AnimatLab  2
Test
VortexAnimatSim::Environment::VsLight Class Reference

Vortex physical structure implementation. More...

#include <VsLight.h>

+ Inheritance diagram for VortexAnimatSim::Environment::VsLight:
+ Collaboration diagram for VortexAnimatSim::Environment::VsLight:

Public Member Functions

 VsLight ()
 Default constructor. More...
 
virtual ~VsLight ()
 Destructor. More...
 
virtual void Ambient (CStdColor &aryColor)
 
virtual void Create ()
 
virtual void Diffuse (CStdColor &aryColor)
 
virtual void Enabled (bool bVal)
 Enables the node. More...
 
virtual osg::Group * ParentOSG ()
 
virtual void Physics_Resize ()
 
virtual void Physics_SetColor ()
 
virtual void Position (CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the local position. (m_oPosition) More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void Specular (CStdColor &aryColor)
 
- Public Member Functions inherited from AnimatSim::Environment::Light
 Light (void)
 Default constructor. More...
 
virtual ~Light (void)
 Destructor. More...
 
virtual void ConstantAttenRatio (float fltVal)
 
virtual float ConstantAttenRatio ()
 
virtual bool Enabled ()
 Tells whether this light is enabled. More...
 
virtual void LatitudeSegments (int iVal)
 Latitude segments. More...
 
virtual int LatitudeSegments ()
 Gets the latitude segments. More...
 
virtual void LightNumber (int iVal)
 Sets the light number. More...
 
virtual int LightNumber ()
 Gets the light number. More...
 
virtual void LinearAttenDistance (float fltVal, bool bUseScaling=true)
 
virtual float LinearAttenDistance ()
 
virtual void Load (CStdXml &oXml)
 
virtual void LongtitudeSegments (int iVal)
 Longtitude segments. More...
 
virtual int LongtitudeSegments ()
 Gets the longtitude segments. More...
 
virtual void QuadraticAttenDistance (float fltVal, bool bUseScaling=true)
 
virtual float QuadraticAttenDistance ()
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual float Radius ()
 Gets the radius. More...
 
virtual void Radius (float fltVal, bool bUseScaling=true)
 Sets the radius. More...
 
virtual void Resize ()
 Called when this object has been resized. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Called when the visual selection mode changed in GUI. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
- Public Member Functions inherited from AnimatSim::Environment::MovableItem
 MovableItem (void)
 Default constructor. More...
 
virtual ~MovableItem (void)
 Destructor. More...
 
virtual CStdFPoint AbsolutePosition ()
 Gets the absolute position of this body part. More...
 
virtual void AbsolutePosition (CStdFPoint &oPoint)
 Sets the absolute position of this body part. (m_oAbsPosition) More...
 
virtual void AbsolutePosition (float fltX, float fltY, float fltZ)
 Sets the absolute position of this body part. (m_oAbsPosition) More...
 
virtual void AddBodyClicked (float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)
 Called when the user clicks on this object while the AddBody mode is active. More...
 
virtual bool AllowMouseManipulation ()
 Tells if a given part can be manipulated using the mouse and draggers. More...
 
virtual bool AllowRotateDragX ()
 Gets whether this body part can be rotated along the x-axis by the user with the drag handlers. More...
 
virtual bool AllowRotateDragY ()
 Gets whether this body part can be rotated along the y-axis by the user with the drag handlers. More...
 
virtual bool AllowRotateDragZ ()
 Gets whether this body part can be rotated along the z-axis by the user with the drag handlers. More...
 
virtual bool AllowTranslateDragX ()
 Gets whether this body part can be translated along the x-axis by the user with the drag handlers. More...
 
virtual bool AllowTranslateDragY ()
 Gets whether this body part can be translated along the y-axis by the user with the drag handlers. More...
 
virtual bool AllowTranslateDragZ ()
 Gets whether this body part can be translated along the z-axis by the user with the drag handlers. More...
 
virtual float Alpha ()
 Gets the current alpha. More...
 
virtual void Alpha (float fltAlpha)
 Sets the current alpha. More...
 
virtual CStdColorAmbient ()
 Gets the ambient color value. More...
 
virtual void Ambient (float *aryColor)
 Sets the Ambient color. More...
 
virtual void Ambient (std::string strXml)
 Loads the Ambient color from an XML data packet. More...
 
virtual bool CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
 Calculates the local position values for matrix transform for the part to be in a specific world position. More...
 
