AnimatLab
2
Test
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Firing rate synapse model. More...
#include <CsSynapseGroup.h>
Public Member Functions | |
CsSynapseGroup () | |
Default constructor. More... | |
virtual | ~CsSynapseGroup () |
Destructor. More... | |
CsNeuronGroup * | FromNeuron () |
Gets the pre-synaptic neuron. More... | |
virtual std::string | GeneratorKey () |
CsNeuralModule * | GetCsModule () |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | InitWt (float fltVal) |
virtual float | InitWt () |
virtual void | Load (CStdXml &oXml) |
virtual void | MaxDelay (unsigned char iVal) |
virtual unsigned char | MaxDelay () |
virtual void | MaxWt (float fltVal) |
virtual float | MaxWt () |
virtual void | MinDelay (unsigned char iVal) |
virtual unsigned char | MinDelay () |
virtual void | Pconnect (float fltVal) |
virtual float | Pconnect () |
virtual void | Plastic (bool bVal) |
virtual bool | Plastic () |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual void | SetCARLSimulation () |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
virtual int | SynapsesCreated () |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
Public Member Functions inherited from AnimatSim::Link | |
Link () | |
Default constructor. More... | |
virtual | ~Link () |
Destructor. More... | |
virtual bool | Enabled () |
Gets whether the link is enabled. More... | |
virtual void | Enabled (bool bValue) |
Sets whether the link is Enabled. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Attributes | |
bool | m_bPlastic |
connection type, either SYN_FIXED or SYN_PLASTIC | |
float | m_fltInitWt |
initial weight strength (arbitrary units); should be negative for inhibitory connections | |
float | m_fltMaxWt |
upper bound on weight strength (arbitrary units); should be negative for inhibitory connections | |
float | m_fltPconnect |
connection probability | |
unsigned char | m_iMaxDelay |
the maximum delay allowed (ms) | |
unsigned char | m_iMinDelay |
the minimum delay allowed (ms) | |
int | m_iSynapsesCreated |
The total number of synapses created. | |
CsNeuralModule * | m_lpCsModule |
Pointer to parent CsNeuralModule. | |
CsNeuronGroup * | m_lpFromNeuron |
The pointer to pre-synaptic neuron. | |
CsNeuronGroup * | m_lpToNeuron |
The pointer to post-synaptic neuron. | |
std::string | m_strFromID |
GUID ID of the pre-synaptic neruon. | |
std::string | m_strToID |
GUID ID of the pre-synaptic neruon. | |
Protected Attributes inherited from AnimatSim::Link | |
float | m_fltEnabled |
This is for reporting purposes. | |
Organism * | m_lpOrganism |
The pointer to this link's organism. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Link | |
static Link * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions inherited from AnimatSim::Link | |
virtual void | UpdateData () |
Called during the StepSimulation method to allow the link to update any internal data for reporting purposes. More... | |
Firing rate synapse model.
This synapse type has a weight that is a current value. It injects a portion of that weight into the post-synaptic neuron based on the pre-synaptic neurons firing rate. I = W*F. (Where W is the weight, F is the firing rate, and I is the current.)
Definition at line 22 of file CsSynapseGroup.h.
AnimatCarlSim::CsSynapseGroup::CsSynapseGroup | ( | ) |
Default constructor.
Definition at line 22 of file CsSynapseGroup.cpp.
References AnimatSim::AnimatBase::m_bEnabled, m_bPlastic, m_fltInitWt, m_fltMaxWt, m_fltPconnect, m_iMaxDelay, m_iMinDelay, m_iSynapsesCreated, m_lpCsModule, m_lpFromNeuron, and m_lpToNeuron.
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Destructor.
Definition at line 45 of file CsSynapseGroup.cpp.
References StdUtils::Std_TraceMsg().
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Gets the pre-synaptic neuron.
Definition at line 75 of file CsSynapseGroup.h.
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Initializes this object.
After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 121 of file CsSynapseGroup.cpp.
References AnimatSim::Simulator::FindByID(), m_lpFromNeuron, AnimatSim::AnimatBase::m_lpSim, m_lpToNeuron, m_strFromID, and m_strToID.
Referenced by AnimatCarlSim::CsNeuralModule::AddSynapse().
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virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::Link.
Reimplemented in AnimatCarlSim::CsSynapseIndividual, and AnimatCarlSim::CsSynapseFull.
Definition at line 162 of file CsSynapseGroup.cpp.
References StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().
Referenced by AnimatCarlSim::CsSynapseFull::SetData(), and AnimatCarlSim::CsSynapseIndividual::SetData().
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virtual |
Verify that system pointers have been set correctly.
The system pointers should be set just after an object is created. However, if for some reason it was not then this could cause read/write memory access errors later on because we would be using NULL pointers. This method is called during SetSystemPointers, Load, and Initialize to verify that the pointers for that type of object have been set correctly. We are calling three different places to ensure that it is checked before use. For example, if you are doing a Load call then you want to check it before attempting the load, but there may be an object that does not Load, but only does Initialize. So we need to check it there as well.
Reimplemented from AnimatSim::Link.
Definition at line 143 of file CsSynapseGroup.cpp.
References AnimatSim::AnimatBase::ID(), m_lpCsModule, AnimatSim::AnimatBase::m_lpModule, AnimatSim::Link::m_lpOrganism, AnimatSim::AnimatBase::m_lpStructure, and AnimatSim::AnimatBase::m_strID.