AnimatLab  2
Test
VortexAnimatSim::Visualization::VsScriptedSimulationWindow Class Reference
+ Inheritance diagram for VortexAnimatSim::Visualization::VsScriptedSimulationWindow:
+ Collaboration diagram for VortexAnimatSim::Visualization::VsScriptedSimulationWindow:

Public Member Functions

virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual std::string DefaultPartID ()
 
virtual void DefaultPartID (std::string strID)
 
virtual CStdFPoint DefaultPosition ()
 Gets the local position. (m_oPosition) More...
 
virtual void DefaultPosition (CStdFPoint &oPoint, bool bUseScaling=true)
 Sets the local position. (m_oPosition) More...
 
virtual void DefaultPosition (float fltX, float fltY, float fltZ, bool bUseScaling=true)
 Sets the local position. (m_oPosition) More...
 
virtual void DefaultPosition (std::string strXml, bool bUseScaling=true)
 Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet. More...
 
virtual int FindCameraPath (std::string strID, bool bThrowError=true)
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Load (CStdXml &oXml)
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SortPaths ()
 
virtual void Update ()
 Updates this window. More...
 
- Public Member Functions inherited from VortexAnimatSim::Visualization::VsSimulationWindow
virtual void Close ()
 Closes this window. More...
 
virtual CStdFPoint GetCameraPosition ()
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual osg::Matrix GetScreenMatrix ()
 
virtual osg::Viewport * GetViewport ()
 
virtual void OnGetFocus ()
 Called by the GUI when this window gets the focus. More...
 
virtual void OnLoseFocus ()
 Called by the GUI when this window loses the focus. More...
 
virtual void SetCameraLookAt (CStdFPoint oTarget, bool bResetEyePos)
 Manually sets a camera look at position. More...
 
virtual void SetCameraPositionAndLookAt (CStdFPoint oCameraPos, CStdFPoint oTarget)
 Manually sets a camera position and look at position. More...
 
virtual void SetCameraPositionAndLookAt (osg::Vec3d vCameraPos, osg::Vec3d vTarget)
 
virtual void SetCameraPostion (CStdFPoint vCameraPos)
 Manually sets a camera position. More...
 
virtual void SetupTrackCamera (bool bResetEyePos)
 Sets up the camera tracking. More...
 
virtual BodyPart * TrackBody ()
 
virtual void UpdateBackgroundColor ()
 
virtual osgViewer::Viewer * Viewer ()
 
- Public Member Functions inherited from AnimatSim::SimulationWindow
 SimulationWindow (void)
 Default constructor. More...
 
 SimulationWindow (HWND win)
 Constructor. More...
 
 ~SimulationWindow (void)
 Destructor. More...
 
virtual void Load (std::string strXml)
 Loads this window from an xml string. More...
 
virtual void LookAtBodyID (std::string strID)
 Sets the RigidBody GUID ID to look at within the specified structure. More...
 
virtual std::string LookAtBodyID ()
 Gets the GUID ID of the RigidBody to look at. More...
 
virtual void LookAtStructureID (std::string strID)
 Sets the GUID ID of the structure to look at with the camera. More...
 
virtual std::string LookAtStructureID ()
 Gets the look at structure GUID ID. More...
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void SetupTrackCamera (bool bTrackCamera, std::string strLookAtStructureID, std::string strLookAtBodyID)
 Sets up the track camera. More...
 
virtual bool StandAlone ()
 Gets whether this window stands alone from all others. More...
 
virtual void StandAlone (bool bVal)
 Sets whether this window stands alone. More...
 
virtual void UsingTrackCamera (bool bVal)
 Sets whether camera tracking should be used. More...
 
virtual bool UsingTrackCamera ()
 Gets wheter camera tracking is being used. More...
 
virtual HWND WindowID ()
 Gets the HWND window identifier. More...
 
virtual void WindowID (HWND win)
 Sets the HWND Window identifier. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Protected Member Functions

virtual void AddCameraPath (std::string strXml)
 Creates and adds a camera path. More...
 
virtual void FindNextCameraPath ()
 
virtual OsgLinearPathLoadCameraPath (CStdXml &oXml)
 Loads the a camera path. More...
 
virtual void RemoveCameraPath (std::string strID, bool bThrowError=true)
 Removes the camera path based on ID. More...
 
virtual void TrackCamera ()
 Implements code to do the camera tracking. More...
 
- Protected Member Functions inherited from VortexAnimatSim::Visualization::VsSimulationWindow
virtual void InitEmbedded (Simulator *lpSim, VsSimulator *lpVsSim)
 
virtual void InitStandalone (Simulator *lpSim, VsSimulator *lpVsSim)
 

Protected Attributes

CStdPtrArray< OsgLinearPathm_aryCameraPaths
 
CStdMap< double, OsgLinearPath * > m_arySortedCameraPaths
 
CStdMap< double, OsgLinearPath * >::iterator m_iCurrentPathIter
 
OsgLinearPathm_lpCurrentPath
 
BodyPart * m_lpDefaultTrackBody
 
BodyPart * m_lpOriginalTrackBody
 Used to keep track of the body part that was being tracked before sim started.
 
std::string m_strDefaultPartID
 
CStdFPoint m_vDefaultPosition
 
- Protected Attributes inherited from VortexAnimatSim::Visualization::VsSimulationWindow
bool m_bEyePosSet
 true if we have set the eye position at least once.
 
float m_fltCameraPosX
 
float m_fltCameraPosY
 
float m_fltCameraPosZ
 
BodyPart * m_lpTrackBody
 
VsSimulationWindowMgrm_lpWinMgr
 
osg::ref_ptr< osgGA::TrackballManipulator > m_osgManip
 
osg::ref_ptr< osgViewer::Viewer > m_osgViewer
 
- Protected Attributes inherited from AnimatSim::SimulationWindow
bool m_bStandAlone
 true if the window is seperate from all other windows.
 
bool m_bTrackCamera
 
HWND m_HWND
 Handle of the hwnd.
 
CStdFPoint m_ptPosition
 The position of the window.
 
CStdFPoint m_ptSize
 Size of the window.
 
std::string m_strLookAtBodyID
 
std::string m_strLookAtStructureID
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::SimulationWindow
static SimulationWindowCastToDerived (AnimatBase *lpBase)
 

Detailed Description

Definition at line 10 of file VsScriptedSimulationWindow.h.

Member Function Documentation

void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::AddCameraPath ( std::string  strXml)
protectedvirtual

Creates and adds a camera path.

This method is primarily used by the GUI to add a new root body to the camera paths

Author
dcofer
Date
2/25/2011
Parameters
strXmlThe xml configuration data packet.

Definition at line 164 of file VsScriptedSimulationWindow.cpp.

References VortexAnimatSim::Visualization::OsgLinearPath::Initialize(), and LoadCameraPath().

Referenced by AddItem().

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bool VortexAnimatSim::Visualization::VsScriptedSimulationWindow::AddItem ( const std::string &  strItemType,
const std::string &  strXml,
bool  bThrowError = true,
bool  bDoNotInit = false 
)
virtual

Adds a new object to this parent.

Generic method to add a new child item to this parent by specifying a string item type descriptor and an xml packet that can be used to load in the new object. The GUI uses this method to create new items that were added with the user interface. The item type lets the method determine what type of item is being created, like synapse, neuron, body part, etc.. It then gets the modulename, classname, and type from the xml and calls CreateObject to create the appropriate type of object. Then it passes in the xml packet to the new objects load method and does any needed initialization and adds it to the parent.

Author
dcofer
Date
2/22/2011
Parameters
strItemTypeString descriptor of the type of item that is being created.
strXmlXML packet that is used to create and load the new item.
bThrowErrorIf true then throw an error if there is a problem, otherwise return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 221 of file VsScriptedSimulationWindow.cpp.

References AddCameraPath(), and StdUtils::Std_CheckString().

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CStdFPoint VortexAnimatSim::Visualization::VsScriptedSimulationWindow::DefaultPosition ( )
virtual

Gets the local position. (m_oPosition)

Author
dcofer
Date
3/2/2011
Returns
returns m_oPosition.

Definition at line 43 of file VsScriptedSimulationWindow.cpp.

Referenced by DefaultPosition(), and SetData().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::DefaultPosition ( CStdFPoint &  oPoint,
bool  bUseScaling = true 
)
virtual

Sets the local position. (m_oPosition)

Author
dcofer
Date
3/2/2011
Parameters
[in,out]oPointThe new point to use to set the local position.
bUseScalingIf true then the position values that are passed in will be scaled by the unit scaling values.

Definition at line 55 of file VsScriptedSimulationWindow.cpp.

References AnimatSim::Simulator::InverseDistanceUnits(), AnimatSim::AnimatBase::m_lpSim, and VortexAnimatSim::Visualization::VsSimulationWindow::SetCameraPositionAndLookAt().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::DefaultPosition ( float  fltX,
float  fltY,
float  fltZ,
bool  bUseScaling = true 
)
virtual

Sets the local position. (m_oPosition)

Author
dcofer
Date
3/2/2011
Parameters
fltXThe x coordinate.
fltYThe y coordinate.
fltZThe z coordinate.
bUseScalingIf true then the position values that are passed in will be scaled by the unit scaling values.

Definition at line 84 of file VsScriptedSimulationWindow.cpp.

References DefaultPosition().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::DefaultPosition ( std::string  strXml,
bool  bUseScaling = true 
)
virtual

Sets the local position. (m_oPosition). This method is primarily used by the GUI to reset the local position using an xml data packet.

Author
dcofer
Date
3/2/2011
Parameters
strXmlThe xml string with the data to load in the position.
bUseScalingIf true then the position values that are passed in will be scaled by the unit scaling values.

Definition at line 101 of file VsScriptedSimulationWindow.cpp.

References DefaultPosition(), and StdUtils::Std_LoadPoint().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::Initialize ( )
virtual

Initializes this object.

After an object is loaded in it must be initialized before it can be used. This allows the object to retrieve any pointers or setup memory that it will need during execution. Each object is responsible for initializing any of its child objects, so you simply need to call this method on the containing class to init all child objects. It also calls VerifySystemPointers to make sure that the system pointers have been setup correctly.

Author
dcofer
Date
3/1/2011

Reimplemented from VortexAnimatSim::Visualization::VsSimulationWindow.

Definition at line 255 of file VsScriptedSimulationWindow.cpp.

References VortexAnimatSim::Visualization::VsSimulationWindow::Initialize().

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OsgLinearPath * VortexAnimatSim::Visualization::VsScriptedSimulationWindow::LoadCameraPath ( CStdXml &  oXml)
protectedvirtual

Loads the a camera path.

Author
dcofer
Date
2/25/2011
Parameters
[in,out]oXmlThe xml data packet to load.
Returns
The root.

Definition at line 384 of file VsScriptedSimulationWindow.cpp.

References VortexAnimatSim::Visualization::OsgLinearPath::Load(), AnimatSim::AnimatBase::m_lpSim, and AnimatSim::AnimatBase::SetSystemPointers().

Referenced by AddCameraPath().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::RemoveCameraPath ( std::string  strID,
bool  bThrowError = true 
)
protectedvirtual

Removes the camera path based on ID.

This is primarily used by the GUI to remove the root from the camera path when the user does this in the GUI.

Author
dcofer
Date
2/25/2011
Parameters
strIDGUI ID of the path to remove
bThrowErrorIf true then throw an error if there is a problem, otherwise return false
Returns
true if it succeeds, false if it fails.

Definition at line 190 of file VsScriptedSimulationWindow.cpp.

Referenced by RemoveItem().

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bool VortexAnimatSim::Visualization::VsScriptedSimulationWindow::RemoveItem ( const std::string &  strItemType,
const std::string &  strID,
bool  bThrowError = true 
)
virtual

Removes a child item from this parent.

This is a generic method that is used to delete a child object from this parent. The GUI uses this method to remove objects from the simulation that have been deleted in the UI. The item type lets the method determine what type of item is being deleted, like synapse, neuron, body part, etc.. The ID is then used to delete that specific item.

Author
dcofer
Date
2/22/2011
Parameters
strItemTypeString descriptor of the type of item that is being created.
strIDUnique ID of the item that will be removed.
bThrowErrorIf true then throw an error if there is a problem, otherwise return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::AnimatBase.

Definition at line 238 of file VsScriptedSimulationWindow.cpp.

References RemoveCameraPath(), and StdUtils::Std_CheckString().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 282 of file VsScriptedSimulationWindow.cpp.

References TrackCamera().

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bool VortexAnimatSim::Visualization::VsScriptedSimulationWindow::SetData ( const std::string &  strDataType,
const std::string &  strValue,
bool  bThrowError = true 
)
virtual

Set a variable based on a string data type name.

This is a generic method that can be used to set any variable in an AnimatBase object by specifying the name of the variable and a string representation of that data. The GUI uses this method to set data into variables in the simulation when the user changes them in the UI. The value string can be as simple as a float or int, or as complex as an xml packet. It is the developers responsibilty to know what type of data is needed and to process it accordingly.

Author
dcofer
Date
2/22/2011
Parameters
strDataTypestring name of the data type to set.
strValueThe string value of the data. It is up to the developer to determine what this should be. For example, in most cases it is simply a float and you just have to convert it to a float and make the appropriate mutator method call. However, it can be any type of string, including an entire xml packet. It is the developers responsibility to know how to set and process the data as required.
bThrowErrortrue to throw error if there is a problem. If false then it will not return an error, just return false.
Returns
true if it succeeds, false if it fails.

Reimplemented from AnimatSim::SimulationWindow.

Definition at line 128 of file VsScriptedSimulationWindow.cpp.

References DefaultPosition(), AnimatSim::SimulationWindow::SetData(), and StdUtils::Std_CheckString().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::SimStarting ( )
virtual

Called just before the simulation starts.

This method is called on each AnimatBase object when the simulation starts. It allows it to perform any intialization prior to the beginning of the simulation that is needed.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 267 of file VsScriptedSimulationWindow.cpp.

References m_lpOriginalTrackBody, and VortexAnimatSim::Visualization::VsSimulationWindow::SetCameraPostion().

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void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::TrackCamera ( )
protectedvirtual
void VortexAnimatSim::Visualization::VsScriptedSimulationWindow::Update ( )
virtual

Updates this window.

Author
dcofer
Date
3/24/2011

Reimplemented from VortexAnimatSim::Visualization::VsSimulationWindow.

Definition at line 331 of file VsScriptedSimulationWindow.cpp.

References TrackCamera().

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The documentation for this class was generated from the following files: