AbsolutePosition() | AnimatSim::Environment::MovableItem | virtual |
AbsolutePosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
AbsolutePosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ) | AnimatSim::Environment::MovableItem | virtual |
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AllowMouseManipulation() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragX() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragY() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragZ() | AnimatSim::Environment::MovableItem | virtual |
AllowTranslateDragX() | AnimatSim::Environment::MovableItem | virtual |
AllowTranslateDragY() | AnimatSim::Environment::MovableItem | virtual |
AllowTranslateDragZ() | AnimatSim::Environment::MovableItem | virtual |
Alpha() | AnimatSim::Environment::MovableItem | virtual |
Alpha(float fltAlpha) | AnimatSim::Environment::MovableItem | virtual |
Ambient(CStdColor &aryColor) (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
AnimatSim::Environment::Light::Ambient() | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Ambient(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Ambient(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
BuildLocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) | AnimatSim::Environment::MovableItem | virtual |
CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
Callback() | AnimatSim::Environment::MovableItem | virtual |
Callback(IMovableItemCallback *lpCallback) | AnimatSim::Environment::MovableItem | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | inlinestatic |
CollisionsAlpha() | AnimatSim::Environment::MovableItem | virtual |
CollisionsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
ConstantAttenRatio(float fltVal) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
ConstantAttenRatio() (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
Create() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
DeleteGraphics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
DeletePhysics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | inlineprotectedvirtual |
DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
Diffuse(CStdColor &aryColor) (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
AnimatSim::Environment::Light::Diffuse() | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Diffuse(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Diffuse(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
Enabled(bool bVal) | VortexAnimatSim::Environment::VsLight | virtual |
AnimatSim::Environment::Light::Enabled() | AnimatSim::Environment::Light | virtual |
EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
GetBoundingBox() | AnimatSim::Environment::MovableItem | virtual |
GetBoundingRadius() | AnimatSim::Environment::MovableItem | virtual |
GetCameraMatrixTransform() | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetCurrentPosition() | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::GetDataPointer(const std::string &strDataType) | AnimatSim::AnimatBase | virtual |
GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
GetGlLight() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GraphicsAlpha() | AnimatSim::Environment::MovableItem | virtual |
GraphicsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Initialize() | AnimatSim::AnimatBase | virtual |
IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | |
IsSelected() | AnimatSim::Environment::MovableItem | virtual |
IsVisible() | AnimatSim::Environment::MovableItem | virtual |
IsVisible(bool bVal) | AnimatSim::Environment::MovableItem | virtual |
JointsAlpha() | AnimatSim::Environment::MovableItem | virtual |
JointsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
LatitudeSegments(int iVal) | AnimatSim::Environment::Light | virtual |
LatitudeSegments() | AnimatSim::Environment::Light | virtual |
Light(void) | AnimatSim::Environment::Light | |
LightNumber(int iVal) | AnimatSim::Environment::Light | virtual |
LightNumber() | AnimatSim::Environment::Light | virtual |
LinearAttenDistance(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
LinearAttenDistance() (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
LoadPosition(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
LoadRotation(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
LocalTransformationMatrixString() | AnimatSim::Environment::MovableItem | virtual |
LongtitudeSegments(int iVal) | AnimatSim::Environment::Light | virtual |
LongtitudeSegments() | AnimatSim::Environment::Light | virtual |
m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bIsSelected | AnimatSim::Environment::MovableItem | protected |
m_bIsVisible | AnimatSim::Environment::MovableItem | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_fltAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltCollisionsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltConstantAttenRatio | AnimatSim::Environment::Light | protected |
m_fltGraphicsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltJointsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltLinearAttenDistance | AnimatSim::Environment::Light | protected |
m_fltNullReport | VortexAnimatSim::Environment::VsMovableItem | protected |
m_fltQuadraticAttenDistance | AnimatSim::Environment::Light | protected |
m_fltRadius | AnimatSim::Environment::Light | protected |
m_fltReceptiveFieldsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | protected |
m_fltShininess | AnimatSim::Environment::MovableItem | protected |
m_fltSimulationAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltUserDefinedDraggerRadius | AnimatSim::Environment::MovableItem | protected |
m_iLatitudeSegments | AnimatSim::Environment::Light | protected |
m_iLightNum | AnimatSim::Environment::Light | protected |
m_iLongtitudeSegments | AnimatSim::Environment::Light | protected |
m_lpCallback | AnimatSim::Environment::MovableItem | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpMovableSim | AnimatSim::Environment::MovableItem | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpParent | AnimatSim::Environment::MovableItem | protected |
m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpPhysicsMovableItem | AnimatSim::Environment::MovableItem | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisLI (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protected |
