AnimatLab  2
Test
AnimatSim::Environment::Bodies::Cylinder Member List

This is the complete list of members for AnimatSim::Environment::Bodies::Cylinder, including all inherited members.

AbsolutePosition()AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
AbsolutePosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
AddBodyClicked(float fltPosX, float fltPosY, float fltPosZ, float fltNormX, float fltNormY, float fltNormZ)AnimatSim::Environment::BodyPartvirtual
AddContactSensor(std::string strXml)AnimatSim::Environment::RigidBodyprotectedvirtual
AddExternalNodeInput(int iTargetDataType, float fltInput)AnimatSim::Environment::RigidBodyvirtual
AddForceAtLocalPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)AnimatSim::Environment::RigidBodyvirtual
AddForceAtWorldPos(float fltPx, float fltPy, float fltPz, float fltFx, float fltFy, float fltFz, bool bScaleUnits)AnimatSim::Environment::RigidBodyvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)AnimatSim::Environment::RigidBodyvirtual
AddOdor(Odor *lpOdor)AnimatSim::Environment::RigidBodyprotectedvirtual
AddOdor(std::string strXml, bool bDoNotInit) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
AddRigidBody(std::string strXml)AnimatSim::Environment::RigidBodyprotectedvirtual
AddRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AddSurfaceContact(RigidBody *lpContactedSurface)AnimatSim::Environment::RigidBodyvirtual
AddTorque(float fltTx, float fltTy, float fltTz, bool bScaleUnits)AnimatSim::Environment::RigidBodyvirtual
AfterResetSimulation()AnimatSim::Environment::RigidBodyvirtual
AllowMouseManipulation()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragX()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragY()AnimatSim::Environment::MovableItemvirtual
AllowRotateDragZ()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragX()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragY()AnimatSim::Environment::MovableItemvirtual
AllowTranslateDragZ()AnimatSim::Environment::MovableItemvirtual
Alpha()AnimatSim::Environment::MovableItemvirtual
Alpha(float fltAlpha)AnimatSim::Environment::MovableItemvirtual
Ambient()AnimatSim::Environment::MovableItemvirtual
Ambient(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Ambient(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Ambient(std::string strXml)AnimatSim::Environment::MovableItemvirtual
AngularDrag()AnimatSim::Environment::RigidBodyvirtual
AngularDrag(CStdFPoint &oPoint)AnimatSim::Environment::RigidBodyvirtual
AngularDrag(float fltX, float fltY, float fltZ)AnimatSim::Environment::RigidBodyvirtual
AngularDrag(std::string strXml)AnimatSim::Environment::RigidBodyvirtual
AngularVelocityDamping()AnimatSim::Environment::RigidBodyvirtual
AngularVelocityDamping(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
AnimatBase()AnimatSim::AnimatBase
BodyPart(void)AnimatSim::Environment::BodyPart
BuoyancyCenter()AnimatSim::Environment::RigidBodyvirtual
BuoyancyCenter(CStdFPoint &oPoint, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
BuoyancyCenter(float fltX, float fltY, float fltZ, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
BuoyancyCenter(std::string strXml, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
BuoyancyScale()AnimatSim::Environment::RigidBodyvirtual
BuoyancyScale(float fltVal)AnimatSim::Environment::RigidBodyvirtual
CalculateLocalPosForWorldPos(float fltWorldX, float fltWorldY, float fltWorldZ, CStdFPoint &vLocalPos)AnimatSim::Environment::MovableItemvirtual
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
Callback()AnimatSim::Environment::MovableItemvirtual
Callback(IMovableItemCallback *lpCallback)AnimatSim::Environment::MovableItemvirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::Environment::Bodies::Cylinder)AnimatSim::Environment::Bodies::Cylinderinlinestatic
CenterOfMass(CStdFPoint &vPoint, bool bUseScaling, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
