AnimatLab  2
Test
FiringRateSim::Synapses::ModulateNeuronPropSynapse Class Reference

Firing rate synapse model for modulating neuron properties. More...

#include <ModulateNeuronPropSynapse.h>

+ Inheritance diagram for FiringRateSim::Synapses::ModulateNeuronPropSynapse:
+ Collaboration diagram for FiringRateSim::Synapses::ModulateNeuronPropSynapse:

Public Member Functions

 ModulateNeuronPropSynapse ()
 Default constructor. More...
 
virtual ~ModulateNeuronPropSynapse ()
 Destructor. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
AnimatSim::Gains::GainModulationGain ()
 
void ModulationGain (AnimatSim::Gains::Gain *lpGain)
 Sets the current distribution. More...
 
void ModulationGain (std::string strXml)
 Sets the current distribution using an xml packet. More...
 
virtual void Process (float &fltCurrent)
 Processes this synapse. More...
 
virtual void PropertyName (std::string strPropName)
 Sets the name of the property that this adapter will be setting. More...
 
virtual std::string PropertyName ()
 Gets the name of the property that this adapter will be setting. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
- Public Member Functions inherited from FiringRateSim::Synapses::Synapse
 Synapse ()
 Default constructor. More...
 
virtual ~Synapse ()
 Destructor. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AddSynapse (std::string strXml, bool bDoNotInit)
 Adds a compound synapse to this one. More...
 
virtual float CalculateCurrent ()
 Calculates the synaptic current for this synapse. More...
 
virtual float CalculateModulation (FiringRateModule *lpModule)
 Calculates the synaptic modulation. More...
 
virtual void DelayInterval (float fltVal)
 Sets the delay buffer interval. More...
 
virtual float DelayInterval ()
 Gets the delay buffer size in time. More...
 
virtual int FindSynapseListPos (std::string strID, bool bThrowError=true)
 Searches for the first synapse list position. More...
 
Neuron * FromNeuron ()
 Gets the pre-synaptic neuron. More...
 
virtual SynapseGetCompoundSynapse (short iCompoundIndex)
 Gets a pointer to a compound synapse. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual bool HasDelay ()
 Gets whether this synapse has a delay associated with it. More...
 
virtual void HasDelay (bool bVal)
 Sets whether this synapse has a delay associated with it. More...
 
float Modulation ()
 Gets the synaptic modulation. More...
 
float * ModulationPointer ()
 Gets a pointer to the synaptic modulation. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void RemoveSynapse (std::string strID, bool bThrowError=true)
 Removes the copmound synapse specified by ID. More...
 
virtual void SetDelayBufferSize ()
 Recalculates the size of the delay buffer required. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void TimeStepModified ()
 If the time step is modified then we need to recalculate the length of the delay buffer. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
float Weight ()
 Gets the synaptic weight. More...
 
void Weight (float fltVal)
 Sets the synaptic weight. More...
 
float * WeightPointer ()
 Gets a pointer to the synaptic weight. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Protected Attributes

AnimatSim::Gains::Gainm_lpGain
 Pointer to the graph used to calculate the hi current.
 
float * m_lpPropertyData
 Pointer to the property we are modulating.
 
std::string m_strPropertyName
 The name of the property we are modulating.
 
- Protected Attributes inherited from FiringRateSim::Synapses::Synapse
CStdCircularArray< float > m_aryDelayBuffer
 
CStdPtrArray< Synapsem_arySynapses
 Array of moduled/gated child synapses.
 
bool m_bHasDelay
 
float m_fltDelayInterval
 
float m_fltModulation
 The modulation value to use for this synapse.
 
float m_fltWeight
 The weight of the synapse. This is a current value in nanoamps.
 
FiringRateModulem_lpFRModule
 Pointer to parent FiringRateModule.
 
Neuron * m_lpFromNeuron
 The pointer to pre-synaptic neuron.
 
Neuron * m_lpToNeuron
 The pointer to post-synaptic neuron.
 
std::string m_strFromID
 GUID ID of the pre-synaptic neruon.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Additional Inherited Members

- Protected Member Functions inherited from FiringRateSim::Synapses::Synapse
SynapseLoadSynapse (CStdXml &oXml)
 Loads a synapse. More...
 

Detailed Description

Firing rate synapse model for modulating neuron properties.

This synapse can modulate any of the neural properties based on the firing rate of the pre-synaptic neuron

Author
dcofer
Date
6/17/2014

Definition at line 21 of file ModulateNeuronPropSynapse.h.

Constructor & Destructor Documentation

FiringRateSim::Synapses::ModulateNeuronPropSynapse::ModulateNeuronPropSynapse ( )

Default constructor.

Author
dcofer
Date
3/29/2011

Definition at line 25 of file ModulateNeuronPropSynapse.cpp.

References m_lpGain, and m_lpPropertyData.

FiringRateSim::Synapses::ModulateNeuronPropSynapse::~ModulateNeuronPropSynapse ( )
virtual

Destructor.

Author
dcofer
Date
3/29/2011

Definition at line 37 of file ModulateNeuronPropSynapse.cpp.

References m_lpGain, and StdUtils::Std_TraceMsg().

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Member Function Documentation

void FiringRateSim::Synapses::ModulateNeuronPropSynapse::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from FiringRateSim::Synapses::Synapse.

Definition at line 113 of file ModulateNeuronPropSynapse.cpp.

References FiringRateSim::Neurons::Neuron::GetDataPointer(), FiringRateSim::Synapses::Synapse::Initialize(), m_lpPropertyData, FiringRateSim::Synapses::Synapse::m_lpToNeuron, m_strPropertyName, and StdUtils::Std_IsBlank().

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void FiringRateSim::Synapses::ModulateNeuronPropSynapse::ModulationGain ( AnimatSim::Gains::Gain lpGain)

Sets the current distribution.

Author
dcofer
Date
3/29/2011
Parameters
[in,out]lpGainPointer to a gain.

Definition at line 56 of file ModulateNeuronPropSynapse.cpp.

References m_lpGain.

void FiringRateSim::Synapses::ModulateNeuronPropSynapse::ModulationGain ( std::string  strXml)

Sets the current distribution using an xml packet.

Author
dcofer
Date
3/29/2011
Parameters
strXmlThe xml packet defining the gain.

Definition at line 74 of file ModulateNeuronPropSynapse.cpp.

References AnimatSim::Gains::LoadGain(), and AnimatSim::AnimatBase::m_lpSim.

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void FiringRateSim::Synapses::ModulateNeuronPropSynapse::Process ( float &  fltCurrent)
virtual

Processes this synapse.

Author
dcofer
Date
6/17/2014
Returns
Synaptic current.

Reimplemented from FiringRateSim::Synapses::Synapse.

Definition at line 157 of file ModulateNeuronPropSynapse.cpp.

References AnimatSim::Gains::Gain::CalculateGain(), FiringRateSim::Neurons::Neuron::FiringFreq(), FiringRateSim::Synapses::Synapse::FromNeuron(), FiringRateSim::Synapses::Synapse::m_lpFRModule, m_lpGain, and m_lpPropertyData.

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void FiringRateSim::Synapses::ModulateNeuronPropSynapse::PropertyName ( std::string  strPropName)
virtual

Sets the name of the property that this adapter will be setting.

Author
dcofer
Date
2/6/2013
Returns
nothing.

Definition at line 91 of file ModulateNeuronPropSynapse.cpp.

References FiringRateSim::Neurons::Neuron::GetDataPointer(), m_lpPropertyData, FiringRateSim::Synapses::Synapse::m_lpToNeuron, m_strPropertyName, and StdUtils::Std_IsBlank().

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std::string FiringRateSim::Synapses::ModulateNeuronPropSynapse::PropertyName ( )
virtual

Gets the name of the property that this adapter will be setting.

Author
dcofer
Date
2/6/2013
Returns
Name of property that will be set.

Definition at line 110 of file ModulateNeuronPropSynapse.cpp.

References m_strPropertyName.

Referenced by SetData().

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void FiringRateSim::Synapses::ModulateNeuronPropSynapse::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from FiringRateSim::Synapses::Synapse.

Definition at line 177 of file ModulateNeuronPropSynapse.cpp.

bool FiringRateSim::Synapses::ModulateNeuronPropSynapse::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from FiringRateSim::Synapses::Synapse.

Definition at line 123 of file ModulateNeuronPropSynapse.cpp.

References PropertyName(), and StdUtils::Std_CheckString().

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The documentation for this class was generated from the following files: