AnimatLab  2
Test
BulletAnimatSim::Environment::BlConstraintRelaxation Class Reference
+ Inheritance diagram for BulletAnimatSim::Environment::BlConstraintRelaxation:
+ Collaboration diagram for BulletAnimatSim::Environment::BlConstraintRelaxation:

Public Member Functions

virtual void CreateDefaultUnits ()
 This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values. More...
 
virtual void Damping (float fltVal, bool bUseScaling=true)
 Sets the damping for collisions between RigidBodies with these two materials. More...
 
virtual bool DisallowSpringEnable ()
 Gets the disallow spring enable. More...
 
virtual void DisallowSpringEnable (bool bVal)
 Disallow spring enable. More...
 
virtual float EqPos ()
 Gets the equilibrium position for the spring that controls this relaxation. More...
 
virtual void EqPos (float fltVal, bool bUseScaling=true)
 Sets the equilibrium position for the spring that controls this relaxation. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
virtual float MaxLimit ()
 Gets the maximum value that this relaxation can move. More...
 
virtual void MaxLimit (float fltVal, bool bUseScaling=true)
 Sets the maximum value that this relaxation can move. More...
 
virtual float MinLimit ()
 Gets the minimum value that this relaxation can move. More...
 
virtual void MinLimit (float fltVal, bool bUseScaling=true)
 Sets the minimum value that this relaxation can move. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
- Public Member Functions inherited from AnimatSim::Environment::ConstraintRelaxation
 ConstraintRelaxation ()
 Default constructor. More...
 
virtual ~ConstraintRelaxation ()
 Destructor. More...
 
virtual int CoordinateID ()
 Gets the ID of the coordiante that this relaxation is associated with. More...
 
virtual void CoordinateID (int iVal)
 
virtual float Damping ()
 Gets the damping for collisions between RigidBodies with these two materials. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual float Stiffness ()
 Gets the Stiffness for collisions between RigidBodies with these two materials. More...
 
virtual void Stiffness (float fltVal, bool bUseScaling=true)
 Sets the Stiffness for collisions between RigidBodies with these two materials. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Protected Member Functions

virtual void SetRelaxationProperties ()
 

Protected Attributes

bool m_bDisallowSpringEnable
 
float m_fltEqPos
 The equilibrium position of the spring that controls this relaxation.
 
float m_fltInvDamping
 
float m_fltMaxLimit
 The maximum amount that this relaxation is allowed to move.
 
float m_fltMinLimit
 The minimum amount that this relaxation is allowed to move.
 
BlJointm_lpBlJoint
 
btAnimatGeneric6DofConstraint * m_lpConstraint
 
- Protected Attributes inherited from AnimatSim::Environment::ConstraintRelaxation
float m_fltDamping
 The damping of the collision between those two materials.
 
float m_fltStiffness
 The compliance of the collision between those two materials.
 
int m_iCoordinateID
 The constraint coordinate ID.
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::Environment::ConstraintRelaxation
static ConstraintRelaxationCastToDerived (AnimatBase *lpBase)
 

Detailed Description

Definition at line 13 of file BlConstraintRelaxation.h.

Member Function Documentation

void BulletAnimatSim::Environment::BlConstraintRelaxation::CreateDefaultUnits ( )
virtual

This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values.

Author
dcofer
Date
3/23/2011

Reimplemented from AnimatSim::Environment::ConstraintRelaxation.

Definition at line 208 of file BlConstraintRelaxation.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Environment::ConstraintRelaxation::m_fltDamping, m_fltEqPos, m_fltMaxLimit, m_fltMinLimit, and AnimatSim::AnimatBase::m_lpSim.

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void BulletAnimatSim::Environment::BlConstraintRelaxation::Damping ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the damping for collisions between RigidBodies with these two materials.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Reimplemented from AnimatSim::Environment::ConstraintRelaxation.

Definition at line 136 of file BlConstraintRelaxation.cpp.

