Activate() | AnimatSim::ActivatedItem | virtual |
ActivatedItem() | AnimatSim::ActivatedItem | |
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) | AnimatSim::AnimatBase | virtual |
AfterResetSimulation() | AnimatSim::AnimatBase | virtual |
AlwaysActive() | AnimatSim::ActivatedItem | virtual |
AlwaysActive(bool bVal) | AnimatSim::ActivatedItem | virtual |
AnimatBase() | AnimatSim::AnimatBase | |
CalculateSnapshotByteSize() | AnimatSim::AnimatBase | virtual |
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inlinestatic |
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
Deactivate() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
Enabled() | AnimatSim::ActivatedItem | virtual |
Enabled(bool bVal) | AnimatSim::ActivatedItem | virtual |
EndSlice() | AnimatSim::ActivatedItem | virtual |
EndSlice(long lVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
EndTime() | AnimatSim::ActivatedItem | virtual |
EndTime(float fltVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
ExternalStimulus() | AnimatSim::ExternalStimuli::ExternalStimulus | |
ForceStimulus() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
ForceXEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
ForceXEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
ForceYEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
ForceYEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
ForceZEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
ForceZEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
GetDataPointer(const std::string &strDataType) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
GetNeuralModule() | AnimatSim::AnimatBase | virtual |
GetNode() | AnimatSim::AnimatBase | virtual |
GetSimulator() | AnimatSim::AnimatBase | virtual |
GetStructure() | AnimatSim::AnimatBase | virtual |
HasProperty(const std::string &strName) | AnimatSim::AnimatBase | virtual |
ID() | AnimatSim::AnimatBase | virtual |
ID(std::string strValue) | AnimatSim::AnimatBase | virtual |
Initialize() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
IsActivated() | AnimatSim::ActivatedItem | |
IsInitialized() | AnimatSim::ActivatedItem | |
Kill(bool bState=true) | AnimatSim::AnimatBase | virtual |
Load(CStdXml &oXml) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml) | AnimatSim::AnimatBase | virtual |
LoadedTime() | AnimatSim::ActivatedItem | virtual |
LoadedTime(bool bVal) | AnimatSim::ActivatedItem | virtual |
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
m_bAlwaysActive | AnimatSim::ActivatedItem | protected |
m_bEnabled | AnimatSim::AnimatBase | protected |
m_bInitialized | AnimatSim::ActivatedItem | protected |
m_bIsActivated | AnimatSim::ActivatedItem | protected |
m_bLoadedTime | AnimatSim::ActivatedItem | protected |
m_bSelected | AnimatSim::AnimatBase | protected |
m_fltEndTime | AnimatSim::ActivatedItem | protected |
m_fltForceReportX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltForceReportY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltForceReportZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltForceX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltForceY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltForceZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltStartTime | AnimatSim::ActivatedItem | protected |
m_fltTorqueReportX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltTorqueReportY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltTorqueReportZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltTorqueX (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltTorqueY (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_fltTorqueZ (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_iStepInterval | AnimatSim::ActivatedItem | protected |
m_iStepIntervalCount | AnimatSim::ActivatedItem | protected |
m_lEndSlice | AnimatSim::ActivatedItem | protected |
m_lpBody (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpForceXEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpForceYEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpForceZEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpModule | AnimatSim::AnimatBase | protected |
m_lpNode | AnimatSim::AnimatBase | protected |
m_lpSim | AnimatSim::AnimatBase | protected |
m_lpStructure (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpTorqueXEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpTorqueYEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lpTorqueZEval (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_lStartSlice | AnimatSim::ActivatedItem | protected |
m_oRelativePosition (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strBodyID (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strForceXEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strForceYEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strForceZEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strID | AnimatSim::AnimatBase | protected |
m_strName | AnimatSim::AnimatBase | protected |
m_strStructureID (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strTorqueXEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strTorqueYEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strTorqueZEquation (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
m_strType | AnimatSim::AnimatBase | protected |
Name() | AnimatSim::AnimatBase | virtual |
Name(std::string strValue) | AnimatSim::AnimatBase | virtual |
NeedToActivate() | AnimatSim::ActivatedItem | |
NeedToDeactivate() | AnimatSim::ActivatedItem | |
NeedToStep() | AnimatSim::ActivatedItem | virtual |
operator<(ActivatedItem *lpItem) | AnimatSim::ExternalStimuli::ExternalStimulus | virtual |
Overlaps(ActivatedItem *lpItem) | AnimatSim::ActivatedItem | virtual |
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | virtual |
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
ReInitialize() | AnimatSim::ActivatedItem | virtual |
RelativePositionX() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
RelativePositionX(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
RelativePositionY() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
RelativePositionY(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
RelativePositionZ() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
RelativePositionZ(float fltVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
Reset() | AnimatSim::AnimatBase | virtual |
ResetSimulation() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase) | AnimatSim::AnimatBase | inlinevirtual |
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex) | AnimatSim::AnimatBase | virtual |
Selected() | AnimatSim::AnimatBase | virtual |
Selected(bool bValue, bool bSelectMultiple) | AnimatSim::AnimatBase | virtual |
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true) | AnimatSim::AnimatBase | virtual |
SetSliceData() (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | protectedvirtual |
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) | AnimatSim::AnimatBase | virtual |
SetupEquation(std::string strEquation) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | protected |
SimPausing() | AnimatSim::AnimatBase | virtual |
SimStarting() | AnimatSim::AnimatBase | virtual |
SimStopping() | AnimatSim::AnimatBase | virtual |
StartSlice() | AnimatSim::ActivatedItem | virtual |
StartSlice(long lVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
StartTime() | AnimatSim::ActivatedItem | virtual |
StartTime(float fltVal, bool bReInit=true) (defined in AnimatSim::ActivatedItem) | AnimatSim::ActivatedItem | virtual |
StepInterval() | AnimatSim::ActivatedItem | virtual |
StepInterval(int iVal) | AnimatSim::ActivatedItem | virtual |
StepIntervalCount() | AnimatSim::ActivatedItem | virtual |
StepIntervalCount(int iVal) | AnimatSim::ActivatedItem | virtual |
StepSimulation() | AnimatSim::ExternalStimuli::ForceStimulus | virtual |
TimeStepModified() | AnimatSim::ActivatedItem | virtual |
TorqueXEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
TorqueXEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
TorqueYEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
TorqueYEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
TorqueZEquation() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | inline |
TorqueZEquation(std::string strVal) (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | |
Type() | AnimatSim::ExternalStimuli::ForceStimulus | inlinevirtual |
AnimatSim::ExternalStimuli::ExternalStimulus::Type(std::string strValue) | AnimatSim::AnimatBase | virtual |
VerifySystemPointers() | AnimatSim::AnimatBase | virtual |
VisualSelectionModeChanged(int iNewMode) | AnimatSim::AnimatBase | virtual |
~ActivatedItem() | AnimatSim::ActivatedItem | virtual |
~AnimatBase() | AnimatSim::AnimatBase | virtual |
~ExternalStimulus() | AnimatSim::ExternalStimuli::ExternalStimulus | virtual |
~ForceStimulus() (defined in AnimatSim::ExternalStimuli::ForceStimulus) | AnimatSim::ExternalStimuli::ForceStimulus | virtual |