AnimatLab
2
Test
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Receptive field that generates current based on the amount of contact force, and how close it is to the center of the field. More...
#include <ReceptiveField.h>
Public Member Functions | |
ReceptiveField () | |
Default constructor. More... | |
ReceptiveField (float fltX, float fltY, float fltZ, float fltStim) | |
Constructor. More... | |
virtual | ~ReceptiveField () |
Destructor. More... | |
bool | Equals (float fltX, float fltY, float fltZ) |
Tests if objects are considered equal. More... | |
bool | GreaterThanThan (float fltX, float fltY, float fltZ) |
Method used to sort the ReceptiveField by vertex. More... | |
bool | LessThanThan (float fltX, float fltY, float fltZ) |
Method used to sort the ReceptiveField by vertex. More... | |
virtual void | Load (CStdXml &oXml) |
bool | operator< (ReceptiveField *lpItem) |
Method used to sort the ReceptiveField by vertex. More... | |
bool | operator== (ReceptiveField *lpItem) |
Checks whether the vertices of the receptive fields are the same. More... | |
bool | operator> (ReceptiveField *lpItem) |
Method used to sort the ReceptiveField by vertex. More... | |
void | SetVertex (CStdFPoint vPoint) |
Sets the vertex. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static ReceptiveField * | CastToDerived (AnimatBase *lpBase) |
Public Attributes | |
float | m_fltCurrent |
The accumulated current for this receptive field. | |
StdVector3 | m_vVertex |
The vertex of the center of the receptive field in global coordinates. | |
Additional Inherited Members | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Receptive field that generates current based on the amount of contact force, and how close it is to the center of the field.
Definition at line 21 of file ReceptiveField.h.
AnimatSim::Environment::ReceptiveField::ReceptiveField | ( | ) |
Default constructor.
Definition at line 23 of file ReceptiveField.cpp.
References m_fltCurrent, and m_vVertex.
AnimatSim::Environment::ReceptiveField::ReceptiveField | ( | float | fltX, |
float | fltY, | ||
float | fltZ, | ||
float | fltCurrent | ||
) |
Constructor.
fltX | The x coordinate of the center of the receptive field. |
fltY | The y coordinate of the center of the receptive field. |
fltZ | The z coordinate of the center of the receptive field. |
fltCurrent | The current value. |
Definition at line 40 of file ReceptiveField.cpp.
References m_fltCurrent, and m_vVertex.
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virtual |
bool AnimatSim::Environment::ReceptiveField::Equals | ( | float | fltX, |
float | fltY, | ||
float | fltZ | ||
) |
Tests if objects are considered equal.
fltX | The x coordinate to compare with. |
fltY | The y coordinate to compare with. |
fltZ | The z coordinate to compare with. |
Definition at line 207 of file ReceptiveField.cpp.
References m_vVertex.
bool AnimatSim::Environment::ReceptiveField::GreaterThanThan | ( | float | fltX, |
float | fltY, | ||
float | fltZ | ||
) |
Method used to sort the ReceptiveField by vertex.
This method compares the vertex coordinates to find if this vertex is greater than the one passed in.
fltX | The x coordinate to compare with. |
fltY | The y coordinate to compare with. |
fltZ | The z coordinate to compare with. |
Definition at line 192 of file ReceptiveField.cpp.
References LessThanThan().
bool AnimatSim::Environment::ReceptiveField::LessThanThan | ( | float | fltX, |
float | fltY, | ||
float | fltZ | ||
) |
Method used to sort the ReceptiveField by vertex.
This method compares the vertex coordinates to find if this vertex is less than the one passed in.
fltX | The x coordinate to compare with. |
fltY | The y coordinate to compare with. |
fltZ | The z coordinate to compare with. |
Definition at line 145 of file ReceptiveField.cpp.
References m_vVertex.
Referenced by GreaterThanThan().
bool AnimatSim::Environment::ReceptiveField::operator< | ( | ReceptiveField * | lpItem | ) |
Method used to sort the ReceptiveField by vertex.
This method compares the vertex coordinates to find if this vertex is less than the one passed in.
[in,out] | lpItem | Item that is being compared. |
Definition at line 80 of file ReceptiveField.cpp.
References m_vVertex.
Referenced by operator>().
bool AnimatSim::Environment::ReceptiveField::operator== | ( | ReceptiveField * | lpItem | ) |
Checks whether the vertices of the receptive fields are the same.
Same is defined as within 1e-4 difference for each coordinate.
[in,out] | lpItem | Item that is being compared. |
Definition at line 121 of file ReceptiveField.cpp.
References m_vVertex.
bool AnimatSim::Environment::ReceptiveField::operator> | ( | ReceptiveField * | lpItem | ) |
Method used to sort the ReceptiveField by vertex.
This method compares the vertex coordinates to find if this vertex is more than the one passed in.
[in,out] | lpItem | Item that is being compared. |
Definition at line 106 of file ReceptiveField.cpp.
References operator<().
void AnimatSim::Environment::ReceptiveField::SetVertex | ( | CStdFPoint | vPoint | ) |
Sets the vertex.
vPoint | The point. |
Definition at line 64 of file ReceptiveField.cpp.
References m_vVertex.