References AnimatSim::Simulator::DisplayMassUnits(), AnimatSim::Environment::ConstraintRelaxation::m_fltDamping, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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bool BulletAnimatSim::Environment::BlConstraintRelaxation::DisallowSpringEnable ( )
virtual

Gets the disallow spring enable.

For joints like hinge and prismatic I am allowing them to set a spring in the direction of the joint motion (Z axis). However, the joint itself needs to be the one to determine when to enable/disable the spring because it has to control the motor as well. This flag tells the relaxation that it should not directly set the spring enabled/disabled, that it should allow the joint to do that itself.

Author
David Cofer
Date
2/16/2014
Returns
true if it disallowed, false if otherwise.

Definition at line 165 of file BlConstraintRelaxation.cpp.

void BulletAnimatSim::Environment::BlConstraintRelaxation::DisallowSpringEnable ( bool  bVal)
virtual

Disallow spring enable.

For joints like hinge and prismatic I am allowing them to set a spring in the direction of the joint motion (Z axis). However, the joint itself needs to be the one to determine when to enable/disable the spring because it has to control the motor as well. This flag tells the relaxation that it should not directly set the spring enabled/disabled, that it should allow the joint to do that itself.

Author
David Cofer
Date
2/16/2014
Parameters
bValvalue.

Definition at line 182 of file BlConstraintRelaxation.cpp.

float BulletAnimatSim::Environment::BlConstraintRelaxation::EqPos ( )
virtual

Gets the equilibrium position for the spring that controls this relaxation.

Author
dcofer
Date
3/23/2011
Returns
Equilibruim position value.

Definition at line 104 of file BlConstraintRelaxation.cpp.

References m_fltEqPos.

Referenced by SetData().

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void BulletAnimatSim::Environment::BlConstraintRelaxation::EqPos ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the equilibrium position for the spring that controls this relaxation.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 115 of file BlConstraintRelaxation.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltEqPos, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().

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void BulletAnimatSim::Environment::BlConstraintRelaxation::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 187 of file BlConstraintRelaxation.cpp.

References AnimatSim::AnimatBase::m_lpNode, and AnimatSim::AnimatBase::m_lpSim.

float BulletAnimatSim::Environment::BlConstraintRelaxation::MaxLimit ( )
virtual

Gets the maximum value that this relaxation can move.

Author
dcofer
Date
3/23/2011
Returns
maximum limit value.

Definition at line 74 of file BlConstraintRelaxation.cpp.

References m_fltMaxLimit.

Referenced by SetData().

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void BulletAnimatSim::Environment::BlConstraintRelaxation::MaxLimit ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the maximum value that this relaxation can move.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 85 of file BlConstraintRelaxation.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltMaxLimit, and AnimatSim::AnimatBase::m_lpSim.

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float BulletAnimatSim::Environment::BlConstraintRelaxation::MinLimit ( )
virtual

Gets the minimum value that this relaxation can move.

Author
dcofer
Date
3/23/2011
Returns
minimum limit value.

Definition at line 44 of file BlConstraintRelaxation.cpp.

References m_fltMinLimit.

Referenced by SetData().

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void BulletAnimatSim::Environment::BlConstraintRelaxation::MinLimit ( float  fltVal,
bool  bUseScaling = true 
)
virtual

Sets the minimum value that this relaxation can move.

Author
dcofer
Date
3/23/2011
Parameters
fltValThe new value.
bUseScalingtrue to use unit scaling.

Definition at line 55 of file BlConstraintRelaxation.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), m_fltMinLimit, and AnimatSim::AnimatBase::m_lpSim.

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bool BulletAnimatSim::Environment::BlConstraintRelaxation::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::Environment::ConstraintRelaxation.

Definition at line 222 of file BlConstraintRelaxation.cpp.

References EqPos(), MaxLimit(), MinLimit(), and StdUtils::Std_CheckString().

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The documentation for this class was generated from the following files: