AnimatLab  2
Test
VortexAnimatSim::Visualization::VsScriptedSimulationWindow Member List

This is the complete list of members for VortexAnimatSim::Visualization::VsScriptedSimulationWindow, including all inherited members.

AddCameraPath(std::string strXml)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotectedvirtual
AddItem(const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
AfterResetSimulation()AnimatSim::AnimatBasevirtual
AnimatBase()AnimatSim::AnimatBase
CalculateSnapshotByteSize()AnimatSim::AnimatBasevirtual
CastToDerived(AnimatBase *lpBase) (defined in AnimatSim::SimulationWindow)AnimatSim::SimulationWindowinlinestatic
Close()VortexAnimatSim::Visualization::VsSimulationWindowvirtual
Copy(CStdSerialize *lpSource) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
DefaultPartID() (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
DefaultPartID(std::string strID) (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
DefaultPosition()VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
DefaultPosition(CStdFPoint &oPoint, bool bUseScaling=true)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
DefaultPosition(float fltX, float fltY, float fltZ, bool bUseScaling=true)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
DefaultPosition(std::string strXml, bool bUseScaling=true)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
Enabled(bool bVal)AnimatSim::AnimatBasevirtual
Enabled()AnimatSim::AnimatBasevirtual
FindCameraPath(std::string strID, bool bThrowError=true) (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
FindNextCameraPath() (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotectedvirtual
GetCameraPosition() (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
GetDataPointer(const std::string &strDataType)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
GetNeuralModule()AnimatSim::AnimatBasevirtual
GetNode()AnimatSim::AnimatBasevirtual
GetScreenMatrix() (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
GetSimulator()AnimatSim::AnimatBasevirtual
GetStructure()AnimatSim::AnimatBasevirtual
GetViewport() (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
HasProperty(const std::string &strName)AnimatSim::AnimatBasevirtual
ID()AnimatSim::AnimatBasevirtual
ID(std::string strValue)AnimatSim::AnimatBasevirtual
InitEmbedded(Simulator *lpSim, VsSimulator *lpVsSim) (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotectedvirtual
Initialize()VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
InitStandalone(Simulator *lpSim, VsSimulator *lpVsSim) (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotectedvirtual
Kill(bool bState=true)AnimatSim::AnimatBasevirtual
Load(CStdXml &oXml) (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
VortexAnimatSim::Visualization::VsSimulationWindow::Load(std::string strXml)AnimatSim::SimulationWindowvirtual
AnimatSim::AnimatBase::Load(StdUtils::CStdXml &oXml)AnimatSim::AnimatBasevirtual
LoadCameraPath(CStdXml &oXml)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotectedvirtual
LoadKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
LookAtBodyID(std::string strID)AnimatSim::SimulationWindowvirtual
LookAtBodyID()AnimatSim::SimulationWindowvirtual
LookAtStructureID(std::string strID)AnimatSim::SimulationWindowvirtual
LookAtStructureID()AnimatSim::SimulationWindowvirtual
m_aryCameraPaths (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_arySortedCameraPaths (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_bEnabledAnimatSim::AnimatBaseprotected
m_bEyePosSetVortexAnimatSim::Visualization::VsSimulationWindowprotected
m_bSelectedAnimatSim::AnimatBaseprotected
m_bStandAloneAnimatSim::SimulationWindowprotected
m_bTrackCameraAnimatSim::SimulationWindowprotected
m_fltCameraPosX (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_fltCameraPosY (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_fltCameraPosZ (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_HWNDAnimatSim::SimulationWindowprotected
m_iCurrentPathIter (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_lpCurrentPath (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_lpDefaultTrackBody (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_lpModuleAnimatSim::AnimatBaseprotected
m_lpNodeAnimatSim::AnimatBaseprotected
m_lpOriginalTrackBodyVortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_lpSimAnimatSim::AnimatBaseprotected
m_lpStructureAnimatSim::AnimatBaseprotected
m_lpTrackBody (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_lpWinMgr (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_osgManip (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_osgViewer (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowprotected
m_ptPositionAnimatSim::SimulationWindowprotected
m_ptSizeAnimatSim::SimulationWindowprotected
m_strDefaultPartID (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
m_strIDAnimatSim::AnimatBaseprotected
m_strLookAtBodyIDAnimatSim::SimulationWindowprotected
m_strLookAtStructureIDAnimatSim::SimulationWindowprotected
m_strNameAnimatSim::AnimatBaseprotected
m_strTypeAnimatSim::AnimatBaseprotected
m_vDefaultPosition (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotected
Name()AnimatSim::AnimatBasevirtual
Name(std::string strValue)AnimatSim::AnimatBasevirtual
OnGetFocus()VortexAnimatSim::Visualization::VsSimulationWindowvirtual
OnLoseFocus()VortexAnimatSim::Visualization::VsSimulationWindowvirtual
PropertyType(const std::string &strName) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBasevirtual
QueryProperties(CStdPtrArray< TypeProperty > &aryProperties)AnimatSim::SimulationWindowvirtual
ReInitialize()AnimatSim::AnimatBasevirtual
RemoveCameraPath(std::string strID, bool bThrowError=true)VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotectedvirtual
RemoveItem(const std::string &strItemType, const std::string &strID, bool bThrowError=true)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
Reset()AnimatSim::AnimatBasevirtual
ResetSimulation()VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
RigidBodyAdded(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
RigidBodyRemoved(std::string strID) (defined in AnimatSim::AnimatBase)AnimatSim::AnimatBaseinlinevirtual
SaveKeyFrameSnapshot(byte *aryBytes, long &lIndex)AnimatSim::AnimatBasevirtual
Selected()AnimatSim::AnimatBasevirtual
Selected(bool bValue, bool bSelectMultiple)AnimatSim::AnimatBasevirtual
SetCameraLookAt(CStdFPoint oTarget, bool bResetEyePos)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
SetCameraPositionAndLookAt(CStdFPoint oCameraPos, CStdFPoint oTarget)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
SetCameraPositionAndLookAt(osg::Vec3d vCameraPos, osg::Vec3d vTarget) (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
SetCameraPostion(CStdFPoint vCameraPos)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
SetData(const std::string &strDataType, const std::string &strValue, bool bThrowError=true)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const float fltValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
AnimatSim::AnimatBase::SetData(const std::string &strDataType, const long lValue, bool bThrowError=true)AnimatSim::AnimatBasevirtual
SetSystemPointers(Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)AnimatSim::AnimatBasevirtual
SetupTrackCamera(bool bResetEyePos)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
AnimatSim::SimulationWindow::SetupTrackCamera(bool bTrackCamera, std::string strLookAtStructureID, std::string strLookAtBodyID)AnimatSim::SimulationWindowvirtual
SimPausing()AnimatSim::AnimatBasevirtual
SimStarting()VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
SimStopping()AnimatSim::AnimatBasevirtual
SimulationWindow(void)AnimatSim::SimulationWindow
SimulationWindow(HWND win)AnimatSim::SimulationWindow
SortPaths() (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
StandAlone()AnimatSim::SimulationWindowvirtual
StandAlone(bool bVal)AnimatSim::SimulationWindowvirtual
StepSimulation()AnimatSim::AnimatBasevirtual
TimeStepModified()AnimatSim::AnimatBasevirtual
TrackBody() (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowinlinevirtual
TrackCamera()VortexAnimatSim::Visualization::VsScriptedSimulationWindowprotectedvirtual
Type()AnimatSim::AnimatBasevirtual
Type(std::string strValue)AnimatSim::AnimatBasevirtual
Update()VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
UpdateBackgroundColor() (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowvirtual
UsingTrackCamera(bool bVal)AnimatSim::SimulationWindowvirtual
UsingTrackCamera()AnimatSim::SimulationWindowvirtual
VerifySystemPointers()AnimatSim::AnimatBasevirtual
Viewer() (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowinlinevirtual
VisualSelectionModeChanged(int iNewMode)AnimatSim::AnimatBasevirtual
VsScriptedSimulationWindow(void) (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindow
VsSimulationWindow(void) (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindow
WindowID()AnimatSim::SimulationWindowvirtual
WindowID(HWND win)AnimatSim::SimulationWindowvirtual
~AnimatBase()AnimatSim::AnimatBasevirtual
~SimulationWindow(void)AnimatSim::SimulationWindow
~VsScriptedSimulationWindow(void) (defined in VortexAnimatSim::Visualization::VsScriptedSimulationWindow)VortexAnimatSim::Visualization::VsScriptedSimulationWindowvirtual
~VsSimulationWindow(void) (defined in VortexAnimatSim::Visualization::VsSimulationWindow)VortexAnimatSim::Visualization::VsSimulationWindowvirtual