AnimatLab
2
Test
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A material type name. More...
#include <ConstraintFriction.h>
Public Member Functions | |
ConstraintFriction () | |
Default constructor. More... | |
virtual | ~ConstraintFriction () |
Destructor. More... | |
virtual float | Coefficient () |
Gets the Coefficient of friction for this constraint. More... | |
virtual void | Coefficient (float fltVal) |
Sets the Coefficient of friction for this constraint. More... | |
virtual void | CreateDefaultUnits () |
This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual void | Load (CStdXml &oXml) |
virtual float | Loss () |
Gets the velocity loss for this constraint. More... | |
virtual void | Loss (float fltVal, bool bUseScaling=true) |
Sets the velocity loss for this constraint. More... | |
virtual float | MaxForce () |
Gets the MaxForce the friction can apply. More... | |
virtual void | MaxForce (float fltVal, bool bUseScaling=true) |
Sets the MaxForce the friction can apply. More... | |
virtual bool | Proportional () |
Gets whether the friction force should be scaled based on the amount of force applied to the joint. More... | |
virtual void | Proportional (bool bVal) |
Sets whether the friction force should be scaled based on the amount of force applied to the joint. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual float | StaticFrictionScale () |
Gets the ratio between static and dynamic friction coefficients. More... | |
virtual void | StaticFrictionScale (float fltVal) |
Sets the ratio between static and dynamic friction coefficients. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Static Public Member Functions | |
static ConstraintFriction * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions | |
virtual void | SetFrictionProperties ()=0 |
Protected Attributes | |
bool | m_bProportional |
Tells if the friction force should be scaled based on the force applied to the joint. | |
float | m_fltCoefficient |
The friction coefficient for this constraint. | |
float | m_fltLoss |
The velocity loss for this constraint. | |
float | m_fltMaxForce |
The maximum force for this constraint. | |
float | m_fltStaticFrictionScale |
The scale ration of static to dynamic friction. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
AnimatSim::Environment::ConstraintFriction::ConstraintFriction | ( | ) |
Default constructor.
Definition at line 47 of file ConstraintFriction.cpp.
References AnimatSim::AnimatBase::m_bEnabled, m_bProportional, m_fltCoefficient, m_fltLoss, m_fltMaxForce, and m_fltStaticFrictionScale.
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Gets the Coefficient of friction for this constraint.
Definition at line 104 of file ConstraintFriction.cpp.
References m_fltCoefficient.
Referenced by SetData().
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Sets the Coefficient of friction for this constraint.
fltVal | The new value. |
Definition at line 114 of file ConstraintFriction.cpp.
References m_fltCoefficient, and StdUtils::Std_IsAboveMin().
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This takes the default values defined in the constructor and scales them according to the distance and mass units to be acceptable values.
Definition at line 243 of file ConstraintFriction.cpp.
References AnimatSim::Simulator::InverseMassUnits(), AnimatSim::AnimatBase::m_bEnabled, m_bProportional, m_fltCoefficient, m_fltLoss, m_fltMaxForce, m_fltStaticFrictionScale, AnimatSim::AnimatBase::m_lpSim, and AnimatSim::Simulator::MassUnits().
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Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications.
Reimplemented from AnimatSim::AnimatBase.
Definition at line 77 of file ConstraintFriction.cpp.
References AnimatSim::AnimatBase::m_bEnabled.
Referenced by SetData().
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Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications.
bVal | Sets whether this item is enabled. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 90 of file ConstraintFriction.cpp.
References AnimatSim::AnimatBase::m_bEnabled.
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Gets the velocity loss for this constraint.
Velocity loss for this constraint.
Definition at line 162 of file ConstraintFriction.cpp.
References m_fltLoss.
Referenced by SetData().
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Sets the velocity loss for this constraint.
the velocity loss for this constraint.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 175 of file ConstraintFriction.cpp.
References m_fltLoss, AnimatSim::AnimatBase::m_lpSim, AnimatSim::Simulator::MassUnits(), and StdUtils::Std_IsAboveMin().
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Gets the MaxForce the friction can apply.
Definition at line 130 of file ConstraintFriction.cpp.
References m_fltMaxForce.
Referenced by SetData().
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Sets the MaxForce the friction can apply.
fltVal | The new value. |
bUseScaling | true to use unit scaling. |
Definition at line 141 of file ConstraintFriction.cpp.
References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::Simulator::InverseMassUnits(), m_fltMaxForce, AnimatSim::AnimatBase::m_lpSim, and StdUtils::Std_IsAboveMin().
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Gets whether the friction force should be scaled based on the amount of force applied to the joint.
Definition at line 194 of file ConstraintFriction.cpp.
References m_bProportional.
Referenced by SetData().
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Sets whether the friction force should be scaled based on the amount of force applied to the joint.
fltVal | The new value. |
Definition at line 204 of file ConstraintFriction.cpp.
References m_bProportional.
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Queries this object for a list of properties that can be changed using SetData.
The method provides a list of the properties that can be set using the SetData method. It gives the property name and the type of data that should be passed to it. Valid date types are Boolean, Float, Integer, and Xml.
aryNames | Array list of the property names. |
strTypes | Array list of the type that is associated with the cooresponding name in the list. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 308 of file ConstraintFriction.cpp.
References AnimatSim::AnimatBase::QueryProperties().
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Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 258 of file ConstraintFriction.cpp.
References Coefficient(), Enabled(), Loss(), MaxForce(), Proportional(), AnimatSim::AnimatBase::SetData(), StaticFrictionScale(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().
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Gets the ratio between static and dynamic friction coefficients.
Definition at line 218 of file ConstraintFriction.cpp.
References m_fltCoefficient.
Referenced by SetData().
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Sets the ratio between static and dynamic friction coefficients.
fltVal | The new value. |
Definition at line 228 of file ConstraintFriction.cpp.
References m_fltStaticFrictionScale, and StdUtils::Std_IsAboveMin().