AnimatLab
2
Test
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Public Member Functions | |
ControlPoint (const double t, const osg::Vec3d pos, const osg::Vec3d v) | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual OsgLinearPath * | ParentSpline () |
virtual void | ParentSpline (OsgLinearPath *lpParentSpline) |
virtual osg::Vec3d | Position () |
Gets the local position. (m_oPosition) More... | |
virtual void | Position (CStdFPoint &oPoint, bool bUseScaling=true) |
Sets the local position. (m_oPosition) More... | |
virtual void | Position (float fltX, float fltY, float fltZ, bool bUseScaling=true) |
Sets the local position. (m_oPosition) More... | |
virtual void | Position (std::string strXml, bool bUseScaling=true) |
Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual double | Time () |
virtual void | Time (double dblVal) |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual void | Enabled (bool bVal) |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual bool | Enabled () |
Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Public Attributes | |
double | m_dblDist |
bool | m_IsDirty |
OsgLinearPath * | m_lpParentSpline |
osg::Vec3d | m_Pos |
osg::Vec3d | m_ReportPos |
double | m_T |
double | m_Tnext |
osg::Vec3d | m_Uv |
osg::Vec3d | m_V |
osg::Vec3d | m_vDist |
Additional Inherited Members | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Definition at line 13 of file VortexAnimatSim/OsgLinearPath.h.
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Loads the item using an XML data packet.
This method is responsible for loading the structure from a XMl configuration file. You should call this method even in your overriden function becuase it loads all of the base properties for this object like ID and Name. It also includes this object in the simulators AddToObjectList so that the simulator knows about this object when you do a FindObject call. If you do not call this base method then it is up to you to add your item to the simulators list of objects.
[in,out] | oXml | The CStdXml xml data packet to load. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 1053 of file VortexAnimatSim/OsgLinearPath.cpp.
References StdUtils::CStdXml::GetChildDouble(), StdUtils::CStdXml::IntoElem(), StdUtils::CStdXml::OutOfElem(), and StdUtils::Std_LoadPoint().
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Gets the local position. (m_oPosition)
Definition at line 912 of file VortexAnimatSim/OsgLinearPath.cpp.
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virtual |
Sets the local position. (m_oPosition)
[in,out] | oPoint | The new point to use to set the local position. |
bUseScaling | If true then the position values that are passed in will be scaled by the unit scaling values. |
Definition at line 924 of file VortexAnimatSim/OsgLinearPath.cpp.
References AnimatSim::Simulator::DistanceUnits(), AnimatSim::Simulator::InverseDistanceUnits(), and AnimatSim::AnimatBase::m_lpSim.
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virtual |
Sets the local position. (m_oPosition)
fltX | The x coordinate. |
fltY | The y coordinate. |
fltZ | The z coordinate. |
bUseScaling | If true then the position values that are passed in will be scaled by the unit scaling values. |
Definition at line 957 of file VortexAnimatSim/OsgLinearPath.cpp.
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virtual |
Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet.
strXml | The xml string with the data to load in the position. |
bUseScaling | If true then the position values that are passed in will be scaled by the unit scaling values. |
Definition at line 974 of file VortexAnimatSim/OsgLinearPath.cpp.
References StdUtils::Std_LoadPoint().
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virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from AnimatSim::AnimatBase.
Definition at line 997 of file VortexAnimatSim/OsgLinearPath.cpp.
References StdUtils::Std_CheckString().