CenterOfMass()AnimatSim::Environment::RigidBodyvirtual
CenterOfMass(CStdFPoint &vPoint, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
CenterOfMass(float fltX, float fltY, float fltZ, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
CenterOfMass(std::string strXml, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
CenterOfMassWithStaticChildren()AnimatSim::Environment::RigidBodyvirtual
ChildParts()AnimatSim::Environment::RigidBodyvirtual
CollisionsAlpha()AnimatSim::Environment::MovableItemvirtual
CollisionsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::Node)AnimatSim::Nodevirtual
CreateChildJoints()AnimatSim::Environment::RigidBodyvirtual
CreateChildParts()AnimatSim::Environment::RigidBodyvirtual
CreateJoints()AnimatSim::Environment::RigidBodyvirtual
CreateParts()AnimatSim::Environment::RigidBodyvirtual
Cylinder()AnimatSim::Environment::Bodies::Cylinder
Density()AnimatSim::Environment::RigidBodyvirtual
Density(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
Diffuse()AnimatSim::Environment::MovableItemvirtual
Diffuse(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Diffuse(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Diffuse(std::string strXml)AnimatSim::Environment::MovableItemvirtual
DisableCollision(RigidBody *lpBody)AnimatSim::Environment::RigidBodyvirtual
DisplayDebugCollisionGraphic() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyinlinevirtual
DisplayDebugCollisionGraphic(bool bVal) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyinlinevirtual
Eat(float fltBiteSize, long lTimeSlice)AnimatSim::Environment::RigidBodyvirtual
EnableCollision(RigidBody *lpBody)AnimatSim::Environment::RigidBodyvirtual
Enabled()AnimatSim::Nodevirtual
Enabled(bool bValue)AnimatSim::Nodevirtual
EnableFluids()AnimatSim::Environment::RigidBodyvirtual
EnableFluids(bool bVal)AnimatSim::Environment::RigidBodyvirtual
FindChildListPos(std::string strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyprotectedvirtual
FindCollisionExclusionBody(RigidBody *lpBody, bool bThrowError=true)AnimatSim::Environment::RigidBodyvirtual
FindRobotPartListIndex(std::string strID, bool bThrowError=true)AnimatSim::Environment::BodyPartvirtual
FoodEaten()AnimatSim::Environment::RigidBodyvirtual
FoodEaten(float fltVal)AnimatSim::Environment::RigidBodyvirtual
FoodEnergyContent()AnimatSim::Environment::RigidBodyvirtual
FoodEnergyContent(float fltVal)AnimatSim::Environment::RigidBodyvirtual
FoodQuantity()AnimatSim::Environment::RigidBodyvirtual
FoodQuantity(float fltVal)AnimatSim::Environment::RigidBodyvirtual
FoodReplenishRate()AnimatSim::Environment::RigidBodyvirtual
FoodReplenishRate(float fltVal)AnimatSim::Environment::RigidBodyvirtual
Freeze(bool bVal, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
Freeze()AnimatSim::Environment::RigidBodyvirtual
Freeze(bool bVal)AnimatSim::Environment::RigidBodyvirtual
GetBoundingBox()AnimatSim::Environment::MovableItemvirtual
GetBoundingRadius()AnimatSim::Environment::MovableItemvirtual
GetContactSensor()AnimatSim::Environment::RigidBodyvirtual
GetCurrentPosition()AnimatSim::Environment::MovableItemvirtual
GetDataPointer(const std::string &strDataType) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
GetDensity()AnimatSim::Environment::RigidBodyvirtual
GetExclusionCollisionSet() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyinlinevirtual
GetMass()AnimatSim::Environment::RigidBodyvirtual
GetMassValueWithStaticChildren()AnimatSim::Environment::RigidBodyvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetRobotPartInterfaces()AnimatSim::Environment::BodyPartvirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetTargetDataTypeIndex(const std::string &strDataType)AnimatSim::Environment::RigidBodyvirtual
GetVelocityAtPoint(float x, float y, float z)AnimatSim::Environment::RigidBodyvirtual
GetVolume()AnimatSim::Environment::RigidBodyvirtual
GraphicsAlpha()AnimatSim::Environment::MovableItemvirtual
GraphicsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
HasCollisionGeometry() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
HasStaticChildren()AnimatSim::Environment::RigidBodyvirtual
HasStaticJoint()AnimatSim::Environment::RigidBodyvirtual
Height()AnimatSim::Environment::Bodies::Cylindervirtual
Height(float fltVal, bool bUseScaling=true)AnimatSim::Environment::Bodies::Cylindervirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
Initialize()AnimatSim::Environment::BodyPartvirtual
IsCollisionObject()AnimatSim::Environment::RigidBodyvirtual
IsCollisionObject(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsContactSensor()AnimatSim::Environment::RigidBodyvirtual
IsContactSensor(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsFoodSource()AnimatSim::Environment::RigidBodyvirtual
IsFoodSource(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsRoot()AnimatSim::Environment::RigidBodyvirtual
IsSelected()AnimatSim::Environment::MovableItemvirtual
IsStickyPart()AnimatSim::Environment::RigidBodyvirtual
IsStickyPart(bool bVal)AnimatSim::Environment::RigidBodyvirtual
IsVisible()AnimatSim::Environment::MovableItemvirtual
IsVisible(bool bVal)AnimatSim::Environment::MovableItemvirtual
JointsAlpha()AnimatSim::Environment::MovableItemvirtual
JointsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
JointToParent()AnimatSim::Environment::RigidBodyvirtual
JointToParent(Joint *lpValue)AnimatSim::Environment::RigidBodyvirtual
Kill(bool bState=true)AnimatSim::Environment::RigidBodyvirtual
LinearDrag()AnimatSim::Environment::RigidBodyvirtual
LinearDrag(CStdFPoint &oPoint)AnimatSim::Environment::RigidBodyvirtual
LinearDrag(float fltX, float fltY, float fltZ)AnimatSim::Environment::RigidBodyvirtual
LinearDrag(std::string strXml)AnimatSim::Environment::RigidBodyvirtual
LinearVelocityDamping()AnimatSim::Environment::RigidBodyvirtual
LinearVelocityDamping(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
Load(CStdXml &oXml) (defined in AnimatSim::Environment::Bodies::Cylinder)AnimatSim::Environment::Bodies::Cylindervirtual
AnimatSim::Node::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadContactSensor(CStdXml &oXml) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadJoint(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LoadOdor(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadPosition(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadRigidBody(CStdXml &oXml)AnimatSim::Environment::RigidBodyprotectedvirtual
LoadRotation(CStdXml &oXml)AnimatSim::Environment::MovableItemprotectedvirtual
LocalTransformationMatrixString()AnimatSim::Environment::MovableItemvirtual
m_aryChildPartsAnimatSim::Environment::RigidBodyprotected
m_aryExcludeCollisionSetAnimatSim::Environment::RigidBodyprotected
m_aryOdorSourcesAnimatSim::Environment::RigidBodyprotected
m_aryRobotPartsAnimatSim::Environment::BodyPartprotected
m_bDisplayDebugCollisionGraphicAnimatSim::Environment::RigidBodyprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bEnableFluidsAnimatSim::Environment::RigidBodyprotected
m_bFoodSourceAnimatSim::Environment::RigidBodyprotected
m_bFreezeAnimatSim::Environment::RigidBodyprotected
m_bInitEnabledAnimatSim::Nodeprotected
m_bIsCollisionObjectAnimatSim::Environment::RigidBodyprotected
m_bIsContactSensorAnimatSim::Environment::RigidBodyprotected
m_bIsSelectedAnimatSim::Environment::MovableItemprotected
m_bIsStickyPartAnimatSim::Environment::RigidBodyprotected
m_bIsVisibleAnimatSim::Environment::MovableItemprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bSynchWithRobotAnimatSim::Environment::BodyPartprotected
m_bUsesJointAnimatSim::Environment::RigidBodyprotected
m_fltAlphaAnimatSim::Environment::MovableItemprotected
m_fltAngularVelocityDampingAnimatSim::Environment::RigidBodyprotected
m_fltBuoyancyScaleAnimatSim::Environment::RigidBodyprotected
m_fltCollisionsAlphaAnimatSim::Environment::MovableItemprotected
