AnimatLab
2
Test
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This namespace contains all of the objects that are related to the physical part of the virtual 3-D world. All of the neural components are located in the Behavioral namespace. More...
Namespaces | |
Bodies | |
Contains all of the different body parts that can be used in a structure. | |
Joints | |
Contains all of the different joint types that can be used to connect body parts. | |
Classes | |
class | BodyPart |
Base class for all body parts and joints. More... | |
class | CollisionPair |
Collision pair. More... | |
class | ConstraintFriction |
A material type name. More... | |
class | ConstraintLimit |
Constraint limit. More... | |
class | ConstraintRelaxation |
A material type name. More... | |
class | ContactSensor |
Contact sensor for detecting receptive field contacts. More... | |
class | IMotorizedJoint |
class | IPhysicsBody |
class | IPhysicsMovableItem |
class | Joint |
The base class for all of the joint type of objects. More... | |
class | Light |
Base class for the light object. More... | |
class | LightManager |
Light manager class. More... | |
class | Materials |
Keeps track of all of the materials and the various material pair interaction parameters for the entire simulation. More... | |
class | MaterialType |
A material type name. More... | |
class | MotorizedJoint |
class | MovableItem |
Baes class for all items that can be moved/roated within the environment. More... | |
class | Odor |
Odor. More... | |
class | OdorType |
Odor type that can be emitted from a RigidBody and sensed by an OdorSensor. More... | |
class | Organism |
A dynamic organism that is controlled by a neural network. More... | |
class | ReceptiveField |
Receptive field that generates current based on the amount of contact force, and how close it is to the center of the field. More... | |
class | ReceptiveFieldPair |
Receptive field pair. More... | |
class | RigidBody |
The base class for all of the basic rigid body type of objects. More... | |
class | Structure |
A "static" structure in the simulation. More... | |
Enumerations | |
enum | eJointMotorType { VelocityControl, PositionControl, PositionVelocityControl } |
The motor control type for this joint. | |
This namespace contains all of the objects that are related to the physical part of the virtual 3-D world. All of the neural components are located in the Behavioral namespace.