AnimatLab
2
Test
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A common class for all joint data specific to vortex. More...
#include <OsgJoint.h>
Public Member Functions | |
virtual void | BuildLocalMatrix () |
Builds the local matrix. More... | |
virtual void | BuildLocalMatrix (CStdFPoint localPos, CStdFPoint vLocalOffset, CStdFPoint localRot, std::string strName) |
virtual osg::MatrixTransform * | ChildOSG () |
virtual void | DeleteGraphics () |
virtual void | EndGripDrag () |
virtual osg::Matrix | GetChildComMatrix (bool bInvert=false) |
virtual osg::Matrix | GetChildPhysicsWorldMatrix () |
virtual osg::Matrix | GetChildWorldMatrix () |
virtual void | Initialize () |
virtual osg::MatrixTransform * | ParentOSG () |
virtual void | Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
virtual void | Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) |
virtual void | Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits) |
virtual bool | Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) |
virtual void | Physics_DisableCollision (RigidBody *lpBody) |
virtual void | Physics_EnableCollision (RigidBody *lpBody) |
virtual CStdFPoint | Physics_GetVelocityAtPoint (float x, float y, float z) |
virtual bool | Physics_IsGeometryDefined () |
virtual void | Physics_PositionChanged () |
virtual void | Physics_QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual void | Physics_ResetGraphicsAndPhysics () |
virtual void | Physics_ResetSimulation () |
virtual void | Physics_Resize () |
virtual void | Physics_RotationChanged () |
virtual void | Physics_SetChild (MovableItem *lpChild) |
virtual bool | Physics_SetData (const std::string &strDataType, const std::string &strValue) |
virtual void | Physics_SetParent (MovableItem *lpParent) |
virtual void | Physics_UpdateMatrix () |
virtual void | SetAlpha () |
virtual void | SetupGraphics () |
Sets up the graphics for the joint. More... | |
virtual void | SetupPhysics () |
virtual void | StartGripDrag () |
Public Member Functions inherited from OsgAnimatSim::Environment::OsgBody | |
OsgBody () | |
Default constructor. More... | |
virtual | ~OsgBody () |
Destructor. More... | |
virtual void | Physics_ChildBodyAdded (RigidBody *lpChild) |
virtual void | Physics_ChildBodyRemoved (bool bHasStaticJoint) |
virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor) |
virtual void | Physics_ContactSensorRemoved () |
virtual void | Physics_DeleteStickyLock () |
virtual void | Physics_FluidDataChanged () |
virtual float | Physics_GetDensity () |
virtual float | Physics_GetMass () |
virtual bool | Physics_HasCollisionGeometry () |
virtual void | Physics_ResizeSelectedReceptiveFieldVertex () |
virtual void | Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz) |
virtual void | Physics_SetDensity (float fltVal) |
virtual void | Physics_SetFreeze (bool bVal) |
virtual void | Physics_SetMass (float fltVal) |
virtual void | Physics_SetMaterialID (std::string strID) |
virtual void | Physics_SetVelocityDamping (float fltLinear, float fltAngular) |
virtual void | Physics_StepHydrodynamicSimulation () |
virtual void | Physics_UpdateNode () |
virtual void | Physics_WakeDynamics () |
Public Member Functions inherited from OsgAnimatSim::Environment::OsgMovableItem | |
virtual bool | AddOsgNodeToParent () |
virtual void | BuildLocalMatrix (CStdFPoint vLocalOffset) |
virtual void | CreateItem () |
virtual void | DeletePhysics (bool bIncludeChildren)=0 |
virtual osg::Matrix | FinalMatrix () |
virtual void | FinalMatrix (osg::Matrix vFinal) |
virtual osg::MatrixTransform * | GetCameraMatrixTransform () |
Gets the matrix transform used by the camera for the mouse spring. More... | |
virtual osg::Matrix | GetComMatrix (bool bInvert=false) |
virtual osg::MatrixTransform * | GetMatrixTransform () |
virtual OsgSimulator * | GetOsgSimulator () |
virtual CStdFPoint | GetOSGWorldCoords () |
virtual osg::Matrix | GetOSGWorldMatrix (bool bUpdate=false) |
virtual osg::Matrix | GetParentComMatrix (bool bInvert=false) |
virtual osg::Matrix | GetParentPhysicsWorldMatrix () |
virtual osg::Matrix | GetParentWorldMatrix () |
virtual osg::Matrix | GetPhysicsWorldMatrix () |
virtual osg::Matrix | GetWorldMatrix () |
virtual osg::Matrix | LocalMatrix () |
virtual osg::Group * | NodeGroup () |
virtual void | Physics_AfterResetSimulation () |
virtual void | Physics_CollectData () |
virtual void | Physics_CollectExtraData () |
virtual BoundingBox | Physics_GetBoundingBox () |
virtual float | Physics_GetBoundingRadius () |
virtual float * | Physics_GetDataPointer (const std::string &strDataType) |
virtual std::string | Physics_GetLocalTransformMatrixString () |
virtual std::string | Physics_ID () |
virtual void | Physics_LoadLocalTransformMatrix (CStdXml &oXml) |
virtual void | Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) |
virtual void | Physics_ResizeDragHandler (float fltRadius) |
virtual void | Physics_SaveLocalTransformMatrix (CStdXml &oXml) |
virtual void | Physics_Selected (bool bValue, bool bSelectMultiple) |
virtual void | Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos) |
virtual void | Physics_SetColor () |
virtual void | Physics_TextureChanged () |
virtual void | Physics_UpdateAbsolutePosition () |
virtual osg::Group * | RootGroup () |
virtual void | SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) |
virtual void | SetCulling () |
virtual void | SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) |
virtual void | SetTexture (std::string strTexture) |
virtual void | SetVisible (bool bVisible) |
virtual void | SetVisible (osg::Node *osgNode, bool bVisible) |
virtual OsgMovableItem * | VsParent () |
Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem | |
virtual void | Physics_SetChild (MovableItem *lpChild)=0 |
virtual void | Physics_SetParent (MovableItem *lpParent)=0 |
Public Member Functions inherited from AnimatSim::Environment::IPhysicsBody | |
virtual void | Physics_ChildBodyAdded (RigidBody *lpChild)=0 |
virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor)=0 |
virtual void | Physics_DisableCollision (RigidBody *lpBody)=0 |
virtual void | Physics_EnableCollision (RigidBody *lpBody)=0 |
virtual bool | Physics_IsDefined ()=0 |
Protected Member Functions | |
virtual void | CreateJointGraphics () |
Creates the default ball graphics. More... | |
virtual void | DeleteJointGraphics () |
virtual osg::Vec3d | NormalizeAxis (CStdFPoint vLocalRot) |
virtual void | ResetDraggerOnResize () |
virtual void | SetThisPointers () |
virtual void | UpdatePositionAndRotationFromMatrix () |
Protected Member Functions inherited from OsgAnimatSim::Environment::OsgMovableItem | |
virtual void | AttachedPartMovedOrRotated (std::string strID) |
virtual osg::Matrix | CalculateTransformRelativeToParent (osg::Matrix osgLocalMatrix) |
virtual void | CreateDragger (std::string strName) |
virtual void | CreateGeometry (bool bOverrideStatic=false) |
virtual void | CreateGraphicsGeometry () |
virtual void | CreatePhysicsGeometry () |
virtual void | CreateSelectedGraphics (std::string strName) |
virtual void | CreateSelectedVertex (std::string strName) |
virtual void | DeleteSelectedVertex () |
virtual void | GeometryRotationMatrix (osg::Matrix osgGeometryMT) |
virtual void | HideSelectedVertex () |
virtual void | InitializeGraphicsGeometry () |
virtual void | LocalMatrix (osg::Matrix osgLocalMT) |
virtual void | ResetPhyiscsAndChildJoints () |
virtual void | ResizePhysicsGeometry () |
virtual void | ShowSelectedVertex () |