m_fltDensityAnimatSim::Environment::RigidBodyprotected
m_fltEnabledAnimatSim::Nodeprotected
m_fltFoodEatenAnimatSim::Environment::RigidBodyprotected
m_fltFoodEnergyContentAnimatSim::Environment::RigidBodyprotected
m_fltFoodQuantityAnimatSim::Environment::RigidBodyprotected
m_fltFoodQuantityInitAnimatSim::Environment::RigidBodyprotected
m_fltFoodReplenishRateAnimatSim::Environment::RigidBodyprotected
m_fltGraphicsAlphaAnimatSim::Environment::MovableItemprotected
m_fltHeightAnimatSim::Environment::Bodies::Cylinderprotected
m_fltJointsAlphaAnimatSim::Environment::MovableItemprotected
m_fltLinearVelocityDampingAnimatSim::Environment::RigidBodyprotected
m_fltMagnusAnimatSim::Environment::RigidBodyprotected
m_fltMassAnimatSim::Environment::RigidBodyprotected
m_fltMaxFoodQuantityAnimatSim::Environment::RigidBodyprotected
m_fltMaxHydroForceAnimatSim::Environment::RigidBodyprotected
m_fltMaxHydroTorqueAnimatSim::Environment::RigidBodyprotected
m_fltRadiusAnimatSim::Environment::Bodies::Cylinderprotected
m_fltReceptiveFieldsAlphaAnimatSim::Environment::MovableItemprotected
m_fltReportDensityAnimatSim::Environment::RigidBodyprotected
m_fltReportIsVisible (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemprotected
m_fltReportMassAnimatSim::Environment::RigidBodyprotected
m_fltReportVolumeAnimatSim::Environment::RigidBodyprotected
m_fltShininessAnimatSim::Environment::MovableItemprotected
m_fltSimulationAlphaAnimatSim::Environment::MovableItemprotected
m_fltStickyOnAnimatSim::Environment::RigidBodyprotected
m_fltSurfaceContactCountAnimatSim::Environment::RigidBodyprotected
m_fltSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_fltUserDefinedDraggerRadiusAnimatSim::Environment::MovableItemprotected
m_fltVolumeAnimatSim::Environment::RigidBodyprotected
m_iSidesAnimatSim::Environment::Bodies::Cylinderprotected
m_iSynchCountAnimatSim::Environment::BodyPartprotected
m_iSynchUpdateIntervalAnimatSim::Environment::BodyPartprotected
m_lEatTimeAnimatSim::Environment::RigidBodyprotected
m_lpCallbackAnimatSim::Environment::MovableItemprotected
m_lpContactSensorAnimatSim::Environment::RigidBodyprotected
m_lpJointToParentAnimatSim::Environment::RigidBodyprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpMovableSimAnimatSim::Environment::MovableItemprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOrganismAnimatSim::Nodeprotected
m_lpParentAnimatSim::Environment::MovableItemprotected
m_lpPhysicsBodyAnimatSim::Environment::BodyPartprotected
m_lpPhysicsMovableItemAnimatSim::Environment::MovableItemprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStickyChildAnimatSim::Environment::RigidBodyprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_oAbsPositionAnimatSim::Environment::MovableItemprotected
m_oPositionAnimatSim::Environment::MovableItemprotected
m_oReportPositionAnimatSim::Environment::MovableItemprotected
m_oReportRotationAnimatSim::Environment::MovableItemprotected
m_oReportWorldPositionAnimatSim::Environment::MovableItemprotected
m_oRotationAnimatSim::Environment::MovableItemprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strMaterialIDAnimatSim::Environment::RigidBodyprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTextureAnimatSim::Environment::MovableItemprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vAmbientAnimatSim::Environment::MovableItemprotected
m_vAngularDragAnimatSim::Environment::RigidBodyprotected
m_vBuoyancyCenterAnimatSim::Environment::RigidBodyprotected
m_vCenterOfMassAnimatSim::Environment::RigidBodyprotected
m_vDiffuseAnimatSim::Environment::MovableItemprotected
m_vLinearDragAnimatSim::Environment::RigidBodyprotected
m_vSelectedVertexAnimatSim::Environment::MovableItemprotected
m_vSpecularAnimatSim::Environment::MovableItemprotected
Magnus()AnimatSim::Environment::RigidBodyvirtual
Magnus(float fltVal)AnimatSim::Environment::RigidBodyvirtual
Mass(float fltVal, bool bUseScaling, bool bPhysicsCallback) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
