AnimatLab
2
Test
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Firing rate synapse model. More...
#include <CsSynapseRandom.h>
Public Member Functions | |
CsSynapseRandom () | |
Default constructor. More... | |
virtual | ~CsSynapseRandom () |
Destructor. More... | |
virtual void | SetCARLSimulation () |
Public Member Functions inherited from AnimatCarlSim::CsSynapseGroup | |
CsSynapseGroup () | |
Default constructor. More... | |
virtual | ~CsSynapseGroup () |
Destructor. More... | |
CsNeuronGroup * | FromNeuron () |
Gets the pre-synaptic neuron. More... | |
virtual std::string | GeneratorKey () |
CsNeuralModule * | GetCsModule () |
virtual void | Initialize () |
Initializes this object. More... | |
virtual void | InitWt (float fltVal) |
virtual float | InitWt () |
virtual void | Load (CStdXml &oXml) |
virtual void | MaxDelay (unsigned char iVal) |
virtual unsigned char | MaxDelay () |
virtual void | MaxWt (float fltVal) |
virtual float | MaxWt () |
virtual void | MinDelay (unsigned char iVal) |
virtual unsigned char | MinDelay () |
virtual void | Pconnect (float fltVal) |
virtual float | Pconnect () |
virtual void | Plastic (bool bVal) |
virtual bool | Plastic () |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
virtual bool | SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
virtual int | SynapsesCreated () |
virtual void | VerifySystemPointers () |
Verify that system pointers have been set correctly. More... | |
Public Member Functions inherited from AnimatSim::Link | |
Link () | |
Default constructor. More... | |
virtual | ~Link () |
Destructor. More... | |
virtual bool | Enabled () |
Gets whether the link is enabled. More... | |
virtual void | Enabled (bool bValue) |
Sets whether the link is Enabled. More... | |
virtual void | QueryProperties (CStdPtrArray< TypeProperty > &aryProperties) |
Queries this object for a list of properties that can be changed using SetData. More... | |
virtual void | SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify) |
Sets the system pointers. More... | |
Public Member Functions inherited from AnimatSim::AnimatBase | |
AnimatBase () | |
Constructs an AnimatBase object. More... | |
virtual | ~AnimatBase () |
Destroys the AnimatBase object.. More... | |
virtual bool | AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false) |
Adds a new object to this parent. More... | |
virtual void | AfterResetSimulation () |
Called after a simulation reset for some objects. More... | |
virtual long | CalculateSnapshotByteSize () |
Calculates the snapshot byte size. More... | |
virtual void | Copy (CStdSerialize *lpSource) |
virtual float * | GetDataPointer (const std::string &strDataType) |
Returns a float pointer to a data item of interest in this object. More... | |
virtual NeuralModule * | GetNeuralModule () |
Gets the neural module. More... | |
virtual Node * | GetNode () |
Gets the node. More... | |
virtual Simulator * | GetSimulator () |
Gets the simulator pointer. More... | |
virtual Structure * | GetStructure () |
Gets the structure for this node. More... | |
virtual bool | HasProperty (const std::string &strName) |
Queries this object if it has a property with the given name. More... | |
virtual std::string | ID () |
Gets the unique GUID ID of this object. More... | |
virtual void | ID (std::string strValue) |
Sets the unique GUID ID of the object. More... | |
virtual void | Kill (bool bState=true) |
Kills. More... | |
virtual void | Load (StdUtils::CStdXml &oXml) |
Loads the item using an XML data packet. More... | |
virtual void | LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Loads a key frame snapshot. More... | |
virtual std::string | Name () |
Gets the name of this object. More... | |
virtual void | Name (std::string strValue) |
Sets the name of the object. Blank is acceptable. More... | |
virtual AnimatPropertyType | PropertyType (const std::string &strName) |
virtual void | ReInitialize () |
Re-initialize this object. More... | |
virtual bool | RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true) |
Removes a child item from this parent. More... | |
virtual void | Reset () |
Resets this object. More... | |
virtual void | ResetSimulation () |
Resets the simulation back to time 0. More... | |
virtual void | RigidBodyAdded (std::string strID) |
virtual void | RigidBodyRemoved (std::string strID) |
virtual void | SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex) |
Saves a key frame snapshot. More... | |
virtual bool | Selected () |
Tells if this items is selected or not. More... | |
virtual void | Selected (bool bValue, bool bSelectMultiple) |
Selects this object. More... | |
virtual bool | SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual bool | SetData (const std::string &strDataType, const long lValue, bool bThrowError=true) |
Set a variable based on a string data type name. More... | |
virtual void | SimPausing () |
Called just before the simulation pauses. More... | |
virtual void | SimStarting () |
Called just before the simulation starts. More... | |
virtual void | SimStopping () |
Called just before the simulation stops. More... | |
virtual void | StepSimulation () |
Step the simulation for this object. More... | |
virtual void | TimeStepModified () |
Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More... | |
virtual std::string | Type () |
returns the string type name of this object. More... | |
virtual void | Type (std::string strValue) |
Sets the class type for this object. More... | |
virtual void | VisualSelectionModeChanged (int iNewMode) |
Visual selection mode changed. More... | |
Additional Inherited Members | |
Static Public Member Functions inherited from AnimatSim::Link | |
static Link * | CastToDerived (AnimatBase *lpBase) |
Protected Member Functions inherited from AnimatSim::Link | |
virtual void | UpdateData () |
Called during the StepSimulation method to allow the link to update any internal data for reporting purposes. More... | |
Protected Attributes inherited from AnimatCarlSim::CsSynapseGroup | |
bool | m_bPlastic |
connection type, either SYN_FIXED or SYN_PLASTIC | |
float | m_fltInitWt |
initial weight strength (arbitrary units); should be negative for inhibitory connections | |
float | m_fltMaxWt |
upper bound on weight strength (arbitrary units); should be negative for inhibitory connections | |
float | m_fltPconnect |
connection probability | |
unsigned char | m_iMaxDelay |
the maximum delay allowed (ms) | |
unsigned char | m_iMinDelay |
the minimum delay allowed (ms) | |
int | m_iSynapsesCreated |
The total number of synapses created. | |
CsNeuralModule * | m_lpCsModule |
Pointer to parent CsNeuralModule. | |
CsNeuronGroup * | m_lpFromNeuron |
The pointer to pre-synaptic neuron. | |
CsNeuronGroup * | m_lpToNeuron |
The pointer to post-synaptic neuron. | |
std::string | m_strFromID |
GUID ID of the pre-synaptic neruon. | |
std::string | m_strToID |
GUID ID of the pre-synaptic neruon. | |
Protected Attributes inherited from AnimatSim::Link | |
float | m_fltEnabled |
This is for reporting purposes. | |
Organism * | m_lpOrganism |
The pointer to this link's organism. | |
Protected Attributes inherited from AnimatSim::AnimatBase | |
bool | m_bEnabled |
Tells if this item is enabled or not. If it is not enabled then it is not run. | |
bool | m_bSelected |
Tells whether the object is selected or not. | |
AnimatSim::Behavior::NeuralModule * | m_lpModule |
The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL. | |
Node * | m_lpNode |
The pointer to this items parent Node. If this is not relevant for this object then this is NULL. | |
Simulator * | m_lpSim |
The pointer to a Simulation. | |
AnimatSim::Environment::Structure * | m_lpStructure |
The pointer to this items parent Structure. If this is not relevant for this object then this is NULL. | |
std::string | m_strID |
The unique Id for this object. | |
std::string | m_strName |
The name for this object. | |
std::string | m_strType |
The type for this object. Examples are Box, Plane, Neuron, etc.. | |
Firing rate synapse model.
This synapse type has a weight that is a current value. It injects a portion of that weight into the post-synaptic neuron based on the pre-synaptic neurons firing rate. I = W*F. (Where W is the weight, F is the firing rate, and I is the current.)
Definition at line 22 of file CsSynapseRandom.h.
AnimatCarlSim::CsSynapseRandom::CsSynapseRandom | ( | ) |
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virtual |
Destructor.
Definition at line 33 of file CsSynapseRandom.cpp.
References StdUtils::Std_TraceMsg().