|
AnimatLab
2
Test
|
This namespace contains all of the objects that are related to the physical part of the virtual 3-D world. All of the neural components are located in the Behavioral namespace. More...
Namespaces | |
| Bodies | |
| Contains all of the different body parts that can be used in a structure. | |
| Joints | |
| Contains all of the different joint types that can be used to connect body parts. | |
Classes | |
| class | BodyPart |
| Base class for all body parts and joints. More... | |
| class | CollisionPair |
| Collision pair. More... | |
| class | ConstraintFriction |
| A material type name. More... | |
| class | ConstraintLimit |
| Constraint limit. More... | |
| class | ConstraintRelaxation |
| A material type name. More... | |
| class | ContactSensor |
| Contact sensor for detecting receptive field contacts. More... | |
| class | IMotorizedJoint |
| class | IPhysicsBody |
| class | IPhysicsMovableItem |
| class | Joint |
| The base class for all of the joint type of objects. More... | |
| class | Light |
| Base class for the light object. More... | |
| class | LightManager |
| Light manager class. More... | |
| class | Materials |
| Keeps track of all of the materials and the various material pair interaction parameters for the entire simulation. More... | |
| class | MaterialType |
| A material type name. More... | |
| class | MotorizedJoint |
| class | MovableItem |
| Baes class for all items that can be moved/roated within the environment. More... | |
| class | Odor |
| Odor. More... | |
| class | OdorType |
| Odor type that can be emitted from a RigidBody and sensed by an OdorSensor. More... | |
| class | Organism |
| A dynamic organism that is controlled by a neural network. More... | |
| class | ReceptiveField |
| Receptive field that generates current based on the amount of contact force, and how close it is to the center of the field. More... | |
| class | ReceptiveFieldPair |
| Receptive field pair. More... | |
| class | RigidBody |
| The base class for all of the basic rigid body type of objects. More... | |
| class | Structure |
| A "static" structure in the simulation. More... | |
Enumerations | |
| enum | eJointMotorType { VelocityControl, PositionControl, PositionVelocityControl } |
| The motor control type for this joint. | |
This namespace contains all of the objects that are related to the physical part of the virtual 3-D world. All of the neural components are located in the Behavioral namespace.