AbsolutePosition() | AnimatSim::Environment::MovableItem | virtual |
AbsolutePosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
AbsolutePosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ) | AnimatSim::Environment::BodyPart | virtual |
AddExternalNodeInput(int iTargetDataType, float fltInput) | AnimatSim::Environment::Joints::Hinge | virtual |
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
AddRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | protectedvirtual |
AfterResetSimulation() | AnimatSim::Environment::Joint | virtual |
AllowMouseManipulation() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragX() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragY() | AnimatSim::Environment::MovableItem | virtual |
AllowRotateDragZ() | AnimatSim::Environment::MovableItem | virtual |
AllowTranslateDragX() | AnimatSim::Environment::MovableItem | virtual |
AllowTranslateDragY() | AnimatSim::Environment::MovableItem | virtual |
AllowTranslateDragZ() | AnimatSim::Environment::MovableItem | virtual |
Alpha() | AnimatSim::Environment::MovableItem | virtual |
Alpha(float fltAlpha) | AnimatSim::Environment::MovableItem | virtual |
Ambient() | AnimatSim::Environment::MovableItem | virtual |
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
Ambient(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
Ambient(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
ApplyMotorAssist() | AnimatSim::Environment::MotorizedJoint | protectedvirtual |
AssistCountdown() | AnimatSim::Environment::MotorizedJoint | virtual |
AssistCountdown(int iVal) | AnimatSim::Environment::MotorizedJoint | virtual |
AssistPid() | AnimatSim::Environment::MotorizedJoint | virtual |
AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
BodyPart(void) | AnimatSim::Environment::BodyPart | |
BuildLocalMatrix() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) | AnimatSim::Environment::MovableItem | virtual |
CalculateServoVelocity() (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | protectedvirtual |
CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
Callback() | AnimatSim::Environment::MovableItem | virtual |
Callback(IMovableItemCallback *lpCallback) | AnimatSim::Environment::MovableItem | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Joints::Hinge) | AnimatSim::Environment::Joints::Hinge | inlinestatic |
Child() | AnimatSim::Environment::Joint | virtual |
Child(RigidBody *lpValue) | AnimatSim::Environment::Joint | virtual |
ChildOffsetMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
ChildOSG() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
ClearAssistForces() | AnimatSim::Environment::MotorizedJoint | protectedvirtual |
ClearRelaxations() | AnimatSim::Environment::Joint | protectedvirtual |
CollisionsAlpha() | AnimatSim::Environment::MovableItem | virtual |
CollisionsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Constraint() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
CoordinateID() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::Node) | AnimatSim::Node | virtual |
CreateCylinderGraphics() | VortexAnimatSim::Environment::Joints::VsHinge | protectedvirtual |
CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
CreateJoint() | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
CreateJointGraphics() | VortexAnimatSim::Environment::Joints::VsHinge | protectedvirtual |
CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
CylinderHeight() | AnimatSim::Environment::Joints::Hinge | |
CylinderRadius() | AnimatSim::Environment::Joints::Hinge | |
DeleteGraphics() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
DeleteJointGraphics() (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | protectedvirtual |
DeletePhysics() (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | protectedvirtual |
DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
DesiredPosition() | AnimatSim::Environment::MotorizedJoint | virtual |
DesiredPosition(float fltPosition) | AnimatSim::Environment::MotorizedJoint | virtual |
DesiredVelocity() | AnimatSim::Environment::MotorizedJoint | virtual |
DesiredVelocity(float fltVelocity) | AnimatSim::Environment::MotorizedJoint | virtual |
Diffuse() | AnimatSim::Environment::MovableItem | virtual |
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
Diffuse(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
Diffuse(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
Enabled(bool bValue) | AnimatSim::Environment::Joints::Hinge | virtual |
AnimatSim::Environment::MotorizedJoint::Enabled() | AnimatSim::Node | virtual |
EnableFeedback() | AnimatSim::Environment::MotorizedJoint | protectedvirtual |
EnableLimits(bool bVal) | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
