AnimatLab  2
Test
AnimatSim::ExternalStimuli::ForceStimulus Member List

This is the complete list of members for AnimatSim::ExternalStimuli::ForceStimulus, including all inherited members.

Activate()AnimatSim::ActivatedItemvirtual
ActivatedItem()AnimatSim::ActivatedItem
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::AnimatBasevirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AlwaysActive()AnimatSim::ActivatedItemvirtual
AlwaysActive(bool bVal)AnimatSim::ActivatedItemvirtual
AnimatBase()AnimatSim::AnimatBase
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinlinestatic
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
Deactivate()AnimatSim::ExternalStimuli::ForceStimulusvirtual
Enabled()AnimatSim::ActivatedItemvirtual
Enabled(bool bVal)AnimatSim::ActivatedItemvirtual
EndSlice()AnimatSim::ActivatedItemvirtual
EndSlice(long lVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem)AnimatSim::ActivatedItemvirtual
EndTime()AnimatSim::ActivatedItemvirtual
EndTime(float fltVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem)AnimatSim::ActivatedItemvirtual
ExternalStimulus()AnimatSim::ExternalStimuli::ExternalStimulus
ForceStimulus() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
ForceXEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
ForceXEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
ForceYEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
ForceYEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
ForceZEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
ForceZEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
GetDataPointer(const std::string &strDataType)AnimatSim::ExternalStimuli::ForceStimulusvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::ExternalStimuli::ForceStimulusvirtual
IsActivated()AnimatSim::ActivatedItem
IsInitialized()AnimatSim::ActivatedItem
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
Load(CStdXml &oXml) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusvirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadedTime()AnimatSim::ActivatedItemvirtual
LoadedTime(bool bVal)AnimatSim::ActivatedItemvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
m_bAlwaysActiveAnimatSim::ActivatedItemprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bInitializedAnimatSim::ActivatedItemprotected
m_bIsActivatedAnimatSim::ActivatedItemprotected
m_bLoadedTimeAnimatSim::ActivatedItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_fltEndTimeAnimatSim::ActivatedItemprotected
m_fltForceReportX (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltForceReportY (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltForceReportZ (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltForceX (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltForceY (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltForceZ (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltStartTimeAnimatSim::ActivatedItemprotected
m_fltTorqueReportX (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltTorqueReportY (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltTorqueReportZ (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltTorqueX (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltTorqueY (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_fltTorqueZ (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_iStepIntervalAnimatSim::ActivatedItemprotected
m_iStepIntervalCountAnimatSim::ActivatedItemprotected
m_lEndSliceAnimatSim::ActivatedItemprotected
m_lpBody (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpForceXEval (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpForceYEval (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpForceZEval (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructure (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpTorqueXEval (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpTorqueYEval (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lpTorqueZEval (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_lStartSliceAnimatSim::ActivatedItemprotected
m_oRelativePosition (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strBodyID (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strForceXEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strForceYEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strForceZEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strStructureID (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strTorqueXEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strTorqueYEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strTorqueZEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
m_strTypeAnimatSim::AnimatBaseprotected
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NeedToActivate()AnimatSim::ActivatedItem
NeedToDeactivate()AnimatSim::ActivatedItem
NeedToStep()AnimatSim::ActivatedItemvirtual
operator<(ActivatedItem *lpItem)AnimatSim::ExternalStimuli::ExternalStimulusvirtual
Overlaps(ActivatedItem *lpItem)AnimatSim::ActivatedItemvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::ExternalStimuli::ForceStimulusvirtual
ReInitialize()AnimatSim::ActivatedItemvirtual
RelativePositionX() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
RelativePositionX(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
RelativePositionY() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
RelativePositionY(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
RelativePositionZ() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
RelativePositionZ(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::AnimatBasevirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::ExternalStimuli::ForceStimulusvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)AnimatSim::ExternalStimuli::ForceStimulusvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSliceData() (defined in AnimatSim::ActivatedItem)AnimatSim::ActivatedItemprotectedvirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SetupEquation(std::string strEquation) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusprotected
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
StartSlice()AnimatSim::ActivatedItemvirtual
StartSlice(long lVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem)AnimatSim::ActivatedItemvirtual
StartTime()AnimatSim::ActivatedItemvirtual
StartTime(float fltVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem)AnimatSim::ActivatedItemvirtual
StepInterval()AnimatSim::ActivatedItemvirtual
StepInterval(int iVal)AnimatSim::ActivatedItemvirtual
StepIntervalCount()AnimatSim::ActivatedItemvirtual
StepIntervalCount(int iVal)AnimatSim::ActivatedItemvirtual
StepSimulation()AnimatSim::ExternalStimuli::ForceStimulusvirtual
TimeStepModified()AnimatSim::ActivatedItemvirtual
TorqueXEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
TorqueXEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
TorqueYEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
TorqueYEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
TorqueZEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusinline
TorqueZEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulus
Type()AnimatSim::ExternalStimuli::ForceStimulusinlinevirtual
AnimatSim::ExternalStimuli::ExternalStimulus::Type(std::string strValue)AnimatSim::AnimatBasevirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
~ActivatedItem()AnimatSim::ActivatedItemvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~ExternalStimulus()AnimatSim::ExternalStimuli::ExternalStimulusvirtual
~ForceStimulus() (defined in AnimatSim::ExternalStimuli::ForceStimulus)AnimatSim::ExternalStimuli::ForceStimulusvirtual