AnimatLab
2
Test
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Public Member Functions | |
virtual void | CreateDefaultUnits () |
This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values. More... | |
virtual void | Damping (float fltVal, bool bUseScaling=true) |
Sets the damping for collisions between RigidBodies with these two materials. More... | |
virtual bool | DisallowSpringEnable () |
Gets the disallow spring enable. More... | |
virtual void | DisallowSpringEnable (bool bVal) |
Disallow spring enable. More... | |
virtual float | EqPos () |
Gets the equilibrium position for the spring that controls this relaxation. More... | |
virtual void | EqPos (float fltVal, bool bUseScaling=true) |
Sets the equilibrium position for the spring that controls this relaxation. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Load (CStdXml &oXml) |
virtual float | MaxLimit () |
Gets the maximum value that this relaxation can move. More... | |
virtual void | MaxLimit (float fltVal, bool bUseScaling=true) |
Sets the maximum value that this relaxation can move. More... | |
virtual float | MinLimit () |
Gets the minimum value that this relaxation can move. More... | |
virtual void | MinLimit (float fltVal, bool bUseScaling=true) |
Sets the minimum value that this relaxation can move. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from AnimatSim::Environment::ConstraintRelaxation | |
ConstraintRelaxation () | |
Default constructor. More... | |
virtual | ~ConstraintRelaxation () |
Destructor. More... | |
virtual int | CoordinateID () |
Gets the ID of the coordiante that this relaxation is associated with. More... | |
virtual void | CoordinateID (int iVal) |
virtual float | Damping () |
Gets the damping for collisions between RigidBodies with these two materials. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual float | Stiffness () |
Gets the Stiffness for collisions between RigidBodies with these two materials. More... | |
virtual void | Stiffness (float fltVal, bool bUseScaling=true) |
Sets the Stiffness for collisions between RigidBodies with these two materials. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Member Functions | |
virtual void | SetRelaxationProperties () |
Protected Attributes | |
bool | m_bDisallowSpringEnable |
float | m_fltEqPos |
The equilibrium position of the spring that controls this relaxation. | |
float | m_fltInvDamping |
float | m_fltMaxLimit |
The maximum amount that this relaxation is allowed to move. | |
float | m_fltMinLimit |
The minimum amount that this relaxation is allowed to move. | |
BlJoint * | m_lpBlJoint |
btAnimatGeneric6DofConstraint * | m_lpConstraint |
Protected Attributes inherited from AnimatSim::Environment::ConstraintRelaxation | |
float | m_fltDamping |
The damping of the collision between those two materials. | |
float | m_fltStiffness |
The compliance of the collision between those two materials. | |
int | m_iCoordinateID |
The constraint coordinate ID. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Environment::ConstraintRelaxation | |
static ConstraintRelaxation * | CastToDerived (AnimatBase *lpBase) |
Definition at line 13 of file BlConstraintRelaxation.h.
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This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values.
Reimplemented from AnimatSim::Environment::ConstraintRelaxation.
Definition at line 208 of file BlConstraintRelaxation.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Environment::ConstraintRelaxation::m_fltDamping, m_fltEqPos, m_fltMaxLimit, m_fltMinLimit, and AnimatSim::AnimatBase::m_lpSim.
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Sets the damping for collisions between RigidBodies with these two materials.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Reimplemented from AnimatSim::Environment::ConstraintRelaxation.
Definition at line 136 of file BlConstraintRelaxation.cpp.
References AnimatSim::Simulator::DisplayMassUnits(), AnimatSim::Environment::ConstraintRelaxation::m_fltDamping, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets the disallow spring enable.
For joints like hinge and prismatic I am allowing them to set a spring in the direction of the joint motion (Z axis). However, the joint itself needs to be the one to determine when to enable/disable the spring because it has to control the motor as well. This flag tells the relaxation that it should not directly set the spring enabled/disabled, that it should allow the joint to do that itself.
Definition at line 165 of file BlConstraintRelaxation.cpp.
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Disallow spring enable.
For joints like hinge and prismatic I am allowing them to set a spring in the direction of the joint motion (Z axis). However, the joint itself needs to be the one to determine when to enable/disable the spring because it has to control the motor as well. This flag tells the relaxation that it should not directly set the spring enabled/disabled, that it should allow the joint to do that itself.
bVal | value. |
Definition at line 182 of file BlConstraintRelaxation.cpp.
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Gets the equilibrium position for the spring that controls this relaxation.
Definition at line 104 of file BlConstraintRelaxation.cpp.
References m_fltEqPos.
Referenced by SetData().
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Sets the equilibrium position for the spring that controls this relaxation.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 115 of file BlConstraintRelaxation.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltEqPos, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 187 of file BlConstraintRelaxation.cpp.
References AnimatSim::AnimatBase::m_lpNode, and AnimatSim::AnimatBase::m_lpSim.
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Gets the maximum value that this relaxation can move.
Definition at line 74 of file BlConstraintRelaxation.cpp.
References m_fltMaxLimit.
Referenced by SetData().
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Sets the maximum value that this relaxation can move.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 85 of file BlConstraintRelaxation.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltMaxLimit, and AnimatSim::AnimatBase::m_lpSim.
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Gets the minimum value that this relaxation can move.
Definition at line 44 of file BlConstraintRelaxation.cpp.
References m_fltMinLimit.
Referenced by SetData().
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Sets the minimum value that this relaxation can move.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 55 of file BlConstraintRelaxation.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), m_fltMinLimit, and AnimatSim::AnimatBase::m_lpSim.
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::Environment::ConstraintRelaxation.
Definition at line 222 of file BlConstraintRelaxation.cpp.
References EqPos(), MaxLimit(), MinLimit(), and StdUtils::Std_CheckString().