virtual void | UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT) |
virtual void | UpdateWorldMatrix () |
Protected Attributes | |
Joint * | m_lpThisJoint |
OsgBody * | m_lpVsChild |
OsgBody * | m_lpVsParent |
osg::ref_ptr< osg::Geometry > | m_osgDefaultBall |
The osg default ball geometry. | |
osg::ref_ptr< osg::Material > | m_osgDefaultBallMat |
The osg default ball material. | |
osg::ref_ptr< osg::MatrixTransform > | m_osgDefaultBallMT |
The osg default ball matrix transform. | |
osg::ref_ptr< osg::StateSet > | m_osgDefaultBallSS |
The osg default ball state set. | |
osg::ref_ptr< osg::MatrixTransform > | m_osgJointMT |
The osg joint matrix transform. | |
CStdFPoint | m_vJointGraphicsRotOffset |
Rotational offset needed to make the joint graphics match the physics. | |
Protected Attributes inherited from OsgAnimatSim::Environment::OsgBody | |
DynamicsControlType | m_eControlType |
BodyPart * | m_lpThisBP |
Protected Attributes inherited from OsgAnimatSim::Environment::OsgMovableItem | |
bool | m_bCullBackfaces |
osg::StateAttribute::GLMode | m_eTextureMode |
OsgSimulator * | m_lpOsgSim |
OsgMovableItem * | m_lpParentVsMI |
AnimatBase * | m_lpThisAB |
MovableItem * | m_lpThisMI |
OsgMovableItem * | m_lpThisVsMI |
osg::ref_ptr< osg::CullFace > | m_osgCull |
osg::ref_ptr< osg::Node > | m_osgDebugNode |
osg::ref_ptr< OsgDragger > | m_osgDragger |
osg::Matrix | m_osgFinalMatrix |
osg::ref_ptr< osg::Geometry > | m_osgGeometry |
osg::ref_ptr< osg::MatrixTransform > | m_osgGeometryRotationMT |
osg::Matrix | m_osgLocalMatrix |
osg::ref_ptr< osg::Material > | m_osgMaterial |
osg::ref_ptr< osgManipulator::Selection > | m_osgMT |
osg::ref_ptr< osg::Node > | m_osgNode |
osg::ref_ptr< osg::Group > | m_osgNodeGroup |
osg::ref_ptr< osg::MatrixTransform > | m_osgParent |
osg::ref_ptr< osg::Group > | m_osgRoot |
osg::ref_ptr< osg::Group > | m_osgSelectedGroup |
osg::ref_ptr< osg::MatrixTransform > | m_osgSelVertexMT |
osg::ref_ptr< osg::Geode > | m_osgSelVertexNode |
osg::ref_ptr< osg::StateSet > | m_osgStateSet |
osg::ref_ptr< osg::Texture2D > | m_osgTexture |
osg::Matrix | m_osgWorldMatrix |
A common class for all joint data specific to vortex.
Definition at line 26 of file OsgJoint.h.
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virtual |
Builds the local matrix.
This method appears to not be needed here. It is just a pass through. However, if it is not here then the code will not compile because it tries to match to the other overload for some reason. Not sure why, but it does.
Reimplemented from OsgAnimatSim::Environment::OsgMovableItem.
Definition at line 339 of file OsgJoint.cpp.
Referenced by SetupGraphics().
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protectedvirtual |
Creates the default ball graphics.
Definition at line 151 of file OsgJoint.cpp.
References OsgAnimatSim::Environment::CreateSphereGeometry(), m_osgDefaultBall, m_osgDefaultBallMat, m_osgDefaultBallMT, m_osgDefaultBallSS, and m_osgJointMT.
Referenced by SetupGraphics().
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virtual |
Sets up the graphics for the joint.
This base joint class sets up a default ball graphics object. A few of the joint classes do not have any special graphics associated with them, so simply knowing where the joint is located is enough, and a ball to define that position is sufficient. This base code creates that graphics so that each derived class does not have to. If a joint does need special graphics then just override this function and define it yourself, but do not call this base method.
Reimplemented from OsgAnimatSim::Environment::OsgMovableItem.
Definition at line 196 of file OsgJoint.cpp.
References BuildLocalMatrix(), CreateJointGraphics(), m_osgJointMT, and m_vJointGraphicsRotOffset.