Mass() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
Mass(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
MassWithChildren() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
MaterialID()AnimatSim::Environment::RigidBodyvirtual
MaterialID(std::string strID)AnimatSim::Environment::RigidBodyvirtual
MaxFoodQuantity()AnimatSim::Environment::RigidBodyvirtual
MaxFoodQuantity(float fltVal)AnimatSim::Environment::RigidBodyvirtual
MaxHydroForce()AnimatSim::Environment::RigidBodyvirtual
MaxHydroForce(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
MaxHydroTorque()AnimatSim::Environment::RigidBodyvirtual
MaxHydroTorque(float fltVal, bool bUseScaling=true)AnimatSim::Environment::RigidBodyvirtual
MovableItem(void)AnimatSim::Environment::MovableItem
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
NeedsRobotSynch() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
Node()AnimatSim::Node
OrientNewPart(float fltXPos, float fltYPos, float fltZPos, float fltXNorm, float fltYNorm, float fltZNorm)AnimatSim::Environment::MovableItemvirtual
Parent()AnimatSim::Environment::MovableItem
Parent(RigidBody *lpValue)AnimatSim::Environment::MovableItem
ParentWithCollisionGeometry()AnimatSim::Environment::RigidBodyvirtual
PhysicsBody()AnimatSim::Environment::BodyPartvirtual
PhysicsBody(IPhysicsBody *lpBody)AnimatSim::Environment::BodyPartvirtual
PhysicsMovableItem()AnimatSim::Environment::MovableItemvirtual
PhysicsMovableItem(IPhysicsMovableItem *lpBase)AnimatSim::Environment::MovableItemvirtual
Position()AnimatSim::Environment::RigidBodyvirtual
Position(CStdFPoint &oPoint, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::RigidBodyvirtual
AnimatSim::Environment::BodyPart::Position(float fltX, float fltY, float fltZ, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
AnimatSim::Environment::BodyPart::Position(std::string strXml, bool bUseScaling=true, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties) (defined in AnimatSim::Environment::Bodies::Cylinder)AnimatSim::Environment::Bodies::Cylindervirtual
Radius()AnimatSim::Environment::Bodies::Cylindervirtual
Radius(float fltVal, bool bUseScaling=true)AnimatSim::Environment::Bodies::Cylindervirtual
ReceptiveFieldsAlpha()AnimatSim::Environment::MovableItemvirtual
ReceptiveFieldsAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveCollisionExclusions()AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveContactSensor(std::string strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyvirtual
RemoveOdor(std::string strID, bool bThrowError=true) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveRigidBody(std::string strID, bool bThrowError=true)AnimatSim::Environment::RigidBodyprotectedvirtual
RemoveRobotPartInterface(RobotPartInterface *lpPart) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
RemoveSurfaceContact(RigidBody *lpContactedSurface)AnimatSim::Environment::RigidBodyvirtual
ReportPosition()AnimatSim::Environment::MovableItemvirtual
ReportPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportRotation()AnimatSim::Environment::MovableItemvirtual
ReportRotation(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportRotation(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition()AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(CStdFPoint &oPoint)AnimatSim::Environment::MovableItemvirtual
ReportWorldPosition(float fltX, float fltY, float fltZ)AnimatSim::Environment::MovableItemvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()AnimatSim::Environment::RigidBodyvirtual
Resize()AnimatSim::Environment::BodyPartvirtual
RigidBody()AnimatSim::Environment::RigidBody
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
Rotation()AnimatSim::Environment::MovableItemvirtual
Rotation(CStdFPoint &oPoint, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
Rotation(std::string strXml, bool bFireChangeEvent=false, bool bUpdateMatrix=true)AnimatSim::Environment::MovableItemvirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::Selected()AnimatSim::AnimatBasevirtual
SelectedVertex()AnimatSim::Environment::MovableItemvirtual
SelectedVertex(CStdFPoint &vPoint, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SelectedVertex(float fltX, float fltY, float fltZ, bool bFireChangeEvent=false, bool bUpdatePhysics=true)AnimatSim::Environment::MovableItemvirtual
SetBoundingBox(int iIdx, float fltVal)AnimatSim::Environment::MovableItemvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true) (defined in AnimatSim::Environment::Bodies::Cylinder)AnimatSim::Environment::Bodies::Cylindervirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSurfaceContactCount(int iCount)AnimatSim::Environment::RigidBodyvirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
AnimatSim::Node::SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::Nodevirtual
Shininess()AnimatSim::Environment::MovableItemvirtual
Shininess(float fltVal)AnimatSim::Environment::MovableItemvirtual
Sides(int iVal)AnimatSim::Environment::Bodies::Cylindervirtual
Sides()AnimatSim::Environment::Bodies::Cylindervirtual
SimPausing()AnimatSim::Environment::RigidBodyvirtual
SimStarting()AnimatSim::AnimatBasevirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationAlpha()AnimatSim::Environment::MovableItemvirtual
SimulationAlpha(float fltVal)AnimatSim::Environment::MovableItemvirtual
Specular()AnimatSim::Environment::MovableItemvirtual
Specular(CStdColor &aryColor) (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
Specular(float *aryColor)AnimatSim::Environment::MovableItemvirtual
Specular(std::string strXml)AnimatSim::Environment::MovableItemvirtual
StaticChildrenMass()AnimatSim::Environment::RigidBodyvirtual
StepSimulation()AnimatSim::Environment::RigidBodyvirtual
StickyChild()AnimatSim::Environment::RigidBodyvirtual
StickyChild(RigidBody *lpChild)AnimatSim::Environment::RigidBodyvirtual
StickyOn()AnimatSim::Environment::RigidBodyvirtual
StickyOn(float fltVal)AnimatSim::Environment::RigidBodyvirtual
SurfaceContactCount()AnimatSim::Environment::RigidBodyvirtual
SynchUpdateInterval()AnimatSim::Environment::BodyPartvirtual
SynchUpdateInterval(float fltVal)AnimatSim::Environment::BodyPartvirtual
SynchWithRobot()AnimatSim::Environment::BodyPartvirtual
SynchWithRobot(bool bVal)AnimatSim::Environment::BodyPartvirtual
Texture()AnimatSim::Environment::MovableItemvirtual
Texture(std::string strValue)AnimatSim::Environment::MovableItemvirtual
TimeStepModified()AnimatSim::Environment::BodyPartvirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
UpdateAbsolutePosition() (defined in AnimatSim::Environment::MovableItem)AnimatSim::Environment::MovableItemvirtual
UpdateChildPhysicsPosFromGraphics() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
UpdateData()AnimatSim::Environment::BodyPartprotectedvirtual
UpdateExtraData()AnimatSim::Environment::BodyPartvirtual
UpdatePhysicsPosFromGraphics()AnimatSim::Environment::RigidBodyvirtual
UserDefinedDraggerRadius(float fltRadius)AnimatSim::Environment::MovableItemvirtual
UserDefinedDraggerRadius()AnimatSim::Environment::MovableItemvirtual
VerifySystemPointers()AnimatSim::Nodevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::Environment::BodyPartvirtual
VisualSelectionType()AnimatSim::Environment::RigidBodyvirtual
Volume() (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
Volume(float fltVal, bool bUseScaling=true) (defined in AnimatSim::Environment::RigidBody)AnimatSim::Environment::RigidBodyvirtual
WakeDynamics() (defined in AnimatSim::Environment::BodyPart)AnimatSim::Environment::BodyPartvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~BodyPart(void)AnimatSim::Environment::BodyPartvirtual
~Cylinder()AnimatSim::Environment::Bodies::Cylindervirtual
~MovableItem(void)AnimatSim::Environment::MovableItemvirtual
~Node()AnimatSim::Nodevirtual
~RigidBody()AnimatSim::Environment::RigidBodyvirtual