m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_oAbsPosition | AnimatSim::Environment::MovableItem | protected |
m_oPosition | AnimatSim::Environment::MovableItem | protected |
m_oReportPosition | AnimatSim::Environment::MovableItem | protected |
m_oReportRotation | AnimatSim::Environment::MovableItem | protected |
m_oReportWorldPosition | AnimatSim::Environment::MovableItem | protected |
m_oRotation | AnimatSim::Environment::MovableItem | protected |
m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgGeometryRotationMT | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgLight (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protected |
m_osgLightSource (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protected |
m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strTexture | AnimatSim::Environment::MovableItem | protected |
m_strType | AnimatSim::AnimatBase | protected |
m_vAmbient | AnimatSim::Environment::MovableItem | protected |
m_vDiffuse | AnimatSim::Environment::MovableItem | protected |
m_vSelectedVertex | AnimatSim::Environment::MovableItem | protected |
m_vSpecular | AnimatSim::Environment::MovableItem | protected |
MovableItem(void) | AnimatSim::Environment::MovableItem | |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) | AnimatSim::Environment::MovableItem | virtual |
Parent() | AnimatSim::Environment::MovableItem | |
Parent(RigidBody *lpValue) | AnimatSim::Environment::MovableItem | |
ParentOSG() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_CollectData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_Resize() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetChild(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_SetColor() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
PhysicsMovableItem() | AnimatSim::Environment::MovableItem | virtual |
PhysicsMovableItem(IPhysicsMovableItem *lpBase) | AnimatSim::Environment::MovableItem | virtual |
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | VortexAnimatSim::Environment::VsLight | virtual |
AnimatSim::Environment::Light::Position() | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QuadraticAttenDistance(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
QuadraticAttenDistance() (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::Environment::Light | virtual |
Radius() | AnimatSim::Environment::Light | virtual |
Radius(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::Light | virtual |
ReceptiveFieldsAlpha() | AnimatSim::Environment::MovableItem | virtual |
ReceptiveFieldsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
ReportPosition() | AnimatSim::Environment::MovableItem | virtual |
ReportPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
ReportRotation() | AnimatSim::Environment::MovableItem | virtual |
ReportRotation(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportRotation(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition() | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | VortexAnimatSim::Environment::VsLight | virtual |
Resize() | AnimatSim::Environment::Light | virtual |
ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Rotation() | AnimatSim::Environment::MovableItem | virtual |
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::Environment::Light | virtual |
AnimatSim::AnimatBase::Selected() | AnimatSim::AnimatBase | virtual |
SelectedVertex() | AnimatSim::Environment::MovableItem | virtual |
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
SetAlpha() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetAttenuation() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
SetBoundingBox(int iIdx, float fltVal) | AnimatSim::Environment::MovableItem | virtual |
SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::Environment::Light | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Light) | AnimatSim::Environment::Light | virtual |
AnimatSim::AnimatBase::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetThisPointers() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
SetupGraphics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
SetupLighting() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | protectedvirtual |
SetupPhysics() (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | inlineprotectedvirtual |
SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Shininess() | AnimatSim::Environment::MovableItem | virtual |
Shininess(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
SimulationAlpha() | AnimatSim::Environment::MovableItem | virtual |
SimulationAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Specular(CStdColor &aryColor) (defined in VortexAnimatSim::Environment::VsLight) | VortexAnimatSim::Environment::VsLight | virtual |
AnimatSim::Environment::Light::Specular() | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Specular(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
AnimatSim::Environment::Light::Specular(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
StepSimulation() | AnimatSim::AnimatBase | virtual |
Texture() | AnimatSim::Environment::MovableItem | virtual |
Texture(std::string strValue) | AnimatSim::Environment::MovableItem | virtual |
TimeStepModified() | AnimatSim::AnimatBase | virtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
UpdateData() | AnimatSim::Environment::Light | protectedvirtual |
UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UserDefinedDraggerRadius(float fltRadius) | AnimatSim::Environment::MovableItem | virtual |
UserDefinedDraggerRadius() | AnimatSim::Environment::MovableItem | virtual |
VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::Environment::Light | virtual |
VisualSelectionType() | AnimatSim::Environment::MovableItem | virtual |
VsLight() | VortexAnimatSim::Environment::VsLight | |
VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | |
VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | virtual |
~Light(void) | AnimatSim::Environment::Light | virtual |
~MovableItem(void) | AnimatSim::Environment::MovableItem | virtual |
~VsLight() | VortexAnimatSim::Environment::VsLight | virtual |
~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |