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Biomechanical Editor
Biomechanical Body Parts
Ground Plane
Ground Plane
The ground plane part adds a basic flat surface to the simulation. The surface extends out to infinity, but it is only shown graphically as a plane part. You can position the orient the plane however you want it. Unlike in V1, you can rotate the ground plane so that it is at different angles. Also, you can combine a ground plane with other types of surfaces like a terrain, or ground planes, and fluid planes. They will stack up so that when a part falls onto one it will use the one that is highest.
If you like AnimatLab and find it useful, then please donate in order to help support it.
Thanks for your support
!
Add a Biomechanical Part
Attachment
Attachment site in biomechanical editor in AnimatLab
Box
Box rigid body type used in the biomechanical editor in AnimatLab
Contact Sensors
Sticky Parts
Describes how to setup a contact sensor to stick to parts it touches based on neural input. This allows you to model gripper arms or other items that have to stick together for specific periods of time.
Cone
Cone rigid body type used in the biomechanical editor in AnimatLab
Cylinder
Cylinder rigid body type used in the biomechanical editor in AnimatLab
Ellipsoid
Fluid Plane
Ground Plane
Linear Hill Muscle
Biomechanical Hill muscle model for musculo-skeletal simulation in AnimatLab
Linear Hill Stretch Receptor
Biomechanical Hill stretch receptor model for musculo-skeletal simulation in AnimatLab
Mesh
Mouth
Mouth body part type used in the biomechanical editor in AnimatLab
Odor Sensor
Odor sensor body part used to detect odors in the virtual environment in AnimatLab
Sphere
Sphererigid body type used in the biomechanical editor in AnimatLab
Spring
Spring body part used in the biomechanical editor in AnimatLab
Stomach
Stomach body part keeps track of an organism in AnimatLab
Terrain
Torus
This project was supported by:
National Science Foundation
exploratory grant (GM065762)