AnimatLab
2
Test
|
Gated firing rate synapse. More...
#include <GatedSynapse.h>
Public Member Functions | |
GatedSynapse () | |
Default constructor. More... | |
virtual | ~GatedSynapse () |
Destructor. More... | |
virtual float | CalculateModulation (FiringRateModule *lpModule) |
Calculates the synaptic modulation. More... | |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual unsigned char | InitialGateValue () |
Gets the initial gate value. More... | |
virtual void | InitialGateValue (unsigned char iVal) |
Sets the initial gate value. More... | |
virtual void | Load (CStdXml &oXml) |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
Public Member Functions inherited from FiringRateSim::Synapses::Synapse | |
Synapse () | |
Default constructor. More... | |
virtual | ~Synapse () |
Destructor. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AddSynapse (std::string strXml, bool bDoNotInit) |
Adds a compound synapse to this one. More... | |
virtual float | CalculateCurrent () |
Calculates the synaptic current for this synapse. More... | |
virtual void | DelayInterval (float fltVal) |
Sets the delay buffer interval. More... | |
virtual float | DelayInterval () |
Gets the delay buffer size in time. More... | |
virtual int | FindSynapseListPos (std::string strID, bool bThrowError=true) |
Searches for the first synapse list position. More... | |
Neuron * | FromNeuron () |
Gets the pre-synaptic neuron. More... | |
virtual Synapse * | GetCompoundSynapse (short iCompoundIndex) |
Gets a pointer to a compound synapse. More... | |
virtual bool | HasDelay () |
Gets whether this synapse has a delay associated with it. More... | |
virtual void | HasDelay (bool bVal) |
Sets whether this synapse has a delay associated with it. More... | |
virtual void | Initialize () |
Initializes this object. More... | |
float | Modulation () |
Gets the synaptic modulation. More... | |
float * | ModulationPointer () |
Gets a pointer to the synaptic modulation. More... | |
virtual void | Process (float &fltCurrent) |
Processes this synapse. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | RemoveSynapse (std::string strID, bool bThrowError=true) |
Removes the copmound synapse specified by ID. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | SetDelayBufferSize () |
Recalculates the size of the delay buffer required. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
virtual void | TimeStepModified () |
If the time step is modified then we need to recalculate the length of the delay buffer. More... | |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
float | Weight () |
Gets the synaptic weight. More... | |
void | Weight (float fltVal) |
Sets the synaptic weight. More... | |
float * | WeightPointer () |
Gets a pointer to the synaptic weight. More... | |
Public Member Functions inherited from AnimatSim::Link | |
Link () | |
Default constructor. More... | |
virtual | ~Link () |
Destructor. More... | |
virtual bool | Enabled () |
Gets whether the link is enabled. More... | |
virtual void | Enabled (bool bValue) |
Sets whether the link is Enabled. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Protected Attributes | |
unsigned char | m_iInitialGateValue |
Tells whether the gate is initially open or closed. | |
Protected Attributes inherited from FiringRateSim::Synapses::Synapse | |
CStdCircularArray< float > | m_aryDelayBuffer |
CStdPtrArray< Synapse > | m_arySynapses |
Array of moduled/gated child synapses. | |
bool | m_bHasDelay |
float | m_fltDelayInterval |
float | m_fltModulation |
The modulation value to use for this synapse. | |
float | m_fltWeight |
The weight of the synapse. This is a current value in nanoamps. | |
FiringRateModule * | m_lpFRModule |
Pointer to parent FiringRateModule. | |
Neuron * | m_lpFromNeuron |
The pointer to pre-synaptic neuron. | |
Neuron * | m_lpToNeuron |
The pointer to post-synaptic neuron. | |
std::string | m_strFromID |
GUID ID of the pre-synaptic neruon. | |
Protected Attributes inherited from AnimatSim::Link | |
float | m_fltEnabled |
This is for reporting purposes. | |
Organism * | m_lpOrganism |
The pointer to this link's organism. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Link | |
static Link * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions inherited from FiringRateSim::Synapses::Synapse | |
Synapse * | LoadSynapse (CStdXml &oXml) |
Loads a synapse. More... | |
Protected Member Functions inherited from AnimatSim::Link | |
virtual void | UpdateData () |
Called during the StepSimulation method to allow the link to update any internal data for reporting purposes. More... | |
Gated firing rate synapse.
A gated synapse modulates another, regular synapse that is also connected to the same post-synaptic neuron. It gates it, or turns it on or off. Regular synapses keep a list of all of synapses that modulate it. While it is calculating its synaptic current it calls CalculateModulation for all CompoundSynapses to determine how to modulate itself. The user can have the gate initially on or off, and activity in the pre-synaptic neuron controls closing/opening of the gate.
Definition at line 25 of file GatedSynapse.h.
FiringRateSim::Synapses::GatedSynapse::GatedSynapse | ( | ) |
Default constructor.
Definition at line 24 of file GatedSynapse.cpp.
References m_iInitialGateValue, and AnimatSim::AnimatBase::m_strType.
|
virtual |
|
virtual |
Calculates the synaptic modulation.
[in,out] | m_lpFRModule | Pointer to a fast module. |
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 61 of file GatedSynapse.cpp.
References FiringRateSim::Neurons::Neuron::FiringFreq(), AnimatSim::AnimatBase::m_bEnabled, FiringRateSim::Synapses::Synapse::m_fltModulation, FiringRateSim::Synapses::Synapse::m_fltWeight, m_iInitialGateValue, and FiringRateSim::Synapses::Synapse::m_lpFromNeuron.
|
virtual |
Returns a float pointer to a data item of interest in this object.
This is a generic method used to get a pointer to data variable of interest. It is used by a variety of systems in the simulation. The most prominent are the data charting and stimulus classes. Within this method we associate a variable with a string name. By passing in the name of the data type we are interested in we can recieve back a float pointer to that data type. We can use that to read or set the data item in other classes. For example, the data charting system gets the pointer and then each time it needs to log a data point it reads the value into an array.
strDataType | name of the data item for which we are looking. |
If | DataType is not found. |
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 75 of file GatedSynapse.cpp.
References FiringRateSim::Synapses::Synapse::GetDataPointer(), FiringRateSim::Synapses::Synapse::m_fltModulation, and StdUtils::Std_CheckString().
|
virtual |
Gets the initial gate value.
Definition at line 49 of file GatedSynapse.cpp.
References m_iInitialGateValue.
Referenced by SetData().
|
virtual |
Sets the initial gate value.
iVal | The new value. |
Definition at line 59 of file GatedSynapse.cpp.
References m_iInitialGateValue.
|
virtual |
Set a variable based on a string data type name.
This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.
strDataType | string name of the data type to set. |
strValue | The string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required. |
bThrowError | true to throw error if there is a problem. If false then it will not return an error, just return false. |
Reimplemented from FiringRateSim::Synapses::Synapse.
Definition at line 85 of file GatedSynapse.cpp.
References InitialGateValue(), FiringRateSim::Synapses::Synapse::SetData(), StdUtils::Std_CheckString(), and StdUtils::Std_ToBool().