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 Inheritance diagram for AnimatSim::Environment::IPhysicsBody:
 Inheritance diagram for AnimatSim::Environment::IPhysicsBody: Collaboration diagram for AnimatSim::Environment::IPhysicsBody:
 Collaboration diagram for AnimatSim::Environment::IPhysicsBody:| Public Member Functions | |
| virtual void | Physics_AddBodyForceAtLocalPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 | 
| virtual void | Physics_AddBodyForceAtWorldPos (float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)=0 | 
| virtual void | Physics_AddBodyTorque (float fltTx, float fltTy, float fltTz, bool bScaleUnits)=0 | 
| virtual void | Physics_ChildBodyAdded (RigidBody *lpChild)=0 | 
| virtual void | Physics_ChildBodyRemoved (bool bHasStaticJoint)=0 | 
| virtual void | Physics_ContactSensorAdded (ContactSensor *lpSensor)=0 | 
| virtual void | Physics_ContactSensorRemoved ()=0 | 
| virtual void | Physics_DeleteStickyLock ()=0 | 
| virtual void | Physics_DisableCollision (RigidBody *lpBody)=0 | 
| virtual void | Physics_EnableCollision (RigidBody *lpBody)=0 | 
| virtual void | Physics_FluidDataChanged ()=0 | 
| virtual float | Physics_GetDensity ()=0 | 
| virtual float | Physics_GetMass ()=0 | 
| virtual CStdFPoint | Physics_GetVelocityAtPoint (float x, float y, float z)=0 | 
| virtual bool | Physics_HasCollisionGeometry ()=0 | 
| virtual bool | Physics_IsDefined ()=0 | 
| virtual bool | Physics_IsGeometryDefined ()=0 | 
| virtual void | Physics_ResizeSelectedReceptiveFieldVertex ()=0 | 
| virtual void | Physics_SetCenterOfMass (float fltTx, float fltTy, float fltTz)=0 | 
| virtual void | Physics_SetDensity (float fltVal)=0 | 
| virtual void | Physics_SetFreeze (bool bVal)=0 | 
| virtual void | Physics_SetMass (float fltVal)=0 | 
| virtual void | Physics_SetMaterialID (std::string strID)=0 | 
| virtual void | Physics_SetVelocityDamping (float fltLinear, float fltAngular)=0 | 
| virtual void | Physics_StepHydrodynamicSimulation ()=0 | 
| virtual void | Physics_UpdateNode ()=0 | 
| virtual void | Physics_WakeDynamics ()=0 | 
Definition at line 9 of file IPhysicsBody.h.