by AnimatSim::Environment::Odor::CalculateOdorValue(), and SetData().
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Sets the diffusion constant.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 88 of file OdorType.cpp.
References AnimatSim::Simulator::DistanceUnits(), m_fltDiffusionConstant, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Finds the odor source with the specified GUID ID.
strOdorID | GUID ID of the Odor to find. |
bThrowError | If true and the odor is not found then throw an error, else return NULL if not found |
Definition at line 109 of file OdorType.cpp.
References m_aryOdorSources, and StdUtils::Std_CheckString().
Referenced by AddOdorSource().
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 191 of file OdorType.cpp.
References AnimatSim::AnimatBase::QueryProperties().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 171 of file OdorType.cpp.
References DiffusionConstant(), AnimatSim::AnimatBase::SetData(), and StdUtils::Std_CheckString().