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BlLinearHillStretchReceptor.h
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// BlLinearHillStretchReceptor.h: interface for the VsMuscle class.
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//
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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namespace
Bodies
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{
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class
BULLET_PORT
BlLinearHillStretchReceptor
:
public
AnimatSim::Environment::Bodies::LinearHillStretchReceptor
,
public
BlLine
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{
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protected
:
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public
:
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BlLinearHillStretchReceptor
();
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virtual
~
BlLinearHillStretchReceptor
();
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virtual
void
CreateParts();
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virtual
void
CreateJoints();
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virtual
void
ResetSimulation();
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virtual
void
AfterResetSimulation();
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virtual
void
StepSimulation();
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};
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}
//Bodies
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}
// Environment
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}
//BulletAnimatSim
AnimatSim::Environment::Bodies::LinearHillStretchReceptor
A muscle that is connected between two attachment points.
Definition:
LinearHillStretchReceptor.h:55
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
BulletAnimatSim::Environment::Bodies::BlLinearHillStretchReceptor
Definition:
BlLinearHillStretchReceptor.h:13
BulletAnimatSim::Environment::BlLine
Definition:
BlLine.h:11
Libraries
BulletAnimatSim
BlLinearHillStretchReceptor.h
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