virtual IMovableItemCallbackCallback ()
 Gets the callback interface pointer. This is an interface pointer to a callback class that allows us to notify the GUI of events that occur within the simulation. More...
 
virtual void Callback (IMovableItemCallback *lpCallback)
 Sets the callback interface pointer. This is an interface pointer to a callback class that allows us to notify the GUI of events that occur within the simulation. More...
 
virtual float CollisionsAlpha ()
 Gets the collisions alpha. More...
 
virtual void CollisionsAlpha (float fltVal)
 Sets the collisions alpha. More...
 
virtual CStdColorDiffuse ()
 Gets the diffuse color. More...
 
virtual void Diffuse (float *aryColor)
 Sets the Diffuse color. More...
 
virtual void Diffuse (std::string strXml)
 Loads the Diffuse color from an XML data packet. More...
 
virtual BoundingBox GetBoundingBox ()
 Gets the bounding box for this part. More...
 
virtual float GetBoundingRadius ()
 Gets the bounding radius of this part. More...
 
virtual CStdFPoint GetCurrentPosition ()
 Gets the current position of this part. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 
virtual float GraphicsAlpha ()
 Gets the graphics alpha. More...
 
virtual void GraphicsAlpha (float fltVal)
 Sets the graphics alpha. More...
 
virtual bool IsSelected ()
 Query if this object is selected. More...
 
virtual bool IsVisible ()
 Query if this object is visible. More...
 
virtual void IsVisible (bool bVal)
 Sets whether this part is visible or not. More...
 
virtual float JointsAlpha ()
 Gets the joints alpha. More...
 
virtual void JointsAlpha (float fltVal)
 Sets the joints alpha. More...
 
virtual std::string LocalTransformationMatrixString ()
 Returns a string representation of the transformation matrix of this object. This is primarily used to save off the transform matrix into the project file. More...
 
virtual void OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
 Orients a new part based on where the parent was clicked and the normal of the surface face. More...
 
RigidBodyParent ()
 Gets the parent RigidBody of this part. More...
 
void Parent (RigidBody *lpValue)
 Sets the parent RigidBody of this part. More...
 
virtual IPhysicsMovableItemPhysicsMovableItem ()
 Gets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
 
virtual void PhysicsMovableItem (IPhysicsMovableItem *lpBase)
 Sets the physics body interface pointer. This is an interface reference to the Vs version of this object. It will allow us to call methods directly in the Vs (OSG) version of the object directly without having to overload a bunch of methods in each box, sphere, etc.. More...
 
virtual CStdFPoint Position ()
 Gets the local position. (m_oPosition) More...
 
virtual void Position (float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the local position. (m_oPosition) More...
 
virtual void Position (std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet. More...
 
virtual float ReceptiveFieldsAlpha ()
 Gets the receptive fields alpha. More...
 
virtual void ReceptiveFieldsAlpha (float fltVal)
 Sets the receptive fields alpha. More...
 
virtual CStdFPoint ReportPosition ()
 Gets the reported local position. (m_oReportPosition). More...
 
virtual void ReportPosition (CStdFPoint &oPoint)
 Sets the reported local position. (m_oReportPosition). More...
 
virtual void ReportPosition (float fltX, float fltY, float fltZ)
 Sets the reported local position. (m_oReportPosition). More...
 
virtual CStdFPoint ReportRotation ()
 Gets the reported rotation of this part. (m_oReportRotation) More...
 
virtual void ReportRotation (CStdFPoint &oPoint)
 Sets the reported rotation of this part. (m_oReportRotation) More...
 
virtual void ReportRotation (float fltX, float fltY, float fltZ)
 Sets the reported rotation of this part. (m_oReportRotation) More...
 
virtual CStdFPoint ReportWorldPosition ()
 Gets the reported world position. (m_oReportWorldPosition) More...
 
virtual void ReportWorldPosition (CStdFPoint &oPoint)
 Sets the reported world position (m_oReportWorldPosition) More...
 
virtual void ReportWorldPosition (float fltX, float fltY, float fltZ)
 Sets the reported world position (m_oReportWorldPosition) More...
 
virtual CStdFPoint Rotation ()
 Gets the rotation of this body in radians. More...
 
virtual void Rotation (CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the rotation of this body in radians. (m_oRotation) More...
 
virtual void Rotation (float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the rotation of this body in radians. (m_oRotation) More...
 
virtual void Rotation (std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)
 Sets the rotation of this body in radians. (m_oRotation). This method is primarily used by the GUI to reset the rotation using an xml data packet. More...
 
virtual CStdFPoint SelectedVertex ()
 Gets the relative position of the selected vertex. (m_vSelectedVertex) More...
 
virtual void SelectedVertex (CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)
 Sets the relative position of the selected vertex. (m_vSelectedVertex) More...
 
virtual void SelectedVertex (float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)
 Sets the relative position of the selected vertex. (m_vSelectedVertex) More...
 
virtual void SetBoundingBox (int iIdx, float fltVal)
 Sets one dimension of the bounding box. This does nothing for all parts except a mesh. More...
 
virtual float Shininess ()
 Gets the shininess. More...
 
virtual void Shininess (float fltVal)
 Sets the shininess value. More...
 
virtual float SimulationAlpha ()
 Gets the simulation alpha. More...
 
virtual void SimulationAlpha (float fltVal)
 Sets the simulation alpha. More...
 
virtual CStdColorSpecular ()
 Gets the specular color. More...
 
virtual void Specular (float *aryColor)
 Sets the Specular color. More...
 
virtual void Specular (std::string strXml)
 Loads the Specular color from an XML data packet. More...
 
virtual std::string Texture ()
 Gets the texture filename. More...
 
virtual void Texture (std::string strValue)
 Sets the Texture filename. More...
 
virtual CStdFPoint UpdateAbsolutePosition ()
 
virtual void UserDefinedDraggerRadius (float fltRadius)
 User defined dragger radius. More...
 
virtual float UserDefinedDraggerRadius ()
 Gets the user defined dragger radius. More...
 
virtual int VisualSelectionType ()
 Gets the visual selection type for this part. More...
 
- Public Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void BuildLocalMatrix ()
 
virtual void BuildLocalMatrix (CStdFPoint localPos, CStdFPoint localRot, std::string strName)
 
virtual void CreateItem ()
 
virtual void EndGripDrag ()
 
virtual osg::Matrix FinalMatrix ()
 
virtual osg::MatrixTransform * GetCameraMatrixTransform ()
 Gets the matrix transform used by the camera for the mouse spring. More...
 
virtual osg::MatrixTransform * GetMatrixTransform ()
 
virtual CStdFPoint GetOSGWorldCoords ()
 
virtual osg::Matrix GetOSGWorldMatrix (bool bUpdate=false)
 
virtual osg::Matrix GetParentWorldMatrix ()
 
virtual VsSimulatorGetVsSimulator ()
 
virtual osg::Matrix GetWorldMatrix ()
 
virtual osg::Matrix LocalMatrix ()
 
virtual osg::Group * NodeGroup ()
 
virtual void Physics_AfterResetSimulation ()
 
virtual bool Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)
 
virtual void Physics_CollectData ()
 
virtual void Physics_CollectExtraData ()
 
virtual BoundingBox Physics_GetBoundingBox ()
 
virtual float Physics_GetBoundingRadius ()
 
virtual float * Physics_GetDataPointer (const std::string &strDataType)
 
virtual std::string Physics_GetLocalTransformMatrixString ()
 
virtual std::string Physics_ID ()
 
virtual void Physics_LoadLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)
 
virtual void Physics_PositionChanged ()
 
virtual void Physics_ResetGraphicsAndPhysics ()
 
virtual void Physics_ResetSimulation ()
 
virtual void Physics_ResizeDragHandler (float fltRadius)
 
virtual void Physics_RotationChanged ()
 
virtual void Physics_SaveLocalTransformMatrix (CStdXml &oXml)
 
virtual void Physics_Selected (bool bValue, bool bSelectMultiple)
 
virtual void Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos)
 
virtual void Physics_SetChild (MovableItem *lpParent)
 
virtual void Physics_SetParent (MovableItem *lpParent)
 
virtual void Physics_TextureChanged ()
 
virtual void Physics_UpdateAbsolutePosition ()
 
virtual void Physics_UpdateMatrix ()
 
virtual osg::Group * RootGroup ()
 
virtual void SetAlpha ()
 
virtual void SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess)
 
virtual void SetCulling ()
 
virtual void SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha)
 
virtual void SetTexture (std::string strTexture)
 
virtual void SetVisible (bool bVisible)
 
virtual void SetVisible (osg::Node *osgNode, bool bVisible)
 
virtual VsMovableItemVsParent ()
 
virtual void WorldToBodyCoords (VxReal3 vWorldPos, StdVector3 &vLocalPos)
 
- Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem
virtual void Physics_SetChild (MovableItem *lpChild)=0
 
virtual void Physics_SetParent (MovableItem *lpParent)=0
 

Protected Member Functions

virtual void CreateGraphicsGeometry ()
 
virtual void DeleteGraphics ()
 
virtual void DeletePhysics ()
 
virtual int GetGlLight ()
 
virtual void SetAttenuation ()
 
virtual void SetThisPointers ()
 
virtual void SetupGraphics ()
 
virtual void SetupLighting ()
 
virtual void SetupPhysics ()
 
- Protected Member Functions inherited from AnimatSim::Environment::Light
virtual void UpdateData ()
 Called to collect any body data for this part. More...
 
