AnimatLab  2
Test
OsgAnimatSim::Visualization::OsgHudText Class Reference
+ Inheritance diagram for OsgAnimatSim::Visualization::OsgHudText:
+ Collaboration diagram for OsgAnimatSim::Visualization::OsgHudText:

Public Member Functions

 OsgHudText ()
 Default constructor. More...
 
 OsgHudText (float *aryColor, CStdFPoint &ptPosition, std::string strFont, int iCharSize, std::string strText, std::string strDisplayTargetID, std::string strDisplayDataType, std::string strUpdateTargetID, std::string strUpdateDataType, float fltUpdateInterval)
 Constructor. More...
 
virtual ~OsgHudText ()
 Destructor. More...
 
osg::Geode * Geode ()
 
virtual void Initialize (void *lpVoidProjection)
 
osgText::Text * OsgText ()
 
virtual void ResetSimulation ()
 Resets the simulation back to time 0. More...
 
virtual void Update ()
 
- Public Member Functions inherited from AnimatSim::HudText
 HudText (float *aryColor, CStdFPoint &ptPosition, std::string strFont, int iCharSize, std::string strText, std::string strDisplayTargetID, std::string strDisplayDataType, std::string strUpdateTargetID, std::string strUpdateDataType, float fltUpdateInterval)
 
virtual void Load (CStdXml &oXml)
 
- Public Member Functions inherited from AnimatSim::HudItem
 HudItem ()
 Default constructor. More...
 
virtual ~HudItem ()
 Destructor. More...
 
- Public Member Functions inherited from AnimatSim::AnimatBase
 AnimatBase ()
 Constructs an AnimatBase object. More...
 
virtual ~AnimatBase ()
 Destroys the AnimatBase object.. More...
 
virtual bool AddItem (const std::string &strItemType, const std::string &strXml, bool bThrowError=true, bool bDoNotInit=false)
 Adds a new object to this parent. More...
 
virtual void AfterResetSimulation ()
 Called after a simulation reset for some objects. More...
 
virtual long CalculateSnapshotByteSize ()
 Calculates the snapshot byte size. More...
 
virtual void Copy (CStdSerialize *lpSource)
 
virtual void Enabled (bool bVal)
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual bool Enabled ()
 Tells whether this item is enabled or not. This is not actually used for all objects, only specific ones. I am putting it in the base class though to prevent numerous duplications. More...
 
virtual float * GetDataPointer (const std::string &strDataType)
 Returns a float pointer to a data item of interest in this object. More...
 
virtual NeuralModuleGetNeuralModule ()
 Gets the neural module. More...
 
virtual NodeGetNode ()
 Gets the node. More...
 
virtual SimulatorGetSimulator ()
 Gets the simulator pointer. More...
 
virtual StructureGetStructure ()
 Gets the structure for this node. More...
 
virtual bool HasProperty (const std::string &strName)
 Queries this object if it has a property with the given name. More...
 
virtual std::string ID ()
 Gets the unique GUID ID of this object. More...
 
virtual void ID (std::string strValue)
 Sets the unique GUID ID of the object. More...
 
virtual void Initialize ()
 Initializes this object. More...
 
virtual void Kill (bool bState=true)
 Kills. More...
 
virtual void Load (StdUtils::CStdXml &oXml)
 Loads the item using an XML data packet. More...
 
virtual void LoadKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Loads a key frame snapshot. More...
 
virtual std::string Name ()
 Gets the name of this object. More...
 
virtual void Name (std::string strValue)
 Sets the name of the object. Blank is acceptable. More...
 
virtual AnimatPropertyType PropertyType (const std::string &strName)
 
virtual void QueryProperties (CStdPtrArray< TypeProperty > &aryProperties)
 Queries this object for a list of properties that can be changed using SetData. More...
 
virtual void ReInitialize ()
 Re-initialize this object. More...
 
virtual bool RemoveItem (const std::string &strItemType, const std::string &strID, bool bThrowError=true)
 Removes a child item from this parent. More...
 
virtual void Reset ()
 Resets this object. More...
 
virtual void RigidBodyAdded (std::string strID)
 
virtual void RigidBodyRemoved (std::string strID)
 
virtual void SaveKeyFrameSnapshot (byte *aryBytes, long &lIndex)
 Saves a key frame snapshot. More...
 
virtual bool Selected ()
 Tells if this items is selected or not. More...
 
virtual void Selected (bool bValue, bool bSelectMultiple)
 Selects this object. More...
 
virtual bool SetData (const std::string &strDataType, const std::string &strValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const float fltValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual bool SetData (const std::string &strDataType, const long lValue, bool bThrowError=true)
 Set a variable based on a string data type name. More...
 
virtual void SetSystemPointers (Simulator *lpSim, Structure *lpStructure, NeuralModule *lpModule, Node *lpNode, bool bVerify)
 Sets the system pointers. More...
 
virtual void SimPausing ()
 Called just before the simulation pauses. More...
 
virtual void SimStarting ()
 Called just before the simulation starts. More...
 
virtual void SimStopping ()
 Called just before the simulation stops. More...
 
virtual void StepSimulation ()
 Step the simulation for this object. More...
 
virtual void TimeStepModified ()
 Notification method that the time step modified has been modified. Objects should recalculate any slice times as needed. More...
 
virtual std::string Type ()
 returns the string type name of this object. More...
 
virtual void Type (std::string strValue)
 Sets the class type for this object. More...
 
virtual void VerifySystemPointers ()
 Verify that system pointers have been set correctly. More...
 
virtual void VisualSelectionModeChanged (int iNewMode)
 Visual selection mode changed. More...
 

Protected Attributes

float m_fltPrevious
 
osg::ref_ptr< osg::Geode > m_osgGeode
 
osg::ref_ptr< osgText::Text > m_osgText
 
- Protected Attributes inherited from AnimatSim::HudText
CStdColor m_aryColor
 
float m_fltUpdateInterval
 
int m_iCharSize
 
float * m_lpDisplayData
 
float * m_lpUpdateData
 
CStdFPoint m_ptPosition
 
std::string m_strDisplayDataType
 
std::string m_strDisplayTargetID
 
std::string m_strFont
 
std::string m_strText
 
std::string m_strUpdateDataType
 
std::string m_strUpdateTargetID
 
- Protected Attributes inherited from AnimatSim::AnimatBase
bool m_bEnabled
 Tells if this item is enabled or not. If it is not enabled then it is not run.
 
bool m_bSelected
 Tells whether the object is selected or not.
 
AnimatSim::Behavior::NeuralModulem_lpModule
 The pointer to this items parentNeuralModule. If this is not relevant for this object then this is NULL.
 
Nodem_lpNode
 The pointer to this items parent Node. If this is not relevant for this object then this is NULL.
 
Simulatorm_lpSim
 The pointer to a Simulation.
 
AnimatSim::Environment::Structurem_lpStructure
 The pointer to this items parent Structure. If this is not relevant for this object then this is NULL.
 
std::string m_strID
 The unique Id for this object.
 
std::string m_strName
 The name for this object.
 
std::string m_strType
 The type for this object. Examples are Box, Plane, Neuron, etc..
 

Additional Inherited Members

- Static Public Member Functions inherited from AnimatSim::HudText
static HudTextCastToDerived (AnimatBase *lpBase)
 
- Static Public Member Functions inherited from AnimatSim::HudItem
static HudItemCastToDerived (AnimatBase *lpBase)
 

Detailed Description

Definition at line 14 of file OsgHudText.h.

Constructor & Destructor Documentation

OsgAnimatSim::Visualization::OsgHudText::OsgHudText ( )

Default constructor.

Author
dcofer
Date
7/7/2011

Definition at line 21 of file OsgHudText.cpp.

OsgAnimatSim::Visualization::OsgHudText::OsgHudText ( float *  aryColor,
CStdFPoint &  ptPosition,
std::string  strFont,
int  iCharSize,
std::string  strText,
std::string  strDisplayTargetID,
std::string  strDisplayDataType,
std::string  strUpdateTargetID,
std::string  strUpdateDataType,
float  fltUpdateInterval 
)

Constructor.

Author
dcofer
Date
7/7/2011
Parameters
[in,out]aryColorIf non-null, the ary color.
[in,out]ptPositionThe point position.
strFontThe string font.
iCharSizeSize of the character.
strTextThe string text.
strTargetIDIdentifier for the string target.
strDataTypeType of the string data.

Definition at line 48 of file OsgHudText.cpp.

OsgAnimatSim::Visualization::OsgHudText::~OsgHudText ( )
virtual

Destructor.

Author
dcofer
Date
7/7/2011

Definition at line 70 of file OsgHudText.cpp.

Member Function Documentation

void OsgAnimatSim::Visualization::OsgHudText::ResetSimulation ( )
virtual

Resets the simulation back to time 0.

This method calls the ResetSimulation method on all subitems in order to reset the simulation back to the beginning.

Author
dcofer
Date
3/1/2011

Reimplemented from AnimatSim::AnimatBase.

Definition at line 96 of file OsgHudText.cpp.


The documentation for this class was generated from the following files: