AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
BuildLocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
DeleteGraphics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
DeletePhysics()=0 (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedpure virtual |
DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
GetCameraMatrixTransform() | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | |
IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | |
LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_eControlType (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protected |
m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_fltNullReport | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisBP (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protected |
m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgGeometryRotationMT | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
ParentOSG()=0 (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | pure virtual |
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ChildBodyAdded(RigidBody *lpChild) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ChildBodyRemoved(bool bHasStaticJoint) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_CollectData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_ContactSensorAdded(ContactSensor *lpSensor) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ContactSensorRemoved() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_DeleteStickyLock() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_FluidDataChanged() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetDensity()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetMass()=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_GetVelocityAtPoint(float x, float y, float z)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_HasCollisionGeometry() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_IsDefined() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_IsGeometryDefined() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_Resize()=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResizeSelectedReceptiveFieldVertex() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetChild(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_SetColor() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetDensity(float fltVal) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetFreeze(bool bVal) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetMass(float fltVal) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetMaterialID(std::string strID) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_SetVelocityDamping(float fltLinear, float fltAngular) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_StepHydrodynamicSimulation() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_UpdateNode() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_WakeDynamics() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
SetAlpha() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetBody()=0 (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | pure virtual |
SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetThisPointers() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protectedvirtual |
SetupGraphics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
SetupPhysics()=0 (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedpure virtual |
SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
VsBody() | VortexAnimatSim::Environment::VsBody | |
VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | |
VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | virtual |
~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | virtual |
~VsBody() | VortexAnimatSim::Environment::VsBody | virtual |
~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |