8 #include "VsMovableItem.h"
11 #include "VsMotorizedJoint.h"
12 #include "VsRigidBody.h"
15 #include "VsSimulator.h"
16 #include "VsOsgUserData.h"
17 #include "VsOsgUserDataVisitor.h"
18 #include "VsDragger.h"
19 #include "VsFreeJoint.h"
21 #include "VsSimulator.h"
55 {
Std_TraceMsg(0,
"Caught Error in desctructor of VsMouth/\r\n",
"", -1,
false,
true);}
58 void VsMouth::CreateGraphicsGeometry()
63 void VsMouth::CreatePhysicsGeometry() {}
65 void VsMouth::ResizePhysicsGeometry() {}
71 VsRigidBody::CreateItem();
virtual void CreateParts()
Allows the rigid body to create its parts using the chosen physics engine.
Declares the vortex mouth class.
virtual ~VsMouth()
Destructor.
osg::Geometry * CreateSphereGeometry(int latres, int longres, float radius)
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
void Std_TraceMsg(const int iLevel, std::string strMessage, std::string strSourceFile, int iSourceLine, bool bLogToFile, bool bPrintHeader)
Traces a message to the debugger window.
float m_fltRadius
The radius of the sensor part. It is shown as a sphere object.
VsMouth()
Default constructor.
Declares the vortex structure class.