AnimatLab
2
Test
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Public Member Functions | |
virtual void | SetupIO () |
This method is called after all connections to whatever control board have been made. It is meant to be used to setup connection information specific to this part. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. That is what this method is for. More... | |
virtual void | StepIO (int iPartIdx) |
This method is used to send/recieve the actual IO. This will often be in a seperate thread than the StepSimulation. StepSimulation gets/sets the values in the sim and gets it read for the thread that does the IO. Once that thread is ready to send/receive it uses that value to perform the operation. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
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virtual RbFirmataController * | GetFirmata () |
virtual void | ParentIOControl (RobotIOControl *lpParent) |
virtual void | SetFirmata (RbFirmataController *lpFirmata) |
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virtual bool | Changed () |
virtual void | Changed (bool bVal) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual Gain * | GetGain () |
Gets the poitner to the gain function. More... | |
virtual bool | IncludeInPartsCycle () |
virtual void | Initialize () |
Initializes this object. More... | |
virtual int | IOComponentID () |
virtual void | IOComponentID (int iID) |
virtual float | IOScaledValue () |
virtual void | IOScaledValue (float fltVal) |
virtual float | IOValue () |
virtual void | IOValue (float fltVal) |
virtual int | IOValueInt () |
virtual void | IOValueInt (int iVal) |
virtual bool | IsMotorControl () |
Returns true if this part interface is for controlling a motor. More... | |
virtual void | LinkedPartID (std::string strID) |
virtual std::string | LinkedPartID () |
virtual void | Load (CStdXml &oXml) |
virtual void | ParentIOControl (RobotIOControl *lpParent) |
virtual RobotIOControl * | ParentIOControl () |
virtual void | PropertyName (std::string strName) |
virtual std::string | PropertyName () |
virtual float | QuantizeServoPosition (float fltPos) |
If this is a servo controller interface then it will take a continuous positon and return back a valid quantized position for that servo. More... | |
virtual float | QuantizeServoVelocity (float fltVel) |
If this is a servo controller interface then it will take a continuous velocity and return back a valid quantized velocity for that servo. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetGain (Gain *lpGain) |
virtual void | ShutdownIO () |
This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup. More... | |
virtual float | StepIODuration () |
Gets the time duration required to perform one step of the IO for this part. More... | |
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AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Additional Inherited Members | |
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static RobotPartInterface * | CastToDerived (AnimatBase *lpBase) |
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virtual void | AddGain (std::string strXml) |
Creates and adds a gain object. More... | |
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RbFirmataController * | m_lpFirmata |
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bool | m_bChanged |
True when the value changes. | |
float | m_fltIOScaledValue |
float | m_fltIOValue |
float | m_fltStepIODuration |
int | m_iIOComponentID |
int | m_iIOValue |
This stores the temporary IO value to be used later in IO calculations. | |
Gain * | m_lpGain |
Pointer to the Gain that will be used to convert the source value into the target value. | |
RobotInterface * | m_lpParentInterface |
RobotIOControl * | m_lpParentIOControl |
BodyPart * | m_lpPart |
float * | m_lpProperty |
std::string | m_strPartID |
std::string | m_strPropertyName |
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bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Definition at line 16 of file RbFirmataPWMOutput.h.
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virtual |
This method is called after all connections to whatever control board have been made. It is meant to be used to setup connection information specific to this part. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. That is what this method is for.
Reimplemented from AnimatSim::Robotics::RobotPartInterface.
Definition at line 40 of file RbFirmataPWMOutput.cpp.
References AnimatSim::Simulator::InSimulation(), AnimatSim::Robotics::RobotPartInterface::m_iIOComponentID, and AnimatSim::AnimatBase::m_lpSim.
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virtual |
This method is used to send/recieve the actual IO. This will often be in a seperate thread than the StepSimulation. StepSimulation gets/sets the values in the sim and gets it read for the thread that does the IO. Once that thread is ready to send/receive it uses that value to perform the operation.
Reimplemented from AnimatSim::Robotics::RobotPartInterface.
Definition at line 46 of file RbFirmataPWMOutput.cpp.
References AnimatSim::Simulator::InSimulation(), AnimatSim::Robotics::RobotPartInterface::m_iIOComponentID, AnimatSim::Robotics::RobotPartInterface::m_iIOValue, and AnimatSim::AnimatBase::m_lpSim.
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virtual |
Step the simulation for this object.
This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 59 of file RbFirmataPWMOutput.cpp.
References AnimatSim::Robotics::RobotPartInterface::m_fltIOScaledValue, AnimatSim::Robotics::RobotPartInterface::m_fltIOValue, AnimatSim::Robotics::RobotPartInterface::m_iIOValue, and AnimatSim::Robotics::RobotPartInterface::m_lpGain.