AnimatLab
2
Test
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Public Member Functions | |
virtual bool | AddOsgNodeToParent () |
virtual void | BuildLocalMatrix () |
virtual void | BuildLocalMatrix (CStdFPoint vLocalOffset) |
virtual void | BuildLocalMatrix (CStdFPoint localPos, CStdFPoint vLocalOffset, CStdFPoint localRot, std::string strName) |
virtual void | CreateItem () |
virtual void | DeleteGraphics () |
virtual void | DeletePhysics (bool bIncludeChildren)=0 |
virtual void | EndGripDrag () |
virtual osg::Matrix | FinalMatrix () |
virtual void | FinalMatrix (osg::Matrix vFinal) |
virtual osg::MatrixTransform * | GetCameraMatrixTransform () |
Gets the matrix transform used by the camera for the mouse spring. More... | |
virtual osg::Matrix | GetComMatrix (bool bInvert=false) |
virtual osg::MatrixTransform * | GetMatrixTransform () |
virtual OsgSimulator * | GetOsgSimulator () |
virtual CStdFPoint | GetOSGWorldCoords () |
virtual osg::Matrix | GetOSGWorldMatrix (bool bUpdate=false) |
virtual osg::Matrix | GetParentComMatrix (bool bInvert=false) |
virtual osg::Matrix | GetParentPhysicsWorldMatrix () |
virtual osg::Matrix | GetParentWorldMatrix () |
virtual osg::Matrix | GetPhysicsWorldMatrix () |
virtual osg::Matrix | GetWorldMatrix () |
virtual osg::Matrix | LocalMatrix () |
virtual osg::Group * | NodeGroup () |
virtual osg::MatrixTransform * | ParentOSG ()=0 |
virtual void | Physics_AfterResetSimulation () |
virtual bool | Physics_CalculateLocalPosForWorldPos (float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) |
virtual void | Physics_CollectData () |
virtual void | Physics_CollectExtraData () |
virtual BoundingBox | Physics_GetBoundingBox () |
virtual float | Physics_GetBoundingRadius () |
virtual float * | Physics_GetDataPointer (const std::string &strDataType) |
virtual std::string | Physics_GetLocalTransformMatrixString () |
virtual std::string | Physics_ID () |
virtual void | Physics_LoadLocalTransformMatrix (CStdXml &oXml) |
virtual void | Physics_OrientNewPart (float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) |
virtual void | Physics_PositionChanged () |
virtual void | Physics_ResetGraphicsAndPhysics () |
virtual void | Physics_ResetSimulation () |
virtual void | Physics_ResizeDragHandler (float fltRadius) |
virtual void | Physics_RotationChanged () |
virtual void | Physics_SaveLocalTransformMatrix (CStdXml &oXml) |
virtual void | Physics_Selected (bool bValue, bool bSelectMultiple) |
virtual void | Physics_SelectedVertex (float fltXPos, float fltYPos, float fltZPos) |
virtual void | Physics_SetChild (MovableItem *lpParent) |
virtual void | Physics_SetColor () |
virtual void | Physics_SetParent (MovableItem *lpParent) |
virtual void | Physics_TextureChanged () |
virtual void | Physics_UpdateAbsolutePosition () |
virtual void | Physics_UpdateMatrix () |
virtual osg::Group * | RootGroup () |
virtual void | SetAlpha () |
virtual void | SetColor (CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) |
virtual void | SetCulling () |
virtual void | SetMaterialAlpha (osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) |
virtual void | SetTexture (std::string strTexture) |
virtual void | SetupGraphics () |
virtual void | SetupPhysics ()=0 |
virtual void | SetVisible (bool bVisible) |
virtual void | SetVisible (osg::Node *osgNode, bool bVisible) |
virtual void | StartGripDrag () |
virtual OsgMovableItem * | VsParent () |
Public Member Functions inherited from AnimatSim::Environment::IPhysicsMovableItem | |
virtual void | Physics_Resize ()=0 |
virtual void | Physics_SetChild (MovableItem *lpChild)=0 |
virtual void | Physics_SetParent (MovableItem *lpParent)=0 |
Protected Member Functions | |
virtual void | AttachedPartMovedOrRotated (std::string strID) |
virtual osg::Matrix | CalculateTransformRelativeToParent (osg::Matrix osgLocalMatrix) |
virtual void | CreateDragger (std::string strName) |
virtual void | CreateGeometry (bool bOverrideStatic=false) |
virtual void | CreateGraphicsGeometry () |
virtual void | CreatePhysicsGeometry () |
virtual void | CreateSelectedGraphics (std::string strName) |
virtual void | CreateSelectedVertex (std::string strName) |
virtual void | DeleteSelectedVertex () |
virtual void | GeometryRotationMatrix (osg::Matrix osgGeometryMT) |
virtual void | HideSelectedVertex () |
virtual void | InitializeGraphicsGeometry () |
virtual void | LocalMatrix (osg::Matrix osgLocalMT) |
virtual void | ResetPhyiscsAndChildJoints () |
virtual void | ResizePhysicsGeometry () |
virtual void | SetThisPointers () |
virtual void | ShowSelectedVertex () |
virtual void | UpdatePositionAndRotationFromMatrix () |
virtual void | UpdatePositionAndRotationFromMatrix (osg::Matrix osgMT) |
virtual void | UpdateWorldMatrix () |
Protected Attributes | |
bool | m_bCullBackfaces |
osg::StateAttribute::GLMode | m_eTextureMode |
OsgSimulator * | m_lpOsgSim |
OsgMovableItem * | m_lpParentVsMI |
AnimatBase * | m_lpThisAB |
MovableItem * | m_lpThisMI |
OsgMovableItem * | m_lpThisVsMI |
osg::ref_ptr< osg::CullFace > | m_osgCull |
osg::ref_ptr< osg::Node > | m_osgDebugNode |
osg::ref_ptr< OsgDragger > | m_osgDragger |
osg::Matrix | m_osgFinalMatrix |
osg::ref_ptr< osg::Geometry > | m_osgGeometry |
osg::ref_ptr< osg::MatrixTransform > | m_osgGeometryRotationMT |
osg::Matrix | m_osgLocalMatrix |
osg::ref_ptr< osg::Material > | m_osgMaterial |
osg::ref_ptr< osgManipulator::Selection > | m_osgMT |
osg::ref_ptr< osg::Node > | m_osgNode |
osg::ref_ptr< osg::Group > | m_osgNodeGroup |
osg::ref_ptr< osg::MatrixTransform > | m_osgParent |
osg::ref_ptr< osg::Group > | m_osgRoot |
osg::ref_ptr< osg::Group > | m_osgSelectedGroup |
osg::ref_ptr< osg::MatrixTransform > | m_osgSelVertexMT |
osg::ref_ptr< osg::Geode > | m_osgSelVertexNode |
osg::ref_ptr< osg::StateSet > | m_osgStateSet |
osg::ref_ptr< osg::Texture2D > | m_osgTexture |
osg::Matrix | m_osgWorldMatrix |
Definition at line 13 of file OsgMovableItem.h.
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virtual |
Gets the matrix transform used by the camera for the mouse spring.
Sometimes it is necessary to rotate the geometry that was generated to match the correct orientation of the physics geometry. If this MT is set then this is added BEFORE the local matrix so we can make the graphics and physics geometries match. If it is not set then it is not used. The mouse spring needs to have the end matrix transform to work correctly, but I do not want to use that for the matrix other parts use because it adds an extra rotation that it should not to other parts then.
Definition at line 464 of file OsgMovableItem.cpp.
References m_osgGeometryRotationMT.
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protectedvirtual |
We are just manually resetting the sim positions back to their original values.
Definition at line 493 of file OsgMovableItem.cpp.
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protected |
Sometimes it is necessary to rotate the geometry that was generated to match the correct orientation of the physics geometry. If this MT is set then this is added BEFORE the local matrix so we can make the graphics and physics geometries match. If it is not set then it is not used.
Definition at line 47 of file OsgMovableItem.h.
Referenced by GetCameraMatrixTransform().