AnimatLab
2
Test
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Firing rate synapse model for modulating neuron properties. More...
#include <ModulateNeuronPropSynapse.h>
Public Member Functions | |
ModulateNeuronPropSynapse () | |
Default constructor. More... | |
virtual | ~ModulateNeuronPropSynapse () |
Destructor. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Load (CStdXml &oXml) |
AnimatSim::Gains::Gain * | ModulationGain () |
void | ModulationGain (AnimatSim::Gains::Gain *lpGain) |
Sets the current distribution. More... | |
void | ModulationGain (std::string strXml) |
Sets the current distribution using an xml packet. More... | |
virtual void | Process (float &fltCurrent) |
Processes this synapse. More... | |
virtual void | PropertyName (std::string strPropName) |
Sets the name of the property that this adapter will be setting. More... | |
virtual std::string | PropertyName () |
Gets the name of the property that this adapter will be setting. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from FiringRateSim::Synapses::Synapse | |
Synapse () | |
Default constructor. More... | |
virtual | ~Synapse () |
Destructor. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AddSynapse (std::string strXml, bool bDoNotInit) |
Adds a compound synapse to this one. More... | |
virtual float | CalculateCurrent () |
Calculates the synaptic current for this synapse. More... | |
virtual float | CalculateModulation (FiringRateModule *lpModule) |
Calculates the synaptic modulation. More... | |
virtual void | DelayInterval (float fltVal) |
Sets the delay buffer interval. More... | |
virtual float | DelayInterval () |
Gets the delay buffer size in time. More... | |
virtual int | FindSynapseListPos (std::string strID, bool bThrowError=true) |
Searches for the first synapse list position. More... | |
Neuron * | FromNeuron () |
Gets the pre-synaptic neuron. More... | |
virtual Synapse * | GetCompoundSynapse (short iCompoundIndex) |
Gets a pointer to a compound synapse. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual bool | HasDelay () |
Gets whether this synapse has a delay associated with it. More... | |
virtual void | HasDelay (bool bVal) |
Sets whether this synapse has a delay associated with it. More... | |
float | Modulation () |
Gets the synaptic modulation. More... | |
float * | ModulationPointer () |
Gets a pointer to the synaptic modulation. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | RemoveSynapse (std::string strID, bool bThrowError=true) |
Removes the copmound synapse specified by ID. More... | |
virtual void | SetDelayBufferSize () |
Recalculates the size of the delay buffer required. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | TimeStepModified () |
If the time step is modified then we need to recalculate the length of the delay buffer. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
float | Weight () |
Gets the synaptic weight. More... | |
void | Weight (float fltVal) |
Sets the synaptic weight. More... | |
float * | WeightPointer () |
Gets a pointer to the synaptic weight. More... | |
Public Member Functions inherited from AnimatSim::Link | |
Link () | |
Default constructor. More... | |
virtual | ~Link () |
Destructor. More... | |
virtual bool | Enabled () |
Gets whether the link is enabled. More... | |
virtual void | Enabled (bool bValue) |
Sets whether the link is Enabled. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Attributes | |
AnimatSim::Gains::Gain * | m_lpGain |
Pointer to the graph used to calculate the hi current. | |
float * | m_lpPropertyData |
Pointer to the property we are modulating. | |
std::string | m_strPropertyName |
The name of the property we are modulating. | |
Protected Attributes inherited from FiringRateSim::Synapses::Synapse | |
CStdCircularArray< float > | m_aryDelayBuffer |
CStdPtrArray< Synapse > | m_arySynapses |
Array of moduled/gated child synapses. | |
bool | m_bHasDelay |
float | m_fltDelayInterval |
float | m_fltModulation |
The modulation value to use for this synapse. | |
float | m_fltWeight |
The weight of the synapse. This is a current value in nanoamps. | |
FiringRateModule * | m_lpFRModule |
Pointer to parent FiringRateModule. | |
Neuron * | m_lpFromNeuron |
The pointer to pre-synaptic neuron. | |
Neuron * | m_lpToNeuron |
The pointer to post-synaptic neuron. | |
std::string | m_strFromID |
GUID ID of the pre-synaptic neruon. | |
Protected Attributes inherited from AnimatSim::Link | |
float | m_fltEnabled |
This is for reporting purposes. | |
Organism * | m_lpOrganism |
The pointer to this link's organism. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Link | |
static Link * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions inherited from FiringRateSim::Synapses::Synapse | |
Synapse * | LoadSynapse (CStdXml &oXml) |
Loads a synapse. More... | |
Protected Member Functions inherited from AnimatSim::Link | |
virtual void | UpdateData () |
Called during the StepSimulation method to allow the link to update any internal data for reporting purposes. More... | |
Firing rate synapse model for modulating neuron properties.
This synapse can modulate any of the neural properties based on the firing rate of the pre-synaptic neuron
Definition at line 21 of file ModulateNeuronPropSynapse.h.
FiringRateSim::Synapses::ModulateNeuronPropSynapse::ModulateNeuronPropSynapse | ( | ) |
Default constructor.
Definition at line 25 of file ModulateNeuronPropSynapse.cpp.
References m_lpGain, and m_lpPropertyData.
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Destructor.
Definition at line 37 of file ModulateNeuronPropSynapse.cpp.
References m_lpGain, and StdUtils::Std_TraceMsg().
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 113 of file ModulateNeuronPropSynapse.cpp.
References FiringRateSim::Neurons::Neuron::GetDataPointer(), FiringRateSim::Synapses::Synapse::Initialize(), m_lpPropertyData, FiringRateSim::Synapses::Synapse::m_lpToNeuron, m_strPropertyName, and StdUtils::Std_IsBlank().
void FiringRateSim::Synapses::ModulateNeuronPropSynapse::ModulationGain | ( | AnimatSim::Gains::Gain * | lpGain | ) |
Sets the current distribution.
[in,out] | lpGain | Pointer to a gain. |
Definition at line 56 of file ModulateNeuronPropSynapse.cpp.
References m_lpGain.
void FiringRateSim::Synapses::ModulateNeuronPropSynapse::ModulationGain | ( | std::string | strXml | ) |
Sets the current distribution using an xml packet.
strXml | The xml packet defining the gain. |
Definition at line 74 of file ModulateNeuronPropSynapse.cpp.
References AnimatSim::Gains::LoadGain(), and AnimatSim::AnimatBase::m_lpSim.
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Processes this synapse.
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 157 of file ModulateNeuronPropSynapse.cpp.
References AnimatSim::Gains::Gain::CalculateGain(), FiringRateSim::Neurons::Neuron::FiringFreq(), FiringRateSim::Synapses::Synapse::FromNeuron(), FiringRateSim::Synapses::Synapse::m_lpFRModule, m_lpGain, and m_lpPropertyData.
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Sets the name of the property that this adapter will be setting.
Definition at line 91 of file ModulateNeuronPropSynapse.cpp.
References FiringRateSim::Neurons::Neuron::GetDataPointer(), m_lpPropertyData, FiringRateSim::Synapses::Synapse::m_lpToNeuron, m_strPropertyName, and StdUtils::Std_IsBlank().
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Gets the name of the property that this adapter will be setting.
Definition at line 110 of file ModulateNeuronPropSynapse.cpp.
References m_strPropertyName.
Referenced by SetData().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 177 of file ModulateNeuronPropSynapse.cpp.
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 123 of file ModulateNeuronPropSynapse.cpp.
References PropertyName(), and StdUtils::Std_CheckString().