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Stimuli
Mechanical Stimuli
Force
Force Stimulus
Watch the video tutorial on this subject!
This stimulus can be applied to any rigid body that has dynamics. This means the basic parts like Box, Cone, Cylinder, Mesh, and Sphere. It allows you to apply forces and torque to the bodies at a specified location relative to their center. You specify the location by entering offset values for X, Y, and Z location within the editor. When the simulation is run the part will move, but the same transformation will be applied to the these offsets so the force is still applied at the desired location. Torques are always applied around the center of the object.
Force Properties
Force
X
The X component of the force applied to the selected part at the specified location.
Default value:
0 N
Acceptable Values:
Any value.
Y
The Y component of the force applied to the selected part at the specified location.
Default value:
0 N
Acceptable Values:
Any value.
Z
The Z component of the force applied to the selected part at the specified location.
Default value:
0 N
Acceptable Values:
Any value.
Location
X
The X offset from the center of the selected part in the editor. Movements of the part in the simulation will be compensated for to maintain the same orientation throughout the simulation.
Default value:
0 cm
Acceptable Values:
Any value.
Y
The Y offset from the center of the selected part in the editor. Movements of the part in the simulation will be compensated for to maintain the same orientation throughout the simulation.
Default value:
0 cm
Acceptable Values:
Any value.
Z
The Z offset from the center of the selected part in the editor. Movements of the part in the simulation will be compensated for to maintain the same orientation throughout the simulation.
Default value:
0 cm
Acceptable Values:
Any value.
Stimulus Properties
Always Active
If this property is true then the stimulus is always active and the start and end times are ignored. If it is false then the stimulus is only applied between the start and end times.
Default value:
False
Acceptable Values:
True/False.
Body Part
A read-only property that tells which motorized joint will be moved.
Enabled
Determines if this stimulus is applied or not. If this is false then the stimulus is ignored. If it is true then it is applied.
Default value:
True
Acceptable Values:
True/False.
End Time
This is the time when the stimulus is stopped.
Default value:
5 s
Acceptable Values:
Any value greater than the Start Time.
Name
The name of the stimulus.
Default value:
Stimulus_?
Acceptable Values:
Any string.
Structure
A read-only property that tells which structure the selected joint is contained within.
Start Time
This is the time when the stimulus will start.
Default value:
0 s
Acceptable Values:
Any value less than the End Time and greater than or equal 0.
Torque
X
The X component of the torque applied around the center of the selected part.
Default value:
0 Nm
Acceptable Values:
Any value.
Y
The Y component of the torque applied around the center of the selected part.
Default value:
0 Nm
Acceptable Values:
Any value.
Z
The Z component of the torque applied around the center of the selected part.
Default value:
0 Nm
Acceptable Values:
Any value.
If you like AnimatLab and find it useful, then please donate in order to help support it.
Thanks for your support
!
Motor Velocity
Stimulus to active a motor in a biomechanical joint in AnimatLab.
Motor Position
Applies a motor position stimulus to a motorized joint.
Force
Force stimulus that can be applied to rigid body parts of the biomechanical organism in AnimatLab
Enabler
Stimulus that enables or disables biomechanical or neural components in AnimatLab simulations
Position Clamp
Stimulus that clamps a biomechanical joint to a specified position in AnimatLab.
This project was supported by:
National Science Foundation
exploratory grant (GM065762)