AnimatSim::Environment::Joints::Hinge::EnableLimits() | AnimatSim::Environment::Joint | virtual |
EnableLock(bool bOn, float fltPosition, float fltMaxLockForce) | AnimatSim::Environment::MotorizedJoint | virtual |
EnableMotor() | AnimatSim::Environment::MotorizedJoint | virtual |
EnableMotor(bool bVal) | AnimatSim::Environment::MotorizedJoint | virtual |
EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
FindRobotPartListIndex(std::string strID, bool bThrowError=true) | AnimatSim::Environment::BodyPart | virtual |
FlapWidth() | AnimatSim::Environment::Joints::Hinge | |
Friction() | AnimatSim::Environment::Joint | virtual |
Friction(ConstraintFriction *lpFriction) | AnimatSim::Environment::Joint | virtual |
Friction(std::string strXml) | AnimatSim::Environment::Joint | virtual |
GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
GetBoundingBox() | AnimatSim::Environment::MovableItem | virtual |
GetBoundingRadius() | AnimatSim::Environment::MovableItem | virtual |
GetCameraMatrixTransform() | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetCurrentPosition() | AnimatSim::Environment::MovableItem | virtual |
GetCurrentVxJointPos() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
GetLimitRange() | AnimatSim::Environment::Joints::Hinge | virtual |
GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetPositionWithinLimits(float fltPos) | AnimatSim::Environment::Joints::Hinge | virtual |
GetRobotPartInterfaces() | AnimatSim::Environment::BodyPart | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
GetTargetDataTypeIndex(const std::string &strDataType) | AnimatSim::Environment::Joints::Hinge | virtual |
GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
GraphicsAlpha() | AnimatSim::Environment::MovableItem | virtual |
GraphicsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
Hinge() | AnimatSim::Environment::Joints::Hinge | |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Initialize() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
AnimatSim::Environment::Joints::Hinge::Initialize() | AnimatSim::Environment::MotorizedJoint | virtual |
IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | |
IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | |
IsSelected() | AnimatSim::Environment::MovableItem | virtual |
IsVisible() | AnimatSim::Environment::MovableItem | virtual |
IsVisible(bool bVal) | AnimatSim::Environment::MovableItem | virtual |
Joint() | AnimatSim::Environment::Joint | |
JointForce() | AnimatSim::Environment::Joint | virtual |
JointForce(float fltForce) | AnimatSim::Environment::Joint | virtual |
JointPosition(float fltPos) | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
AnimatSim::Environment::Joints::Hinge::JointPosition() | AnimatSim::Environment::Joint | virtual |
JointsAlpha() | AnimatSim::Environment::MovableItem | virtual |
JointsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
JointVelocity() | AnimatSim::Environment::Joint | virtual |
JointVelocity(float fltVel) | AnimatSim::Environment::Joint | virtual |
Kill(bool bState=true) | AnimatSim::Node | virtual |
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Joints::Hinge) | AnimatSim::Environment::Joints::Hinge | virtual |
AnimatSim::Node::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadConstraintFriction(CStdXml &oXml) | AnimatSim::Environment::Joint | protectedvirtual |
LoadConstraintRelaxation(CStdXml &oXml, std::string strName) | AnimatSim::Environment::Joint | protectedvirtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
LoadPosition(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
LoadRotation(CStdXml &oXml) | AnimatSim::Environment::MovableItem | protectedvirtual |
LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
LocalTransformationMatrixString() | AnimatSim::Environment::MovableItem | virtual |
LowerLimit() | AnimatSim::Environment::Joints::Hinge | virtual |
m_aryRelaxations | AnimatSim::Environment::Joint | protected |
m_aryRobotParts | AnimatSim::Environment::BodyPart | protected |
m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bEnableLimits | AnimatSim::Environment::Joint | protected |
m_bEnableMotor | AnimatSim::Environment::MotorizedJoint | protected |
m_bEnableMotorInit | AnimatSim::Environment::MotorizedJoint | protected |
m_bInitEnabled | AnimatSim::Node | protected |
m_bIsSelected | AnimatSim::Environment::MovableItem | protected |
m_bIsVisible | AnimatSim::Environment::MovableItem | protected |
m_bMotorOn (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | protected |
m_bReachedSetPos | AnimatSim::Environment::MotorizedJoint | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_bSynchWithRobot | AnimatSim::Environment::BodyPart | protected |
m_eControlType (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protected |
m_eMotorType | AnimatSim::Environment::MotorizedJoint | protected |
m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_fltAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltCollisionsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltDesiredPosition | AnimatSim::Environment::MotorizedJoint | protected |
m_fltDesiredPositionDeg | AnimatSim::Environment::Joints::Hinge | protected |
m_fltDesiredVelocity | AnimatSim::Environment::MotorizedJoint | protected |
m_fltEnabled | AnimatSim::Node | protected |
m_fltForce | AnimatSim::Environment::Joint | protected |
m_fltGraphicsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltJointsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltMaxForce | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMaxForceNotScaled | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMaxVelocity | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMotorAssistMagnitude | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMotorAssistMagnitudeReport | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMotorForceAMagnitude | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMotorForceBMagnitude | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMotorTorqueAMagnitude | AnimatSim::Environment::MotorizedJoint | protected |
m_fltMotorTorqueBMagnitude | AnimatSim::Environment::MotorizedJoint | protected |
m_fltNullReport | VortexAnimatSim::Environment::VsMovableItem | protected |
m_fltPosition | AnimatSim::Environment::Joint | protected |
m_fltPrevSetPosition | AnimatSim::Environment::MotorizedJoint | protected |
m_fltPrevSetVelocity | AnimatSim::Environment::MotorizedJoint | protected |
m_fltPrevVelocity | AnimatSim::Environment::MotorizedJoint | protected |
m_fltReceptiveFieldsAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | protected |
m_fltReportSetPosition | AnimatSim::Environment::MotorizedJoint | protected |
m_fltReportSetVelocity | AnimatSim::Environment::MotorizedJoint | protected |
m_fltRotationDeg | AnimatSim::Environment::Joints::Hinge | protected |
m_fltSetPosition | AnimatSim::Environment::MotorizedJoint | protected |
m_fltSetPositionDeltaCheck | AnimatSim::Environment::MotorizedJoint | protected |
m_fltSetVelocity | AnimatSim::Environment::MotorizedJoint | protected |
m_fltShininess | AnimatSim::Environment::MovableItem | protected |
m_fltSimulationAlpha | AnimatSim::Environment::MovableItem | protected |
m_fltSize | AnimatSim::Environment::Joint | protected |
m_fltSynchUpdateInterval | AnimatSim::Environment::BodyPart | protected |
m_fltTemperature (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | protected |
m_fltUserDefinedDraggerRadius | AnimatSim::Environment::MovableItem | protected |
m_fltVelocity | AnimatSim::Environment::Joint | protected |
m_fltVoltage (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | protected |
m_ftlServoGain | AnimatSim::Environment::MotorizedJoint | protected |
m_iAssistCountdown | AnimatSim::Environment::MotorizedJoint | protected |
m_iCoordID (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
m_iSynchCount | AnimatSim::Environment::BodyPart | protected |
m_iSynchUpdateInterval | AnimatSim::Environment::BodyPart | protected |
m_lpAssistPid | AnimatSim::Environment::MotorizedJoint | protected |
m_lpCallback | AnimatSim::Environment::MovableItem | protected |
m_lpChild | AnimatSim::Environment::Joint | protected |
m_lpFriction | AnimatSim::Environment::Joint | protected |
m_lpLowerLimit | AnimatSim::Environment::Joints::Hinge | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpMovableSim | AnimatSim::Environment::MovableItem | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpOrganism | AnimatSim::Node | protected |
m_lpParent | AnimatSim::Environment::MovableItem | protected |
m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpPhysicsBody | AnimatSim::Environment::BodyPart | protected |
m_lpPhysicsMotorJoint | AnimatSim::Environment::MotorizedJoint | protected |
m_lpPhysicsMovableItem | AnimatSim::Environment::MovableItem | protected |
m_lpPosFlap | AnimatSim::Environment::Joints::Hinge | protected |
m_lpRobotMotorControl | AnimatSim::Environment::MotorizedJoint | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure | AnimatSim::AnimatBase | protected |
m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisBP (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | protected |
m_lpThisJoint (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpThisMotorJoint (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | protected |
m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_lpUpperLimit | AnimatSim::Environment::Joints::Hinge | protected |
m_lpVsChild (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
m_lpVsParent (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
m_oAbsPosition | AnimatSim::Environment::MovableItem | protected |
m_oPosition | AnimatSim::Environment::MovableItem | protected |
m_oReportPosition | AnimatSim::Environment::MovableItem | protected |
m_oReportRotation | AnimatSim::Environment::MovableItem | protected |
m_oReportWorldPosition | AnimatSim::Environment::MovableItem | protected |
m_oRotation | AnimatSim::Environment::MovableItem | protected |
m_osgChildOffsetMatrix (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
m_osgChildOffsetMT (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgCylinder | VortexAnimatSim::Environment::Joints::VsHinge | protected |
m_osgCylinderGeode | VortexAnimatSim::Environment::Joints::VsHinge | protected |
m_osgCylinderMat | VortexAnimatSim::Environment::Joints::VsHinge | protected |
m_osgCylinderMT | VortexAnimatSim::Environment::Joints::VsHinge | protected |
m_osgCylinderSS | VortexAnimatSim::Environment::Joints::VsHinge | protected |
m_osgDefaultBall | VortexAnimatSim::Environment::VsJoint | protected |
m_osgDefaultBallMat | VortexAnimatSim::Environment::VsJoint | protected |
m_osgDefaultBallMT | VortexAnimatSim::Environment::VsJoint | protected |
m_osgDefaultBallSS | VortexAnimatSim::Environment::VsJoint | protected |
m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgGeometryRotationMT | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgJointMT | VortexAnimatSim::Environment::VsJoint | protected |
m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strTexture | AnimatSim::Environment::MovableItem | protected |
m_strType | AnimatSim::AnimatBase | protected |
m_vAmbient | AnimatSim::Environment::MovableItem | protected |
m_vDiffuse | AnimatSim::Environment::MovableItem | protected |
m_vMotorAssistForceToA | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistForceToAReport | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistForceToB | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistForceToBReport | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistTorqueToA | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistTorqueToAReport | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistTorqueToB | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorAssistTorqueToBReport | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorForceToA | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorForceToB | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorTorqueToA | AnimatSim::Environment::MotorizedJoint | protected |
m_vMotorTorqueToB | AnimatSim::Environment::MotorizedJoint | protected |
m_vSelectedVertex | AnimatSim::Environment::MovableItem | protected |
m_vSpecular | AnimatSim::Environment::MovableItem | protected |
m_vxHinge | VortexAnimatSim::Environment::Joints::VsHinge | protected |
m_vxJoint (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
MaxForce(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::MotorizedJoint | virtual |
MaxForce() | AnimatSim::Environment::MotorizedJoint | virtual |
MaxForceNotScaled() | AnimatSim::Environment::MotorizedJoint | virtual |
MaxVelocity() | AnimatSim::Environment::MotorizedJoint | virtual |
MaxVelocity(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToA() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToA(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToAReport() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToAReport(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToB() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToB(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToBReport() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistForceToBReport(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToA() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToA(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToAReport() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToAReport(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToB() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToB(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToBReport() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorAssistTorqueToBReport(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToA() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToA(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToAMagnitude() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToAMagnitude(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToB() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToB(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToBMagnitude() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorForceToBMagnitude(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorInput(float fltInput) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorizedJoint(void) (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | |
MotorTorqueToA() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToA(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToAMagnitude() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToAMagnitude(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToB() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToB(CStdFPoint &vVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToBMagnitude() | AnimatSim::Environment::MotorizedJoint | virtual |
MotorTorqueToBMagnitude(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorType(eJointMotorType eServo) | AnimatSim::Environment::MotorizedJoint | virtual |
MotorType() | AnimatSim::Environment::MotorizedJoint | virtual |
MovableItem(void) | AnimatSim::Environment::MovableItem | |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
NeedsRobotSynch() (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
Node() | AnimatSim::Node | |
NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
NormalizeAxis(CStdFPoint vLocalRot) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) | AnimatSim::Environment::MovableItem | virtual |
Parent() | AnimatSim::Environment::MovableItem | |
Parent(RigidBody *lpValue) | AnimatSim::Environment::MovableItem | |
ParentOSG() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_ChildBodyAdded(RigidBody *lpChild) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ChildBodyRemoved(bool bHasStaticJoint) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_CollectData() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_ContactSensorAdded(ContactSensor *lpSensor) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_ContactSensorRemoved() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_DeleteStickyLock() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_DisableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_EnableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | pure virtual |
Physics_EnableLock(bool bOn, float fltPosition, float fltMaxLockForce) (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | virtual |
Physics_EnableMotor(bool bOn, float fltDesiredVelocity, float fltMaxForce, bool bForceWakeup) (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | virtual |
Physics_FluidDataChanged() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetDensity() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_GetMass() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_GetVelocityAtPoint(float x, float y, float z) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | inlinevirtual |
Physics_HasCollisionGeometry() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_IsDefined() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_IsGeometryDefined() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_MaxForce(float fltVal) (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | virtual |
Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_Resize() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_ResizeSelectedReceptiveFieldVertex() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetChild(MovableItem *lpChild) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_SetColor() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_SetData(const std::string &strDataType, const std::string &strValue) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_SetDensity(float fltVal) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetFreeze(bool bVal) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetMass(float fltVal) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetMaterialID(std::string strID) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | pure virtual |
Physics_SetVelocityDamping(float fltLinear, float fltAngular) (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_SetVelocityToDesired() (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | virtual |
Physics_StepHydrodynamicSimulation() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
Physics_UpdateNode() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
Physics_WakeDynamics() (defined in VortexAnimatSim::Environment::VsBody) | VortexAnimatSim::Environment::VsBody | inlinevirtual |
PhysicsBody() | AnimatSim::Environment::BodyPart | virtual |
PhysicsBody(IPhysicsBody *lpBody) | AnimatSim::Environment::BodyPart | virtual |
PhysicsMotorJoint() | AnimatSim::Environment::MotorizedJoint | virtual |
PhysicsMotorJoint(IMotorizedJoint *lpJoint) | AnimatSim::Environment::MotorizedJoint | virtual |
PhysicsMovableItem() | AnimatSim::Environment::MovableItem | virtual |
PhysicsMovableItem(IPhysicsMovableItem *lpBase) | AnimatSim::Environment::MovableItem | virtual |
Position() | AnimatSim::Environment::MovableItem | virtual |
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
PrevSetPosition() | AnimatSim::Environment::MotorizedJoint | virtual |
PrevSetPosition(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
PrevSetVelocity() | AnimatSim::Environment::MotorizedJoint | virtual |
PrevSetVelocity(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
PrevVelocity() | AnimatSim::Environment::MotorizedJoint | virtual |
PrevVelocity(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | virtual |
ReachedSetPosition() | AnimatSim::Environment::MotorizedJoint | virtual |
ReachedSetPosition(bool bVal) | AnimatSim::Environment::MotorizedJoint | virtual |
ReceptiveFieldsAlpha() | AnimatSim::Environment::MovableItem | virtual |
ReceptiveFieldsAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
ReInitialize() | AnimatSim::AnimatBase | virtual |
Relaxation1() | AnimatSim::Environment::Joint | virtual |
Relaxation1(ConstraintRelaxation *lpRelax) | AnimatSim::Environment::Joint | virtual |
Relaxation1(std::string strXml) | AnimatSim::Environment::Joint | virtual |
Relaxation2() | AnimatSim::Environment::Joint | virtual |
Relaxation2(ConstraintRelaxation *lpRelax) | AnimatSim::Environment::Joint | virtual |
Relaxation2(std::string strXml) | AnimatSim::Environment::Joint | virtual |
Relaxation3() | AnimatSim::Environment::Joint | virtual |
Relaxation3(ConstraintRelaxation *lpRelax) | AnimatSim::Environment::Joint | virtual |
Relaxation3(std::string strXml) | AnimatSim::Environment::Joint | virtual |
Relaxation4() | AnimatSim::Environment::Joint | virtual |
Relaxation4(ConstraintRelaxation *lpRelax) | AnimatSim::Environment::Joint | virtual |
Relaxation4(std::string strXml) | AnimatSim::Environment::Joint | virtual |
Relaxation5() | AnimatSim::Environment::Joint | virtual |
Relaxation5(ConstraintRelaxation *lpRelax) | AnimatSim::Environment::Joint | virtual |
Relaxation5(std::string strXml) | AnimatSim::Environment::Joint | virtual |
Relaxation6() | AnimatSim::Environment::Joint | virtual |
Relaxation6(ConstraintRelaxation *lpRelax) | AnimatSim::Environment::Joint | virtual |
Relaxation6(std::string strXml) | AnimatSim::Environment::Joint | virtual |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
RemoveRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | protectedvirtual |
ReportPosition() | AnimatSim::Environment::MovableItem | virtual |
ReportPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
ReportRotation() | AnimatSim::Environment::MovableItem | virtual |
ReportRotation(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportRotation(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition() | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition(CStdFPoint &oPoint) | AnimatSim::Environment::MovableItem | virtual |
ReportWorldPosition(float fltX, float fltY, float fltZ) | AnimatSim::Environment::MovableItem | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetDraggerOnResize() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
ResetSimulation() | AnimatSim::Environment::Joints::Hinge | virtual |
Resize() | AnimatSim::Environment::BodyPart | virtual |
ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RobotMotorControl(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | virtual |
RobotMotorControl() | AnimatSim::Environment::MotorizedJoint | virtual |
RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | inlinevirtual |
Rotation() | AnimatSim::Environment::MovableItem | virtual |
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true) | AnimatSim::Environment::MovableItem | virtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
AnimatSim::Node::Selected() | AnimatSim::AnimatBase | virtual |
SelectedVertex() | AnimatSim::Environment::MovableItem | virtual |
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true) | AnimatSim::Environment::MovableItem | virtual |
ServoGain(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
ServoGain() | AnimatSim::Environment::MotorizedJoint | virtual |
SetAlpha() (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
SetBody() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
SetBoundingBox(int iIdx, float fltVal) | AnimatSim::Environment::MovableItem | virtual |
SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetCulling() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetPosition() | AnimatSim::Environment::MotorizedJoint | virtual |
SetPosition(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::BodyPart) | AnimatSim::Environment::BodyPart | virtual |
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::Node | virtual |
SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetThisPointers() (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | protectedvirtual |
SetupGraphics() | VortexAnimatSim::Environment::Joints::VsHinge | protectedvirtual |
SetupPhysics() (defined in VortexAnimatSim::Environment::Joints::VsHinge) | VortexAnimatSim::Environment::Joints::VsHinge | protectedvirtual |
SetVelocity() | AnimatSim::Environment::MotorizedJoint | virtual |
SetVelocity(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
SetVelocityToDesired() | AnimatSim::Environment::MotorizedJoint | virtual |
SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
Shininess() | AnimatSim::Environment::MovableItem | virtual |
Shininess(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
SimulationAlpha() | AnimatSim::Environment::MovableItem | virtual |
SimulationAlpha(float fltVal) | AnimatSim::Environment::MovableItem | virtual |
Size() | AnimatSim::Environment::Joint | virtual |
Size(float fltVal, bool bUseScaling=true) | AnimatSim::Environment::Joint | virtual |
Specular() | AnimatSim::Environment::MovableItem | virtual |
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
Specular(float *aryColor) | AnimatSim::Environment::MovableItem | virtual |
Specular(std::string strXml) | AnimatSim::Environment::MovableItem | virtual |
StepSimulation() | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
SynchUpdateInterval() | AnimatSim::Environment::BodyPart | virtual |
SynchUpdateInterval(float fltVal) | AnimatSim::Environment::BodyPart | virtual |
SynchWithRobot() | AnimatSim::Environment::BodyPart | virtual |
SynchWithRobot(bool bVal) | AnimatSim::Environment::BodyPart | virtual |
Temperature() | AnimatSim::Environment::MotorizedJoint | virtual |
Temperature(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
Texture() | AnimatSim::Environment::MovableItem | virtual |
Texture(std::string strValue) | AnimatSim::Environment::MovableItem | virtual |
TimeStepModified() | AnimatSim::Environment::BodyPart | virtual |
Type() | AnimatSim::AnimatBase | virtual |
Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem) | AnimatSim::Environment::MovableItem | virtual |
UpdateData() | AnimatSim::Environment::Joints::Hinge | virtual |
UpdateExtraData() | AnimatSim::Environment::BodyPart | virtual |
UpdatePhysicsPosFromGraphics() | AnimatSim::Environment::Joint | virtual |
UpdatePosition() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protected |
UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | protectedvirtual |
UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | protectedvirtual |
UpperLimit() | AnimatSim::Environment::Joints::Hinge | virtual |
UserDefinedDraggerRadius(float fltRadius) | AnimatSim::Environment::MovableItem | virtual |
UserDefinedDraggerRadius() | AnimatSim::Environment::MovableItem | virtual |
UsesRadians() | AnimatSim::Environment::Joint | virtual |
VerifySystemPointers() | AnimatSim::Node | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::Environment::BodyPart | virtual |
VisualSelectionType() | AnimatSim::Environment::Joint | virtual |
Voltage() | AnimatSim::Environment::MotorizedJoint | virtual |
Voltage(float fltVal) | AnimatSim::Environment::MotorizedJoint | virtual |
VsBody() | VortexAnimatSim::Environment::VsBody | |
VsHinge() | VortexAnimatSim::Environment::Joints::VsHinge | |
VsJoint() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | |
VsMotorizedJoint() (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | |
VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | |
VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
WakeDynamics() (defined in AnimatSim::Environment::Joint) | AnimatSim::Environment::Joint | virtual |
WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~BodyPart(void) | AnimatSim::Environment::BodyPart | virtual |
~Hinge() | AnimatSim::Environment::Joints::Hinge | virtual |
~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody) | AnimatSim::Environment::IPhysicsBody | virtual |
~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem) | AnimatSim::Environment::IPhysicsMovableItem | virtual |
~Joint() | AnimatSim::Environment::Joint | virtual |
~MotorizedJoint(void) (defined in AnimatSim::Environment::MotorizedJoint) | AnimatSim::Environment::MotorizedJoint | virtual |
~MovableItem(void) | AnimatSim::Environment::MovableItem | virtual |
~Node() | AnimatSim::Node | virtual |
~VsBody() | VortexAnimatSim::Environment::VsBody | virtual |
~VsHinge() | VortexAnimatSim::Environment::Joints::VsHinge | virtual |
~VsJoint() (defined in VortexAnimatSim::Environment::VsJoint) | VortexAnimatSim::Environment::VsJoint | virtual |
~VsMotorizedJoint() (defined in VortexAnimatSim::Environment::VsMotorizedJoint) | VortexAnimatSim::Environment::VsMotorizedJoint | virtual |
~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem) | VortexAnimatSim::Environment::VsMovableItem | virtual |