- Protected Member Functions inherited from AnimatSim::Environment::MovableItem
virtual void LoadPosition (CStdXml &oXml)
 Loads the items position. More...
 
virtual void LoadRotation (CStdXml &oXml)
 Loads the items rotation. More...
 
- Protected Member Functions inherited from VortexAnimatSim::Environment::VsMovableItem
virtual void AttachedPartMovedOrRotated (std::string strID)
 
virtual void CreateDragger (std::string strName)
 
virtual void CreateGeometry ()
 
virtual void CreatePhysicsGeometry ()
 
virtual void CreateSelectedGraphics (std::string strName)
 
virtual void CreateSelectedVertex (std::string strName)
 
virtual void DeleteSelectedVertex ()
 
virtual void GeometryRotationMatrix (osg::Matrix osgGeometryMT)
 
virtual void HideSelectedVertex ()
 
virtual void LocalMatrix (osg::Matrix osgLocalMT)
 
virtual void ResizePhysicsGeometry ()
 
virtual void ShowSelectedVertex ()
 
virtual void UpdatePositionAndRotationFromMatrix ()
 
virtual void UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT)
 
virtual void UpdateWorldMatrix ()
 

Protected Attributes

AnimatSim::Environment::Lightm_lpThisLI
 
osg::ref_ptr< osg::Light > m_osgLight
 
osg::ref_ptr< osg::LightSource > m_osgLightSource
 
- Protected Attributes inherited from AnimatSim::Environment::Light
float m_fltConstantAttenRatio
 The constant attenuation ratio.
 
float m_fltLinearAttenDistance
 The linear attenuation distance.
 
float m_fltQuadraticAttenDistance
 The quadratic attenuation distance.
 
float m_fltRadius
 The radius of the sphere.
 
int m_iLatitudeSegments
 Number of segments along the latitude direction that are used to build the sphere.
 
int m_iLightNum
 Zero-based index of the light number. OSG only allows 8 lights.
 
int m_iLongtitudeSegments
 Number of segments along the longtitude direction that are used to build the sphere.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 
- Protected Attributes inherited from AnimatSim::Environment::MovableItem
bool m_bIsSelected
 Keeps track of whether this movable item has been selected or not.
 
bool m_bIsVisible
 
float m_fltAlpha
 The current alpha transparency for this body part.
 
float m_fltCollisionsAlpha
 The alpha transparency used in the Collisions VisualSelectionMode.
 
float m_fltGraphicsAlpha
 The alpha transparency used in the Graphics VisualSelectionMode.
 
float m_fltJointsAlpha
 The alpha transparency used in the Joints VisualSelectionMode.
 
float m_fltReceptiveFieldsAlpha
 The alpha transparency used in the Receptive Fields VisualSelectionMode.
 
float m_fltReportIsVisible
 
float m_fltShininess
 The shininess of the part. A value between 0 and 128.
 
float m_fltSimulationAlpha
 The alpha transparency used in the Simulation VisualSelectionMode.
 
float m_fltUserDefinedDraggerRadius
 User defined drag handle radius. If this is -1 then the user has not set the value and the default is used.
 
IMovableItemCallbackm_lpCallback
 
Simulatorm_lpMovableSim
 The pointer to a Simulation.
 
RigidBodym_lpParent
 
IPhysicsMovableItemm_lpPhysicsMovableItem
 
CStdFPoint m_oAbsPosition
 
CStdFPoint m_oPosition
 These are rotation and position coords relative to the parent if this is a body part.
 
CStdFPoint m_oReportPosition
 This is used for reporting the position back to the GUI. It is the position scaled for distance units.
 
CStdFPoint m_oReportRotation
 
CStdFPoint m_oReportWorldPosition
 This is used for reporting the position back to the GUI. It is the world position scaled for distance units.
 
CStdFPoint m_oRotation
 
std::string m_strTexture
 An optional texture to apply to the rigid body.
 
