AnimatLab
2
Test
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Public Member Functions | |
virtual void | AfterStepNeuralEngine () |
virtual void | AfterStepNeuralEnginePy (std::string strVal) |
virtual std::string | AfterStepNeuralEnginePy () |
virtual void | AfterStepPhysicsEngine () |
virtual void | AfterStepPhysicsEnginePy (std::string strVal) |
virtual std::string | AfterStepPhysicsEnginePy () |
virtual void | BeforeStepNeuralEngine () |
virtual void | BeforeStepNeuralEnginePy (std::string strVal) |
virtual std::string | BeforeStepNeuralEnginePy () |
virtual void | BeforeStepPhysicsEngine () |
virtual void | BeforeStepPhysicsEnginePy (std::string strVal) |
virtual std::string | BeforeStepPhysicsEnginePy () |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | InitPy (std::string strVal) |
virtual std::string | InitPy () |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | KillPy (std::string strVal) |
virtual std::string | KillPy () |
virtual void | KillResetPy (std::string strVal) |
virtual std::string | KillResetPy () |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual void | ResetSimPy (std::string strVal) |
virtual std::string | ResetSimPy () |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimPausingPy (std::string strVal) |
virtual std::string | SimPausingPy () |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStartingPy (std::string strVal) |
virtual std::string | SimStartingPy () |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | SimStoppingPy (std::string strVal) |
virtual std::string | SimStoppingPy () |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Member Functions | |
virtual bool | ExecutePythonScript (const std::string &strPy, bool bThrowError=true) |
Protected Attributes | |
std::string | m_strAfterStepNeuralEnginePy |
std::string | m_strAfterStepPhysicsEnginePy |
std::string | m_strBeforeStepNeuralEnginePy |
std::string | m_strBeforeStepPhysicsEnginePy |
std::string | m_strInitPy |
std::string | m_strKillPy |
std::string | m_strKillResetPy |
std::string | m_strResetSimPy |
std::string | m_strSimPausingPy |
std::string | m_strSimStartingPy |
std::string | m_strSimStoppingPy |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::ScriptProcessor | |
static ScriptProcessor * | CastToDerived (AnimatBase *lpBase) |
Definition at line 6 of file ScriptProcessorPy.h.
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 88 of file ScriptProcessorPy.cpp.
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Kills.
Called to kill the organism, nervous system, neurons, and body parts. All neural items are disabled to prevent any further neural activity, and all joints are disabled to allow free rotation, and all biomechancical components are disabled so they can no longer produce forces. This method is only relevant to these types of objects, but I am putting the definition in the base class because a variety of different types of classes all need this method and I want it consolidated. Those classes that do not need it do not have to call it or do anything when it is called.
bState | true to state. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 125 of file ScriptProcessorPy.cpp.
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virtual |
Loads the item using an XML data packet.
This method is responsible for loading the structure from a XMl configuration file. You should call this method even in your overriden function becuase it loads all of the base properties for this object like ID and Name. It also includes this object in the simulators AddToObjectList so that the simulator knows about this object when you do a FindObject call. If you do not call this base method then it is up to you to add your item to the simulators list of objects.
[in,out] | oXml | The CStdXml xml data packet to load. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 257 of file ScriptProcessorPy.cpp.
References AnimatSim::AnimatBase::Enabled(), StdUtils::CStdXml::GetChildBool(), StdUtils::CStdXml::GetChildString(), StdUtils::CStdXml::IntoElem(), AnimatSim::AnimatBase::m_bEnabled, and StdUtils::CStdXml::OutOfElem().
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Resets the simulation back to time 0.
This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 95 of file ScriptProcessorPy.cpp.
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 153 of file ScriptProcessorPy.cpp.
References AnimatSim::AnimatBase::Enabled(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().
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Called just before the simulation pauses.
This method is called on each AnimatBase object when the simulation pauses. It allows it to perform any intialization prior to the pause of the simulation that is needed.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 141 of file ScriptProcessorPy.cpp.
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Called just before the simulation starts.
This method is called on each AnimatBase object when the simulation starts. It allows it to perform any intialization prior to the beginning of the simulation that is needed.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 135 of file ScriptProcessorPy.cpp.
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Called just before the simulation stops.
This method is called on each AnimatBase object when the simulation stops. It allows it to perform any intialization prior to the stop of the simulation that is needed.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 147 of file ScriptProcessorPy.cpp.