AnimatLab
2
Test
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Public Member Functions | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual void | Load (CStdXml &oXml) |
virtual void | MatchOnChange (bool bVal) |
virtual bool | MatchOnChange () |
virtual void | MatchValue (int iVal) |
virtual int | MatchValue () |
virtual void | PulseCurrent (float fltVal) |
virtual float | PulseCurrent () |
virtual void | PulseDuration (float fltVal) |
virtual float | PulseDuration () |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | StepIO () |
This method is called from within the IO thread. It calls StepIO for each part. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
Public Member Functions inherited from AnimatSim::Robotics::RemoteControlLinkage | |
virtual float | AppliedValue () |
virtual void | AppliedValue (float fltVal) |
virtual void | Initialize () |
Initializes this object. More... | |
virtual bool | InLink () |
Gets the inlink value. More... | |
virtual void | InLink (bool bVal) |
Sets the inlink property. More... | |
virtual void | ParentRemoteControl (RemoteControl *lpParent) |
virtual RemoteControl * | ParentRemoteControl () |
virtual int | PropertyID () |
virtual void | PropertyID (int iID, bool bCreateDataTypes=true) |
virtual std::string | PropertyName () |
Gets the property name. More... | |
virtual void | PropertyName (std::string strName) |
Sets the property name. More... | |
virtual void | SetupIO () |
This method is called after all connections to whatever control board have been made. It calls each parts SetupIO method. For example, We connect to a Firmata microcontroller like an Arduino, and then do a setup that could take some time. We should not attempt to setup any of the pins until after the board itself has been setup. After that we need to loop through and setup all the parts. More... | |
virtual void | ShutdownIO () |
This method is called just before the IO thread is closed down. It gives the IO objects a chance to do any required cleanup. More... | |
virtual std::string | SourceDataTypeID () |
Gets the target data type. More... | |
virtual void | SourceDataTypeID (std::string strTypeID) |
Sets the target data type. More... | |
virtual std::string | SourceID () |
Gets the source ID. More... | |
virtual void | SourceID (std::string strID) |
Sets the source ID. More... | |
virtual std::string | TargetDataTypeID () |
Gets the target data type. More... | |
virtual void | TargetDataTypeID (std::string strTypeID) |
Sets the target data type. More... | |
virtual std::string | TargetID () |
Gets the target ID. More... | |
virtual void | TargetID (std::string strID) |
Sets the target ID. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static PulsedLinkage * | CastToDerived (AnimatBase *lpBase) |
Static Public Member Functions inherited from AnimatSim::Robotics::RemoteControlLinkage | |
static RemoteControlLinkage * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual float | CalculateAppliedValue (float fltData) |
void | CullPulses () |
void | IncrementMatches () |
Protected Member Functions inherited from AnimatSim::Robotics::RemoteControlLinkage | |
virtual void | ApplyValue (float fltData) |
Protected Attributes | |
boost::interprocess::interprocess_mutex | m_AccessMatchesMutex |
mutex used to try and access matches variable. | |
CStdArray< float > | m_aryPulses |
bool | m_bMatchOnChange |
If true then it will only performa a match check when the value has changed. | |
float | m_fltMatchesReport |
Used to report up the number of matches. | |
float | m_fltPulseCurrent |
The amount of current to apply for a single pulse. | |
float | m_fltPulseDuration |
The duration for which a single pulse should be applied. | |
int | m_iMatches |
Counts the number of matches found in StepIO to let the sim know. | |
int | m_iMatchValue |
The value we are trying to match in order to apply a pulse. | |
unsigned int | m_iPrevValue |
Keeps track of the previous source value for the change check. | |
Protected Attributes inherited from AnimatSim::Robotics::RemoteControlLinkage | |
bool | m_bInLink |
float | m_fltAppliedValue |
The total value applied during a time step. | |
int | m_iPropertyID |
int | m_iTargetDataType |
integer index of the target data type | |
RemoteControl * | m_lpParentRemoteControl |
Pointer tho the parent remote control. | |
AnimatBase * | m_lpSource |
Source object we are inserting from. | |
float * | m_lpSourceData |
Pointer to the source data variable. | |
AnimatBase * | m_lpTarget |
Target object we are inserting into. | |
float * | m_lpTargetData |
Pointer to the external value of the linked target. | |
std::string | m_strPropertyName |
Name of the property that will be used for the data type if required. | |
std::string | m_strSourceDataTypeID |
ID of the source data type. This is only used during loading. | |
std::string | m_strSourceID |
ID of the source. This is only used during loading. | |
std::string | m_strTargetDataTypeID |
ID of the target data type. This is only used during loading. | |
std::string | m_strTargetID |
ID of the target. This is only used during loading. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Public Attributes inherited from AnimatSim::Robotics::RemoteControlLinkage | |
RemoteControlData | m_Data |
This is a set of data that is associated with this linkage. | |
Definition at line 9 of file PulsedLinkage.h.
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virtual |
Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from AnimatSim::Robotics::RemoteControlLinkage.
Definition at line 93 of file PulsedLinkage.cpp.
References AnimatSim::Robotics::RemoteControlLinkage::GetDataPointer(), m_fltMatchesReport, and StdUtils::Std_CheckString().
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::Robotics::RemoteControlLinkage.
Definition at line 138 of file PulsedLinkage.cpp.
References AnimatSim::Robotics::RemoteControlLinkage::QueryProperties().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from AnimatSim::Robotics::RemoteControlLinkage.
Definition at line 151 of file PulsedLinkage.cpp.
References m_aryPulses, m_iMatches, and AnimatSim::Robotics::RemoteControlLinkage::ResetSimulation().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::Robotics::RemoteControlLinkage.
Definition at line 103 of file PulsedLinkage.cpp.
References AnimatSim::Robotics::RemoteControlLinkage::SetData(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().
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This method is called from within the IO thread. It calls StepIO for each part.
Reimplemented from AnimatSim::Robotics::RemoteControlLinkage.
Definition at line 206 of file PulsedLinkage.cpp.
References AnimatSim::AnimatBase::m_bEnabled, m_bMatchOnChange, m_iMatchValue, m_iPrevValue, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Robotics::RemoteControlLinkage::m_lpSourceData, AnimatSim::Simulator::Paused(), and StdUtils::Std_Sign().
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Step the simulation for this object.
This is called on an object each time it is stepped in the simulation. this is where its simulation code is processed. However, StepSimulation is not necessarily called every single time that the simulation as a whole is stepped. A good example of this is that neural modules can have different integration time steps. So a firing rate module may have a DT of 0.5 ms, while an integrate and fire model may have one of 0.1 ms. So the firing rate module would only get its StepSimulation method called every 5th time that the other module was called. This is all handed in the StepSimulation method of the Simulator and NervousSystem.
Reimplemented from AnimatSim::Robotics::RemoteControlLinkage.
Definition at line 221 of file PulsedLinkage.cpp.
References m_AccessMatchesMutex, m_aryPulses, AnimatSim::AnimatBase::m_bEnabled, m_fltMatchesReport, m_fltPulseDuration, m_iMatches, AnimatSim::Robotics::RemoteControlLinkage::m_lpSourceData, AnimatSim::Robotics::RemoteControlLinkage::m_lpTarget, and AnimatSim::Robotics::RemoteControlLinkage::m_lpTargetData.
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protected |
Each time a pulse happens it will add a new element to the array with the value as the pulse duration. At each time step we will loop through these to add the pulse current for each one and subtract the current step duration from the remaining value. Once the value goes below zero then that element will be removed.
Definition at line 42 of file PulsedLinkage.h.
Referenced by ResetSimulation(), and StepSimulation().