AnimatLab  2
Test
VortexAnimatSim::Environment::Bodies::VsLinearHillMuscle Member List

This is the complete list of members for VortexAnimatSim::Environment::Bodies::VsLinearHillMuscle, including all inherited members.

A()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::Bodies::LineBasevirtual
AnimatSim::Environment::RigidBody::AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AnimatSim::Environment::RigidBody::AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Act()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::BodyPartvirtual
AddContactSensor(std::string strXml)AnimatSim::Environment::RigidBodyprotectedvirtual
AddExternalNodeInput(int iTargetDataType, float fltInput)AnimatSim::Environment::Bodies::MuscleBasevirtual
AddForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)AnimatSim::Environment::RigidBodyvirtual
AddForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)AnimatSim::Environment::RigidBodyvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::Environment::RigidBodyvirtual
AddOdor(Odor *lpOdor)AnimatSim::Environment::RigidBodyprotectedvirtual
AddOdor(std::string strXml, bool bDoNotInit) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
AddRigidBody(std::string strXml)AnimatSim::Environment::RigidBodyprotectedvirtual
AddRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AddSurfaceContact(RigidBody *lpContactedSurface)AnimatSim::Environment::RigidBodyvirtual
AddTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits)AnimatSim::Environment::RigidBodyvirtual
AfterResetSimulation()VortexAnimatSim::Environment::Bodies::VsLinearHillMusclevirtual
AllowMouseManipulation()AnimatSim::Environment::Bodies::LineBasevirtual
AllowRotateDragX()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragY()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragZ()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragX()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragY()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragZ()AnimatSim::Environment::MovableItemvirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AngularDrag()AnimatSim::Environment::RigidBodyvirtual
AngularDrag(CStdFPoint &oPoint)AnimatSim::Environment::RigidBodyvirtual
AngularDrag(float fltX, float fltY, float fltZ)AnimatSim::Environment::RigidBodyvirtual
AngularDrag(std::string strXml)AnimatSim::Environment::RigidBodyvirtual
AngularVelocityDamping()AnimatSim::Environment::RigidBodyvirtual
AngularVelocityDamping(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
AnimatBase()AnimatSim::AnimatBase
AttachedPartMovedOrRotated(std::string strID) (defined in AnimatSim::Environment::Bodies::LineBase)AnimatSim::Environment::Bodies::LineBaseprotectedvirtual
AttachedPartMovedOrRotated(std::string strID) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
AttachmentPoints()AnimatSim::Environment::Bodies::LineBase
AttachmentPoints(std::string srXml)AnimatSim::Environment::Bodies::LineBasevirtual
B()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
B(float fltVal)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
BodyPart(void)AnimatSim::Environment::BodyPart
BuildLines(osg::Geometry *linesGeom) (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotectedvirtual
BuildLocalMatrix()VortexAnimatSim::Environment::VsRigidBodyvirtual
BuildLocalMatrix(CStdFPoint localPos, CStdFPoint localRot, std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
BuoyancyCenter()AnimatSim::Environment::RigidBodyvirtual
BuoyancyCenter(CStdFPoint &oPoint, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
BuoyancyCenter(float fltX, float fltY, float fltZ, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
BuoyancyCenter(std::string strXml, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
BuoyancyScale()AnimatSim::Environment::RigidBodyvirtual
BuoyancyScale(float fltVal)AnimatSim::Environment::RigidBodyvirtual
CalculateEstimatedMassAndVolume() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyinlineprotectedvirtual
CalculateForceVector(Attachment *lpPrim, Attachment *lpSec, float fltTension, CStdFPoint &oPrimPos, CStdFPoint &oSecPos, CStdFPoint &oPrimForce) (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLinevirtual
CalculateInverseDynamics(float fltLength, float fltVelocity, float fltT, float &fltVm, float &fltA)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
CalculateLength()AnimatSim::Environment::Bodies::LineBasevirtual
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
CalculateTension()AnimatSim::Environment::Bodies::LinearHillMuscleprotectedvirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Bodies::LinearHillMuscle)AnimatSim::Environment::Bodies::LinearHillMuscleinlinestatic
CenterOfMass(CStdFPoint &vPoint, bool bUseScaling, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
CenterOfMass()AnimatSim::Environment::RigidBodyvirtual
CenterOfMass(CStdFPoint &vPoint, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
CenterOfMass(float fltX, float fltY, float fltZ, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
CenterOfMass(std::string strXml, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
CenterOfMassWithStaticChildren()AnimatSim::Environment::RigidBodyvirtual
ChildParts()AnimatSim::Environment::RigidBodyvirtual
CollisionGeometry() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBody
CollisionGeometry(Vx::VxCollisionGeometry *vxGeometry) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::Node)AnimatSim::Nodevirtual
CreateChildJoints()AnimatSim::Environment::RigidBodyvirtual
CreateChildParts()AnimatSim::Environment::RigidBodyvirtual
CreateDragger(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateDynamicPart() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
CreateGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateGraphicsGeometry() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotectedvirtual
CreateItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
CreateJoints()VortexAnimatSim::Environment::Bodies::VsLinearHillMusclevirtual
CreateLineGeometry() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotected
CreateParts() (defined in VortexAnimatSim::Environment::Bodies::VsLinearHillMuscle)VortexAnimatSim::Environment::Bodies::VsLinearHillMusclevirtual
CreatePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotectedvirtual
CreateSelectedGraphics(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateSelectedVertex(std::string strName) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
CreateSensorPart() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
CreateStaticPart() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
DeleteGraphics() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotectedvirtual
DeletePhysics() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
DeleteSelectedVertex() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
Density()AnimatSim::Environment::RigidBodyvirtual
Density(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
DisableCollision(RigidBody *lpBody)AnimatSim::Environment::RigidBodyvirtual
Displacement()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
DisplacementRatio()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
DisplayDebugCollisionGraphic() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyinlinevirtual
DisplayDebugCollisionGraphic(bool bVal) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyinlinevirtual
DrawLine() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLinevirtual
Eat(float fltBiteSize, long lTimeSlice)AnimatSim::Environment::RigidBodyvirtual
EnableCollision(RigidBody *lpBody)AnimatSim::Environment::RigidBodyvirtual
Enabled(bool bVal)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
AnimatSim::Environment::Bodies::MuscleBase::Enabled()AnimatSim::Environment::Bodies::MuscleBasevirtual
EnableFluids()AnimatSim::Environment::RigidBodyvirtual
EnableFluids(bool bVal)AnimatSim::Environment::RigidBodyvirtual
EndGripDrag() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Fact(float fltStim)AnimatSim::Environment::Bodies::LinearHillMuscleinlineprotected
FinalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
FindChildListPos(std::string strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyprotectedvirtual
FindCollisionExclusionBody(RigidBody *lpBody, bool bThrowError=true)AnimatSim::Environment::RigidBodyvirtual
FindRobotPartListIndex(std::string strID, bool bThrowError=true)AnimatSim::Environment::BodyPartvirtual
fltA (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotected
FoodEaten()AnimatSim::Environment::RigidBodyvirtual
FoodEaten(float fltVal)AnimatSim::Environment::RigidBodyvirtual
FoodEnergyContent()AnimatSim::Environment::RigidBodyvirtual
FoodEnergyContent(float fltVal)AnimatSim::Environment::RigidBodyvirtual
FoodQuantity()AnimatSim::Environment::RigidBodyvirtual
FoodQuantity(float fltVal)AnimatSim::Environment::RigidBodyvirtual
FoodReplenishRate()AnimatSim::Environment::RigidBodyvirtual
FoodReplenishRate(float fltVal)AnimatSim::Environment::RigidBodyvirtual
Freeze(bool bVal, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
Freeze()AnimatSim::Environment::RigidBodyvirtual
Freeze(bool bVal)AnimatSim::Environment::RigidBodyvirtual
Ftl(float fltLce)AnimatSim::Environment::Bodies::LinearHillMuscleinlineprotected
GeometryRotationMatrix(osg::Matrix osgGeometryMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
GetBaseValues() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetCameraMatrixTransform()VortexAnimatSim::Environment::VsMovableItemvirtual
GetContactSensor()AnimatSim::Environment::RigidBodyvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::Bodies::LinearHillMuscle)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
GetDensity()AnimatSim::Environment::RigidBodyvirtual
GetExclusionCollisionSet() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyinlinevirtual
GetMass()AnimatSim::Environment::RigidBodyvirtual
GetMassValueWithStaticChildren()AnimatSim::Environment::RigidBodyvirtual
GetMatrixTransform() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetOSGWorldCoords() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetOSGWorldMatrix(bool bUpdate=false) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetParentWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetPartIndex(VxPart *vxP0, VxPart *vxP1) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
GetRobotPartInterfaces()AnimatSim::Environment::BodyPartvirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetTargetDataTypeIndex(const std::string &strDataType)AnimatSim::Environment::RigidBodyvirtual
GetVelocityAtPoint(float x, float y, float z)AnimatSim::Environment::RigidBodyvirtual
GetVolume()AnimatSim::Environment::RigidBodyvirtual
GetVsSimulator() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GetWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
GraphicsNode() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBody
HasCollisionGeometry() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
HasStaticChildren()AnimatSim::Environment::RigidBodyvirtual
HasStaticJoint()AnimatSim::Environment::Bodies::LineBaseinlinevirtual
HideSelectedVertex() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
IbDischargeConstant()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
IbDischargeConstant(float fltVal)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
AnimatSim::Initialize()AnimatSim::Environment::BodyPartvirtual
Initialize() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineinlinevirtual
InitializeAttachments()AnimatSim::Environment::Bodies::LineBaseprotectedvirtual
InternalTension()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBody
IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItem
IsCollisionObject()AnimatSim::Environment::RigidBodyvirtual
IsCollisionObject(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsContactSensor()AnimatSim::Environment::RigidBodyvirtual
IsContactSensor(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsFoodSource()AnimatSim::Environment::RigidBodyvirtual
IsFoodSource(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsRoot()AnimatSim::Environment::RigidBodyvirtual
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsStickyPart()AnimatSim::Environment::RigidBodyvirtual
IsStickyPart(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
JointToParent()AnimatSim::Environment::RigidBodyvirtual
JointToParent(Joint *lpValue)AnimatSim::Environment::RigidBodyvirtual
Kill(bool bState=true)AnimatSim::Environment::RigidBodyvirtual
Kpe()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Kpe(float fltVal)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Kse()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Kse(float fltVal)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Length()AnimatSim::Environment::Bodies::LineBasevirtual
LengthTension() (defined in AnimatSim::Environment::Bodies::MuscleBase)AnimatSim::Environment::Bodies::MuscleBasevirtual
LengthTension(std::string strXml)AnimatSim::Environment::Bodies::MuscleBasevirtual
LinearDrag()AnimatSim::Environment::RigidBodyvirtual
LinearDrag(CStdFPoint &oPoint)AnimatSim::Environment::RigidBodyvirtual
LinearDrag(float fltX, float fltY, float fltZ)AnimatSim::Environment::RigidBodyvirtual
LinearDrag(std::string strXml)AnimatSim::Environment::RigidBodyvirtual
LinearHillMuscle()AnimatSim::Environment::Bodies::LinearHillMuscle
LinearVelocityDamping()AnimatSim::Environment::RigidBodyvirtual
LinearVelocityDamping(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
LineBase()AnimatSim::Environment::Bodies::LineBase
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Bodies::LinearHillMuscle)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
AnimatSim::Node::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadAttachments(CStdXml &oXml)AnimatSim::Environment::Bodies::LineBaseprotectedvirtual
LoadContactSensor(CStdXml &oXml) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadJoint(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LoadOdor(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadRigidBody(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LocalMatrix(osg::Matrix osgLocalMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
LocalMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
m_aryAttachmentPointIDsAnimatSim::Environment::Bodies::LineBaseprotected
m_aryAttachmentPointsAnimatSim::Environment::Bodies::LineBaseprotected
m_aryChildPartsAnimatSim::Environment::RigidBodyprotected
m_aryExcludeCollisionSetAnimatSim::Environment::RigidBodyprotected
m_aryLines (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotected
m_aryMuscleVelocitiesAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_aryOdorSourcesAnimatSim::Environment::RigidBodyprotected
m_aryRobotPartsAnimatSim::Environment::BodyPartprotected
m_bCullBackfaces (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_bDisplayDebugCollisionGraphicAnimatSim::Environment::RigidBodyprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bEnableFluidsAnimatSim::Environment::RigidBodyprotected
m_bFoodSourceAnimatSim::Environment::RigidBodyprotected
m_bFreezeAnimatSim::Environment::RigidBodyprotected
m_bInitEnabledAnimatSim::Nodeprotected
m_bIsCollisionObjectAnimatSim::Environment::RigidBodyprotected
m_bIsContactSensorAnimatSim::Environment::RigidBodyprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsStickyPartAnimatSim::Environment::RigidBodyprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bSynchWithRobotAnimatSim::Environment::BodyPartprotected
m_bUsesJointAnimatSim::Environment::RigidBodyprotected
m_eControlType (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyprotected
m_eTextureMode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_fltAAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltActAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltAngularVelocityDampingAnimatSim::Environment::RigidBodyprotected
m_fltAvgMuscleVel (defined in AnimatSim::Environment::Bodies::LinearHillMuscle)AnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltBAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltBlankVortexAnimatSim::Environment::VsRigidBodyprotected
m_fltBuoyancyScaleAnimatSim::Environment::RigidBodyprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltDensityAnimatSim::Environment::RigidBodyprotected
m_fltDisplacementAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltDisplacementRatioAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltEnabledAnimatSim::Nodeprotected
m_fltEstimatedMassVortexAnimatSim::Environment::VsRigidBodyprotected
m_fltEstimatedVolumeVortexAnimatSim::Environment::VsRigidBodyprotected
m_fltFoodEatenAnimatSim::Environment::RigidBodyprotected
m_fltFoodEnergyContentAnimatSim::Environment::RigidBodyprotected
m_fltFoodQuantityAnimatSim::Environment::RigidBodyprotected
m_fltFoodQuantityInitAnimatSim::Environment::RigidBodyprotected
m_fltFoodReplenishRateAnimatSim::Environment::RigidBodyprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltIbDischargeConstantAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltIbRateAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltInternalTensionAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltKpeAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltKpeByKseAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltKseAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltKseByBAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltLengthAnimatSim::Environment::Bodies::LineBaseprotected
m_fltLinearVelocityDampingAnimatSim::Environment::RigidBodyprotected
m_fltMagnusAnimatSim::Environment::RigidBodyprotected
m_fltMassAnimatSim::Environment::RigidBodyprotected
m_fltMaxFoodQuantityAnimatSim::Environment::RigidBodyprotected
m_fltMaxHydroForceAnimatSim::Environment::RigidBodyprotected
m_fltMaxHydroTorqueAnimatSim::Environment::RigidBodyprotected
m_fltMaxTensionAnimatSim::Environment::Bodies::MuscleBaseprotected
m_fltNullReportVortexAnimatSim::Environment::VsMovableItemprotected
m_fltPeLengthAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltPeLPrevAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltPrevAAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltPrevLengthAnimatSim::Environment::Bodies::LineBaseprotected
m_fltPrevTensionAnimatSim::Environment::Bodies::MuscleBaseprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportDensityAnimatSim::Environment::RigidBodyprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltReportMassAnimatSim::Environment::RigidBodyprotected
m_fltReportVolumeAnimatSim::Environment::RigidBodyprotected
m_fltSeDisplacementAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltSeLengthAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltSeLPrevAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltStickyOnAnimatSim::Environment::RigidBodyprotected
m_fltSurfaceContactCountAnimatSim::Environment::RigidBodyprotected
m_fltSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_fltTdotAnimatSim::Environment::Bodies::MuscleBaseprotected
m_fltTensionAnimatSim::Environment::Bodies::MuscleBaseprotected
m_fltTLAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltTLPercAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_fltVmAnimatSim::Environment::Bodies::MuscleBaseprotected
m_fltVmuscleAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltVolumeAnimatSim::Environment::RigidBodyprotected
m_fltVpeAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_fltVseAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_gainLengthTensionAnimatSim::Environment::Bodies::MuscleBaseprotected
m_gainStimTensionAnimatSim::Environment::Bodies::MuscleBaseprotected
m_iMuscleVelAvgCountAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_iSynchCountAnimatSim::Environment::BodyPartprotected
m_iSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_iVelAvgIndexAnimatSim::Environment::Bodies::LinearHillMuscleprotected
m_lEatTimeAnimatSim::Environment::RigidBodyprotected
m_lpCallbackAnimatSim::Environment::MovableItemprotected
m_lpContactSensorAnimatSim::Environment::RigidBodyprotected
m_lpJointToParentAnimatSim::Environment::RigidBodyprotected
m_lpLineBase (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOrganismAnimatSim::Nodeprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpParentVsMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpPhysicsBodyAnimatSim::Environment::BodyPartprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStickyChildAnimatSim::Environment::RigidBodyprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_lpThisAB (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpThisBP (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyprotected
m_lpThisMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_lpThisRB (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_lpThisVsMI (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_osgCull (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgDragger (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgFinalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgGeometry (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgGeometryRotationMTVortexAnimatSim::Environment::VsMovableItemprotected
m_osgLocalMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgMaterial (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgMT (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgNode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgNodeGroup (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgParent (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgRoot (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelectedGroup (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelVertexMT (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgSelVertexNode (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgStateSet (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgTexture (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_osgWorldMatrix (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strMaterialIDAnimatSim::Environment::RigidBodyprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vAngularAcceleration (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vAngularDragAnimatSim::Environment::RigidBodyprotected
m_vAngularVelocity (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vBuoyancyCenterAnimatSim::Environment::RigidBodyprotected
m_vCenterOfMassAnimatSim::Environment::RigidBodyprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vForce (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vLinearAcceleration (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vLinearDragAnimatSim::Environment::RigidBodyprotected
m_vLinearVelocity (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vPos (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
m_vTorque (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vxCollisionGeometry (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vxGeometry (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vxGraphicNode (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vxPart (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
m_vxSensor (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
Magnus()AnimatSim::Environment::RigidBodyvirtual
Magnus(float fltVal)AnimatSim::Environment::RigidBodyvirtual
Mass(float fltVal, bool bUseScaling, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
Mass() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
Mass(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
MassWithChildren() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
MaterialID()AnimatSim::Environment::RigidBodyvirtual
MaterialID(std::string strID)AnimatSim::Environment::RigidBodyvirtual
MaxFoodQuantity()AnimatSim::Environment::RigidBodyvirtual
MaxFoodQuantity(float fltVal)AnimatSim::Environment::RigidBodyvirtual
MaxHydroForce()AnimatSim::Environment::RigidBodyvirtual
MaxHydroForce(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
MaxHydroTorque()AnimatSim::Environment::RigidBodyvirtual
MaxHydroTorque(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
MaxTension()AnimatSim::Environment::Bodies::MuscleBase
MaxTension(float fltVal)AnimatSim::Environment::Bodies::MuscleBase
MovableItem(void)AnimatSim::Environment::MovableItem
MuscleBase()AnimatSim::Environment::Bodies::MuscleBase
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NeedsRobotSynch() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
Node()AnimatSim::Node
NodeGroup() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::Bodies::LineBasevirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
ParentOSG()VortexAnimatSim::Environment::VsRigidBodyvirtual
ParentWithCollisionGeometry()AnimatSim::Environment::RigidBodyvirtual
Part() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBody
PeLength()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Physics_AddBodyForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_AddBodyForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_AddBodyTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_AfterResetSimulation() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ChildBodyAdded(RigidBody *lpChild) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_ChildBodyAdded(RigidBody *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ChildBodyRemoved(bool bHasStaticJoint) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_CollectData() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_CollectExtraData() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_ContactSensorAdded(ContactSensor *lpSensor) (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_ContactSensorAdded(ContactSensor *lpSensor)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_ContactSensorRemoved() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_DeleteStickyLock() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_DisableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_DisableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_EnableCollision(RigidBody *lpBody) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_EnableCollision(RigidBody *lpBody)=0 (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodypure virtual
Physics_FluidDataChanged() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_GetBoundingBox() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetBoundingRadius() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetCurrentPosition() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotected
Physics_GetDataPointer(const std::string &strDataType) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_GetDensity() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_GetLocalTransformMatrixString() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_GetMass() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_GetVelocityAtPoint(float x, float y, float z) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_HasCollisionGeometry() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_ID() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_IsDefined() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_IsGeometryDefined() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_LoadLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_PositionChanged() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResetGraphicsAndPhysics() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResetSimulation() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_Resize() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_ResizeDragHandler(float fltRadius) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_ResizeSelectedReceptiveFieldVertex() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_RotationChanged() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_SaveLocalTransformMatrix(CStdXml &oXml) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_Selected(bool bValue, bool bSelectMultiple) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_SelectedVertex(float fltXPos, float fltYPos, float fltZPos) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_SetCenterOfMass(float fltTx, float fltTy, float fltTz) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_SetChild(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetChild(MovableItem *lpChild)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItempure virtual
Physics_SetColor() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_SetDensity(float fltVal) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_SetFreeze(bool bVal) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_SetMass(float fltVal) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyinlinevirtual
Physics_SetMaterialID(std::string strID) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_SetParent(MovableItem *lpParent) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Physics_SetParent(MovableItem *lpParent)=0 (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItempure virtual
Physics_SetVelocityDamping(float fltLinear, float fltAngular) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_StepHydrodynamicSimulation() (defined in VortexAnimatSim::Environment::VsBody)VortexAnimatSim::Environment::VsBodyinlinevirtual
Physics_TextureChanged() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_UpdateAbsolutePosition() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Physics_UpdateMatrix() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_UpdateNode() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
Physics_WakeDynamics() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
PhysicsBody()AnimatSim::Environment::BodyPartvirtual
PhysicsBody(IPhysicsBody *lpBody)AnimatSim::Environment::BodyPartvirtual
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::Bodies::LineBasevirtual
AnimatSim::Environment::RigidBody::Position()AnimatSim::Environment::RigidBodyvirtual
AnimatSim::Environment::BodyPart::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
AnimatSim::Environment::BodyPart::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PrevLength()AnimatSim::Environment::Bodies::LineBasevirtual
PrevTension()AnimatSim::Environment::Bodies::MuscleBase
ProcessContacts() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in AnimatSim::Environment::Bodies::LinearHillMuscle)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveCollisionExclusions()AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveContactSensor(std::string strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyvirtual
RemoveOdor(std::string strID, bool bThrowError=true) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveRigidBody(std::string strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
RemoveStaticPart() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
RemoveSurfaceContact(RigidBody *lpContactedSurface)AnimatSim::Environment::RigidBodyvirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSensorCollisionGeom() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
ResetSimulation()VortexAnimatSim::Environment::Bodies::VsLinearHillMusclevirtual
ResetStaticCollisionGeom() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
Resize()AnimatSim::Environment::Bodies::LineBasevirtual
ResizePhysicsGeometry() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
RestingLength()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
RestingLength(float fltVal)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
RigidBody()AnimatSim::Environment::RigidBody
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RootGroup() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableIteminlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SeLength()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Sensor() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBody
SetAlpha() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetBody() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetColor(CStdColor &vAmbient, CStdColor &vDiffuse, CStdColor &vSpecular, float fltShininess) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetCulling() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineinlineprotectedvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) (defined in AnimatSim::Environment::Bodies::LinearHillMuscle)AnimatSim::Environment::Bodies::LinearHillMusclevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetFollowEntity(VsRigidBody *lpEntity) (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
SetMaterialAlpha(osg::Material *osgMat, osg::StateSet *ss, float fltAlpha) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetSurfaceContactCount(int iCount)AnimatSim::Environment::RigidBodyvirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::Bodies::MuscleBase)AnimatSim::Environment::Bodies::MuscleBasevirtual
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::Nodevirtual
SetTexture(std::string strTexture) (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineinlineprotectedvirtual
SetThisPointers() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotectedvirtual
SetupGraphics() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLineprotectedvirtual
SetupPhysics() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual
SetVisible(bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
SetVisible(osg::Node *osgNode, bool bVisible) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
ShowSelectedVertex() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
SimPausing()AnimatSim::Environment::RigidBodyvirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StaticChildrenMass()AnimatSim::Environment::RigidBodyvirtual
StepSimulation()VortexAnimatSim::Environment::Bodies::VsLinearHillMusclevirtual
StepSimulation(float fltTension) (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLinevirtual
StickyChild()AnimatSim::Environment::RigidBodyvirtual
StickyChild(RigidBody *lpChild)AnimatSim::Environment::RigidBodyvirtual
StickyOn()AnimatSim::Environment::RigidBodyvirtual
StickyOn(float fltVal)AnimatSim::Environment::RigidBodyvirtual
StimTension() (defined in AnimatSim::Environment::Bodies::MuscleBase)AnimatSim::Environment::Bodies::MuscleBasevirtual
StimTension(std::string strXml)AnimatSim::Environment::Bodies::MuscleBasevirtual
SurfaceContactCount()AnimatSim::Environment::RigidBodyvirtual
SynchUpdateInterval()AnimatSim::Environment::BodyPartvirtual
SynchUpdateInterval(float fltVal)AnimatSim::Environment::BodyPartvirtual
SynchWithRobot()AnimatSim::Environment::BodyPartvirtual
SynchWithRobot(bool bVal)AnimatSim::Environment::BodyPartvirtual
Tdot()AnimatSim::Environment::Bodies::MuscleBase
Tension()AnimatSim::Environment::Bodies::MuscleBase
Tension(float fltVal)AnimatSim::Environment::Bodies::MuscleBase
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::Environment::BodyPartvirtual
TL()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateChildPhysicsPosFromGraphics() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
UpdateData()AnimatSim::Environment::BodyPartprotectedvirtual
UpdateExtraData()AnimatSim::Environment::BodyPartvirtual
UpdatePhysicsPosFromGraphics()AnimatSim::Environment::RigidBodyvirtual
UpdatePositionAndRotationFromMatrix() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyprotectedvirtual
UpdatePositionAndRotationFromMatrix(osg::Matrix osgMT) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
UpdateWorldMatrix() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemprotectedvirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
VerifySystemPointers()AnimatSim::Environment::Bodies::MuscleBasevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::BodyPartvirtual
VisualSelectionType()AnimatSim::Environment::RigidBodyvirtual
Vm()AnimatSim::Environment::Bodies::MuscleBase
Vmuscle()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
Volume() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
Volume(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
VsBody()VortexAnimatSim::Environment::VsBody
VsLine() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLine
VsLinearHillMuscle() (defined in VortexAnimatSim::Environment::Bodies::VsLinearHillMuscle)VortexAnimatSim::Environment::Bodies::VsLinearHillMuscle
VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItem
VsParent() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
VsRigidBody() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBody
WakeDynamics() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
WorldToBodyCoords(VxReal3 vWorldPos, StdVector3 &vLocalPos) (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~BodyPart(void)AnimatSim::Environment::BodyPartvirtual
~IPhysicsBody(void) (defined in AnimatSim::Environment::IPhysicsBody)AnimatSim::Environment::IPhysicsBodyvirtual
~IPhysicsMovableItem(void) (defined in AnimatSim::Environment::IPhysicsMovableItem)AnimatSim::Environment::IPhysicsMovableItemvirtual
~LinearHillMuscle()AnimatSim::Environment::Bodies::LinearHillMusclevirtual
~LineBase()AnimatSim::Environment::Bodies::LineBasevirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual
~MuscleBase()AnimatSim::Environment::Bodies::MuscleBasevirtual
~Node()AnimatSim::Nodevirtual
~RigidBody()AnimatSim::Environment::RigidBodyvirtual
~VsBody()VortexAnimatSim::Environment::VsBodyvirtual
~VsLine() (defined in VortexAnimatSim::Environment::VsLine)VortexAnimatSim::Environment::VsLinevirtual
~VsLinearHillMuscle() (defined in VortexAnimatSim::Environment::Bodies::VsLinearHillMuscle)VortexAnimatSim::Environment::Bodies::VsLinearHillMusclevirtual
~VsMovableItem() (defined in VortexAnimatSim::Environment::VsMovableItem)VortexAnimatSim::Environment::VsMovableItemvirtual
~VsRigidBody() (defined in VortexAnimatSim::Environment::VsRigidBody)VortexAnimatSim::Environment::VsRigidBodyvirtual