CStdColor m_vAmbient
 The ambient color to apply to this part. It is specified as red, green, blue, and alpha.
 
CStdColor m_vDiffuse
 The diffuse color to apply to this part. It is specified as red, green, blue, and alpha.
 
CStdFPoint m_vSelectedVertex
 The relative position of the selected vertex.
 
CStdColor m_vSpecular
 The specular color to apply to this part. It is specified as red, green, blue, and alpha.
 
- Protected Attributes inherited from VortexAnimatSim::Environment::VsMovableItem
bool m_bCullBackfaces
 
osg::StateAttribute::GLMode m_eTextureMode
 
float m_fltNullReport
 This is used to report back 0 from GetDataPointer for items that are not supported in vortex.
 
VsMovableItemm_lpParentVsMI
 
AnimatBase * m_lpThisAB
 
MovableItem * m_lpThisMI
 
VsMovableItemm_lpThisVsMI
 
osg::ref_ptr< osg::CullFace > m_osgCull
 
osg::ref_ptr< VsDragger > m_osgDragger
 
osg::Matrix m_osgFinalMatrix
 
osg::ref_ptr< osg::Geometry > m_osgGeometry
 
osg::ref_ptr< osg::MatrixTransform > m_osgGeometryRotationMT
 
osg::Matrix m_osgLocalMatrix
 
osg::ref_ptr< osg::Material > m_osgMaterial
 
osg::ref_ptr< osgManipulator::Selection > m_osgMT
 
osg::ref_ptr< osg::Node > m_osgNode
 
osg::ref_ptr< osg::Group > m_osgNodeGroup
 
osg::ref_ptr< osg::Group > m_osgParent
 
osg::ref_ptr< osg::Group > m_osgRoot
 
osg::ref_ptr< osg::Group > m_osgSelectedGroup
 
osg::ref_ptr< osg::MatrixTransform > m_osgSelVertexMT
 
osg::ref_ptr< osg::Geode > m_osgSelVertexNode
 
osg::ref_ptr< osg::StateSet > m_osgStateSet
 
osg::ref_ptr< osg::Texture2D > m_osgTexture
 
osg::Matrix m_osgWorldMatrix
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::Environment::Light
static LightCastToDerived (AnimatBase *lpBase)
 

Detailed Description

Vortex physical structure implementation.

Author
dcofer
Date
4/25/2011

Definition at line 25 of file VsLight.h.

Constructor & Destructor Documentation

VortexAnimatSim::Environment::VsLight::VsLight ( )

Default constructor.

Author
dcofer
Date
4/25/2011

Definition at line 31 of file VsLight.cpp.

VortexAnimatSim::Environment::VsLight::~VsLight ( )
virtual

Destructor.

Author
dcofer
Date
4/25/2011

Definition at line 43 of file VsLight.cpp.

References StdUtils::Std_TraceMsg().

+ Here is the call graph for this function:

Member Function Documentation

void VortexAnimatSim::Environment::VsLight::Enabled ( bool  bValue)
virtual

Enables the node.

Some types of nodes can be enabled/disabled. This sets the enabled state of the object.

Author
dcofer
Date
2/24/2011
Parameters
bValuetrue to enable.

Reimplemented from AnimatSim::Environment::Light.

Definition at line 68 of file VsLight.cpp.

References AnimatSim::Environment::Light::Enabled().

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void VortexAnimatSim::Environment::VsLight::Position ( CStdFPoint &  oPoint,
bool  bUseScaling = true,
bool  bFireChangeEvent = false,
bool  bUpdateMatrix = true 
)
virtual

Sets the local position. (m_oPosition)

Author
dcofer
Date
3/2/2011
Parameters
[in,out]oPointThe new point to use to set the local position.
bUseScalingIf true then the position values that are passed in will be scaled by the unit scaling values.
bFireChangeEventIf true then this will call the IMovableItemCallback->PositionChanged callback method to inform the GUI that the part has moved. If false then this callback will be skipped.
bUpdateMatrixIf true then the IPhysicsMovableItem->Physics_UpdateMatrix method will be called so that the osg graphics will be updated. If false then this will be skipped.

Reimplemented from AnimatSim::Environment::MovableItem.

Definition at line 83 of file VsLight.cpp.

References AnimatSim::Environment::MovableItem::m_oPosition.

void VortexAnimatSim::Environment::VsLight::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 240 of file VsLight.cpp.


The documentation for this class was generated from the following files: