AnimatLab
2
Test
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A Robot IO controller base class. More...
#include <RobotIOControl.h>
Public Member Functions | |
RobotIOControl (void) | |
Default constructor. More... | |
virtual | ~RobotIOControl (void) |
Destructor. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual bool | IOPaused () |
virtual void | Load (CStdXml &oXml) |
virtual void | ParentInterface (RobotInterface *lpParent) |
Sets the parent robot interface pointer. More... | |
virtual RobotInterface * | ParentInterface () |
Gets the parent robot interface pointer. More... | |
virtual CStdPtrArray< RobotPartInterface > * | Parts () |
Gets the array of IO controls. More... | |
virtual void | PauseIO (bool bVal) |
Gets the array of IO controls. More... | |
virtual bool | PauseIO () |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetupIO () |
This method is called after all connections to whatever control board have been made. It calls each parts SetupIO method. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. More... | |
virtual void | ShutdownIO () |
This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepIO () |
This method is called from within the IO thread. It calls StepIO for each part. More... | |
virtual float | StepIODuration () |
Gets the time duration required to perform one step of the IO for all parts in this control. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static RobotIOControl * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual RobotPartInterface * | AddPartInterface (std::string strXml) |
Creates and adds a robot IO control. More... | |
virtual void | CloseIO ()=0 |
virtual void | ExitIOThread () |
virtual void | ExitPause () |
This method is waits until the m_bIOPaused flag is set back to false. More... | |
virtual int | FindChildListPos (std::string strID, bool bThrowError=true) |
Finds the array index for the child part with the specified ID. More... | |
virtual RobotPartInterface * | LoadPartInterface (CStdXml &oXml) |
Loads a child IO Control. More... | |
virtual bool | OpenIO ()=0 |
virtual void | ProcessIO () |
virtual void | RemovePartInterface (std::string strID, bool bThrowError=true) |
Removes the rigid body with the specified ID. More... | |
virtual void | StartIOThread () |
virtual void | StartPause () |
This method is waits until the m_bIOPaused flag is set to true. More... | |
virtual void | WaitForThreadNotifyReady () |
virtual void | WaitTillPaused () |
This method is waits until the m_bIOPaused flag is set to true. More... | |
virtual void | WaitWhilePaused () |
This method is waits until the m_bPauseIO flag is set back to false. More... | |
Protected Attributes | |
CStdPtrArray< RobotPartInterface > | m_aryParts |
bool | m_bIOPaused |
Is set to true once the IO loop is paused. | |
bool | m_bIOThreadProcessing |
True while the io thread processing loop is going on. | |
bool | m_bPauseIO |
Set to true to pause the IO processing. Set back to false to resume it. | |
bool | m_bSetupComplete |
Set to true once the IO is setup correctly. | |
bool | m_bSetupStarted |
Set to true once the IO begins its setup. | |
bool | m_bStopIO |
Flags the thread processing loop to exit. | |
bool | m_bWaitingForThreadNotify |
Used to signal to the IO thread that we are waiting for their return signal. | |
float | m_fltStepIODuration |
The time it takes to perform a step of the IO for all parts in this control. | |
int | m_iCyclePartCount |
The total number of parts that are part of any round robin cycle of updates. | |
int | m_iCyclePartIdx |
The index of the part that should be processed on the current step. | |
boost::thread | m_ioThread |
Thread responsible for doing IO processing. | |
RobotInterface * | m_lpParentInterface |
Pointer to the parent robot interface. | |
boost::interprocess::interprocess_condition | m_WaitForIOSetupCond |
Condition used to determine when the IO is setup. | |
boost::interprocess::interprocess_mutex | m_WaitForIOSetupMutex |
Mutex responsible for waiting until the IO is finished setting up. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
A Robot IO controller base class.
Robot IO controllers are responsible for setting up and maintaining the communications channels used by a specific IO control system. A lot of the basic functionality to do this is included in this base class. You will need to derive a new class for your specific IO system and then override a few key methods like OpenIO, SetupIO, StepIO, CloseIO, and StepSimulation. Each Robot IO controller has a separate IO thread that it starts during the initialization phase. IO processing is performed within that thread and when the simulation steps it gets data that was read in during the IO thread, and sets data that the IO will send out. This means that the IO update process and the simulation step method are not going to be synchronized. One will be moving faster than the other. So you need to be careful of how you are transfering data back and forth between these two threads.
Each Robot IO controller contains a list of RobotPartInterface objects. Each robot part interface uses the communications channel that was opened by the IO controller to either directly talk to the real hardware, or it uses the IO controller to do that indirectly.
Definition at line 34 of file RobotIOControl.h.
AnimatSim::Robotics::RobotIOControl::RobotIOControl | ( | void | ) |
Default constructor.
Definition at line 56 of file RobotIOControl.cpp.
References m_bIOPaused, m_bIOThreadProcessing, m_bPauseIO, m_bSetupComplete, m_bSetupStarted, m_bStopIO, m_bWaitingForThreadNotify, m_fltStepIODuration, m_iCyclePartCount, m_iCyclePartIdx, and m_lpParentInterface.
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Destructor.
Definition at line 78 of file RobotIOControl.cpp.
References m_aryParts, and StdUtils::Std_TraceMsg().
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Adds a new object to this parent.
Generic method to add a new child item to this parent by specifying a string item type descriptor and an xml packet that can be used to load in the new object. The GUI uses this method to create new items that were added with the user interface. The item type lets the method determine what type of item is being created, like synapse, neuron, body part, etc.. It then gets the modulename, classname, and type from the xml and calls CreateObject to create the appropriate type of object. Then it passes in the xml packet to the new objects load method and does any needed initialization and adds it to the parent.
strItemType | String descriptor of the type of item that is being created. |
strXml | XML packet that is used to create and load the new item. |
bThrowError | If true then throw an error if there is a problem, otherwise return false. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 187 of file RobotIOControl.cpp.
References AddPartInterface(), and StdUtils::Std_CheckString().
Referenced by AnimatSim::Robotics::RemoteControl::AddItem().
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Creates and adds a robot IO control.
strXml | The xml data packet for loading the control node. |
Definition at line 229 of file RobotIOControl.cpp.
References StdUtils::CStdXml::Deserialize(), StdUtils::CStdXml::FindChildElement(), StdUtils::CStdXml::FindElement(), AnimatSim::Robotics::RobotPartInterface::Initialize(), and LoadPartInterface().
Referenced by AddItem().
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Called after a simulation reset for some objects.
This method is only used by some objects because they need to do some processing after the simulation has been reset.
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 579 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::AfterResetSimulation(), m_aryParts, and AnimatSim::AnimatBase::m_bEnabled.
Referenced by AnimatSim::Robotics::RemoteControl::AfterResetSimulation().
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This method is waits until the m_bIOPaused flag is set back to false.
Definition at line 506 of file RobotIOControl.cpp.
References AnimatSim::Simulator::InSimulation(), AnimatSim::AnimatBase::m_bEnabled, m_bIOPaused, m_bPauseIO, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::Paused().
Referenced by AnimatSim::Robotics::RemoteControl::RemoveRemoteControlLinkage().
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Finds the array index for the child part with the specified ID.
strID | ID of part to find |
bThrowError | If true and ID is not found then it will throw an error, else return NULL |
If | bThrowError is true and ID is not found. |
Definition at line 276 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::ID(), m_aryParts, StdUtils::Std_ToUpper(), and StdUtils::Std_Trim().
Referenced by RemovePartInterface().
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Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataController, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSB, HybridInterfaceSim::Robotics::HiSpike2, and HybridInterfaceSim::Robotics::HiC884Controller.
Definition at line 148 of file RobotIOControl.cpp.
References m_fltStepIODuration, AnimatSim::AnimatBase::m_strName, and StdUtils::Std_CheckString().
Referenced by AnimatSim::Robotics::RemoteControl::GetDataPointer().
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander, RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial, AnimatSim::Robotics::RemoteControl, HybridInterfaceSim::Robotics::HiSpike2, and HybridInterfaceSim::Robotics::HiC884Controller.
Definition at line 548 of file RobotIOControl.cpp.
References AnimatSim::Simulator::InSimulation(), m_aryParts, AnimatSim::AnimatBase::m_bEnabled, and AnimatSim::AnimatBase::m_lpSim.
Referenced by AnimatSim::Robotics::RobotInterface::AddIOControl(), and AnimatSim::Robotics::RemoteControl::Initialize().
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Loads a child IO Control.
[in,out] | oXml | The xml data definition of the part to load. |
Definition at line 644 of file RobotIOControl.cpp.
References AnimatSim::Simulator::CreateObject(), StdUtils::CStdXml::GetChildString(), StdUtils::CStdXml::IntoElem(), m_aryParts, AnimatSim::AnimatBase::m_lpSim, AnimatSim::AnimatBase::m_lpStructure, StdUtils::CStdXml::OutOfElem(), and AnimatSim::AnimatBase::SetSystemPointers().
Referenced by AddPartInterface().
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Sets the parent robot interface pointer.
lpParent | pointer to parent robot interface |
Definition at line 96 of file RobotIOControl.cpp.
References m_lpParentInterface.
Referenced by AnimatSim::Robotics::RobotInterface::LoadIOControl().
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Gets the parent robot interface pointer.
Definition at line 106 of file RobotIOControl.cpp.
References m_lpParentInterface.
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Gets the array of IO controls.
Definition at line 134 of file RobotIOControl.cpp.
References m_aryParts.
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Gets the array of IO controls.
Definition at line 116 of file RobotIOControl.cpp.
References m_bIOPaused, and m_bPauseIO.
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 180 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::QueryProperties().
Referenced by AnimatSim::Robotics::RemoteControl::QueryProperties().
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Removes a child item from this parent.
This is a generic method that is used to delete a child object from this parent. The GUI uses this method to remove objects from the simulation that have been deleted in the UI. The item type lets the method determine what type of item is being deleted, like synapse, neuron, body part, etc.. The ID is then used to delete that specific item.
strItemType | String descriptor of the type of item that is being created. |
strID | Unique ID of the item that will be removed. |
bThrowError | If true then throw an error if there is a problem, otherwise return false. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 204 of file RobotIOControl.cpp.
References RemovePartInterface(), and StdUtils::Std_CheckString().
Referenced by AnimatSim::Robotics::RemoteControl::RemoveItem().
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Removes the rigid body with the specified ID.
strID | ID of the body to remove |
bThrowError | If true and ID is not found then it will throw an error. |
If | bThrowError is true and ID is not found. |
Definition at line 253 of file RobotIOControl.cpp.
References FindChildListPos(), and m_aryParts.
Referenced by RemoveItem().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataController, and HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 566 of file RobotIOControl.cpp.
References m_aryParts, AnimatSim::AnimatBase::m_bEnabled, m_iCyclePartIdx, and AnimatSim::AnimatBase::ResetSimulation().
Referenced by AnimatSim::Robotics::RemoteControl::ResetSimulation().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander, RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial, AnimatSim::Robotics::RemoteControl, RoboticsAnimatSim::Robotics::RobotIOControls::Firmata::RbFirmataController, RoboticsAnimatSim::Robotics::RobotIOControls::DynamixelUSB::RbDynamixelUSB, HybridInterfaceSim::Robotics::HiSpike2, and HybridInterfaceSim::Robotics::HiC884Controller.
Definition at line 160 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::Enabled(), AnimatSim::AnimatBase::SetData(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().
Referenced by AnimatSim::Robotics::RemoteControl::SetData().
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This method is called after all connections to whatever control board have been made. It calls each parts SetupIO method. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 403 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryParts, AnimatSim::AnimatBase::m_bEnabled, and m_iCyclePartCount.
Referenced by AnimatSim::Robotics::RemoteControl::SetupIO().
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This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 525 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryParts, AnimatSim::AnimatBase::m_bEnabled, m_bIOThreadProcessing, AnimatSim::AnimatBase::Name(), StartPause(), and WaitTillPaused().
Referenced by AnimatSim::Robotics::RobotInterface::RemoveIOControl(), AnimatSim::Robotics::RemoteControl::ShutdownIO(), and SimStopping().
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Called just before the simulation stops.
This method is called on each AnimatBase object when the simulation stops. It allows it to perform any intialization prior to the stop of the simulation that is needed.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 591 of file RobotIOControl.cpp.
References ShutdownIO(), and AnimatSim::AnimatBase::SimStopping().
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This method is waits until the m_bIOPaused flag is set to true.
Definition at line 488 of file RobotIOControl.cpp.
References AnimatSim::Simulator::InSimulation(), AnimatSim::AnimatBase::m_bEnabled, m_bIOPaused, m_bPauseIO, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::Paused().
Referenced by AnimatSim::Robotics::RemoteControl::RemoveRemoteControlLinkage(), and ShutdownIO().
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This method is called from within the IO thread. It calls StepIO for each part.
Reimplemented in AnimatSim::Robotics::RemoteControl, RoboticsAnimatSim::Robotics::RobotIOControls::RbXBeeCommander, RoboticsAnimatSim::Robotics::RobotIOControls::RbAnimatSerial, and HybridInterfaceSim::Robotics::HiSpike2.
Definition at line 433 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryParts, AnimatSim::AnimatBase::m_bEnabled, m_fltStepIODuration, m_iCyclePartCount, m_iCyclePartIdx, and AnimatSim::AnimatBase::m_lpSim.
Referenced by AnimatSim::Robotics::RemoteControl::StepIO().
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Gets the time duration required to perform one step of the IO for all parts in this control.
Definition at line 144 of file RobotIOControl.cpp.
References m_fltStepIODuration.
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Step the simulation for this object.
This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.
Reimplemented from AnimatSim::AnimatBase.
Reimplemented in AnimatSim::Robotics::RemoteControl.
Definition at line 598 of file RobotIOControl.cpp.
References AnimatSim::AnimatBase::Enabled(), m_aryParts, AnimatSim::AnimatBase::m_bEnabled, and AnimatSim::AnimatBase::StepSimulation().
Referenced by AnimatSim::Robotics::RemoteControl::StepSimulation().
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This method is waits until the m_bIOPaused flag is set to true.
Definition at line 475 of file RobotIOControl.cpp.
References m_bIOPaused.
Referenced by ShutdownIO().
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This method is waits until the m_bPauseIO flag is set back to false.
Definition at line 460 of file RobotIOControl.cpp.
References m_bIOPaused, and m_bPauseIO.
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A list of child parts that are connected to this part through different joints.
Definition at line 42 of file RobotIOControl.h.
Referenced by AfterResetSimulation(), FindChildListPos(), Initialize(), LoadPartInterface(), Parts(), RemovePartInterface(), ResetSimulation(), SetupIO(), ShutdownIO(), StepIO(), StepSimulation(), and ~RobotIOControl().