28 float m_fltSegmentWidth;
29 float m_fltSegmentLength;
31 int m_iTextureLengthSegments;
32 int m_iTextureWidthSegments;
40 virtual bool AllowRotateDragX();
41 virtual bool AllowRotateDragY();
42 virtual bool AllowRotateDragZ();
44 virtual float SegmentWidth();
45 virtual void SegmentWidth(
float fltVal,
bool bUseScaling =
true);
47 virtual float SegmentLength();
48 virtual void SegmentLength(
float fltVal,
bool bUseScaling =
true);
50 virtual float MaxHeight();
51 virtual void MaxHeight(
float fltVal,
bool bUseScaling =
true);
53 virtual int TextureLengthSegments();
54 virtual void TextureLengthSegments(
int iVal);
56 virtual int TextureWidthSegments();
57 virtual void TextureWidthSegments(
int iVal);
59 virtual bool SetData(
const std::string &strDataType,
const std::string &strValue,
bool bThrowError =
true);
60 virtual void QueryProperties(CStdPtrArray<TypeProperty> &aryProperties);
61 virtual void Load(CStdXml &oXml);
Root namespace for the base simulation library for AnimatLab.