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AnimatLab
2
Test
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Implements the activated item class. More...
#include "StdAfx.h"#include "IMovableItemCallback.h"#include "ISimGUICallback.h"#include "AnimatBase.h"#include "Node.h"#include "IPhysicsMovableItem.h"#include "IPhysicsBody.h"#include "BoundingBox.h"#include "MovableItem.h"#include "BodyPart.h"#include "Joint.h"#include "ReceptiveField.h"#include "ContactSensor.h"#include "RigidBody.h"#include "Structure.h"#include "Organism.h"#include "ActivatedItem.h"#include "ActivatedItemMgr.h"#include "DataChartMgr.h"#include "ExternalStimuliMgr.h"#include "KeyFrame.h"#include "SimulationRecorder.h"#include "OdorType.h"#include "Odor.h"#include "Light.h"#include "LightManager.h"#include "Simulator.h"Go to the source code of this file.
Namespaces | |
| AnimatSim | |
| Root namespace for the base simulation library for AnimatLab. | |
Functions | |
| bool | AnimatSim::LessThanActivatedItemCompare (ActivatedItem *lpItem1, ActivatedItem *lpItem2) |
| Compares the start times of two activated items to see which is sooner. More... | |
Implements the activated item class.
Definition in file ActivatedItem.cpp.