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BlLine.h
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// BlLine.h: interface for the BlLine class.
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//
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#pragma once
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namespace
BulletAnimatSim
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{
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namespace
Environment
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{
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class
BULLET_PORT
BlLine
:
public
BlRigidBody
,
public
OsgLine
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{
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protected
:
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//Remove the texture and culling options for the line.
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virtual
void
SetTexture(std::string strTexture) {};
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virtual
void
SetCulling() {};
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virtual
void
CreateGraphicsGeometry();
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virtual
void
CreatePhysicsGeometry();
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virtual
void
SetThisPointers();
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virtual
void
DeleteGraphics();
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public
:
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BlLine
();
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virtual
~
BlLine
();
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virtual
void
SetupGraphics();
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virtual
void
Initialize() {};
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virtual
void
ResetSimulation();
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virtual
void
AfterResetSimulation();
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virtual
void
StepSimulation(
float
fltTension);
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virtual
void
CreateParts();
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};
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}
// Visualization
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}
//BulletAnimatSim
BulletAnimatSim::Environment::BlRigidBody
A common class for all rigid body data specific to vortex.
Definition:
BlRigidBody.h:87
BulletAnimatSim
Classes for implementing the cm-labs vortex physics engine for AnimatLab.
Definition:
BlAnimatCollisionDispatcher.cpp:10
OsgLine
BulletAnimatSim::Environment::BlLine
Definition:
BlLine.h:11
Libraries
BulletAnimatSim
BlLine.h
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